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In your opinion, which is the strongest FRANCHISE for a mmoRPG?
I know that most of my friends who never play a MMO, even if they listen to the LotR movies would likely buy a D&D product for RPG nonetheless...they will ask themselves...well...which RPG was ano playing again?
Anyway, nothing scientific, just an opinion.
- "If I understand you well, you are telling me until next time. " - Ren
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I put LOTR... If I was never in the beta, then I probably would've only knew that DnD existed... I hardly knew anything about it... The first time I realized it even existed was because it was on one of the episodes for Dexter's Laboratory haha... I'm asian though... Anyways, as for LOTR, I knew nothing about the book until I saw the movie... Even teachers talked about the book or showed the movie when I was in high school... Well that's my explanation..
Btw, when u talk about the rpg aspect, I probably don't have the same definition as others would for it... I'm never fully 100% into role playing... If I play a game, I would like it to have role playing values, but I'd only be like maybe around 50% into it... Others idea of role playing is like even speaking as if you lived in that world (Me, I'm just not into that, I just want to feel somewhat as if I am the character, but not fully integrated)...Well that's my stance and as to why I chose LOTR over DnD...
How scary is it that people don't even associate LotR with the books anymore just the movies? I mean there would probably be no D&D without LotR.
That being said, I think more people know and play D&D than have read the books, or seen the movies.
Middle Earth Online is based on books, not movies.
D&D has more freedom then LotR, it's just sad that Turbine/WotC wanted to make a Guild War clone instead of a MMORPG:(
If D&DO was an MMORPG I would already have a yearly subscription.
The reason why I'm afraid to even touch LotR is because it is based on a story I love. That being the case, like SWG, it can only make me feel disgust at how the story will be abused. (Like how SWG turned Jedi into a cheap marketing trick)
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--In MMORPG's l007 is the opiate of the masses.
--The absence of evidence is not the evidence of absence!
--CCP could cut off an Eve player's fun bits, and that player would say that it was good CCP did that.
While D&D might be (and probably is) the father of all RPG games, you would then in-turn probably have to say the LotR is the grandfather of all RPG. The character types that are linked with D&D were born much before the franchise began. I am a fan of both D&D (played in my early teens) and read (yes read) the LotR series atleast 2 times over. I have high hopes for both as a mmorpg's (or the equivelent there of). I think that LotR lends itself better to a mmorpg because it is more structured to begin with, so people would not expect the same breadth of options they have come to expect in playing PnP D&D. I look forward to how they match up after they both come out.
"It is easier to be cruel than wise. The road to wisdom is long and difficult... so most people just turn out to be assholes" Feng (Christopher Walken)
Hopefully they'll both be great games. I voted for D&D, since it lends
itself more easily to a MMORPG than a popular series of books that
everyone and their kid brother have their own ideas about.
I think entirely oppositely.
The problem with Middle Earth is that it is already known, the great battles are already done and won, there's no truly heroic role for players to take. They're existing within a world but they're not part of a world.
D&D (And other RPGs) are written and designed with the the idea of playing, questing and accomplishing. From the start they're interactive entertainment, so there's scope there to do deeds and be someone.
MMORPGs need more RP options and more breadth. Its really not that impossible to accomplish.
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Hello all, I just subscribed to mmorpg a day ago and thought my first post will be this topic. Now first off let me say this, I love Tolkein's work and without it we would have any of the mythologies of orcs, trolls and all the other things that go bump in the night. I have also been a fan of D&D since I could understand what it meant to roll a D4, and a D6. Now onto my thoughts. imo I think the LoTR game is going the wrong direction, they should call it Middle Earth Online. By tittling it LoTR they are placing themselves into a box. why i say this is cause Tolkein wrote those books over 50 years ago and a game designer shouldn't add to the mythos that only resides in LoTRs and that's it. With D&D, the mythology is constantly changing, and added too. Especially with Eberon it's brand new (well a year old is new when considering D&D has been around since the late 70s.) Now what about playable classes and races. D&D isn't locked in unlike LoTR again it's Tolkein's world, you can't add to it without pissing off all his fanbois. Now back to D&D you can add any time WoTC lets them. Well again this is all my opinion and I know I will play both of them once they are availible, but I think D&D is gonna win.
OK one thing I have to get out is that LOTR has already been a role playing game. I bought a copy of it back in about 1990 and I got the updated one in about 1999. DnD may be older of a roleplaying game but as others have posted it was inspired by LOTR (inspired, not based on).
To the people who think that LOTR will be stuck in a box and that it couldnt do anything that wasnt already covered in the books. Not everything that happened in the war for the ring, took place in the presence of the fellowship. In fact most of it did not. It was only the really epic parts that did, but just like most wars there are coutless thousands of little battles that need to be fought and they, collectively, are just as important. Will this game be successful? Hard to say. It does have a vastly deeper lore to draw from to add to the atmosphere of the game. The movies obviously will help bring a lot of people to the game. Im just afraid of all the Legolasss, Leagolas, Legooolas's I will see in game. lol For me haveing read all almost all of JRR's work and much of his postumously released stuff by his son. I am definitely more interested in LOTR online.
Now to DnD. This will also have a lot of fans to draw from. I am one of them. I started playing 1st edition back in 1981 and played for about 10years. It obviously lends itself perfectly to a MMORPG since it is THE original RPG. Not sure if the movies based on DnD will help or hurt. lol From what little I have read about the game, it sounds like they are taking a big gamble pulling the world out of the game and going directly to the instances. This could either change the way these games are made or be a lesson in what not to do. I do think that DnD online will have a real good chance at success. I think the choice of a more fast, less, tactical combat will appeal to the younger players and leave out the old folks like me. But from a business standpoint thats probably not a bad idea. Look at what happened to war games. When I played them they were on a hex map with long thought out turns. you could actually recreate real battles. Today what passes for strategy is called "real time" strategy, it is in fully rendered 3D and is all about rapidly clicking stuff with some strategy thrown in for resourse management. And lets face it, these games do not even remotely recreate real battles. But Warcraft, Starcraft, and Command & Conquer have sold so many more copies then any SSI, SSG or Avalon Hill game ever could have.
Just a guess but I think DnD will be more like GW. It will sell a lot of copies, but people will get tired of it after awhile and move on to the next big thing. Where as LOTR if done right could stand a good chance at being a DOAC type game, sucessful for years.
My opinion is that a MMORPG should have a story line that emhances the gamepley, but the players should drive the story . . complete with sub-plots. In concept, it seems to me like DDO would have a better chance of doing this rather than LotR.
However, having played the stress test for DDO, I can honestly say that there are issues. First of all, DDO is not a MMORPG. At best, DDO could be considered a multiplayer game, but there is no "massively" and very littlel "RRG" in it. There can't be . . . it's the way the game is set up that prevents this. DDO has been called "GW with a monthly fee". I don't think this is entirely accurate, but it certainly is closer to GW than an actual MMORPG.
I don't really know that much about the game LotR, so I can't voice an opnion there. However, I will say that I am much more eager to see this game now, as I have seen how awful DDO is firsthand.
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