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EVE's latest expansion, Rubicon, is set to launch tomorrow November 19th. In reference to the ancient river in Italy known as "the point of no return", Rubicon refers to the fact that EVE's pilots have grown to defy the Empires which created them. Is it dissent, subversion, or merely the first steps towards the pilots of EVE online claiming the universe as their own? Read on to find out.
Rubicon is really the first step on a new story-based arc that centers around capsuleers of New Eden getting more and more control and really the 2nd round of big politics starting to emerge. The capsuleers (you), are starting to defy the Empires that made them. They're taking power away from the Empires, and giving the players more decisions to take over the stars themselves. They'll build, get new technology, even potentially master the known universe and... even beyond the known universe.
Read the rest of Bill Murphy's EVE Online: On the Brink of Rubicon.
Try to be excellent to everyone you meet. You never know what someone else has seen or endured.
Comments
CCP are really creative with their long term plans, and ideas for the game
sometimes though, they announce these really cool things, and then discover that current hardware/software limitations won't let them achieve parts of that grand design.
+1 on innovation, scale and long term game design
-1 on realising the limits of technology
"EVE is likely the best MMORPG that you've never really understood or played" - Kyleran
RIP Ribbitribbitt you are missed, kid.
Currently Playing EVE, ESO
Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and not clothed.
Dwight D Eisenhower
My optimism wears heavy boots and is loud.
Henry Rollins
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Resubbing for this? Eh no..
While it is really hard to tell just from this article it doesn't seem CCP is doing anything majorly different and is just making some minor changes and calling it a expansion (again)
Here is some more info on the expansion: https://www.youtube.com/watch?v=Usv2EjUU3fA
The new playable content in Rubicon includes
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
While I really like playing, they need to make a counter to cloaking, or make it so it has a time limit.
Eves equivalent of God Mode.
I found this statement very interesting.
"They'll...even potentially master the known universe and... even beyond the known universe."
Hey Bill any way you can elaborate on this?
Was that a misquote? Cause to me it sounds like CCP are about ready to open some new space for us explore and fight over, and I thinking its nothing like wormholes.
"I understand that if I hear any more words come pouring out of your **** mouth, Ill have to eat every fucking chicken in this room."
Rubicon looks really excellent, but I won't be re-subbing because I would like:
> Walking in Stations combined with:
> Player-made / customized space stations to explore.
I would like to walk around this virtual world and be able so say "Wow, amazing!"
This is a really tall order, but if CCP gave the players the right tools, they would do a good job.
Cloaks are not 'God mode' because the ships that can use these are relatively small, expensive, and gimped.
Your problem is most likely to be too few skill points.
If you want that you can have all that in Star Citizen and more.
The counter to cloaking is being with a corp capable of defending their space. AFK cloakers catch idiots and people who just don't have the skills or knowledge to catch them out and send them packing.
You could be right.
However, Star Citizen is principally a single player game with an MMO bolted onto the side. I don't think Star Citizen's 'sandbox' bolt-on will have enough sand in it. I realise players will be able to make content, but it's too early to say what content they'll be able to make - it could be rubbish.
In addition, the developers of Star Citizen mentioned they only expect their game to be viable for about 5 years or so. This suggests that CCP have a longer-term commitment, so Eve Online could be the safer bet for long-term players.
http://www.eveonline.com/rubicon/vision/ <-- Senior Producer CCP Seagull's vision for EVE Online. In there is also a link to her Fanfest presentation with additional info on where EVE is headed.
Odyssey and Rubicon are the first steps on that path.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
I would be very cautious about this.
The implication is that there will be a zone outside 0.0 space that will have no jump gates and space stations and players will have to build everything. But don't get too excited about this...
CCP realise that a lot of people only subscribe because of some vague hope about what Eve Online may become.
In other words, selling a vision of Eve Online is a cheap marketing tool.
Your vision of Eve Online might never happen - it might go the way of Walking in Stations - into the rubbish bin.
its not a Mobile Salvager, is a Mobile Tractor/Looting device.....for the people that is too lazy to have someone gathering its wrecks or just dont have time for an alt to do it.......