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Where can I find this MMORPG?


Where can I find a quality MMORPG game more closer to "realism" (read this as simulationism) than "arcade" and that favores Role Play style of play vs. Arcade style of play?
I mean...
- I'm tired of games where the Player Character develop is based on "Levels". I would prefer a game based on "Independent Skills": you practice a skill, have experience using it and you improve that skill. Or even you go to a Master or School/Academy and follow a "Training" on that skill to improve it to a certain degree. Same goes for the "physical characteristics" of the Character (strength, intelligence, dexterity, etc. if the game happens to even have them!). Would be nice to be able to configure these on the Character creation and even to be able to improve some of them by gamplay if the conditions are met (in example: if you play often enough and your Character is involved a lot in physical activities your strenght may increase, some other situations may increase other stats).
- Why almost every game uses "Classes" or "Professions" to restrict the Characters? Can't I be a crafter and also a competent combattant if I devote the needed training on both areas? And if you need to track how good it's a Character in a named "profession" in a independent skill based game, you only have to define the relevant skills that make that profession, then a player always can see if his character, given its actual skills levels, is a "Good Soldier", "Average Craftman", "Excellent Scout", "Apprentice Sailor", "Master Merchant", etc.
- The penalty of dying in most of MMORPG games it's a joke. I'm not calling for "Permanent Death" (at least not in common situations), but something like the loss of some or all of the items carried, the pet/vehicle, etc. would suffice. Games use to have some Resurrection/Cloning system that keep the Character alive, but if you turn that in something like: "you appear again fully equiped on XYZ location to start/continue with your bussiness" you are asking for a "munchkin" player behaviour. If you like "munchkin" behaviour you aren't a true Role Player.
- Where is the damage model in most of the MMORPGs? I'm also tired of having just "Health Points" that just are reduced by attacks and recovered by medikits, potions, food/drink, spells, resting or even just over time. Damage should be "per location" (maybe you have some General HP and then Location HP) and damage degrees in different locations should have different effects on the Characters (Head, Body, Left/Right Arm, Left/Right Leg could be a simple location division for humanoids). Of course, the "General Health Points" and "Location Health Points" should be something more or less fixed, maybe dependable from the race and physical caracteristics of the Character. The increase of the health points in the "Levels" based games lead to silly situations, where two beings of the same race and physical build have 30 and 300 HP respectively just because one is unskilled in a profession and the other is skilled.
- Are so needed the inventory abstraction made in most of the games? I mean: isn't too hard to have a more or less realistic inventory system for the Characters. In some games you literally can have in your pockets an item amount that in real life could weight tons and fill hundreds of m3. To assign a more reasonable weight and volume to items and more or less realistic capacity to containers will make such RPG game more serious. You haven't to be too realistic, you may allow even twice the real amount of weight/volume and even will look realistic compared with the actual system of some games. And talking about abstraction, vehicles/mounts/pets/NPCs of the Character are also dealed in a way too unrealistic: they pop up or dissapear at Character will in most of games where they are part of the game. A garage/harbour/stable/spaceport/barrack/tavern/whatever structure can do a better and more RPG style way of dealing with them. Of course you also should be able to left them in the wild, and face the proper result (death or return home of the pet/mount, lose the vehicle or find it there again if you're lucky enough, etc.)
There are a lot of things that should be made abstraction of (due to technical, bandwith, time of gameplay, fun and other issues) but the above mentioned doesn't fall in there, so...
Where could I find a game that match most of my demands?

Comments

  • asdarasdar Member UncommonPosts: 662

    If you're interested in PvP with the features you want there's a game just going to beta called Darkfall that looks flexible in the way you want.

    You go to a trainer or learn from someone in the world and then you have to train that skill. You can get any skill, or combination of skills. Each skill caps at a 100. There is a soft cap so that it's not easy to get all skills but if you have a vision it sounds easily attainable with a little work.

    Asdar

  • EscorpionSCPEscorpionSCP Member Posts: 3

    Yes, Darkfall promises some of the features I ask for, and a lot of nice others that I didn't stated in my post to make it short. I'm looking forward to the release of that game.

    Thanks for your response.

  • WindrunnerXWindrunnerX Member Posts: 88
    Uh... Runescape?  I mean it fits the items, the multi-class thing, and other categories you want. 

    image

  • ZoeMcCloskeyZoeMcCloskey Member UncommonPosts: 1,372

    Roma Victor when it is out is a historically based game that will most likely emphasize roleplay and pvp. Its hard to imagine there being tons of pve since there wont be hordes of goblins running around. Its also skills based and has alot of features they plan that will add to realism.

    That said its being made by a very small development team so it isn't going to blow people away with graphics or things that the major corps can do with an mmo. Still may be worth looking at.

    image
  • Fullmetall11Fullmetall11 Member Posts: 87

    Well EVE has no levels and great skills if you ask me....

    But it might be really deep for you no offence just saying skills sometimes take a days and hours to get but besides that the game rocks heh.

  • pezitpezit Member UncommonPosts: 63

    I think pretty much every single thing you want is or will be in Roma:Victor.

  • EscorpionSCPEscorpionSCP Member Posts: 3

    Yes, Roma Victor has a lot of good things I ask for, but I'm not too confident on the success of that game. Don't ask me why, but I have that feeling. Nowadays the graphical aspect is a must for a game to be successful and Roma Victor seems too "unpolished" by now (I don't care too much about that, but wa all know that the main playerbase demands to have awesome effects, detailed landsape, etc.). Also much people ask for fantasy settings to have magic and face fantasy monster (or sci-fi settings to have high-tech equipment and face alien beings) and few ones are fans of historical games (we are a minority, sadly).

    I sincerely hope that Roma Victor would make a way among the others MMORPGs and reach a player base enough to support the game (I'll join the game when released) but we will see...

    Again, thanks for the answer.

  • ashcoolkidashcoolkid Member Posts: 4
    Roma Victor dont look successful at all and looks really bad for a mmorpg

    Once apon a time there was a dog

    the end :p

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