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[Column] WildStar: Snazzy Heals

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Comments

  • Sho0terMcgavinSho0terMcgavin Member UncommonPosts: 301
    Originally posted by Nephelai
    I really hope mouse over targeting exists in this game if healing consists of function key targeting party/raid members I'll be passing.

    Ya!  Wouldn't want you not to be able to watch tv, eat chips, have  a smoke and text on your phone all at the same time as you're raiding in tab target mmos.

    image
  • OdenBladeOdenBlade Member UncommonPosts: 66
    there's something about this game that I can't not put my finger on, I have to test this first before I can make up my mind what i feel about it. I have mixed feelings about it right now.
  • DauntisDauntis Member UncommonPosts: 600
    Maybe I am just being whiney, but my interest has waned very far off WildStar, I was signed up for beta on the first day and still no invite, so I am kind of like screw it. I mean I know not everyone gets in for Beta, but when you get to the point that you are handing the invites away in contests, perhaps giving them to people who have been loyal since day one would be nice.

    Help support an artist and gamer who has lost his tools to create and play: http://www.gofundme.com/u63nzcgk

  • GazimoffGazimoff Staff WriterMember UncommonPosts: 225
    Originally posted by jazz.be
    Originally posted by Sho0terMcgavin
    Originally posted by jazz.be
    Right now I'm thinking, this game with normal combat mechanics would be awesome. I like almost everything. The art. The humor. The sceneries with long distance views. The theme. Just combat is what annoys me in this game. Being limited to 5 or so abilities seems a bit low. I hope I'll be surprised positively.

    You obviously have no clue what you are talking about lol.  You can use 10 abilities.  Not 5.

    Whatever, 5, 8, 10, it's still low. Even if it's 10, a few of those will probably be long CD's or situational.

    Traditional mechanics gives you much more than 10.

    Thanks for comment but it was not helpful

    There's a couple of things that came out of one of the livestreams that helped shed some light on this.

    First, as you said, long cool-down abilities aren't fun, which is why WildStar tends not to have them. It sounds like the innate ability (the class defining one) is possibly the longest cooldown at (I think) 3 minutes, but everything else on your bar should be much more active.

    Also, they mentioned that they ditched the buff or debuff only abilities, instead attaching them to active combat ones. Use a particular attack, put a debuff on an enemy. Throw a heal on a friend and give them a buff. It sounds interesting, but it shrinks down the number of required abilities considerably.

     

    Player of games, smither of words, former of opinions, and masher of keys. WildStar Columnist
    Currently playing: WildStar, Guild Wars 2, EVE Online, Vain Glory.
  • jazz.bejazz.be Member UncommonPosts: 962
    Originally posted by Sho0terMcgavin
    Originally posted by Jafotron
    Originally posted by jazz.be
    Originally posted by Sho0terMcgavin
    Originally posted by jazz.be
    Right now I'm thinking, this game with normal combat mechanics would be awesome. I like almost everything. The art. The humor. The sceneries with long distance views. The theme. Just combat is what annoys me in this game. Being limited to 5 or so abilities seems a bit low. I hope I'll be surprised positively.

    You obviously have no clue what you are talking about lol.  You can use 10 abilities.  Not 5.

    Whatever, 5, 8, 10, it's still low. Even if it's 10, a few of those will probably be long CD's or situational.

    Traditional mechanics gives you much more than 10.

    Thanks for comment but it was not helpful

    What you say is true, yeah other mmos give you 10 or more that you can stick on your hotbar but really you would only use about 4-5 abilities to damage the target and another 5 would be situational and buffs you maintain. The chance of you using every ability in your spell book in one situation is highly unlikely or never happens. The only time you could use a tone of abilty maybe is PvP

    .

    Also the difference here to say in Wow, is you can drop out abilities and pick up others, which will switch up your gameplay, in WoW you have a set playstyle with a set rotation. You can't go "Hmm ill stop using Crusader strike and get something else" because 1, there isn't something else and 2, it would ruin your dps.

     

    Thank you.  You basically responded with what I had planned to.  People like Jazz always talk about all these abilities.  Yet, half the time in your "traditional" mmos with lots of abilities, people have them macro'ed to 2  or 3 buttons lol.   If they don't have them macro'd, they are rarely using more the 6-10 abilities lol.  This always cracks me up.  And whats not helpful Jazz, is you spouting off about a game you never played.  Especially when you don't even have the facts right.  5 or 10 abilities as you put it is a pretty big difference.

    People like jazz like to talk about things they like. What's wrong with them, why don't they like what I like. I'm such a childish idiot, I think everyone else is wrong and I'm right.

  • Foxy420Foxy420 Member Posts: 4

    NCSOFT is making wildstar, not sure about any Blizzard peeps involved dude! ;^) Regardless of how cartoony it looks, the game is incredible to me. I mean you guys want realism or something else? All games are cartoon looking in their own way I feel.

    World of Warcraft and this game are like apples and oranges seriously not the same at all only cartoon style graphics that you mention and both are MMO's. I would be willing to bet anyone that this will be one of the most popular MMO's to date once it is released. I sir look forward to playing it. :D

     

    Raptr & Steam ID ~ Foxy420
    Origin ~ SlyFox024

    Video Game Fanatics
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  • Sho0terMcgavinSho0terMcgavin Member UncommonPosts: 301
    Originally posted by jazz.be
    Originally posted by Sho0terMcgavin
    Originally posted by Jafotron
    Originally posted by jazz.be
    Originally posted by Sho0terMcgavin
    Originally posted by jazz.be
    Right now I'm thinking, this game with normal combat mechanics would be awesome. I like almost everything. The art. The humor. The sceneries with long distance views. The theme. Just combat is what annoys me in this game. Being limited to 5 or so abilities seems a bit low. I hope I'll be surprised positively.

    You obviously have no clue what you are talking about lol.  You can use 10 abilities.  Not 5.

    Whatever, 5, 8, 10, it's still low. Even if it's 10, a few of those will probably be long CD's or situational.

    Traditional mechanics gives you much more than 10.

    Thanks for comment but it was not helpful

    What you say is true, yeah other mmos give you 10 or more that you can stick on your hotbar but really you would only use about 4-5 abilities to damage the target and another 5 would be situational and buffs you maintain. The chance of you using every ability in your spell book in one situation is highly unlikely or never happens. The only time you could use a tone of abilty maybe is PvP

    .

    Also the difference here to say in Wow, is you can drop out abilities and pick up others, which will switch up your gameplay, in WoW you have a set playstyle with a set rotation. You can't go "Hmm ill stop using Crusader strike and get something else" because 1, there isn't something else and 2, it would ruin your dps.

     

    Thank you.  You basically responded with what I had planned to.  People like Jazz always talk about all these abilities.  Yet, half the time in your "traditional" mmos with lots of abilities, people have them macro'ed to 2  or 3 buttons lol.   If they don't have them macro'd, they are rarely using more the 6-10 abilities lol.  This always cracks me up.  And whats not helpful Jazz, is you spouting off about a game you never played.  Especially when you don't even have the facts right.  5 or 10 abilities as you put it is a pretty big difference.

    People like jazz like to talk about things they like. What's wrong with them, why don't they like what I like. I'm such a childish idiot, I think everyone else is wrong and I'm right.

    Calling me names and somehow I'm the idiot?  Hi, my name is Jazz and I have no rebuttal so I resort to name calling.  Who's the child now?

    image
  • Sho0terMcgavinSho0terMcgavin Member UncommonPosts: 301
    Originally posted by Foxy420

    NCSOFT is making wildstar, not sure about any Blizzard peeps involved dude! ;^) Regardless of how cartoony it looks, the game is incredible to me. I mean you guys want realism or something else? All games are cartoon looking in their own way I feel.

    World of Warcraft and this game are like apples and oranges seriously not the same at all only cartoon style graphics that you mention and both are MMO's. I would be willing to bet anyone that this will be one of the most popular MMO's to date once it is released. I sir look forward to playing it. :D

     

     

    NCSoft is not making Wildstar.  Carbine is making Wildstar.  NCSoft is only publishing the game.

    image
  • BelgaraathBelgaraath Member UncommonPosts: 3,205
    Originally posted by SavageHorizon

    A 45 min dungeon, seriously we are going freaking backwards with these pathetic games calling themselves mmo's, it's laughable.

    Don't believe me then go do Khegor`s End in Vanguard, it's the first dungeon you can do on Thestra. It's a level 13 to 18 dungeon that is vast, you can spend two days in that place without killing the same boss twice.

    It's also an open group( not a raid) dungeon that delves deep into the earth made by dwarfs.

    Things have got to change or stop calling these multiplayer co-ops mmo's plz.

    Is that all you do is just jump from forum to forum promoting the failed Vanguard and then criticize the forum you are in for not following in its footsteps? Sorry vanguard is dead. It will always be dead. It's concepts caused it to be a technical mess and you promoting it won't change that. I think this article sums it up.

    He left Sony to create Sigil Games with fellow game designer and EverQuest development team member Jeff Butler in January 2002. Several years later, McQuaid announced that Sigil would release a new next generation MMORPG. This game was given the name Vanguard: Saga of Heroes. The game was finally released to the public in January 2007, five years after Sigil was founded. However, Vanguard had many technical problems and it was generally regarded as a failure upon launch. Brad McQuaid admitted that the game was not ready in January but was released early due to "financial resources".Full quote

    After five months of disappointing reviews and sales, on May 15, 2007, Sony Online Entertainment officially announced that it had purchased the key assets of Sigil Games Online. Brad McQuaid resigned from his position of leadership within Sigil and was given a very limited role of "creative consultant".

    Though Wildstar isn't for me, fortunately they aren't following in Vanguards footsteps putting theory in front of technical reality,. I remember so many threads how many folks couldn't even play the game because their still relatively modern PCs couldn't handle it.

    There Is Always Hope!

  • VorthanionVorthanion Member RarePosts: 2,749
    Originally posted by Sho0terMcgavin
    Originally posted by Nephelai
    I really hope mouse over targeting exists in this game if healing consists of function key targeting party/raid members I'll be passing.

    Ya!  Wouldn't want you not to be able to watch tv, eat chips, have  a smoke and text on your phone all at the same time as you're raiding in tab target mmos.

    Some of us actually like to use the mouse.  Your snide behavior doesn't make it any less valid.

    image
  • Sho0terMcgavinSho0terMcgavin Member UncommonPosts: 301
    Originally posted by jazz.be
    Originally posted by Sho0terMcgavin
    Originally posted by jazz.be
    Originally posted by Sho0terMcgavin
    Originally posted by Jafotron
    Originally posted by jazz.be
    Originally posted by Sho0terMcgavin
    Originally posted by jazz.be
    Right now I'm thinking, this game with normal combat mechanics would be awesome. I like almost everything. The art. The humor. The sceneries with long distance views. The theme. Just combat is what annoys me in this game. Being limited to 5 or so abilities seems a bit low. I hope I'll be surprised positively.

    You obviously have no clue what you are talking about lol.  You can use 10 abilities.  Not 5.

    Whatever, 5, 8, 10, it's still low. Even if it's 10, a few of those will probably be long CD's or situational.

    Traditional mechanics gives you much more than 10.

    Thanks for comment but it was not helpful

    What you say is true, yeah other mmos give you 10 or more that you can stick on your hotbar but really you would only use about 4-5 abilities to damage the target and another 5 would be situational and buffs you maintain. The chance of you using every ability in your spell book in one situation is highly unlikely or never happens. The only time you could use a tone of abilty maybe is PvP

    .

    Also the difference here to say in Wow, is you can drop out abilities and pick up others, which will switch up your gameplay, in WoW you have a set playstyle with a set rotation. You can't go "Hmm ill stop using Crusader strike and get something else" because 1, there isn't something else and 2, it would ruin your dps.

     

    Thank you.  You basically responded with what I had planned to.  People like Jazz always talk about all these abilities.  Yet, half the time in your "traditional" mmos with lots of abilities, people have them macro'ed to 2  or 3 buttons lol.   If they don't have them macro'd, they are rarely using more the 6-10 abilities lol.  This always cracks me up.  And whats not helpful Jazz, is you spouting off about a game you never played.  Especially when you don't even have the facts right.  5 or 10 abilities as you put it is a pretty big difference.

    People like jazz like to talk about things they like. What's wrong with them, why don't they like what I like. I'm such a childish idiot, I think everyone else is wrong and I'm right.

    Calling me names and somehow I'm the idiot?  Hi, my name is Jazz and I have no rebuttal so I resort to name calling.  Who's the child now?

    I didn't call you names.

    But now that you mention it.

    If you were not an idiot, you would have understood my comment and as a result you would have stayed quiet. 

     

    Whatever you say kid.

    image
  • jbombardjbombard Member UncommonPosts: 599
    Honestly I am a little worried that Wildstar might be a bit too twitchy for me.  But it looks amazing and I will definitely give it a try.  Also if they add controller support that might be a soloution for me because the problem I have with twitchy games tend to be from hand pain.  Still even though it is a bit cartoony, I love the humor and the concept behind much of their designs.
  • SilynseSilynse Member UncommonPosts: 19

    I hear so many people complaining about the art style, but its a great style. MMO's have not yet accomplished a graphic and art quality good enough render true to life illustrations properly. People simply do not have the ability to have PC's high end enough as a whole.  Leaving it in the realm of WoW styled graphics allows for faster load times, easier physics, and a pleasing look that doesn't look like its trying to hard and forcing awkward looking joint bending, and overly fluid running animations and such... much like Ive seen coming from ESO unfortunately, which as of right now is environmentally pleasing, but ineffectual upon the character overall.

    As such, where ESO was the game Ive been waiting to play, I think Wildstar has become the new shining star of my MMO world now. Though I am not sure I like the idea I heard about there only being 4 dungeons at release.

    That means the game may quite easily turn out to be a complete grind-fest just to get to a dungeon and play the same dungeon over and over and over for the same items all the other people have at level 15 and 30 and so on....  One thing I can say i really loved about WoW for instance, was that there were many dungeons after level 10 in which I could participate. It gave me a reason to go after the world as a whole, and find the groups to participate in for items. in some dungeons there were better agility items to be had, in other dungeons better tank and intel, it made the groups work together and it made the finding of online friends important. Limiting the dungeons in the way they have, may make this game more work and less play, and team adventures to do run and gun missions every five levels isnt necessarily the best way to compensate for that. They say what every dev says, that they will add content as it goes, but what that means in most cases is that they may have made the game to easy and are expecting everyone to be max level by the end of a month. In which case they will need to have more dungeons or the game will die out quickly.

    Its a difficult balance, but I think more dungeons throughout the game, with a higher leveling curve might make for a more streamlined outcome insead of limiting the game to four small 45 min dungeons. That's kind of lackluster.

    And I overwhelmingly feel with most people I think, that the red que markers need to be gone. There is enough easymode in this game I am sure. No need to tell me whats about to happen, live and learn.

     
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