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I have no problems with Themepark games that are F2P since in those I played I felt no real reason to use their cashshop and RIFT is actually the first game I am enjoying truly for free, going into my 5th month. I switch RIFT/Firefall and Neverwinter I did spend 2 times a sub ammount of cash for lockbox key's and extra bank space. But havn't spend more on Neverwinter.
But when I think of a sandbox MMORPG I I just have a hard time understanding how a cashshop could be implimented.
Now if they take the RIFT cashshop way then I have nothing to worry about, meaning anything you can get just by playing the game. And some things have like double value where one could use ingame credits to buy something, or use REX from their Rift Store.
The Repopulations and EQN seem to become F2P sandbox games. I personaly would rather have them go sub-fee.
Anyone else worried about F2P sandboxes.
Comments
I am not worried about F2P at all. You know why? Because I dont play F2P mmorpgs anyway ...
Subscription all the way
Nope not at all. I don't expect a sandbox game to be any more or less grindy with f2p as with sub, nor do I expect to really see anything different in terms of gameplay.
There will be keys for greater chance of good loot in boxes. There will be cosmetic items galore. There will be mounts. There will be some gear, but not better than what can be obtained with only a bit of time. There may be more skills available, or races, or housing things (which I likely will spend money on). There will be potions to increase xp for whatever skills faster. Crafting may go a bit faster like in fallen earth (2 second faster harvest, a tiny bit faster actually craft time - but you could still craft everything in almost the same time - the person in another thread who said he couldn't handle the craft limitations, I have no idea what he was talking about)
No different really than most of the other f2p games.E
edit - possibly a limit to how much coin you could hold, or how many wares you can sell at one time, or if you can sell at all.
edit 2 - oh ya, bag slots. Almost definately. Dead usefull too so not really cosmetic. I can see how people think they are unfair, I would definately get them though.
Nope. 10 years from now you won't see any subscription model games anymore. We'll get a few more in the next 5 years that release with a sub and then mostly just go FTP. The cash shop that you can buy stuff with in game currency seems to be picking up as well and if you can buy everything with in game currency it can hardly be called not fair.
I do have an issue with games that are heavily restrictive in things like bag space though, Rift being one of the bigger culprits in that. I don't mind having 1 bag slot to upgrade like in GW2 but in Rift you only get HALF as many bag slots which seems excessive. Bag slots are one of the few things that people will call cosmetic that I don't really feel are cosmetic.
Let's party like it is 1863!
nah .. i don't worry about games. If there are fewer fun games, i will watch more tv, and read more novels.
Gosh.
If f2p is a scam because they are milking these unsuspecting people that can't control themselves.
and
p2p is a scam because games have allready shown they do not need the monthly fee's to prosper. Not to mention they havea cash shop too.
and
b2p is a scam because it has the same issues as f2p but they made you pay for it.
I wonder what the next business model will look like and how many seconds that will be around before it's a scam too.
you log into the game and two thugs show up at your door and take money from your wallet as you do things in the game. When you run out of money they start breaking stuff.
Egads. Exciting
A few years back I would have commented on how idiotic and over the top this post was. Nowadays I would consider this as the next logical step in the evolution of "F2P".
It has been astounding to observe how quickly gamers in the West have so easily adopted the "wisdom" of paying more for less in several different ways.
"Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb
I've always found it, astounding how serious people are here about games and spending $15 in an entire month. Even when you go out of your way to make a joke so over the top no one could take it seriously...someone always does.
This
I don't worry either, I'm gainfully employed and proud of it. Sub or forget it. Ill never free load off of someone else or pay too much for content so I can compete.
Yeah, I'm not going to come out and say that F2P and sandbox can't work together but until a game proves me wrong I would prefer to pay a sub for a sandbox game than have it F2P.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
gameplay > graphics
It's amazing how many threads you can do this in without them figuring it out.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
Depends on the game. Aside from fears of pay-to-win, etc, the biggest problem with F2P is that it breaks immersion with the game world. That's not always an issue, immersion isn't really a big thing. Games like Neverwinter really aren't trying to transport you to another world or anything. There's no roleplaying in most MMO's anymore.
That said, I think sandbox games are much more likely to attract people based on the roleplay opportunities, and general world/lore immersion. If there is a constant reminder about being able to purchase some new outfits or crafting stuff or whatever, in the cash shop, then you've alienated -- or at least annoyed -- anyone interested in just experiencing the world. That's the main benefit to subscription games; you pay and then you go play until your time is up.
Like most things, you pay for what you get. There's no such thing as "free" to play. The question is, are the costs worth it to you or not?
You make me like charity
What costs?
I finished Marvel Heroes story content a while back. 30 hours of free fun.
I do agree that I dislike the amount of bags a toon can carry aswell the limited vault but Ido feel RIFT has one of the best F2P systems out there.
But I don't think subscription models will go away. I even would go as far as thinking that F2P will become allot more regulated with new laws to prevent it from being a gambling game. Which in my opinion many F2P games seem to offer more of a gambling nature.
kinda expecting a different reply from you Nariusseldon. Besides if I wasn't occasionally worried about games I don't think I would spend allot of time on gaming website's. Please don't mistake gaming worries with things I might worry about that truly matter in real life. Perhaps there is another word for what I try to tell/ask?
As you know I talk about games and/or MMORPG's on this dedicated gaming website. Should I really explain all the things I do outside of gaming in my free time?? Thought we had facebook for that.....just kidding....but hope you get it...
You have all my support. :-)
Only game that does not have sub hower it is B2P is Gw2, for the rest I stay away from so called "true" f2p games as from plague. All this based on my personal experience with various games. I have usually no problem to play games that have combined system as long as one of them is sub model.
Why? It is not like gaming website is for information exchange, or to change the industry. It is just about (to me) having some funs in discussions.
The "Why?" was already in the post you replied to yet you didn't copy that over
I wish there was a game worth a subscription to me because that is what I love most as it brings a complete different and more dedicated community ingame compared to F2P games atleast in my experiance.
As long as there are no true and well done sandbox MMOs, there is no need to worry about the potential payment model.
I also don't think the payment model is what makes or breaks a game. It's more about getting your money's worth out of it. As MMOs in general are lacking, i don't feel like paying a subscription is appropriate. Even more so when both F2P MMOs and regular multplayer/coop games deliver more "massive", more content, more roleplaying..more fun.
tl;dr: Stop worrying.
I'll wait to the day's end when the moon is high
And then I'll rise with the tide with a lust for life, I'll
Amass an army, and we'll harness a horde
And then we'll limp across the land until we stand at the shore