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my favorite aspect of this game is that PvP will be dangerous, especially as a main character.
lineage2 was the first pvp game i played that made pvp very exciting for me because of the potential penalties, you would lose exp upon death, have the posibility to drop gear and if you PKed someone you were penalized heavily (too heavily imo). i really hated the karma system in Lineage2 because after so many PK's even once all my karma was worked off my next PK would give me an exponential gain of karma and take days of hardcore grinding to work off, all the while having to have guildies there with me watching my back
if TC is able to implement everything it promises i believe this game will appeal to all my pvp needs, it needs to be meaningful, it needs to be dangerous (nothing is as addictive as a pvp battle that gets your heart pumping, adrenaline flowing, and the victory of killing some buttnugget that was continuously kill stealing). pvp also needs to be rewarded but with the potential for other adverse effects from your actions. from the sounds of it TC will provide everything i need in a pvp game and i will definitely be playing if they come through with their promises
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i just realized there was allready a post that asked this question. so yeah.... i suck
Not only will the PvP be interesting, but the fact that your main might not come back brings a whole new type of strategy to the game. While playing a main i do not think you would want to travel alone, anywhere.
Its all up to you!
Creating a trade business and making large amounts of money, which then fuels the fire in creating an empire with my faction to destroy my enemies. Maybe becoming a politician will be a fun thing to do...