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It's been a huge week for WildStar news, news that we have been watching closely. We've got a wrap report and analysis of all that's been revealed recently. Keep reading before heading off to the comments.
According to Carbine, a major part of beta feedback focused on character customization. In short, players didn’t feel like they had enough ways to focus on how they wanted to play, and the choices they did have were heavily focused on gear. The studio rose to the challenge, responding with two interlocking mechanisms – Ability Tiers and Advanced Modification Protocols (AMPs).
Read more of Gareth Harmer's WildStar: Magic and Mayhem.
Comments
Currently playing: WildStar, Guild Wars 2, EVE Online, Vain Glory.
The more and more I read the more I get hyped. I'm trying very hard not to get to excited but its damn hard not to.
p.s. It has been confirmed that there are brackets in pvp battlegrounds:
Level 6-14
Level 15-29
Level 30-49
HELLO TWINKS
You stay sassy!
//
Smile
I'll be interested into seeing what Hybrids can be made with certain class types and whether or not I can made a Druid-like character in the game.
What I find really bothersome about their AMPs right now is that you're required to have put points into one next to the other in order to get the PvP AMPs you want. So for PvP Offensive, you'd have to put points into either Hybrid or Assault; for PvP Defensive, you'd have to put into either Support or Hybrid. The problem is that it's a bit limiting if say, someone wanted to do PvP in pure damage as a Warrior through the Assault, but for the PvE dungeons/raids they wanted to be a Tank through the Support line.
It's still more open than WoW's system (from the old systems I was familiar with MoP), in that there are PvP specific trait lines instead of just divvying it up from the PvE lines.
I think Wildstar will be another MSORPG ( Massive Solo Online RPG ).. hehehe That's why there is any video os group play... or anything like this.
A WoW like, but with more content! bah!
In Lak'Ech
Im another of you
I noticed you do, that's why you created this.
http://wildstar-central.com/index.php?threads/wildstar-just-another-massive-single-player.6828/
Although there is more then enough info in here to explain why it is not I highly doubt it will change your mind. All I can say is why not wait for open beta and see if you like it?
Oh and there is group play, been plenty of vids on it at Pax and other gaming conventions, they have been out a while....."cough" do research..."cough" stop being lazy
Mandatory experience gains in PvP will force any twinks out.
Good. That is one of the things that make RPG pvp so terrible.
If you want a new idea, go read an old book.
In order to be insulted, I must first value your opinion.
"In short, players didn’t feel like they had enough ways to focus on how they wanted to play, and the choices they did have were heavily focused on gear. The studio rose to the challenge...Instead of having masses of seldom-used abilities that demand multiple hotkey bars, WildStar uses a Limited Action Set of ten abilities"
Yes, because lack of choices = choices?!?
Seriously, you guys try WAY TOO HARD to make these games sound as if they are good. Face it, its another dumbed down game offering limited combat. If I want to play an MMO with crap combat, I will play a console based multiplayer RPG meant for limited controllers. Sure as hell don't play PC MMOs for crap like this.
I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson
Nope it's about skill, selecting the best abilities. Knowing how and when to use 'em. That is challenging. What you want is an easy game. Well not me, I want a game that is challenging. And that is what Wildstar gives, 40-man or 20-man raids, bosses that change set-up every week. Real tactics, if you don't like it than buzz-off.
the steel shines red with enemy blood. It sings of victory, granted by the gods. And as they return bleeding but proud, the horizon burns and the song is ringing LOUD!
Having a limited action set does not mean crap combat per se.
MMOs like Warcraft present the illusion of choice. Sure, you might have 40 different abilities in your spellbook, but you generally tend to use about 5 at a time, with a couple of situational abilities being thrown in when needed. The chance of needing all 40-something during a single encounter is very, very rare.
You still have a large amount of abilities to choose from, depending on how you want to build your loadout and what role you're playing, so the choice is there. Plus you can change it any time you're not in combat. So there's still all the choice you could want.
Currently playing: WildStar, Guild Wars 2, EVE Online, Vain Glory.
I am looking forward to try this.
Something new to sink my teeth into.
So far it looks promising, and I have a group of screwballs who will jump into the game as well. So there is a big chance this will be a keeper.
There is a lot of talk about individuality in both cosmetic as well as skill build, this is something that speaks to me the most.