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Instancing

JorevJorev Member Posts: 1,500

Is there going to be instancing in The Chronicle?

I didn't see anything in the FAQ but someone mentioned it in another thread. I hope not. Games like GW ruin immersion with too much instancing. WoW is tolerable with their dungeon instancing but it's still too much I think.

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Comments

  • sakinahsakinah Member UncommonPosts: 39

    i heard they were going to make some instance but from what i read there are going to be very little of em.

  • RemyVorenderRemyVorender Member RarePosts: 4,006

    instancing will be a part of the game, but a very small part.

    I hear certain mobs can drag you away to an instance (there camp, castle, dungeon...whatever) or get teleported into some alternate plane of exsistance. It's up to you to find your way out.

    Joined 2004 - I can't believe I've been a MMORPG.com member for 20 years! Get off my lawn!

  • darkmandarkman Member UncommonPosts: 767

    I actually thought WoW did a nice job between instancing and non-instancing, maybe a little bit too instance-heavy when you're level 60 raiding for gear, but other than that it seemed like a good balance.

    I would like to see some instancing in TC as well, but now alla a Guild Wars system. Definitely more persistant worlds than instancing.

  • fulmanfufulmanfu Member Posts: 1,523

    I hate instances :/

    i can see if its a dream type quest or something , great. if it makes sense in the story of the game.

    but a mmo world is a world we 'live' in and magicaly walking through a wall into my own little dungoen that everyone else has a private copy of is not for me.

  • CaesarsGhostCaesarsGhost Member, Newbie CommonPosts: 2,136

    Instances are greatly mis-understood (even by me until I saw what they were actually designed for). They don't always mean "very own little copy of *insert area here*", instead you can spawn an instance of the main gameworld where many people can join. A sort of "Area 2".

    This allows many players to play in 1 server. EQ2 does this, and GuildWars Cities do this as well.

    I'm not saying we're doing this... I'm just saying in general.

    - CaesarsGhost

    Lead Gameplay and Gameworld Designer for a yet unnamed MMO Title.
    "When people tell me designing a game is easy, I try to get them to design a board game. Most people don't last 5 minutes, the rest rarely last more then a day. The final few realize it's neither fun nor easy."

  • neschrianeschria Member UncommonPosts: 1,406

    Hmmm, let me see if I understand what you are saying-- If there are, for example, 150 players that all want to be in ZoneX:TheFunZone, which is only designed for a maximum capacity of 75 players, half the players may be in one instance and the other half might be in the other, but they are just random people who happened to walk into the zone? That sort of thing? That sort is mostly invisible to players, most of the time.

    When players talk about instancing though, they are pretty much exclusively talking about dungeon or adventure instancing, as in Guild Wars or WoW dungeons or EQ dungeons and missions. The other sort of instancing is technical, being "under the hood" so to speak, while what people want to know about is the "behind the wheel" instancing-- when we go into ZoneX, will it just be the people we brought with us or will other people we don't know be there?

    ...
    This is where I draw the line: __________________.

  • shaeshae Member Posts: 2,509

    I've always felt that mass-instancing was a bad way for MMO's to go.

    For example, EQ2 IMO is way over-instanced, to a point where (for me anyways) it ruined the immersion possibility of the game itself. Every main area is an instance, so if for some reason one is over crowded, your asked to pick a lesser populated instance. Whilst I can certainly understand that logistics alone of NOT having instances makes it harder to provide a pleasing gaming experience, it seems to be a "less headaches" type of solution that in the end is only detriment to players.

    That being said, I think instances can play a positive role in MMO's. Back to EQ2, I loved how they ran their instanced dungeons, very well designed. Same thing with WoW.

    So in the end, yes I can certainly understand instances can be used in many possitive ways but as always, to much of a good thing can really do more harm then good.

  • TarsickTarsick Member Posts: 41

    instancing sucks hard. the only thing i think instancing should be used for is for content that might be too popular. for example some mob that drops uber loot and might be prone to farming, if people are always farming it (they tend to be higher level and out class you) then you'd never get a chance to slay teh beast and fullfill your dreams of supremity and having secksay looking gear

  • TurddTurdd Member Posts: 47
    i think instancein can be fun only if its something like at the end theres some epic boss that requires a party to defeat and drops great loot, i miss dungeons were you get a big prize at the end for all your hard work nothing feels better then barley fighting your way to the end only to be rewarded with a big chest full of goodys, thats my opion atleest, not saying it should be all instances but some dungeons wound't hurt it gives an epic feel to the game and the boss should look uniques not like in gw when the boss glowed and looked a lil different, like Diablo 2 where they really stood out
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