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[Interview] EVE Online: On the Brink of Rubicon

BillMurphyBillMurphy Former Managing EditorMember LegendaryPosts: 4,565

EVE's latest expansion, Rubicon, is set to launch tomorrow November 19th. In reference to the ancient river in Italy known as "the point of no return", Rubicon refers to the fact that EVE's pilots have grown to defy the Empires which created them. Is it dissent, subversion, or merely the first steps towards the pilots of EVE online claiming the universe as their own? Read on to find out.

Rubicon is really the first step on a new story-based arc that centers around capsuleers of New Eden getting more and more control and really the 2nd round of big politics starting to emerge.  The capsuleers (you), are starting to defy the Empires that made them.  They're taking power away from the Empires, and giving the players more decisions to take over the stars themselves.  They'll build, get new technology, even potentially master the known universe and... even beyond the known universe.  

Read the rest of Bill Murphy's EVE Online: On the Brink of Rubicon.



Try to be excellent to everyone you meet. You never know what someone else has seen or endured.

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Comments

  • RodentofdoomRodentofdoom Member Posts: 273

    CCP are really creative with their long term plans, and ideas for the game

     

    sometimes though, they announce these really cool things, and then discover that current hardware/software limitations won't let them achieve parts of that grand design.

     

    +1 on innovation, scale and long term game design

    -1 on realising the limits of technology

  • KrematoryKrematory Member UncommonPosts: 608
    Can't wait to get my hands on those sweet interceptors :-D

    "EVE is likely the best MMORPG that you've never really understood or played" - Kyleran

  • itchmonitchmon Member RarePosts: 1,999
    i think i'll just spend the first day of rubicon going through bubles with an interceptor going WEEEE WEEE cant catch MEEEE!

    RIP Ribbitribbitt you are missed, kid.

    Currently Playing EVE, ESO

    Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and not clothed.

    Dwight D Eisenhower

    My optimism wears heavy boots and is loud.

    Henry Rollins

  • OzmodanOzmodan Member EpicPosts: 9,726
    Every new expansion seems to bring more ways to lose your ship and less means to replace it.   I wish they would address the UI and get it out of the dark ages.
  • AzureblazeAzureblaze Member UncommonPosts: 130
    Ozmodan - I'd love to see them open the UI up to the modding community.
  • winterwinter Member UncommonPosts: 2,281

     Resubbing for this? Eh no..

     While it is really hard to tell just from this article it doesn't seem CCP is doing anything majorly different and is just making some minor changes and calling it a expansion (again)

     
  • LoktofeitLoktofeit Member RarePosts: 14,247
    Originally posted by winter

     Resubbing for this? Eh no..

     While it is really hard to tell just from this article it doesn't seem CCP is doing anything majorly different and is just making some minor changes and calling it a expansion (again)

     

    Here is some more info on the expansion: https://www.youtube.com/watch?v=Usv2EjUU3fA

    The new playable content in Rubicon includes

    • - Mobile Siphon Unit
    • - Warp Disruption Unit
    • - Mobile Depot and Mobile Salvage/Loot collector
    • - Rapid Missile Launchers
    • - Ghost Sites
    • - Player-manufactured implants
    • - Sisters of EVE ships
    • - Marauder Bastion Mode
    The expansion also introduces the ISIS system for planning out character skill and ship advancement, along with an overhaul of the certificate system and upgrades to ships, UI and various other systems. The full list of features are at eveonline.com/rubicon
     
    To address 'majorly different' though, check out CCP Seagull's vision on the feature site. Rubicon is the beginning of a new age for the capsuleers of EVE Online.  There is a lot more of a tie between storyline and the game that the players are playing than ever before, with chronicles, live events and expansion content all binding it together. 
     
     
    EDIT: Corrected mobile unit name - good catch, Xar!
     

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • TheOctagonTheOctagon Member UncommonPosts: 411

    While I really like playing, they need to make a counter to cloaking, or make it so it has a time limit.

    Eves equivalent of God Mode.

  • HokieHokie Member UncommonPosts: 1,063

    I found this statement very interesting.

    "They'll...even potentially master the known universe and... even beyond the known universe."

    Hey Bill any way you can elaborate on this?

    Was that a misquote? Cause to me it sounds like CCP are about ready to open some new space for us explore and fight over, and I thinking its nothing like wormholes.

     

    "I understand that if I hear any more words come pouring out of your **** mouth, Ill have to eat every fucking chicken in this room."

  • Mors.MagneMors.Magne Member UncommonPosts: 1,549

    Rubicon looks really excellent, but I won't be re-subbing because I would like:

     

    > Walking in Stations combined with:

    > Player-made / customized space stations to explore.

     

    I would like to walk around this virtual world and be able so say "Wow, amazing!"

     

    This is a really tall order, but if CCP gave the players the right tools, they would do a good job.

     
  • Mors.MagneMors.Magne Member UncommonPosts: 1,549
    Originally posted by TheOctagon

    While I really like playing, they need to make a counter to cloaking, or make it so it has a time limit.

    Eves equivalent of God Mode.

     

     

    Cloaks are not 'God mode' because the ships that can use these are relatively small, expensive, and gimped.

     

    Your problem is most likely to be too few skill points.

  • OdenBladeOdenBlade Member UncommonPosts: 66
    Originally posted by Mors.Magne

    Rubicon looks really excellent, but I won't be re-subbing because I would like:

     

    > Walking in Stations combined with:

    > Player-made / customized space stations to explore.

     

    I would like to walk around this virtual world and be able so say "Wow, amazing!"

     

    This is a really tall order, but if CCP gave the players the right tools, they would do a good job.

     

    If you want that you can have all that in Star Citizen and more.

  • sketocafesketocafe Member UncommonPosts: 950
    Originally posted by TheOctagon

    While I really like playing, they need to make a counter to cloaking, or make it so it has a time limit.

    Eves equivalent of God Mode.

    The  counter to cloaking is being with a corp capable of defending their space. AFK cloakers catch idiots and people who just don't have the skills or knowledge to catch them out and send them packing.

  • Mors.MagneMors.Magne Member UncommonPosts: 1,549
    Originally posted by OdenBlade
    Originally posted by Mors.Magne

    Rubicon looks really excellent, but I won't be re-subbing because I would like:

     

    > Walking in Stations combined with:

    > Player-made / customized space stations to explore.

     

    I would like to walk around this virtual world and be able so say "Wow, amazing!"

     

    This is a really tall order, but if CCP gave the players the right tools, they would do a good job.

     

    If you want that you can have all that in Star Citizen and more.

    You could be right.

     

    However, Star Citizen is principally a single player game with an MMO bolted onto the side. I don't think Star Citizen's 'sandbox' bolt-on will have enough sand in it. I realise players will be able to make content, but it's too early to say what content they'll be able to make - it could be rubbish.

     

    In addition, the developers of Star Citizen mentioned they only expect their game to be viable for about 5 years or so. This suggests that CCP have a longer-term commitment, so Eve Online could be the safer bet for long-term players.

  • LoktofeitLoktofeit Member RarePosts: 14,247
    Originally posted by Hokie

    I found this statement very interesting.

    "They'll...even potentially master the known universe and... even beyond the known universe."

    Hey Bill any way you can elaborate on this?

    Was that a misquote? Cause to me it sounds like CCP are about ready to open some new space for us explore and fight over, and I thinking its nothing like wormholes.

     

    http://www.eveonline.com/rubicon/vision/ <-- Senior Producer CCP Seagull's vision for EVE Online. In there is also a link to her Fanfest presentation with additional info on where EVE is headed.

    Odyssey and Rubicon are the first steps on that path.

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • Mors.MagneMors.Magne Member UncommonPosts: 1,549
    Originally posted by Loktofeit
    Originally posted by Hokie

    I found this statement very interesting.

    "They'll...even potentially master the known universe and... even beyond the known universe."

    Hey Bill any way you can elaborate on this?

    Was that a misquote? Cause to me it sounds like CCP are about ready to open some new space for us explore and fight over, and I thinking its nothing like wormholes.

     

    http://www.eveonline.com/rubicon/vision/ <-- Senior Producer CCP Seagull's vision for EVE Online. In there is also a link to her Fanfest presentation with additional info on where EVE is headed.

    Odyssey and Rubicon are the first steps on that path.

    I would be very cautious about this.

     

    The implication is that there will be a zone outside 0.0 space that will have no jump gates and space stations and players will have to build everything. But don't get too excited about this...

     

    CCP realise that a lot of people only subscribe because of some vague hope about what Eve Online may become.

     

    In other words, selling a vision of Eve Online is a cheap marketing tool. 

     

    Your vision of Eve Online might never happen - it might go the way of Walking in Stations - into the rubbish bin.

  • xaritscinxaritscin Member UncommonPosts: 350
    Originally posted by Loktofeit
    Originally posted by winter

     Resubbing for this? Eh no..

     While it is really hard to tell just from this article it doesn't seem CCP is doing anything majorly different and is just making some minor changes and calling it a expansion (again)

     

    Here is some more info on the expansion: https://www.youtube.com/watch?v=Usv2EjUU3fA

    The new playable content in Rubicon includes

    • - Mobile Siphon Unit
    • - Warp Disruption Unit
    • - Mobile Depot and Mobile Salvager
    • - Rapid Missile Launchers
    • - Ghost Sites
    • - Player-manufactured implants
    • - Sisters of EVE ships
    • - Marauder Bastion Mode
    The expansion also introduces the ISIS system for planning out character skill and ship advancement, along with an overhaul of the certificate system and upgrades to ships, UI and various other systems. The full list of features are at eveonline.com/rubicon
     
    To address 'majorly different' though, check out CCP Seagull's vision on the feature site. Rubicon is the beginning of a new age for the capsuleers of EVE Online.  There is a lot more of a tie between storyline and the game that the players are playing than ever before, with chronicles, live events and expansion content all binding it together. 
     

    its not a Mobile Salvager, is a Mobile Tractor/Looting device.....for the people that is too lazy to have someone gathering its wrecks or just dont have time for an alt to do it.......

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