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Trials of Ascension just updated their Kickstarter with a video of the day and night cycle in game, and an example of how dark it truly gets. (Which is super dark)
Located here: http://www.kickstarter.com/projects/forgedchaos/trials-of-ascension-a-truly-innovative-mmorpg/posts/644336
Awesome!! As a horror game fanatic, this is right up my alley. Imagine all the spooky bumps in the night there will be. The soft and subtle sounds of that Raknar coming up behind you. It is close... breathing down your neck. Perhaps those yellow eyes piercing the darkness, disappearing once you turn away.
I love how night time is more than just a cosmetic change like in other MMOs. Nighttime in ToA is going to be an absolute blast.
Comments
http://chroniclesofthenerds.com/nerdfight/
Y U NO FLIP TABLE?!?!?!
"You are all going to poop yourselves." BillMurphy
"Laugh and the world laughs with you. Weep and you weep alone."
Dark nights + FFA PvP full loot = Fail
Actually scratch that.
Attempt at any kind of immersion + FFA PvP full loot = Fail
If my undead panda's don't get you...
Don't be so sure. I thought bottled water would fail since 75% of the earth is covered in the stuff, and look what happened there.
I wouldn't rank day/night cycles that high up on my list of important things, but I definitely like such things when the setting is a world.
One thing that was kind of cool about Requiem was when night time came around, the world got more nightmarish. Scratch that. The day/night cycle and resulting environment was about the only good thing about that game after about level 10 or so.
I can not remember winning or losing a single debate on the internet.
Do you know what PvP will be like in ToA? Or are you assuming PvP in this game will be exactly the same PvP in other games?
I am all for criticism but you should probably try to learn about the game before you actually write it off simply because of 1 or 2 features.
Awesome!
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AKA - Bruxail
People get excited over day n Night cyucles but in reality FFXI has been doing it for years and took it one step further.IMo it could go a lot deeper yet nobody is doing it,sad at how lazy and such a lack of thinking from all the game designers.
geesh there were games 20 years ago that gave night n day some purpose with night creatures being more dangerous and more powerful and i see a couple fps games doing it now as well.
I also liked the added effect coronas had in Unreal,if you were staring into one,you literally struggled to see your opponent.All those little things add depth to our games,devs are just not willing to put in the added effort,games are now like assembly lines all using the same blueprint.
Simply adding a day n night cycle is not good enough effort,it takes literally no effort at all to set global lighting on a timer.if all the lighting was hand placed with strategic locations,then yes it would take a ton of effort,but all these games are using for the most part ,global lighting,it is a matter of a click/checkmark for each zone,takes about 15 minutes tops to implement.
Never forget 3 mile Island and never trust a government official or company spokesman.
In reality though there really is no such thing as pitch black, at least not under a night sky.
I've been in some underground bunkers that were pitch, but we are talking under a sky and even with heavy cloud cover the human eye can still pull in a little light.
Same goes for a dense forest or jungle. In some places no light at all gets through and it is pitch black. Like you said though, in open places under the sky it never is pitch black, just dark.
AKA - Bruxail