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To many quests will kill me

Lord.BachusLord.Bachus Member RarePosts: 9,686

Actually i hate games where you end up with a list of 40 quests and dont remember where they are all about, makes me loose immersion with the stories and world, turning a world intoo mechanics ..

 

I just love games with long intrigueing questlines...

 

Personally i think the TSW questing system was close to perfect, and i think it strange that not many games are following this way.

Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

Comments

  • azmundaiazmundai Member UncommonPosts: 1,419

    sounds like you need a time machine, unless gw2 orange bar quest status hiding works for you

    LFD tools are great for cramming people into content, but quality > quantity.
    I am, usually on the sandbox .. more "hardcore" side of things, but I also do just want to have fun. So lighten up already :)

  • Vermillion_RaventhalVermillion_Raventhal Member EpicPosts: 4,198
    Originally posted by Lord.Bachus

    Actually i hate games where you end up with a list of 40 quests and dont remember where they are all about, makes me loose immersion with the stories and world, turning a world intoo mechanics ..

     

    I just love games with long intrigueing questlines...

     

    Personally i think the TSW questing system was close to perfect, and i think it strange that not many games are following this way.

     

    Detatch quest from progression period and make the quest worth while in story.

  • koboldfodderkoboldfodder Member UncommonPosts: 447

    One of the thing that sort of happened over the past 7 years is the idea of quests VS tasks.

     

    What exists now in MMO are tasks.  Go here, kill a bunch of these things, bring these things back and here you go.  That is a task.  It doesn't require you to read anything, because there will be a mini map, quest log, and quest pop ups that sum up all  the things you were asked to do.

     

    Those 40 tasks are only there to give you EXP.  They mean nothing.  Just pick follow you mini map, slaughter whatever is there, go back and get your reward.  I do not even know what game you are talking about, but I can guarantee you the quest system is the same.  They all are the same.

    Original EQ was the only MMO that had actual quests where you had to read, figure things out, then figure out what the NPC wanted.  And, of course, you didn't have to do any quests in that game because you could just level up in a group in a dungeon.

    Eventually, you started playing EQ with an open web page, but that came a couple of years after release.  If you ever did the original Soulfire quest, or the Burning Rapier quest you know what I am talking about.  If you didn't, well you missed out on the good era of MMOs.

     

    So TASK up, and KILL THOSE BOARS and collect those tusks.  Make sure it's all 11 of them.  You do realize that there are only 9 boars that actually spawn in that little area....oh, and the drop rate is only about 35%...so you might be there for a while.  Fun right?

  • ReklawReklaw Member UncommonPosts: 6,495
    Originally posted by Lord.Bachus

    Actually i hate games where you end up with a list of 40 quests and dont remember where they are all about, makes me loose immersion with the stories and world, turning a world intoo mechanics ..

     

    I just love games with long intrigueing questlines...

     

    Personally i think the TSW questing system was close to perfect, and i think it strange that not many games are following this way.

     About 3 months ago I had this same feeling. I was/am playing RIFT. I just stopped caring about the quests.

    However I didn't stop playing. All of a sudden the game was allot more immersive to me. I did pick up the quests, but didn't bother reading them. I already know some of it's lore and the why's. It was time for me to set my own path. Encounter what I encounter, bound to hit a quest area never the less. I felt a sort of freedom to go where I please'd. It often got me in area's I found out I shouldn't be there. The more my gaming satisfaction would be met once I became strong enough to get my revange.

    Now me picking up quests without reading didn't lessen the enjoyment that when due to exploring the lands to bounch on a quest area and seeing you killed/looted blablabla 1/20/ Of course I wanted to kill/loot 20/20 but after that when I see more land to explore I continue exploring. Knowing somewhere I again bounch into a quest area, just on my terms and not the game telling me.

    But that's just me, I want a game immersion to come from being in that gameworld rather then read what needs to be done  in that gameworld.

    I have little experiance with TSW, because from what I have seen and read it really is interesting, but it's also a game I need to be in the mood for.

     

  • UifzUifz Member Posts: 252
     Quests in my opinion are an important element for the game, but they shouldn't be the only thing that drives the game/storyline, there's gotta be more than just questing. I personally prefer free roaming and if you stumble upon a neat quest, then why not, but the game should be about you driving the storyline with others, as MMORPGs are not offline single player games and I feel like too many games get that impression. 
  • djazzydjazzy Member Posts: 3,578
    For me it's not really the amount of quests but rather the quest types. So many of the quests are barely disguised kill ten rats type quests. Now that really kills me.
  • SovrathSovrath Member LegendaryPosts: 32,952
    Originally posted by Reklaw
     

     About 3 months ago I had this same feeling. I was/am playing RIFT. I just stopped caring about the quests.

    However I didn't stop playing. All of a sudden the game was allot more immersive to me. I did pick up the quests, but didn't bother reading them. I already know some of it's lore and the why's. It was time for me to set my own path. Encounter what I encounter, bound to hit a quest area never the less. I felt a sort of freedom to go where I please'd. It often got me in area's I found out I shouldn't be there. The more my gaming satisfaction would be met once I became strong enough to get my revange.

     

    When I played Rift that was how I played it. I did read the few quests I took but at an early point the quest hubs just tired me out so I just headed out in the open world. It's also how I play lotro and Vanguard.

    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • IczerIczer Member UncommonPosts: 116
    Just clicking next next next is how I approach most quest based games. Very few of them give me a reason to read / listen to the whole spiel because, to me, they are just a roadblock in my character progression / rewards and probably why I don't like level based games so much.
  • GlacianNexGlacianNex Member UncommonPosts: 654

    As far as quests themselves go TSW has it nailed down. That is the only game that i have played in the past 5 years where quests were not trivial, they were interesting, they gave you a lot of information about lore and overall detailed your progression through the game. 

    The investigation quests were absolutely stunning, it really reminded me of the puzzle hunts. Where you would have to really figure out some really cool non-trivial puzzles. It worked for TSW because it was a storyline based game so giving massive amount of exp for quests just made sense since that is how you got your ability points etc. 

    I really wish quests were more than just kill 10 rats. Some quests need to be really really complex and by complex I don't mean bring a group. 

  • aspekxaspekx Member UncommonPosts: 2,167
    Originally posted by Sovrath
    Originally posted by Reklaw
     

     About 3 months ago I had this same feeling. I was/am playing RIFT. I just stopped caring about the quests.

    However I didn't stop playing. All of a sudden the game was allot more immersive to me. I did pick up the quests, but didn't bother reading them. I already know some of it's lore and the why's. It was time for me to set my own path. Encounter what I encounter, bound to hit a quest area never the less. I felt a sort of freedom to go where I please'd. It often got me in area's I found out I shouldn't be there. The more my gaming satisfaction would be met once I became strong enough to get my revange.

     

    When I played Rift that was how I played it. I did read the few quests I took but at an early point the quest hubs just tired me out so I just headed out in the open world. It's also how I play lotro and Vanguard.

    same.

     

    its why ive always been more of an 'explorer' type in mmo's. id rather just head out and find things and see what happens.

    "There are at least two kinds of games.
    One could be called finite, the other infinite.
    A finite game is played for the purpose of winning,
    an infinite game for the purpose of continuing play."
    Finite and Infinite Games, James Carse

  • SovrathSovrath Member LegendaryPosts: 32,952
    Originally posted by koboldfodder

    What exists now in MMO are tasks. 

    I completely agree. I've been saying this for years.

    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • thestorytellthestorytell Member Posts: 18

    Thats one of the reasons I still stick with Rift:

    There are story quests, regular quests, daily quests and carnage quests. And of course the Rift/Invasion events.

    I can ignore  all but the story quests and while the rest are rather "tasks" the story quests are a series of linked quests/tasks that actually tell a story and even change the world a bit - at least on my loading screens. ^^

  • Lord.BachusLord.Bachus Member RarePosts: 9,686
    Originally posted by thestorytell

    Thats one of the reasons I still stick with Rift:

    There are story quests, regular quests, daily quests and carnage quests. And of course the Rift/Invasion events.

    I can ignore  all but the story quests and while the rest are rather "tasks" the story quests are a series of linked quests/tasks that actually tell a story and even change the world a bit - at least on my loading screens. ^^

    This might work for me.. Its how i played lotro, just concentrating on the epic quests..

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • BrianshoBriansho Member UncommonPosts: 3,586
    What would we do without quests/tasks? People would have to go out and explore and search for things and have a different experience every time? That's insane!

    Don't be terrorized! You're more likely to die of a car accident, drowning, fire, or murder! More people die every year from prescription drugs than terrorism LOL!

  • 5Luck5Luck Member UncommonPosts: 218
    I have always felt the game world should be open leveling and a quest something that needs to be prepared for. A quest should be a big adventure a reward to playing and not the main part of the game.
  • ElRenmazuoElRenmazuo Member RarePosts: 5,361
    There is an mmo coming around 2014 where each area you go to offers fewer quests than your average mmo but each quest has more depth and longevity with challenging boss fights, voice overs, and choices that will effect the other quests and rewards you get in the future.
  • Originally posted by koboldfodder

    One of the thing that sort of happened over the past 7 years is the idea of quests VS tasks.

     

    What exists now in MMO are tasks.  Go here, kill a bunch of these things, bring these things back and here you go.  That is a task.  It doesn't require you to read anything, because there will be a mini map, quest log, and quest pop ups that sum up all  the things you were asked to do.

     

    Those 40 tasks are only there to give you EXP.  They mean nothing.  Just pick follow you mini map, slaughter whatever is there, go back and get your reward.  I do not even know what game you are talking about, but I can guarantee you the quest system is the same.  They all are the same.

    Original EQ was the only MMO that had actual quests where you had to read, figure things out, then figure out what the NPC wanted.  And, of course, you didn't have to do any quests in that game because you could just level up in a group in a dungeon.

    Eventually, you started playing EQ with an open web page, but that came a couple of years after release.  If you ever did the original Soulfire quest, or the Burning Rapier quest you know what I am talking about.  If you didn't, well you missed out on the good era of MMOs.

     

    So TASK up, and KILL THOSE BOARS and collect those tusks.  Make sure it's all 11 of them.  You do realize that there are only 9 boars that actually spawn in that little area....oh, and the drop rate is only about 35%...so you might be there for a while.  Fun right?

    This is the truest statement about MMORPGs and the current state they are in, ever.

  • maplestonemaplestone Member UncommonPosts: 3,099

    I'll take a bit of a contrarian view here ... I have no problem with tasks.  One of my favourite mechancis (UO's BODs system) were just a crafting version of "kill 10 boars" combined with a collecting system.  But an important part was that it was completely optional - just one mechanic amongst many.

    In practice, pre-written long, complicated quests aren't actually more fun than simple tasks to me.  They have their place (especially in one-time community-wide mysteries), but in the end, if I can't sync my imagination to the developer's, I'll eventually hit a mental block where there feels like nothing productive to do but just google for the answer.

  • Lord.BachusLord.Bachus Member RarePosts: 9,686
    Originally posted by ElRenmazuo
    There is an mmo coming around 2014 where each area you go to offers fewer quests than your average mmo but each quest has more depth and longevity with challenging boss fights, voice overs, and choices that will effect the other quests and rewards you get in the future.

    Sounds very much like an elder scrolls game to me,  its the only mmo i know under development heavilly relying on voice overs..

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

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