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Been playing FFXIV ARR and I would have to say one of the most disappointing things about it is world size. Not to mention I don't even think you can run to all the places without teleport or airship. Hard to say because the map is beyond silly when trying to read it in reference to other cities on the map..
Anyways.. It seems like worlds have been getting smaller and smaller in games. What happen to the feeling of being out in the wild with no one to save you?
Comments
Play in an instance, or play a SP game. No one is there to save you.
You really don't get what he is asking, do you?
"You are all going to poop yourselves." BillMurphy
"Laugh and the world laughs with you. Weep and you weep alone."
Most MMOs are already pretty much single player games with bad quests.
Government is not reason; it is not eloquent; it is force. Like fire, it is a dangerous servant and a fearful master.
George Washington
Although it's not coming out for at least a year or two EQN should have a pretty large world. I say this because it was procedurally generated from a sound algorithm and devs are now working on "points of interest" that go beyond natural landmasses. SoE has said that the world can be as big as their hardware allows but haven't reached that limit yet. If they can figure out voxel conditions for mob spawns to go with the mob like/dislike AI we could theoretically head far "out of bounds" to explore and still have content.
Landmark will be coming out sooner but will be more of a template world copied x amount of times, not sure how big it's supposed to be.
I agree with you that worlds seem to get smaller and smaller. To add insult to injury the zone is typically tailored to a quest chain path... mind numbing...
A not as popular MMO that is in the works is Divergence: Online. It gets alot of flak, but one of the nice things about it is that because of the way the game is played, the landscape had to be made to accommodate that task. So the world in D:O is going to be infinite in size, it will grow as the players do. The only caveat with it is that D:O isn't going to be a normal MMO. Their tagline is "remember SWG? Yeah, we miss it too. So heres something sort of like it, and were trying to cater to the hardcore sandbox people"
Another game coming out soon will Be ArcheAge. I've been hearing arguments on both sides as to whether or not this will be a good game, however the map is going to be enormous.
Finally, I will suggest Star Citizen. They are going to have ground combat, So if they do it Planetside-esque, Ground battles may be able to take place on large landfronts, not to mention its a space sim, so it takes place in space, which is already huge.
People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert
If my undead panda's don't get you...
Pathfinder Online should have a quite sizable world when it's finished (2 or 3 years from now unfortunately). Divergence sounds interesting. Never heard of that one...
Citadel of Sorcery declared they are making a full planet-sized map, might be worth a snoop? Non-mmo Elite:Dangerous is doing full procedural generation of planets to see what could be put into mmo's in the future.
Otherwise large maps atm are eve and WW2 or something like that that is 1/2 of N. Europe to scale.
It's not te biggest selling point as you'd think at first as player density is important for players to not feel like the game world is dead and then quit.
http://www.gdcvault.com/play/1014633/Classic-Game-Postmortem
Archeage?
The Repopulation?
EQN Landmark and EQN yeah...
If you enjoy big worlds, there's GW2 in the recent games too if you haven't tried yet. Huge world, you can't teleport to a place before you went there the hard way first, and the game rewards exploration big time.
My computer is better than yours.
The one that will have the biggest world of the lot though.
Elite dangerous. Even bigger than eve.
The perma-death is putting off a lot of people. That's showing in the funding atm. Under 70K in a week isn't all that great. Having perma-death puts the game in niche category, which itself niche isn't a bad thing, the perma-death is what's killing it atm. Hope you all get it funded so you'll have a game you wanna play though. The rest of the game sounds good, just perma-death, no thanks. I was prepared to kick in a good bit til I saw that feature.
What happens when you log off your characters????.....
http://www.youtube.com/watch?v=GFQhfhnjYMk
Dark Age of Camelot
Elite: Dangerous is MMO, see FAQ: http://elite-dangerous.wikia.com/wiki/Elite:_Dangerous_FAQ
And Section on this site
Most of the action in Elite: Dangerous will take place in the inhabited core systems, still big but a tiny fraction of the whole galaxy.
Players will be kept together because jumping into a system gets you close to the largest mass in the system, a big part of it is populated by NPCs, so it's not gonna be as player driven as say Eve online.
For existing F2P games, LOTRO has a very large, open world that you can explore up to about level 50 content at the gates of Moria. You might not survive your explorations, but nothing stops you from trying and there are no loading screens.
Once you get to the gates of Moria, content is gated by purchase of expensions and/or level. This holds true for Moria, Lothlorien, Mirkwood, Dunland and Rohan (off the top of my head). But up til then you can explore your heart out in one of the best virtual environments ever!