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MVP Forum Recap

BadaboomBadaboom Member UncommonPosts: 2,380
MVP forum recap from Oct 31st ~ Nov 15th

This post is a wall of text since the initial interest to understand what happens at the MVP forum is massive.
The following is a description of what happens at the forum, and a pretty precise recount of everything that has been posted in the forum.
The wish is transparancy to the community, and please stay constructive and show that the community is also able to handle this transparency.
Disclaimer.
It is a unbiased recount and does not necessarily reflect my own views, this goes for me and whoever else from the closed forum that might chime in.

Here we go.

MVP forum went live on October 31st. The included players represent many different play styles including hardcore pvp, pve, crafters, casual, and many vets from the old game.

The current MVP format.
Developers create a thread with a topic. They provide the general philosophy/aim and try to provide some parameters so that discussion can stay focused. Forum members provide positive and negative feedback including counter proposals. The developers refine the original idea they presented with improvement based on feedback/criticism they received.

Many references to discussing and suggestions from the general forums are made, for example Hanes Mob loot thread, Jonahs suggestions and more.

On the first week everyone introduced themselves including players, developers, testers, etc. MVP Forum members are given the opportunity to nominate other members and they can also suggest topics for discussion.


Mandate:
Please keep in mind that this is a new approach, which also means that both Aventurine and the players needs to adapt, and only time will tell if this creates value.
Having a forum does not mean everyone agrees, in fact its very clear that everyone can agree on some overall things, but then madly disagree on the road from there .
However so far people have been able to count to ten, and keep the tone somewhat civil - but this also is a exercise we as players need to focus on to stay cosntructive.

Topics so far.
3 Topics have been brought up by AV, Balance, Economy and Villages.


Villages:
This created a lenghty discussion about incentives, restrictions and mechanics - and its clearly a subject where its impossible to please everyone, however a AV dev wrote a pretty good post summing up the discussion and AV position on the topic - and not many disagreed with that.
There are open discussions about introducing a second timer, but no firm direction at this point.

AV Dev comment:
1. First and foremost, you all seem to agree that the material rewards that villages provide need to be revisited. Be it by localizing village rewards even more, adding new special materials to them or simply increasing the value of the reward, alterations need to be made to increase the value of village rewards. This can be done directly, or indirectly, by making villages become vulnerable less often, thus increasing their output per capture.

2. This brings us to the second topic which is the state of the economy in general. Inputs and outputs and the overall worth of items, as well as where these items come from, are issues that you guys and gals want to discuss in depth. A separate topic on the subject seems to be needed in order to discuss how we could address any issues on that front.

3. Some of you also feel that apart from material rewards, villages can offer other types of benefits such as buffs or debuffs to various activities and economy related numbers. These could be regional or even global bonuses to PvE, Harvesting, Crafting as well as bonuses to resource generation in clan holding nodes such as mines.

4. There has been some discussion about capturing, stealing and territory control.
Making villages capturable by all clans seems to be something most of you agree on at this point. As far as the actual actions available at a village, on the one hand, the act of capturing and looting could be one and the same. This means that there is one timer for all actions related to villages, thus making the system more straight forward. You open the map, check which village timer is running out, you run out and try and capture it to reap the rewards. If it so happens that you belong to a clan that owns one of the connected holdings, all the better since you get additional benefits as explained above. The downside of this system is that unclaned players cannot loot a village directly; they can only attempt to kill the person that won the tug of war and look them.
On the other hand, there could be two different timers, one for the village going vulnerable for capturing, and one for the village generating resources. Only clans can capture the village but anyone, including solo players can go and access the loot through the tug of war mechanic. This includes owning clans which could start the tug of war with a flat bonus or/and increased capture rate.

5. Overall, the tug of war mechanic is well received from what we see but you have requested some extra details about it. Provided the capturing and looting are both one timer, we believe there should be 3 to 5 villages going vulnerable every day which means they will be going vulnerable less often than they do now. The reasoning behind this can be found at the last point of this post. As for the item, we are thinking a new special staff, internally called the capture staff for now. This item will be craftable like all other items, probably by staff crafting. To craft the item new materials will be introduced to the game and we are thinking of adding two new materials that drop from very specific locations, be it PvE related or otherwise. There is also the idea of having 3 different ranks of the item, which could be expanded to 5 (Selentine to Theyril) so we can have 2 new materials per quality plus a rare essence and 5 new recipes in order to craft it. As for the capturing timer itself, we are thinking something along the lines of a couple or so minutes with a warning being sent to the owner and a visual indicator on the map that the village is being captured. Different qualities of the capture staff would of course affect this time. Remember, the goal here is to have players rush to the village before it is actually vulnerable, and not just react to it being captured, hence the relatively short capture time.

6. Also, apart from the item itself, reading through all this, we think that increasing the potential dynamic value of the villages by whether or not there are additional participants, is a good idea. Hence, instead of filling the capture bar with generic points, what if it is some sort of ammunition that is required? This way, when diminishing the points of an enemy before filling the bar with your own, you will also be claiming their points in the physical form of ammunition.

7. Finally, there seems to be a consensus towards reducing the times between villages going vulnerable. There is a concern internally that this while this would mean there are more active per day, there will also be greater saturation. At the same time, making the go vulnerable less often than now means we can increase the rewards without altering any economy related balancing, even if there is a lot of discussion to be had on that subject. "
Economy:
The second topic is economy and it currently under hot discussion. AV has gathered suggestions/feedback from the general forum and broke down the economy issue into following categories:
  • Specialized/Localized PvE loot
  • Scraping being too profitable
  • Passive activities being more profitable than active ones
  • Not enough gear sinks in the game

AV indicated that they would like to first focus on the low hanging fruits.
They are also working on changes that are more desirable like enchanting (one of the top requested features) but also resource intensive to develop/test. Here is a direct quote from a AV developer regarding some challenges for implementing Enchanting:

“However, with the current setup of Darkfall Unholy Wars, with all the roles, schools and skills, balancing is a factor that we need to keep in mind in whatever we do. Each perceived small change may mean long hours of retesting combinations of roles, schools, boosters and everything else that may affect it. Secondly, any additional farming for gear improvement creates a bigger gap between new players and veterans”

In general economy is a hot topic, where it had been very difficult for the players to agree however a AV dev made a post that was widely positive received, giving a idea of the direction we will see:

AV Dev comment:
Seeing that the discussion has a good momentum, we would like to give you our thoughts and ideas so far so that we can flesh out an appropriate and feasible plan for addressing the economy issues you have commented on. We will first present changes that are relatively easy to make and would not require a lot in terms of development resources and leave more demanding features for last. We would also like to note that we are happy to see that a lot of what is being discussed or suggested is in line with our internal discussions.

First of all Sea scraping as it is now seems to offer a quite high ratio of reward in comparison to the time invested and the risk involved, so we agree with you on this point. Our proposed change is removing small treasure maps from scraping completely, lower the chances of medium maps and make large maps only drop in level five danger zones. Additionally we want to decrease the number of ship modules that are produced by scraping. In line with these changes, we will keep small and medium treasure maps in fishing loot tables but reduce the frequency at which they drop.

All the treasure maps removed from scraping and fishing will be added to monsters as loot and we are thinking about distributing the maps, with appropriate chances, to rank three monsters and above.

On the gear sink front, the idea of items getting damaged when a player is ganked had been circulated in the office for a while now and we feel it’s a step in the right direction. This does not hurt the willingness of players of any wealth to gear up and go out since when they are ganked, their items, especially the valuable ones, are more than likely looted or lost in the fray. There are some options here and we would like your feedback on them.

One is whether only equipped items or all items, including ones in the inventory, should receive the durability hit. Another option would be choosing between a flat x% chance of an item breaking or items receiving a flat durability hit and if that takes them to zero durability, then they break.

We also thought of replacing items that reach zero durability with their broken versions. This would however lessen the effect we are trying to achieve by creating an influx of materials so we have decided against it.

On the resource gathering front, we are leaning towards a solution that will make the whole process faster and more active while increasing the corresponding risk factor. First, we are considering introducing higher tiers of harvesting equipment that would yield more items per successful harvest cycle. The higher the tier, the more the materials with tools ranging from selentine to theyril. At the same time, the available resources at each node will be reduced significantly with a 60% reduction being our current plan.

A way to track sea scrapers is also something we find interesting but it falls in the category of changes that require more development time and resources so we will keep it in the backlog for now, until we assess the effects of the above mentioned changes.

Finally, a feature that will require substantial development time is the introduction of Enchanting in the game. First we would like to mention that this mechanic has been in our discussions for a long time, even before release. Whenever an economy related topic was brought up, enchanting was soon to follow as we all understand perfectly well how new materials and recipes, especially localized ones would boost the economy as well as make the game more involving.

However, with the current setup of Darkfall Unholy Wars, with all the roles, schools and skills, balancing is a factor that we need to keep in mind in whatever we do. Each perceived small change may mean long hours of retesting combinations of roles, schools, boosters and everything else that may affect it. Secondly, any additional farming for gear improvement creates a bigger gap between new players and veterans.

That being said, we have an idea on how to implement an enchanting system for the added benefit of new materials, without compromising the current balancing considerably. We are thinking of reducing all protections on armors by 10%, including of course existing pieces.

Since armors have 9 protections, this would create 90 proverbial points that players can reapply to their armors by enchanting them. We have also thought of allowing players to either boost all protections for 10 points, thus bringing their armor in par to its current stats, or spend these 90 points whichever way they want and take a few protections 5 points higher that they currently are. The whole system will obviously work through a set of new tiered materials that will be distributed with localization in mind, across various types and ranks of monsters.

This system also has balancing loopholes though as people would chose to fully boost their melee protections and ignore the holy and unholy ones as the current damage potential of Primalists is much lower due to the support character of the class.

We would like to see your comments on these thoughts and as always we would like to thank you for all the feedback.
Balance Discussion.
The Balance Discussion have been pretty biased, but several good points have been made. Some highlevel considerations as well as lenghty thought out posts with specific balance suggestions from high end pvp'ers.

However there is a general concensus that a big factor to balance is the fact that everyone runs in top tier gear, and that while you can fix some apparent imbalances - it will make sense to first focus on the overall economy since a lot of things will happen if high end gear becomes more rare.


Topic Suggestions/ Other discussions.
The players on the Mvp forums have suggested bringing up issues of making Cities worth more, adressing mob loot, more content and more to do for a veteran players.
Most agrees that something new needs to be brough to the game to vitalise it, but oppinions on which varies a lot.
The suggestion that caused the most debate was about making a new server and changing the game itself into Seasons of 3 months with faster character development and city building but also individual and clan/alliance based point systems basically creating a competetive atmosfere with a gamereset and winners honored every 3 months - with new content added on a seasonal basis.
Note, this is not a AV suggestion - and something that really split the forummembers in 2, one side very much for and one side very much against.

In general.
Remember that this is very new, and that both Aventurine and the members of the forum needs to find the way to work together, and as alignment of expectations will happen over time - so will value.

To our community.
So far it seems like Aventurine in fact is comitted to really take part and discuss ideas.
Historically every time a Dev have hinted on something they have been held accountable for that statement for years. This means that many devs will have their guards up, and it is important that the community understands that it is IDEAS that are being discussed, and please help each other remember that when the Developer team opens up for discussing ideas - we as community should not attack them for not implementing a idea they have shared at the idea stage.

This exercise we have started requires maturity on player and developer side, and i think the devs are up for it so its also very much up to the community to make this a success.

At this point its impossible to say if it will be a success or not, but we are threading new ground here - and that itself is a good thing.

Have a nice weekend.


Plus this post from Tasos:  First read the 2 week MVP Recap prepared by the players in the MVP forum. You can find it here:

MVP forum recap Nov 1st - Nov 15.

Then you can read some of the early results of the discussions concerning the Economy and Villages immediately below posted by the dev team, and following that, an update by one of our developers as they relate to some issues with the patch.

----------------------------------------------------------------------------

Economy and Villages

The state the economy has been a hot topic recently, both in the regular and the MVP forums, and we would like to present some of the points made and our thoughts and changes related to them.

These initial changes have been greenlit internally, and will be implemented in the game.

Sea scraping as it is now seems to offer a quite high ratio of reward in comparison to the time invested and the risk involved. Some of the changes happening to address this include the complete removal of the small treasure maps from scraping, lowering the chances of medium maps and making large maps only drop in level five danger zones. We also want to decrease the number of ship modules that are produced by scraping, and in line with these changes, we will keep small and medium treasure maps in fishing loot tables but reduce the frequency at which they drop.

We are adding the treasure maps removed from scraping and fishing, to monsters, as loot, and we will distributing the maps, with appropriate chances, to rank 3 monsters and above.

Another point we are addressing is the rationalization of faucets and sinks in the game. We are leaning towards the idea of the destruction of items when a player is ganked or releases back to the bind stone. Our current plan is to have a percentage of items destroyed flat out and in the case of stackable items, if the stack falls in the destroyed items pile, we will destroy a portion of it and not all.

The following changes are in the design phase now, so more information on their details will be released as soon as it becomes available:

On the resource gathering front, we have a solution that will make the whole process faster and more active while increasing the corresponding risk factor. First, we are considering introducing higher tiers of harvesting equipment that would yield more items per successful harvest cycle. The higher the tier, the more the materials with tools ranging from selentine to theyril. At the same time, the available resources at each node will be reduced significantly.

A way to track sea scrapers is also something we find interesting but we will keep it in the backlog for now, until we assess the effects of the above mentioned changes.

We are also designing features that would introduce new materials to the game, ones that we could then assign as loot to specific monsters in specific locations, in order to promote regional conflict and diversity.

Another topic discussed in the MVP forum, as well as on the public forums are villages and their role as PvP hotspots. The discussed changes here revolve around making villages capturable by all clans, a new mechanic for villages to generate resources so that they become more valuable and a new tug of war mechanic for securing these resources. The tug of war will operate with a new item that we will introduce in the game and it will require coordination and tactics making it possible for smaller forces to prevail.

Disclaimer: this includes everything we're doing ASAP as far as the economy and villages, it also means that everything else discussed is still being processed internally and will be addressed ASAP one way or another. It doesn't mean that this is all we're doing; these are our immediate actions concerning villages and economy, while we're still working on everything else, including our next big content patch.

----------------------------------------------------------------------------

Patch Issues

This in response to one of the posts in the MVP forum alerting us of several patch issues, and I'll paraphrase the OP:

1. A delay on hit sounds
2. Losing bindings randomly when binding back or recalling back
3. A remark on us copy/pasting updates from the Asian server
4. Spells feeling delayed, some things feeling slower after the patch

This is a response by DFUW developer Jon Massey we thought should be public:

 

 

Quote Originally Posted by ^Ma$$^ View Post

We are aware of the issues you've outlined here, and fixes are either in-progress, or already completed...


For the hit-sound delays, I can speak directly, since I'm responsible for the changes to the combat-log update system that has caused this... we introduced a new system for the combat-log updates sent from the server to clients, since in large scale fights, the frequency and size of these messages was causing some bandwidth utilisation issues... the new system consists of considerably smaller messages, that we batch together and rate-limit... this has, inevitably, introduced a minor delay in the time between the hit occurring and the notification being received by the clients... this delay was deemed acceptable, as it's reasonably small (typically less than 1 second)... however, the hit-sounds (among other special effects) are generated on the clients when specific notifications are received, meaning the hit-sounds have also been unintentionally delayed... this is, clearly, unacceptable, and is something we could not reproduce during our internal testing... I'm working on a fix for this right now, which should be ready for testing by the end of the day, and will be patched into the game as soon as possible...


The removal of the on-screen messages for kills was accidental... our whole notifications system is currently undergoing numerous changes... for the new chat system, for localisation and for a planned feature to allow players to control which notifications appear where, and with what prominence (including if they appear on-screen or not)... and with some 2,000+ notifications in the game, there are occasional oversights or unintended side-effects to changes... this issue has already been fixed internally...


The loss of bindings on recall, isn't something I'm directly involved with, but I'm assured that the issue has already been identified and hot-fixed into the game...


I'd also like to address a misconception that we read a lot... the Asian version of the game is not a separate code-branch, there is no copy/pasting involved... while some features may, currently, be enabled or disabled in each version, there is only one Darkfall... the development work we do is for Darkfall as a whole, not for any specific version...


I hope this clears up some of your concerns


Thank you for reading
 
«1

Comments

  • xpiherxpiher Member UncommonPosts: 3,310
    Originally posted by Caaahl

    Well, i wont go into details what i think of the individual points of the discussions.

    I will only say, that it's the time frame of subscription renewals (~ 14th - 17th) and that we had many updates/interviews/Q&As from Tasos before, which all sounded great in theory.

    So, this update is interesting but wont make me resub. I only trust in delivered patches at this point. Everything else is just talk.

    Obviously, but that's not why this post was made by AV or the MVP forum members. It was made because a end discussion point was reached. Its just so happens to be now. 

    image
    Games:
    Currently playing:Nothing
    Will play: Darkfall: Unholy Wars
    Past games:
    Guild Wars 2 - Xpiher Duminous
    Xpiher's GW2
    GW 1 - Xpiher Duminous
    Darkfall - Xpiher Duminous (NA) retired
    AoC - Xpiher (Tyranny) retired
    Warhammer - Xpiher

  • BadaboomBadaboom Member UncommonPosts: 2,380
    Many people will say the proof will be in the pudding...aka adding in some of the suggested changes.  I think the MVP forums are good in the sense that any proposed changes can be discussed on the MVP forums first as a buffer before development resources are wasted doing something that the community does not want (funhulks anyone?).
  • DarthRaidenDarthRaiden Member UncommonPosts: 4,333

    Are MVP's a  higher class of customer and more valuable then everyone else who pay subscription ?

    Do MVP's pay more ? Why is it justified that their voice counts more in regards to making proposals and getting responses ?

    Finally they also worth to get patch info before all the other customer gimps that pay sub.

     

    Welcome to the horrid world of AV.

     

    oh and this recap is far off sandbox, makes it not intresting fopr MMORPG players.

    -----MY-TERMS-OF-USE--------------------------------------------------
    $OE - eternal enemy of online gaming
    -We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

    "There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

  • BadaboomBadaboom Member UncommonPosts: 2,380
    Originally posted by DarthRaiden

    Are MVP's a  higher class of customer and more valuable then everyone else who pay subscription ?

    Do MVP's pay more ? Why is it justified that their voice counts more in regards to making proposals and getting responses ?

    Finally they also worth to get patch info before all the other customer gimps that pay sub.

     

    Welcome to the horrid world of AV.

     

    oh and this recap is far off sandbox, makes it not intresting fopr MMORPG players.

    The DF forums are beyond any moderators ability.  You know that.  Its fricken forumfall for a reason.  MVP forums is a noise free area of people contributing constructive feedback.

    Yes, the main forums should be used, but after everyone is banned no one would be able to post.

  • 123443211234123443211234 Member UncommonPosts: 244
    Originally posted by Badaboom
    Originally posted by DarthRaiden

    Are MVP's a  higher class of customer and more valuable then everyone else who pay subscription ?

    Do MVP's pay more ? Why is it justified that their voice counts more in regards to making proposals and getting responses ?

    Finally they also worth to get patch info before all the other customer gimps that pay sub.

     

    Welcome to the horrid world of AV.

     

    oh and this recap is far off sandbox, makes it not intresting fopr MMORPG players.

    The DF forums are beyond any moderators ability.  You know that.  Its fricken forumfall for a reason.  MVP forums is a noise free area of people contributing constructive feedback.

    Yes, the main forums should be used, but after everyone is banned no one would be able to post.

    Actually the mod Ajent Oranj has single handedly destroyed forumfall.  Have you looked at the forums in the last six months?  Its pathetic a once mighty forum filled with countless propaganda and troll posts now has only a couple of new posts a day.

     

    He's right about the whole MVP "special" customer thing they take a few loudmouth know-littles like xipher and ask them what they should do.  Unfortunately these fixes are simply retarded for the current state of the game.  

     

    HARVESTING!!! are you F'ing kidding me your fixing HARVESTING WTF pull your heads out of your asses and get to the real issues.  Like cities being worthwhile, duelistfall, ENCHANTING, siege equipment like cannons, you know things that would make people actually want to PLAY THE GAME not afk harvest.  If you think these harvesting changes will lead to more people out in the world you should be immeadiately removed from the mvp forums, given a dunce forum label and banned.  How does speeding up an afk activity get more activity, IT DOESN"T it just means I alt tab my harvester every 5 min instead of every 8 min.  Or in my case every half hour when I remember its going.  What do I care if it gets killed it was all afk anyways and I always bank much much more than I can possibly lose AFK HARVESTING.

     

    MVP forums have now proven to be a worthless waste of time.  My subs expire tomorrow I won't be renewing for a month or two to see if AV gets their head screwed back on [mod edit]

  • BadaboomBadaboom Member UncommonPosts: 2,380
    Originally posted by 123443211234
    Originally posted by Badaboom
    Originally posted by DarthRaiden

    Are MVP's a  higher class of customer and more valuable then everyone else who pay subscription ?

    Do MVP's pay more ? Why is it justified that their voice counts more in regards to making proposals and getting responses ?

    Finally they also worth to get patch info before all the other customer gimps that pay sub.

     

    Welcome to the horrid world of AV.

     

    oh and this recap is far off sandbox, makes it not intresting fopr MMORPG players.

    The DF forums are beyond any moderators ability.  You know that.  Its fricken forumfall for a reason.  MVP forums is a noise free area of people contributing constructive feedback.

    Yes, the main forums should be used, but after everyone is banned no one would be able to post.

    Actually the mod Ajent Oranj has single handedly destroyed forumfall.  Have you looked at the forums in the last six months?  Its pathetic a once mighty forum filled with countless propaganda and troll posts now has only a couple of new posts a day.

     

    He's right about the whole MVP "special" customer thing they take a few loudmouth know-littles like xipher and ask them what they should do.  Unfortunately these fixes are simply retarded for the current state of the game.  

     

    HARVESTING!!! are you F'ing kidding me your fixing HARVESTING WTF pull your heads out of your asses and get to the real issues.  Like cities being worthwhile, duelistfall, ENCHANTING, siege equipment like cannons, you know things that would make people actually want to PLAY THE GAME not afk harvest.  If you think these harvesting changes will lead to more people out in the world you should be immeadiately removed from the mvp forums, given a dunce forum label and banned.  How does speeding up an afk activity get more activity, IT DOESN"T it just means I alt tab my harvester every 5 min instead of every 8 min.  Or in my case every half hour when I remember its going.  What do I care if it gets killed it was all afk anyways and I always bank much much more than I can possibly lose AFK HARVESTING.

     

    MVP forums have now proven to be a worthless waste of time.  My subs expire tomorrow I won't be renewing for a month or two to see if AV gets their head screwed back on 

    [mod edit]

    I don't think you read the suggestions (which are not final) or maybe you're having trouble with comprehension?

  • SirBalinSirBalin Member UncommonPosts: 1,300
    Maybe in your next topic add in how I cancelled my sub last week, but two days ago I was charged.  Messaged 3x now and no one will respond...maybe the MVP's can help me with this...or we'll meet in the middle and adapt, AV can keep half my money...

    Incognito
    www.incognito-gaming.us
    "You're either with us or against us"

  • BadaboomBadaboom Member UncommonPosts: 2,380
    Originally posted by SirBalin
    Maybe in your next topic add in how I cancelled my sub last week, but two days ago I was charged.  Messaged 3x now and no one will respond...maybe the MVP's can help me with this...or we'll meet in the middle and adapt, AV can keep half my money...

    Off topic.  If you want to discuss anything pertaining to the above suggested changes with some suggestions of your own, please do so.

  • MrBootsMrBoots Member UncommonPosts: 289
    That's why you should pay with non-recurring paypal. They cant get your money without a password.
  • xpiherxpiher Member UncommonPosts: 3,310
    Originally posted by 123443211234
    Originally posted by Badaboom
    Originally posted by DarthRaiden

    Are MVP's a  higher class of customer and more valuable then everyone else who pay subscription ?

    Do MVP's pay more ? Why is it justified that their voice counts more in regards to making proposals and getting responses ?

    Finally they also worth to get patch info before all the other customer gimps that pay sub.

     

    Welcome to the horrid world of AV.

     

    oh and this recap is far off sandbox, makes it not intresting fopr MMORPG players.

    The DF forums are beyond any moderators ability.  You know that.  Its fricken forumfall for a reason.  MVP forums is a noise free area of people contributing constructive feedback.

    Yes, the main forums should be used, but after everyone is banned no one would be able to post.

    Actually the mod Ajent Oranj has single handedly destroyed forumfall.  Have you looked at the forums in the last six months?  Its pathetic a once mighty forum filled with countless propaganda and troll posts now has only a couple of new posts a day.

     

    He's right about the whole MVP "special" customer thing they take a few loudmouth know-littles like xipher and ask them what they should do.  Unfortunately these fixes are simply retarded for the current state of the game.  

     

    HARVESTING!!! are you F'ing kidding me your fixing HARVESTING WTF pull your heads out of your asses and get to the real issues.  Like cities being worthwhile, duelistfall, ENCHANTING, siege equipment like cannons, you know things that would make people actually want to PLAY THE GAME not afk harvest.  If you think these harvesting changes will lead to more people out in the world you should be immeadiately removed from the mvp forums, given a dunce forum label and banned.  How does speeding up an afk activity get more activity, IT DOESN"T it just means I alt tab my harvester every 5 min instead of every 8 min.  Or in my case every half hour when I remember its going.  What do I care if it gets killed it was all afk anyways and I always bank much much more than I can possibly lose AFK HARVESTING.

     

    MVP forums have now proven to be a worthless waste of time.  My subs expire tomorrow I won't be renewing for a month or two to see if AV gets their head screwed back on 

    [mod edit]

    You didn't read the suggestions posted obviously. The problem with inactive play being the best way to get resources is one of the main issues with the game. Thats being addresed. There is talk about getting enchanting in. There is talk about making villages better. FFS, read the thing. 

    Oh, and BTW, they didn't pick forum mouth pieces for the forums. 

    image
    Games:
    Currently playing:Nothing
    Will play: Darkfall: Unholy Wars
    Past games:
    Guild Wars 2 - Xpiher Duminous
    Xpiher's GW2
    GW 1 - Xpiher Duminous
    Darkfall - Xpiher Duminous (NA) retired
    AoC - Xpiher (Tyranny) retired
    Warhammer - Xpiher

  • 123443211234123443211234 Member UncommonPosts: 244
    Originally posted by xpiher

    You didn't read the suggestions posted obviously. The problem with inactive play being the best way to get resources is one of the main issues with the game. Thats being addresed. There is talk about getting enchanting in. There is talk about making villages better. FFS, read the thing. 

    Oh, and BTW, they didn't pick forum mouth pieces for the forums. 

    I did read the entire thing it sounds like more bullshit stall tactics to me.  We have listened to AV talk for the last decade and all they have shown me is they are full of shit.  They discount and ignore good ideas, drag their feet for months on end and eventually give us some half assed shitty game mechanic that nobody really wants.  It has been a year since DFUW beta, where are the completed dungeons?  Siege equipment, enchanting, removal of chaos banks and binds everywhere?  Its a good thing the Greek government subsidizes AV cause on their own the company would have folded long ago.

     

     

    P.S.  Nowhere in the mvp post does it actually fix or really even address afk harvesting all it talks about is tapping nodes faster for better resources in danger zones........which are already unpopulated and an afk paradise so now you'll just get more resources at a faster rate, still afk.  And having a theyril pick or whatever higher level tool won't make you not go afk at all because to make it so you wouldn't it would have to be so ridiculously expensive that you would never use it in the first place.

  • BadaboomBadaboom Member UncommonPosts: 2,380
    Originally posted by 123443211234
    Originally posted by xpiher

    You didn't read the suggestions posted obviously. The problem with inactive play being the best way to get resources is one of the main issues with the game. Thats being addresed. There is talk about getting enchanting in. There is talk about making villages better. FFS, read the thing. 

    Oh, and BTW, they didn't pick forum mouth pieces for the forums. 

    I did read the entire thing it sounds like more bullshit stall tactics to me.  We have listened to AV talk for the last decade and all they have shown me is they are full of shit.  They discount and ignore good ideas, drag their feet for months on end and eventually give us some half assed shitty game mechanic that nobody really wants.  It has been a year since DFUW beta, where are the completed dungeons?  Siege equipment, enchanting, removal of chaos banks and binds everywhere?  Its a good thing the Greek government subsidizes AV cause on their own the company would have folded long ago.

     

     

    P.S.  Nowhere in the mvp post does it actually fix or really even address afk harvesting all it talks about is tapping nodes faster for better resources in danger zones........which are already unpopulated and an afk paradise so now you'll just get more resources at a faster rate, still afk.  And having a theyril pick or whatever higher level tool won't make you not go afk at all because to make it so you wouldn't it would have to be so ridiculously expensive that you would never use it in the first place.

    You're right the proof will be in the implementation.  No amount of discussion means anything unless the things get added. Hopefully at least the MVP forums will know what they are working on ahead of time so there are no more surprises like fun hulks.

  • kinghussienkinghussien Member Posts: 31
    The fact that AV needs a MVP forum so players can tell them whats wrong with their game is a clear indication that they have no clue what game they are developing and further more no clue whats wrong with their game! This isn't fucking rocket science!
  • NephaeriusNephaerius Member UncommonPosts: 1,671
    You guys act like this same mvp practice doesnt occur in other mmos and av is so stupid they dont know whats wrong with their game. Ccp must be retarded then since they have the csm. Get a life outside of bashing av and dfuw.

    Steam: Neph

  • DarthRaidenDarthRaiden Member UncommonPosts: 4,333

    Also i don't think Tasos and the many of the team like and support the idea of  (according Tasos) someone's in a "unfortunate situation in life" state for MVP forums. 

    They forced to do this because in that "unfortunate" moment it did got announced by the drunk developer.

    -----MY-TERMS-OF-USE--------------------------------------------------
    $OE - eternal enemy of online gaming
    -We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

    "There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

  • RealbigdealRealbigdeal Member UncommonPosts: 1,666

    Those who hate the MVP forum idea are those who were not accepted.

    They think it's mostly wow players and ppl who don't play that can get in. Absolute bullshit if you ask me.

    So far, i like what i read from each recaps.50% chance on each item destruction when you are ganked is nothing bad and you can't say it's for carebear. Eve has something similar to this and they're not crying over there. In the DF UW, most vets are crying because of this upcoming change alone. This proves that the assholes and vet in the DF forum are not the ones that can save the game with their shitty suggestion. Only thing good they can talk about is the combat and balance and i can agree with them on those.

    I've been in the forum long enough to know that even the greatest leaders of DF have some of the worse suggestions ever. Now, they think they deserve to be in because of their name and based on how long they've been there when we all know that they just want to be in there to flame and troll against some good suggestion that those in the mvp forum keep posting about.

    Lol, there's even in a clan leader in the forum who wants the MVP forum to be scrapped. He has some of the worse argument just to bring it down and now, he expects and want to be in the MVP forum. How hypocrite is that.

    C:\Users\FF\Desktop\spin move.gif

  • stuxstux Member Posts: 462
    Originally posted by Realbigdeal

    Those who hate the MVP forum idea are those who were not accepted.

    They think it's mostly wow players and ppl who don't play that can get in. Absolute bullshit if you ask me.

    So far, i like what i read from each recaps.50% chance on each item destruction when you are ganked is nothing bad and you can't say it's for carebear. Eve has something similar to this and they're not crying over there. In the DF UW, most vets are crying because of this upcoming change alone. This proves that the assholes and vet in the DF forum are not the ones that can save the game with their shitty suggestion. Only thing good they can talk about is the combat and balance and i can agree with them on those.

    I've been in the forum long enough to know that even the greatest leaders of DF have some of the worse suggestions ever. Now, they think they deserve to be in because of their name and based on how long they've been there when we all know that they just want to be in there to flame and troll against some good suggestion that those in the mvp forum keep posting about.

    Lol, there's even in a clan leader in the forum who wants the MVP forum to be scrapped. He has some of the worse argument just to bring it down and now, he expects and want to be in the MVP forum. How hypocrite is that.

    They don't need MVP forums.  They just need to POLL their customers (and past ones) regarding commonly discussed issues/ideas.

     

    Its a bad idea.  It was suggest that they existed in silent before this anyway.

  • kinghussienkinghussien Member Posts: 31
    Originally posted by Realbigdeal

    Those who hate the MVP forum idea are those who were not accepted.

    They think it's mostly wow players and ppl who don't play that can get in. Absolute bullshit if you ask me.

    So far, i like what i read from each recaps.50% chance on each item destruction when you are ganked is nothing bad and you can't say it's for carebear. Eve has something similar to this and they're not crying over there. In the DF UW, most vets are crying because of this upcoming change alone. This proves that the assholes and vet in the DF forum are not the ones that can save the game with their shitty suggestion. Only thing good they can talk about is the combat and balance and i can agree with them on those.

    I've been in the forum long enough to know that even the greatest leaders of DF have some of the worse suggestions ever. Now, they think they deserve to be in because of their name and based on how long they've been there when we all know that they just want to be in there to flame and troll against some good suggestion that those in the mvp forum keep posting about.

    Lol, there's even in a clan leader in the forum who wants the MVP forum to be scrapped. He has some of the worse argument just to bring it down and now, he expects and want to be in the MVP forum. How hypocrite is that.

    You have obviously failed Reading 101. Dim has said he wants the MVP forum scrapped AND said he would decline an invite if 1 were given to him since he's more into propping up the Suggestion section and having devs interact with their community more. Stop posting.

  • xpiherxpiher Member UncommonPosts: 3,310
    Originally posted by stux
    Originally posted by Realbigdeal

    Those who hate the MVP forum idea are those who were not accepted.

    They think it's mostly wow players and ppl who don't play that can get in. Absolute bullshit if you ask me.

    So far, i like what i read from each recaps.50% chance on each item destruction when you are ganked is nothing bad and you can't say it's for carebear. Eve has something similar to this and they're not crying over there. In the DF UW, most vets are crying because of this upcoming change alone. This proves that the assholes and vet in the DF forum are not the ones that can save the game with their shitty suggestion. Only thing good they can talk about is the combat and balance and i can agree with them on those.

    I've been in the forum long enough to know that even the greatest leaders of DF have some of the worse suggestions ever. Now, they think they deserve to be in because of their name and based on how long they've been there when we all know that they just want to be in there to flame and troll against some good suggestion that those in the mvp forum keep posting about.

    Lol, there's even in a clan leader in the forum who wants the MVP forum to be scrapped. He has some of the worse argument just to bring it down and now, he expects and want to be in the MVP forum. How hypocrite is that.

    They don't need MVP forums.  They just need to POLL their customers (and past ones) regarding commonly discussed issues/ideas.

     

    Its a bad idea.  It was suggest that they existed in silent before this anyway.

    I assure you the MVP forums didn't go live until Nov 1

    image
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    Past games:
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    Xpiher's GW2
    GW 1 - Xpiher Duminous
    Darkfall - Xpiher Duminous (NA) retired
    AoC - Xpiher (Tyranny) retired
    Warhammer - Xpiher

  • RealbigdealRealbigdeal Member UncommonPosts: 1,666
    Originally posted by kinghussien
    Originally posted by Realbigdeal

    Those who hate the MVP forum idea are those who were not accepted.

    They think it's mostly wow players and ppl who don't play that can get in. Absolute bullshit if you ask me.

    So far, i like what i read from each recaps.50% chance on each item destruction when you are ganked is nothing bad and you can't say it's for carebear. Eve has something similar to this and they're not crying over there. In the DF UW, most vets are crying because of this upcoming change alone. This proves that the assholes and vet in the DF forum are not the ones that can save the game with their shitty suggestion. Only thing good they can talk about is the combat and balance and i can agree with them on those.

    I've been in the forum long enough to know that even the greatest leaders of DF have some of the worse suggestions ever. Now, they think they deserve to be in because of their name and based on how long they've been there when we all know that they just want to be in there to flame and troll against some good suggestion that those in the mvp forum keep posting about.

    Lol, there's even in a clan leader in the forum who wants the MVP forum to be scrapped. He has some of the worse argument just to bring it down and now, he expects and want to be in the MVP forum. How hypocrite is that.

    You have obviously failed Reading 101. Dim has said he wants the MVP forum scrapped AND said he would decline an invite if 1 were given to him since he's more into propping up the Suggestion section and having devs interact with their community more. Stop posting.

    I never even seen dim dropping one suggestion in my DF career anyway. If he did, most thing he is proposing sux or he only wants to place things into priorities which is nothing new on the table and he only thinks about his playstyle and for no one else.

    That's dim in the forum in a nutshell: All we want is PVP. We don't want a better pve experience, we don't want gear break coz i don't want crafters in my clan, we don't want this, we don't want that coz me, i don't do those type of things. Me Me Me Me. I'm the high king Dim Mok. Respect my name and all we want is to go pvp because i'm a pvper.

    That gear break thing is something new and it has nothing to do with priorities. Most thing he did was trying to bring someone down his knees based on his name instead of reproposing an idea in his perspective. He is constantly insulting ppl and he expect them to respect him afterwards as a high king or something. I surely don't want someone standing on his high horse in my MVP forum and scrapping it just to once again, forcing AV to deal with ppl like him? No. He only wants to scrap it coz him and none of his clan members are in it and that's the truth he wants to hide.

    Plus, how the hell can someone hate on the fact that magnetic man is in the MVP when he was like one of the best player? That's why i think dim is hypocrite. He think he deserve it more than everyone else based on his name alone.

    So far, i know that even some zealot members are in and zealots are known for making good suggestions too. Then you got other ppl who thinks that only DF1 players must be in there exclusively. I also think DF1 was the better game, but we all know what this community was about; they only want pvp and nothing else. 

    C:\Users\FF\Desktop\spin move.gif

  • stuxstux Member Posts: 462
    Originally posted by xpiher
    Originally posted by stux
    Originally posted by Realbigdeal

    Those who hate the MVP forum idea are those who were not accepted.

    They think it's mostly wow players and ppl who don't play that can get in. Absolute bullshit if you ask me.

    So far, i like what i read from each recaps.50% chance on each item destruction when you are ganked is nothing bad and you can't say it's for carebear. Eve has something similar to this and they're not crying over there. In the DF UW, most vets are crying because of this upcoming change alone. This proves that the assholes and vet in the DF forum are not the ones that can save the game with their shitty suggestion. Only thing good they can talk about is the combat and balance and i can agree with them on those.

    I've been in the forum long enough to know that even the greatest leaders of DF have some of the worse suggestions ever. Now, they think they deserve to be in because of their name and based on how long they've been there when we all know that they just want to be in there to flame and troll against some good suggestion that those in the mvp forum keep posting about.

    Lol, there's even in a clan leader in the forum who wants the MVP forum to be scrapped. He has some of the worse argument just to bring it down and now, he expects and want to be in the MVP forum. How hypocrite is that.

    They don't need MVP forums.  They just need to POLL their customers (and past ones) regarding commonly discussed issues/ideas.

     

    Its a bad idea.  It was suggest that they existed in silent before this anyway.

    I assure you the MVP forums didn't go live until Nov 1

    That is interesting when you were the one that pointed out they existed during DFUW beta.

    You said they existed then...why suddenly change your toon when you get in the after they are officially in the open?

    A MOD confirmed they existed and the thread was quickly deleted.

  • SnoepieSnoepie Member UncommonPosts: 485

    the ship is going down fast..

     

    the mvp forum will not change anything on that matter. especially when they ask the mvp about suggestions like item loss or whatever in a full loot game. 

     

    Tasos and darkfall set its direction of the game by implementing classes safe zones and delayed combat. and the result is that the game is dead.

     

    Leave the ship and take a lifeboat

  • xpiherxpiher Member UncommonPosts: 3,310
    Originally posted by stux
    Originally posted by xpiher
    Originally posted by stux
    Originally posted by Realbigdeal

    Those who hate the MVP forum idea are those who were not accepted.

    They think it's mostly wow players and ppl who don't play that can get in. Absolute bullshit if you ask me.

    So far, i like what i read from each recaps.50% chance on each item destruction when you are ganked is nothing bad and you can't say it's for carebear. Eve has something similar to this and they're not crying over there. In the DF UW, most vets are crying because of this upcoming change alone. This proves that the assholes and vet in the DF forum are not the ones that can save the game with their shitty suggestion. Only thing good they can talk about is the combat and balance and i can agree with them on those.

    I've been in the forum long enough to know that even the greatest leaders of DF have some of the worse suggestions ever. Now, they think they deserve to be in because of their name and based on how long they've been there when we all know that they just want to be in there to flame and troll against some good suggestion that those in the mvp forum keep posting about.

    Lol, there's even in a clan leader in the forum who wants the MVP forum to be scrapped. He has some of the worse argument just to bring it down and now, he expects and want to be in the MVP forum. How hypocrite is that.

    They don't need MVP forums.  They just need to POLL their customers (and past ones) regarding commonly discussed issues/ideas.

     

    Its a bad idea.  It was suggest that they existed in silent before this anyway.

    I assure you the MVP forums didn't go live until Nov 1

    That is interesting when you were the one that pointed out they existed during DFUW beta.

    You said they existed then...why suddenly change your toon when you get in the after they are officially in the open?

    A MOD confirmed they existed and the thread was quickly deleted.

    No, I pointed out that AV mentioned the MVP forums were going to be created in BETA. They didn't launch until NOV 1 because that's when the invites went out. And no, a mod did not confirm the MVP forums existed before NOV 1. 

    image
    Games:
    Currently playing:Nothing
    Will play: Darkfall: Unholy Wars
    Past games:
    Guild Wars 2 - Xpiher Duminous
    Xpiher's GW2
    GW 1 - Xpiher Duminous
    Darkfall - Xpiher Duminous (NA) retired
    AoC - Xpiher (Tyranny) retired
    Warhammer - Xpiher

  • RealbigdealRealbigdeal Member UncommonPosts: 1,666
    Originally posted by Snoepie

    the ship is going down fast..

     

    the mvp forum will not change anything on that matter. especially when they ask the mvp about suggestions like item loss or whatever in a full loot game. 

     

    Tasos and darkfall set its direction of the game by implementing classes safe zones and delayed combat. and the result is that the game is dead.

     

    Leave the ship and take a lifeboat

    Killing for loots in DF UW is a useless practice anyway. It's not like in DF1 where everything was valuable to steal. Now, if you're a warrior and you kill a mage, chance are that you won't even have to take anything from him since you cannot even equip a robe. Still, you constantly see warriors chasing mages so your opinion about a chance for each items to be destroyed after gank is irrelevant. Eve online has that and you don't see the eve community whining about not getting everything from a dead ship.

    C:\Users\FF\Desktop\spin move.gif

  • stuxstux Member Posts: 462
    Originally posted by xpiher
    Originally posted by stux
    Originally posted by xpiher
    Originally posted by stux
    Originally posted by Realbigdeal

    Those who hate the MVP forum idea are those who were not accepted.

    They think it's mostly wow players and ppl who don't play that can get in. Absolute bullshit if you ask me.

    So far, i like what i read from each recaps.50% chance on each item destruction when you are ganked is nothing bad and you can't say it's for carebear. Eve has something similar to this and they're not crying over there. In the DF UW, most vets are crying because of this upcoming change alone. This proves that the assholes and vet in the DF forum are not the ones that can save the game with their shitty suggestion. Only thing good they can talk about is the combat and balance and i can agree with them on those.

    I've been in the forum long enough to know that even the greatest leaders of DF have some of the worse suggestions ever. Now, they think they deserve to be in because of their name and based on how long they've been there when we all know that they just want to be in there to flame and troll against some good suggestion that those in the mvp forum keep posting about.

    Lol, there's even in a clan leader in the forum who wants the MVP forum to be scrapped. He has some of the worse argument just to bring it down and now, he expects and want to be in the MVP forum. How hypocrite is that.

    They don't need MVP forums.  They just need to POLL their customers (and past ones) regarding commonly discussed issues/ideas.

     

    Its a bad idea.  It was suggest that they existed in silent before this anyway.

    I assure you the MVP forums didn't go live until Nov 1

    That is interesting when you were the one that pointed out they existed during DFUW beta.

    You said they existed then...why suddenly change your toon when you get in the after they are officially in the open?

    A MOD confirmed they existed and the thread was quickly deleted.

    No, I pointed out that AV mentioned the MVP forums were going to be created in BETA. They didn't launch until NOV 1 because that's when the invites went out. And no, a mod did not confirm the MVP forums existed before NOV 1. 

    You are mistaken bud.  You said they existed.  I would quote it but they said forums no longer exist, further they deleted the post.  The funny part about your lie here is you were basically made fun of when you said they existed.  HEAVILY made fun of.  You defended the position about the existing and now look at you denying you ever even said it.

     

    The little respect I had for you is gone.

     

    Yes, a MOD did confirm it (not in you post were you said they existed).  Unless, the mod was full of it too.

     

    There are a lot of people around here with bad memories or that choose to lie about things.

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