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It comes as no surprise to most that the first new class to be added to Cryptic's Neverwinter is the much asked-for Ranger. We had the opportunity to check out the Ranger and to talk with Andy Velasquez about Chapter 2: Shadowmantle. See what we found out before heading to the comments.
Probably the most amazing thing about the ability of Rangers to switch between ranged and melee is that skills do not share cool down. When Andy was playing, he would start combat with a ranged attack and, as monsters neared, he would switch to melee. All skills were active on the switch. Utilizing the Marauder's Escape skill would send him back a short distance but could be utilized again if needed to gain distance, switch skills back to ranged. As monsters closed the distance again, he switched back to melee and BOOM! No cool downs. It's like an endless chain of active skills without the nail-biting wait for skills to reactivate.
Read more of Suzie Ford's Neverwinter: The Ranger We've Been Waiting For.
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Neverwinter was wierd for me...I dont think I even played an hour before deleting it and I cant even remember why lol.
So very much this.
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Oh goody, I was just thinking that there weren't enough people running around with variations on the name 'Drizzt Do'Urden' on the internet, and especially in this game. Glad to see our future Chinese overlords at Perfect World International have that situation well in hand.
/sarcasm
/sigh
I might... and I stress might... take another look at this game if they release the bard class. Until then, thanks but no thanks.
There is something magical about this game.
The graphics once used to pull you into a magical world.
If you can look past the small zones and dont mind the few buttons that each class have you can have alot of fun in Neverwinter.
I am leveling a few classes to see what suits me best, any news on when the ranger class is going Live SBFord ?
I'm waiting for Paladin to really sit down and play this game, but I always liked Ranger as a class as well. I'm re-downloading this game now to get ready to try this class out.
I've been looking all over. It's just a preview, they said at least by the end of the year on a few interviews.
Ah thanks for the intel was hoping a little sooner, but enough stuff to do in the meantime.
Too bad it isn't the D&D game anyone was waiting for....
i agree. i think that with the sheer volume this of 20+ years of stuff to draw from, 5 classes at launch was disappointing. They need to put out many more much faster to give the game diversity. Paladins, Black guards, arcane archers, monks,...SO many options ....
Given that it's a Forgotten Realms game by Wizards of the Coast, custodians of D&D...what did you expect? O.o It's not like PWE decided to just make something like this up.
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I had a lot of fun getting my Cleric to max level and earning the purple armor set for him. But I didn't feel like running the end game (at that time) dungeons over and over again to get my weapon glowing. So once I did that I haven't been on much.
I really liked the action combat and quickness of it. Some of the player built quests were a lot of fun. There was one called Agent 34 or something like that which was hilarious.
Agreed. I don't care for the ranger class, actually was looking forward to the warlock class and could give a rats ass about the huntard class. They should have first got some multiple paragon paths done first rather than the huntard or any class done. One of the biggest complaints is how the classes were so static and single playstyle. Adding some paragon paths would allow some different playstyles for classes which the game desperately needs.
Can you imagine the sheer amount of bitching and headaches this pace would cause as far as PvE balance goes? This doesn't even include thinking about the balancing of PvP classes and the copious amount of whining each new class would bring to the table. I'd rather 1 class ever 3-6 months with significant improvements to existing classes.
Yes, rogues, I'm looking at YOU for da nerf bat!
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TSR actually
Custodians better?
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Will you be playing the Ranger? - if they won't have Arc by then, of course I will.
Collecting artifacts? - depending on the grind factor, it sounds like LI in LotRO and that's the only part I dislike there...
Exploring new Paragon Paths for your existing characters? - new builds to goofing with? Hell yea
Yawn. Rangers are boring, they exist pretty much the same form in every game. They tend to be overpowered by default virtue of simply being ranged and able to pick off enemies at a distance with little risk. They also attract the worst kind of player from PvP genres. You know the kind of player who tries to turn every MMO into counterstrike as they shoot their bow like it is a machine gun faster than you can say BOOM head shot.
This is a Dungeons and Dragons franchise we are talking about here. There are so many more well developed and interesting classes from that universe. They pick ranger? That is what I call a sell out. Got to copy and be like every other game. The most famous ranger in Forgotten Realms didn't even use a bow. Dizzit Do'urden was a Two-Blade ranger. Go read the books there are 20 novels about this one character alone. In the D&D rule book the archer ranger is a subclass of fighter that specializes in bows and archery. Neverwinter is making it its' own special class to appease the generic MMO fans.
They should have went with something like Monk or Barbarian.