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Galactic Starfighter: no PvE in the foreseeable future

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  • Masonic1Masonic1 Member Posts: 41
    Originally posted by DocBrody
    Originally posted by Masonic1

    it doesn't just look bad it looks insanely bad.

    thats all bioware with ea's money could come up with in two years? and what it took the swg devs under a year to make jtl, put in a pve and pvp system, three factions three squadrons for each faction, tons of ships, space mining, pob style ships that allowed for a full crew and linked it to the ground crafting system.

    guess what one looks better and i'll give you a hint the words old and republic are not in it.

    true story... the discrepancy of capabilities between BW and SOE is astonishing.

    SOE were true magicians, if you think what they pumped out with JTL within 9 (!!) months, and BW takes years to deliver a simple "Star Conflict" remake.

     

    But they always get the benefit of doubt because the programmers don´t make the decision. It might just be bad decisions or bad game design. Or the engine is really that much of a problem that some things are simply impossible. It might be a combination of all of the above.

    more like bioware is lazy and doesn't care.

    really thats why besides they need to spend that time making more p2w gambling packs to milk the players out of their money.

  • IncomparableIncomparable Member UncommonPosts: 1,138
    Originally posted by simplius

    no..its realistic and honest

    pathetic would have been " were working on it, and we hope to deliver it it soon"

    this is possibly the most honest and realistic comment, they have EVER made

    Its honest, thats about the only good thing about it.

    However, lets look at what that statment means, it means that they have limitations in an existing industry and can not overcome these challenges. It makes them look incompetent as a huge investment and development team that are still raking a lot of money.

    There must be a reason as to why they are limiting thier expertise in this game and not to over invest into swtor. Maybe becuase the game will always be limited to something that will be mini game scenarios and redundant quests without any class story anymore.

    I think EA realizes that the mmo engine for swtor is crap, and the only way to properly expand swtor is with a new engine, but that is too costly and the best thing is make the best of a bad situation.

    If people continue to enjoy swtor, then good for them. I would have to say, though, that thier continued support is keeping a bad game afloat at this point. I guess something is ebtter than nothing... but its SW. I am sure many other devs will line up to make a great and better SW MMO given the chance and money. However, thanks to BW, a themepark SW MMO is probably a bad thing at this point, and something more in the lines of a sand box MMO.

    I think the next SW game should be a single player game with the best graphbics and effects, but have an online mode that is a coop for the story, but also allow for dev tools to create mini games like card games, racing (swoop racing), have a sand box game created by devs, open world pvp, player housing etc.

    They were also honest about not being able to put day/night cycle. 

    They could not be honest about not improving the game, and could not admit that they could not have better A.I. and more NPC movement... they tried to do that for Makeb, and that place is laggy but also barely any improvements. Its a lot of hype and limitations by the devs.

    I really wish this game would make a break through with thier engine and its all great things to come... however, how can you take thier 'honesty' to thier limitations as indication to anything else?

    I think its better to player other games, mmos and single player games. No need to get attached to swtor and become dissapointed that a cripple donkey will pull its cart out of the ditch. Its stuck there, enjoy it for it is, I suppose, but I feel like I am part of a lie that is a multi million investment for something that has no big picture future, no large scale pvp, and it seems no class story... class story which is the selling point, the reason why BW made the game, and to me the only reason why I would tolerate such a mediiocre MMO experience. And when I say mediiocre MMO experience I am being kind.

    “Write bad things that are done to you in sand, but write the good things that happen to you on a piece of marble”

  • BadOrbBadOrb Member UncommonPosts: 791
    Originally posted by DocBrody
    Originally posted by Masonic1

    it doesn't just look bad it looks insanely bad.

    thats all bioware with ea's money could come up with in two years? and what it took the swg devs under a year to make jtl, put in a pve and pvp system, three factions three squadrons for each faction, tons of ships, space mining, pob style ships that allowed for a full crew and linked it to the ground crafting system.

    guess what one looks better and i'll give you a hint the words old and republic are not in it.

    true story... the discrepancy of capabilities between BW and SOE is astonishing.

    SOE were true magicians, if you think what they pumped out with JTL within 9 (!!) months, and BW takes years to deliver a simple "Star Conflict" remake.

     

    But they always get the benefit of doubt because the programmers don´t make the decision. It might just be bad decisions or bad game design. Or the engine is really that much of a problem that some things are simply impossible. It might be a combination of all of the above.

    I can't believe I read SOE and true magicians in the same sentence , bloody hell , resorting to sorcery to prove a point ? Things must be looking desperate for the old SWG veterans.

    12 v 12 = 24 space ships to mess with , is a good thing. In my book of non-sorcery programming.

    Cheers,

    BadOrb.

    PSO 4 years , EQOA 4 months , PSU 7 years , SWTOR launch ongoing , PSO2 SEA launch ongoing , Destiny 360 launch ongoing.
    "SWG was not fun. Let it go buddy." quote from iiNoSkillzii 10/18/13
    The original propoganda pixie dust villain :[]

  • maxima29maxima29 Member Posts: 203
    Originally posted by DocBrody
    Originally posted by Masonic1

    it doesn't just look bad it looks insanely bad.

    thats all bioware with ea's money could come up with in two years? and what it took the swg devs under a year to make jtl, put in a pve and pvp system, three factions three squadrons for each faction, tons of ships, space mining, pob style ships that allowed for a full crew and linked it to the ground crafting system.

    guess what one looks better and i'll give you a hint the words old and republic are not in it.

    true story... the discrepancy of capabilities between BW and SOE is astonishing.

    SOE were true magicians, if you think what they pumped out with JTL within 9 (!!) months, and BW takes years to deliver a simple "Star Conflict" remake.

     

    But they always get the benefit of doubt because the programmers don´t make the decision. It might just be bad decisions or bad game design. Or the engine is really that much of a problem that some things are simply impossible. It might be a combination of all of the above.

    Yes truly astonishing soe made a game that got shut down, closed, left behind, gone.  BW has a game that tons of people are playing right now today while BW continued to pump out content every 4-6 weeks yes truly astonishing! 

     

    The only thing "magical" about soe is how were able to brain wash the small fringe group of swg players into believing swg was the greatest mmo of all time.  

  • simpliussimplius Member UncommonPosts: 1,134
    Originally posted by Incomparable
    Originally posted by simplius

    no..its realistic and honest

    pathetic would have been " were working on it, and we hope to deliver it it soon"

    this is possibly the most honest and realistic comment, they have EVER made

    Its honest, thats about the only good thing about it.

    However, lets look at what that statment means, it means that they have limitations in an existing industry and can not overcome these challenges. It makes them look incompetent as a huge investment and development team that are still raking a lot of money.

    There must be a reason as to why they are limiting thier expertise in this game and not to over invest into swtor. Maybe becuase the game will always be limited to something that will be mini game scenarios and redundant quests without any class story anymore.

    I think EA realizes that the mmo engine for swtor is crap, and the only way to properly expand swtor is with a new engine, but that is too costly and the best thing is make the best of a bad situation.

    If people continue to enjoy swtor, then good for them. I would have to say, though, that thier continued support is keeping a bad game afloat at this point. I guess something is ebtter than nothing... but its SW. I am sure many other devs will line up to make a great and better SW MMO given the chance and money. However, thanks to BW, a themepark SW MMO is probably a bad thing at this point, and something more in the lines of a sand box MMO.

    I think the next SW game should be a single player game with the best graphbics and effects, but have an online mode that is a coop for the story, but also allow for dev tools to create mini games like card games, racing (swoop racing), have a sand box game created by devs, open world pvp, player housing etc.

    They were also honest about not being able to put day/night cycle. 

    They could not be honest about not improving the game, and could not admit that they could not have better A.I. and more NPC movement... they tried to do that for Makeb, and that place is laggy but also barely any improvements. Its a lot of hype and limitations by the devs.

    I really wish this game would make a break through with thier engine and its all great things to come... however, how can you take thier 'honesty' to thier limitations as indication to anything else?

    I think its better to player other games, mmos and single player games. No need to get attached to swtor and become dissapointed that a cripple donkey will pull its cart out of the ditch. Its stuck there, enjoy it for it is, I suppose, but I feel like I am part of a lie that is a multi million investment for something that has no big picture future, no large scale pvp, and it seems no class story... class story which is the selling point, the reason why BW made the game, and to me the only reason why I would tolerate such a mediiocre MMO experience. And when I say mediiocre MMO experience I am being kind.

    EA wont throw more Money at this project, swtor has to survive on its own

    if you dont have any currency to Invest in the project, then the project dies

    like ilum, and class stories

    and now, that their jobs are on the line, they have increased their productivity

    amazing, how much faster you can run, when the wolves are right behind you

  • bobdole1979bobdole1979 Member Posts: 210
    Originally posted by DocBrody
    Originally posted by Masonic1

    it doesn't just look bad it looks insanely bad.

    thats all bioware with ea's money could come up with in two years? and what it took the swg devs under a year to make jtl, put in a pve and pvp system, three factions three squadrons for each faction, tons of ships, space mining, pob style ships that allowed for a full crew and linked it to the ground crafting system.

    guess what one looks better and i'll give you a hint the words old and republic are not in it.

    true story... the discrepancy of capabilities between BW and SOE is astonishing.

    SOE were true magicians, if you think what they pumped out with JTL within 9 (!!) months, and BW takes years to deliver a simple "Star Conflict" remake.

     

    But they always get the benefit of doubt because the programmers don´t make the decision. It might just be bad decisions or bad game design. Or the engine is really that much of a problem that some things are simply impossible. It might be a combination of all of the above.

    I never thought I would see someone praising SOE.   

     

    Yup took JTL 9 months and it looks like it too.   Guess what Pac Man was made in 2 months.  SO all games should be able to be maade in 2 months or its fail

  • DocBrodyDocBrody Member UncommonPosts: 1,926
    Originally posted by bobdole1979
    Originally posted by DocBrody
    Originally posted by Masonic1

    it doesn't just look bad it looks insanely bad.

    thats all bioware with ea's money could come up with in two years? and what it took the swg devs under a year to make jtl, put in a pve and pvp system, three factions three squadrons for each faction, tons of ships, space mining, pob style ships that allowed for a full crew and linked it to the ground crafting system.

    guess what one looks better and i'll give you a hint the words old and republic are not in it.

    true story... the discrepancy of capabilities between BW and SOE is astonishing.

    SOE were true magicians, if you think what they pumped out with JTL within 9 (!!) months, and BW takes years to deliver a simple "Star Conflict" remake.

     

    But they always get the benefit of doubt because the programmers don´t make the decision. It might just be bad decisions or bad game design. Or the engine is really that much of a problem that some things are simply impossible. It might be a combination of all of the above.

    I never thought I would see someone praising SOE.   

     

    Yup took JTL 9 months and it looks like it too.   Guess what Pac Man was made in 2 months.  SO all games should be able to be maade in 2 months or its fail

     

    Maaaan... praising SOE, of course.. with all the flaws SWG had,  SOE created a freakin´WORLD, A GALAXY.

    Many other companies create themepark rides made out of plastic witch cheap thrills.

     

    There is only SOE, and Funcom for me both create WORLDS to dive into. They both know what IMMERSION is. 

  • BadOrbBadOrb Member UncommonPosts: 791
    Originally posted by DocBrody
    Originally posted by bobdole1979
    Originally posted by DocBrody
    Originally posted by Masonic1

    it doesn't just look bad it looks insanely bad.

    thats all bioware with ea's money could come up with in two years? and what it took the swg devs under a year to make jtl, put in a pve and pvp system, three factions three squadrons for each faction, tons of ships, space mining, pob style ships that allowed for a full crew and linked it to the ground crafting system.

    guess what one looks better and i'll give you a hint the words old and republic are not in it.

    true story... the discrepancy of capabilities between BW and SOE is astonishing.

    SOE were true magicians, if you think what they pumped out with JTL within 9 (!!) months, and BW takes years to deliver a simple "Star Conflict" remake.

     

    But they always get the benefit of doubt because the programmers don´t make the decision. It might just be bad decisions or bad game design. Or the engine is really that much of a problem that some things are simply impossible. It might be a combination of all of the above.

    I never thought I would see someone praising SOE.   

     

    Yup took JTL 9 months and it looks like it too.   Guess what Pac Man was made in 2 months.  SO all games should be able to be maade in 2 months or its fail

     

    Maaaan... praising SOE, of course.. with all the flaws SWG had,  SOE created a freakin´WORLD, A GALAXY.

    Many other companies create themepark rides made out of plastic witch cheap thrills.

     

    There is only SOE, and Funcom for me both create WORLDS to dive into. They both know what IMMERSION is. 

    I thought they changed SWG into a themepark ? So they created a world , galaxy then ruined it by building roller coasters and other such leisure rides. Also they took about 8 months off SSSP to make the game F2P , but anyways , it seems people are a little worried in this thread that GS will bring more people to SWTOR , it's a bit sad really.

    Cheers,

    BadOrb.

    PSO 4 years , EQOA 4 months , PSU 7 years , SWTOR launch ongoing , PSO2 SEA launch ongoing , Destiny 360 launch ongoing.
    "SWG was not fun. Let it go buddy." quote from iiNoSkillzii 10/18/13
    The original propoganda pixie dust villain :[]

  • Sevenstar61Sevenstar61 Member UncommonPosts: 1,686

    I am not PvP fan and I was disappointed that SSSP was just PvP. I did not think that I will ever play it until I tried it. I definitelly will spend a lot of time in space. Enough said :)

    Hopefully it's going to evolve in time into something more than PvP.

     


    Sith Warrior - Story of Hate and Love http://www.youtube.com/watch?v=sxKrlwXt7Ao
    Imperial Agent - Rise of Cipher Nine http://www.youtube.com/watch?v=OBBj3eJWBvU&feature=youtu.be
    Imperial Agent - Hunt for the Eagle Part 1http://www.youtube.com/watch?v=UQqjYYU128E

  • bobdole1979bobdole1979 Member Posts: 210
    Originally posted by Burntvet

    Another mixed plate of "Meh", "Who Cares?", and "Too little, too late".

    And after all that hyping up of the "Super Secret Space Project" BS.

     

    TOR: the game that continues to disappoint.

     

    what hype?  There has literrly been 0 hype.  No one at bioware has even been allowed to talk about it.    Any hype was truelly on your side.

  • DocBrodyDocBrody Member UncommonPosts: 1,926
    Originally posted by BadOrb
    Originally posted by DocBrody
    Originally posted by Masonic1

    it doesn't just look bad it looks insanely bad.

    thats all bioware with ea's money could come up with in two years? and what it took the swg devs under a year to make jtl, put in a pve and pvp system, three factions three squadrons for each faction, tons of ships, space mining, pob style ships that allowed for a full crew and linked it to the ground crafting system.

    guess what one looks better and i'll give you a hint the words old and republic are not in it.

    true story... the discrepancy of capabilities between BW and SOE is astonishing.

    SOE were true magicians, if you think what they pumped out with JTL within 9 (!!) months, and BW takes years to deliver a simple "Star Conflict" remake.

     

    But they always get the benefit of doubt because the programmers don´t make the decision. It might just be bad decisions or bad game design. Or the engine is really that much of a problem that some things are simply impossible. It might be a combination of all of the above.

    I can't believe I read SOE and true magicians in the same sentence , bloody hell , resorting to sorcery to prove a point ? Things must be looking desperate for the old SWG veterans.

    12 v 12 = 24 space ships to mess with , is a good thing. In my book of non-sorcery programming.

    Cheers,

    BadOrb.

    haha BW even admitted they are incapable of programming 3D  6-axis artifical imtelligence, that is why there won't be Space PvE, EVER.

    It's too hard for them.

    Ever noticed birds in SWTOR sliding over stairs using the same pathing like regular mobs? Yeah no 3D AI.

    Guess which MMO had 3D AI? Yes, again SWG:1 SWTOR:0

    Simple feature comparison fact sheets

  • hyllstarterhyllstarter Member UncommonPosts: 203
    Well isnt the rail system already a pve system. So now they are just adding pvp.

    image

  • bobdole1979bobdole1979 Member Posts: 210
    Originally posted by DocBrody
    Originally posted by BadOrb
    Originally posted by DocBrody
    Originally posted by Masonic1

    it doesn't just look bad it looks insanely bad.

    thats all bioware with ea's money could come up with in two years? and what it took the swg devs under a year to make jtl, put in a pve and pvp system, three factions three squadrons for each faction, tons of ships, space mining, pob style ships that allowed for a full crew and linked it to the ground crafting system.

    guess what one looks better and i'll give you a hint the words old and republic are not in it.

    true story... the discrepancy of capabilities between BW and SOE is astonishing.

    SOE were true magicians, if you think what they pumped out with JTL within 9 (!!) months, and BW takes years to deliver a simple "Star Conflict" remake.

     

    But they always get the benefit of doubt because the programmers don´t make the decision. It might just be bad decisions or bad game design. Or the engine is really that much of a problem that some things are simply impossible. It might be a combination of all of the above.

    I can't believe I read SOE and true magicians in the same sentence , bloody hell , resorting to sorcery to prove a point ? Things must be looking desperate for the old SWG veterans.

    12 v 12 = 24 space ships to mess with , is a good thing. In my book of non-sorcery programming.

    Cheers,

    BadOrb.

    haha BW even admitted they are incapable of programming 3D  6-axis artifical imtelligence, that is why there won't be Space PvE, EVER.

    It's too hard for them.

    Ever noticed birds in SWTOR sliding over stairs using the same pathing like regular mobs? Yeah no 3D AI.

    Guess which MMO had 3D AI? Yes, again SWG:1 SWTOR:0

    Simple feature comparison fact sheets

    They actually didn't say that but what ever

     

    Lets look at the only fact sheet that maters

    Which game is currently online and creating new content

    SWG - nope been shut down for over 2 years

    SWTOR - yup

     

    So lets look at that score sheet

     

    SWG 0 SWTOR 1 million

     

     

  • simpliussimplius Member UncommonPosts: 1,134

    how many are looking for a new warhammer mmo? thats right..NOBODY

    do you really want the same thing to happen with star wars

  • Pongo_Pongo_ Member UncommonPosts: 38
    Originally posted by bobdole1979
    Originally posted by DocBrody
    Originally posted by BadOrb
    Originally posted by DocBrody
    Originally posted by Masonic1

    it doesn't just look bad it looks insanely bad.

    thats all bioware with ea's money could come up with in two years? and what it took the swg devs under a year to make jtl, put in a pve and pvp system, three factions three squadrons for each faction, tons of ships, space mining, pob style ships that allowed for a full crew and linked it to the ground crafting system.

    guess what one looks better and i'll give you a hint the words old and republic are not in it.

    true story... the discrepancy of capabilities between BW and SOE is astonishing.

    SOE were true magicians, if you think what they pumped out with JTL within 9 (!!) months, and BW takes years to deliver a simple "Star Conflict" remake.

     

    But they always get the benefit of doubt because the programmers don´t make the decision. It might just be bad decisions or bad game design. Or the engine is really that much of a problem that some things are simply impossible. It might be a combination of all of the above.

    I can't believe I read SOE and true magicians in the same sentence , bloody hell , resorting to sorcery to prove a point ? Things must be looking desperate for the old SWG veterans.

    12 v 12 = 24 space ships to mess with , is a good thing. In my book of non-sorcery programming.

    Cheers,

    BadOrb.

    haha BW even admitted they are incapable of programming 3D  6-axis artifical imtelligence, that is why there won't be Space PvE, EVER.

    It's too hard for them.

    Ever noticed birds in SWTOR sliding over stairs using the same pathing like regular mobs? Yeah no 3D AI.

    Guess which MMO had 3D AI? Yes, again SWG:1 SWTOR:0

    Simple feature comparison fact sheets

    They actually didn't say that but what ever

     

    Lets look at the only fact sheet that maters

    Which game is currently online and creating new content

    SWG - nope been shut down for over 2 years

    SWTOR - yup

     

    So lets look at that score sheet

     

    SWG 0 SWTOR 1 million

     

     

    years online

    SWG 8yrs ;  SWTOR going on 2

    1million what anyway,  cancellations?

    neither were the success their publishers expected them to be, so what's that a tie?

     

  • bobdole1979bobdole1979 Member Posts: 210
    Originally posted by Pongo_
    Originally posted by bobdole1979
    Originally posted by DocBrody
    Originally posted by BadOrb
    Originally posted by DocBrody
    Originally posted by Masonic1

    it doesn't just look bad it looks insanely bad.

    thats all bioware with ea's money could come up with in two years? and what it took the swg devs under a year to make jtl, put in a pve and pvp system, three factions three squadrons for each faction, tons of ships, space mining, pob style ships that allowed for a full crew and linked it to the ground crafting system.

    guess what one looks better and i'll give you a hint the words old and republic are not in it.

    true story... the discrepancy of capabilities between BW and SOE is astonishing.

    SOE were true magicians, if you think what they pumped out with JTL within 9 (!!) months, and BW takes years to deliver a simple "Star Conflict" remake.

     

    But they always get the benefit of doubt because the programmers don´t make the decision. It might just be bad decisions or bad game design. Or the engine is really that much of a problem that some things are simply impossible. It might be a combination of all of the above.

    I can't believe I read SOE and true magicians in the same sentence , bloody hell , resorting to sorcery to prove a point ? Things must be looking desperate for the old SWG veterans.

    12 v 12 = 24 space ships to mess with , is a good thing. In my book of non-sorcery programming.

    Cheers,

    BadOrb.

    haha BW even admitted they are incapable of programming 3D  6-axis artifical imtelligence, that is why there won't be Space PvE, EVER.

    It's too hard for them.

    Ever noticed birds in SWTOR sliding over stairs using the same pathing like regular mobs? Yeah no 3D AI.

    Guess which MMO had 3D AI? Yes, again SWG:1 SWTOR:0

    Simple feature comparison fact sheets

    They actually didn't say that but what ever

     

    Lets look at the only fact sheet that maters

    Which game is currently online and creating new content

    SWG - nope been shut down for over 2 years

    SWTOR - yup

     

    So lets look at that score sheet

     

    SWG 0 SWTOR 1 million

     

     

    years online

    SWG 8yrs ;  SWTOR going on 2

    1million what anyway,  cancellations?

    neither were the success their publishers expected them to be, so what's that a tie?

     

    years online?  SWG was only kept so they could push the Sony Station Pass.

     

    SWTOR sold more copies in 1 month then SWG sold in over 8 years.

     

    EA has at least acknoledge that SWTOR is a big money maker for them now.  SWG was abandoned 

  • olepiolepi Member EpicPosts: 3,067

    "3D AI is too hard"

    (looks over at Privateer, Freelancer)

    Hmmm.

    ------------
    2025: 48 years on the Net.


  • bobdole1979bobdole1979 Member Posts: 210
    Originally posted by olepi

    "3D AI is too hard"

    (looks over at Privateer, Freelancer)

    Hmmm.

    wow you managed to pick Chris Roberts 2 worst games.

  • simpliussimplius Member UncommonPosts: 1,134
    Originally posted by bobdole1979
    Originally posted by olepi

    "3D AI is too hard"

    (looks over at Privateer, Freelancer)

    Hmmm.

    wow you managed to pick Chris Roberts 2 worst games.

    but they still had it..many years before swtor was alive

    why should star wars fans settle with less, than the best?¨

    look at the love , and attention, that Batman has received over the last couple of years

    if they had done the same for star wars, swtor could have smashed wow , like a bug

  • didjeramadidjerama Member Posts: 201
    Originally posted by bobdole1979

    EA has at least acknoledge that SWTOR is a big money maker for them now.

    They did?

    [mod edit]

  • Pongo_Pongo_ Member UncommonPosts: 38
    Originally posted by didjerama
    Originally posted by bobdole1979

    EA has at least acknoledge that SWTOR is a big money maker for them now.

    They did?

    [mod edit]

    don't you remember they were so proud of the big money maker, that they hid the true numbers by lumping them in with FIFA, tigerwoood's golf, and other titles.

    that was when they had just over 500k subscribers

    and with SWG, even though it was on 'life support'.  it was still receiving updates right up through the cancellation. soe had at least 2 very hard working devs. I really liked the atmospheric flight. 

    name another game where you could step outside your house, pop your ship and fly up to space.  mess around up there, killing npc's, and players, or space mine.  then fly home and re your loot or put it on display.

    SWTOR will never have that.

  • goldtoofgoldtoof Member Posts: 337
    Privateer is Chris Roberts BEST game imo.

    Didn't like the on the rails, "oh look some FMV of mark hamill" wing commander games half as much as Privateer.

    Privateer is probably the only game that "got" elite. With stuff like freelancer not being sandboxy enough, and stuff like X being too much about ecconomy.
  • bobdole1979bobdole1979 Member Posts: 210
    Originally posted by Pongo_
    Originally posted by didjerama
    Originally posted by bobdole1979

    EA has at least acknoledge that SWTOR is a big money maker for them now.

    They did?

    Stop trolling.

    don't you remember they were so proud of the big money maker, that they hid the true numbers by lumping them in with FIFA, tigerwoood's golf, and other titles.

    that was when they had just over 500k subscribers

    and with SWG, even though it was on 'life support'.  it was still receiving updates right up through the cancellation. soe had at least 2 very hard working devs. I really liked the atmospheric flight. 

    name another game where you could step outside your house, pop your ship and fly up to space.  mess around up there, killing npc's, and players, or space mine.  then fly home and re your loot or put it on display.

    SWTOR will never have that.

    yes in the meeting about ALL of their games.  Its not a Swtor earnings call.  Fact is its still a big money maker for them

     

    Thank god there will never be another game like that SWG was just awful.  Why do you think it failed?

  • Pongo_Pongo_ Member UncommonPosts: 38
    Originally posted by bobdole1979
    Originally posted by Pongo_
    Originally posted by didjerama
    Originally posted by bobdole1979

    EA has at least acknoledge that SWTOR is a big money maker for them now.

    They did?

    Stop trolling.

    don't you remember they were so proud of the big money maker, that they hid the true numbers by lumping them in with FIFA, tigerwoood's golf, and other titles.

    that was when they had just over 500k subscribers

    and with SWG, even though it was on 'life support'.  it was still receiving updates right up through the cancellation. soe had at least 2 very hard working devs. I really liked the atmospheric flight. 

    name another game where you could step outside your house, pop your ship and fly up to space.  mess around up there, killing npc's, and players, or space mine.  then fly home and re your loot or put it on display.

    SWTOR will never have that.

    yes in the meeting about ALL of their games.  Its not a Swtor earnings call.  Fact is its still a big money maker for them

     

    Thank god there will never be another game like that SWTOR was just awful.  Why do you think it failed?

    fixed it for you.

    look I can admit SWG didn't make a lot of people happy.  but you could do a lot more things in that "failure" than you can do in swtor.  it's a fact when compared side by side SWG had more stuff than swtor. 

    as far as earnings please show me a quote where ea gives any solid numbers about swtor.  after the initial 1.7 million sales, of which more than half subscribed. (even in it's best number proves people didn't like it, if almost half stop playing in the first month)  EA has consistently dodged any questions about swtor, you don't do that when it's a big money maker.

    it's possible that operating costs plus licensing, is eating up most of the profit.  we just don't know.

    what we do know was a very large amount of money was spent on swtor.  then the game lost subscribers at a accelerated rate, and went F2P'ish within its first year.  hardly what you can call a success.

    now back to the topic of the thread. 

    are you satisfied with the handful of 12 v 12 pvp maps, 3rd person combat style of the "expansion"?   if yes, than fine, i'm happy for you.  

    I on the other hand expect more from my entertainment.  especially since older and "less successful" games provided much more for me to do.

  • simpliussimplius Member UncommonPosts: 1,134
    Originally posted by bobdole1979
    Originally posted by Pongo_
    Originally posted by didjerama
    Originally posted by bobdole1979

    EA has at least acknoledge that SWTOR is a big money maker for them now.

    They did?

    Stop trolling.

    don't you remember they were so proud of the big money maker, that they hid the true numbers by lumping them in with FIFA, tigerwoood's golf, and other titles.

    that was when they had just over 500k subscribers

    and with SWG, even though it was on 'life support'.  it was still receiving updates right up through the cancellation. soe had at least 2 very hard working devs. I really liked the atmospheric flight. 

    name another game where you could step outside your house, pop your ship and fly up to space.  mess around up there, killing npc's, and players, or space mine.  then fly home and re your loot or put it on display.

    SWTOR will never have that.

    yes in the meeting about ALL of their games.  Its not a Swtor earnings call.  Fact is its still a big money maker for them

     

    Thank god there will never be another game like that SWG was just awful.  Why do you think it failed?

    they have a business , that is making good Money, but they decide to reduce it to 1/4 of its original size?

    thats like McD saying" our burgers are sellling so good, that we have to close 3/4 of our shops"

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