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Neverwinter: For the Collector in All of Us

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129

Collections are something that have become the norm in most MMOs. For those who are completionists (or just avid collectors), the Neverwinter team has a new collection system coming with the arrival of Module 2 in December. A new developer diary has been posted on the official site to lay out more details about the feature.

Did you hear the exciting news? Module 2: Shadowmantle will be live on December 5, 2013! Along with a new adventure zone, the Dread Ring Campaign, Artifacts, new Paragon Paths for existing classes, the Hunter Ranger playable class, Neverwinter will also be introducing the Collections System.

What is the Collections System? Great question! It's a new system designed for you to keep track of all the loot you've obtained during your journey as well as point out loot you may be missing in your, ahem, collection. Along with tracking Epic equipment, the Collections System will also track how many companions, artifacts, and zone rewards you've obtained. If you're a collector and a completionist, then the Collections System is for you!

Read more on the Neverwinter site.

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Comments

  • udonudon Member UncommonPosts: 1,803

    And I'm sure items that need diamonds to buy or upgrade will be in here as well.  I don't begrudge PWI making money on their games but Neverwinter is one of the worst examples of F2P gone bad I have seen and systems like this are little more than ways for them to "encourage" their player base to spend more real money on the game.  At least with games like SWTOR, EQ2 or LOTR's I can choose to subscribe and remove the hassle of F2P from my game.  These games don't even offer that option because they know they make more money by not offering it than by doing so.

    When a developers primary goal stops being making a fun game and starts to become maximizing profit per player it really turns me off from games like this even when the underlying game is pretty enjoyable.

  • VaultFairyVaultFairy Member UncommonPosts: 566
    I like a lot of the companions but the most expensive one i'm after is roughly £24.91. Ekkkk!
     
  • LimitationsLimitations Member UncommonPosts: 85
    I'm actually enjoying the game a lot, and haven't spend a dime on the game, and have gotten a lot of stuff done that would require cash to make it go faster. That's what most of it is... At least in my opinion.

    Who said this won't be perfect after all we know what is right
    And the sounds of bodies clashing is enough to make them cry.
    You know this cannot be perfect even when it is feeling right.
    And the sound of bodies crashing echo through the night.

  • Po_ggPo_gg Member EpicPosts: 5,749
    Originally posted by Torvaldr

    LotRO locks a lot of extra unlocks behind the paywall (legendary slots, appearance slots, classes) even when you're subscribed, a lot more than the 500 cash stipend allows for.

    In LotRO's defense, everything there is for subscribers to buy was added with (or after) the f2p switch, and only convenience items. Yep, I know, there are a lot of stuff as well which are way beyond convenience, that's why they erased that famous comment from everywhere :)

    but it doesn't change the fact that in LotRO vips get everything they had before the f2p switch. And a couple of those stuff too, which were added later - a couple, but not all. And the expansions weren't free before the switch either (Moria and Mirkwood)

     

    To the topic, it's a nice addition. Every game is logging truckloads of data, they're usually release a chunk of those to the players as well, Neverwinter already had a system like STO's Accolades. Now they simply add a new window with the loot statistics. Personally I don't really care about it and probably won't use it (I'm a completionist and a title-hoarder, but don't give a [bleep] about loot so I'm not interested in loot collecting), but I welcome it anyways.

  • Lord.BachusLord.Bachus Member RarePosts: 9,686

    I think EQ2 was the first game to really get the concept of collections...people love collecting things..  but there was one thing they forgot, people are like dragons and they love to hoard the shiny things they collected too..

     

    I think no developer by his right mind would leave collectable stuff out of his game...

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • jbombardjbombard Member UncommonPosts: 599
    Originally posted by Torvaldr
    Originally posted by udon

    And I'm sure items that need diamonds to buy or upgrade will be in here as well.  I don't begrudge PWI making money on their games but Neverwinter is one of the worst examples of F2P gone bad I have seen and systems like this are little more than ways for them to "encourage" their player base to spend more real money on the game.  At least with games like SWTOR, EQ2 or LOTR's I can choose to subscribe and remove the hassle of F2P from my game.  These games don't even offer that option because they know they make more money by not offering it than by doing so.

    When a developers primary goal stops being making a fun game and starts to become maximizing profit per player it really turns me off from games like this even when the underlying game is pretty enjoyable.

    I don't know about TOR, but subscribing in LotRO or EQ2 doesn't get you full access. It never has, even when they were sub-locked. You still have to buy the xpacs or you don't have access to those quests and whatever else they lock behind them. EQ2 subscriptions unlock most of the rest of the game, but there are still extras that must be purchased separately. LotRO locks a lot of extra unlocks behind the paywall (legendary slots, appearance slots, classes) even when you're subscribed, a lot more than the 500 cash stipend allows for.

    I agree that Cryptic charges a lot for their items and locks some things squarely behind the cash shop, but they in no way do so more than most any other game. They would get money out of me if they didn't charge so much.

    The only two games I can think of that are more generous and permissive are Tera and Rift. They don't really lock anything, have fairly cheap upgrades, and their subs offer bonuses rather than unlocking things.

    As far as LotRO goes In the past I've always bought the expacks with my saved up stipend, and I have never felt handicapped without spending any money.  Granted I have lifetime, I'm not sure about regular subs.  Also I really don't play much anymore, it is possible I would feel differently if I played more.

  • JeroKaneJeroKane Member EpicPosts: 7,098
    Originally posted by Torvaldr
    Originally posted by udon

    And I'm sure items that need diamonds to buy or upgrade will be in here as well.  I don't begrudge PWI making money on their games but Neverwinter is one of the worst examples of F2P gone bad I have seen and systems like this are little more than ways for them to "encourage" their player base to spend more real money on the game.  At least with games like SWTOR, EQ2 or LOTR's I can choose to subscribe and remove the hassle of F2P from my game.  These games don't even offer that option because they know they make more money by not offering it than by doing so.

    When a developers primary goal stops being making a fun game and starts to become maximizing profit per player it really turns me off from games like this even when the underlying game is pretty enjoyable.

    I don't know about TOR, but subscribing in LotRO or EQ2 doesn't get you full access. It never has, even when they were sub-locked. You still have to buy the xpacs or you don't have access to those quests and whatever else they lock behind them. EQ2 subscriptions unlock most of the rest of the game, but there are still extras that must be purchased separately. LotRO locks a lot of extra unlocks behind the paywall (legendary slots, appearance slots, classes) even when you're subscribed, a lot more than the 500 cash stipend allows for.

    I agree that Cryptic charges a lot for their items and locks some things squarely behind the cash shop, but they in no way do so more than most any other game. They would get money out of me if they didn't charge so much.

    The only two games I can think of that are more generous and permissive are Tera and Rift. They don't really lock anything, have fairly cheap upgrades, and their subs offer bonuses rather than unlocking things.

     LOL! Do you even read what you are saying?

    Ofcourse EverQuest 2 (and WoW or any other MMO) charges for expansions that add substantial amount of New content to the game.

    But at least when you subscribe, you have Access to the ENTIRE game and it´s features without having to use a Cash Shop.

    In SWTOR, when I subscribe I have no limitations whatsoever anymore.

    PWE´s games are a Complete dirty cash grab With a horribly overpriced store! And let´s not even start about their games being blatant casino´s With their stupid Lock boxes!

  • OzmodanOzmodan Member EpicPosts: 9,726
    Originally posted by Torvaldr
    Originally posted by udon

    And I'm sure items that need diamonds to buy or upgrade will be in here as well.  I don't begrudge PWI making money on their games but Neverwinter is one of the worst examples of F2P gone bad I have seen and systems like this are little more than ways for them to "encourage" their player base to spend more real money on the game.  At least with games like SWTOR, EQ2 or LOTR's I can choose to subscribe and remove the hassle of F2P from my game.  These games don't even offer that option because they know they make more money by not offering it than by doing so.

    When a developers primary goal stops being making a fun game and starts to become maximizing profit per player it really turns me off from games like this even when the underlying game is pretty enjoyable.

    I don't know about TOR, but subscribing in LotRO or EQ2 doesn't get you full access. It never has, even when they were sub-locked. You still have to buy the xpacs or you don't have access to those quests and whatever else they lock behind them. EQ2 subscriptions unlock most of the rest of the game, but there are still extras that must be purchased separately. LotRO locks a lot of extra unlocks behind the paywall (legendary slots, appearance slots, classes) even when you're subscribed, a lot more than the 500 cash stipend allows for.

    I agree that Cryptic charges a lot for their items and locks some things squarely behind the cash shop, but they in no way do so more than most any other game. They would get money out of me if they didn't charge so much.

    The only two games I can think of that are more generous and permissive are Tera and Rift. They don't really lock anything, have fairly cheap upgrades, and their subs offer bonuses rather than unlocking things.

    Just playing Lotro earns you plenty of points to spend on things.  My one account has subbed just a couple months and has all the quest packages, and all the expansions.  So I might have spent $60 on the game for that account.  So your argument is ridiculous.

    As to Neverwinter, not a bad game, BUT the item shop is the worst example of f2p gone bad.  They could cut prices by 2/3 and it still would be extremely overpriced compared to other f2p games.  That is PW in a nutshell, gouge the player base as much as you can.  The entire focus of this company is on extracting the most money they can from you.

  • RohnRohn Member UncommonPosts: 3,730
    Originally posted by Ozmodan
    Originally posted by Torvaldr
    Originally posted by udon

    And I'm sure items that need diamonds to buy or upgrade will be in here as well.  I don't begrudge PWI making money on their games but Neverwinter is one of the worst examples of F2P gone bad I have seen and systems like this are little more than ways for them to "encourage" their player base to spend more real money on the game.  At least with games like SWTOR, EQ2 or LOTR's I can choose to subscribe and remove the hassle of F2P from my game.  These games don't even offer that option because they know they make more money by not offering it than by doing so.

    When a developers primary goal stops being making a fun game and starts to become maximizing profit per player it really turns me off from games like this even when the underlying game is pretty enjoyable.

    I don't know about TOR, but subscribing in LotRO or EQ2 doesn't get you full access. It never has, even when they were sub-locked. You still have to buy the xpacs or you don't have access to those quests and whatever else they lock behind them. EQ2 subscriptions unlock most of the rest of the game, but there are still extras that must be purchased separately. LotRO locks a lot of extra unlocks behind the paywall (legendary slots, appearance slots, classes) even when you're subscribed, a lot more than the 500 cash stipend allows for.

    I agree that Cryptic charges a lot for their items and locks some things squarely behind the cash shop, but they in no way do so more than most any other game. They would get money out of me if they didn't charge so much.

    The only two games I can think of that are more generous and permissive are Tera and Rift. They don't really lock anything, have fairly cheap upgrades, and their subs offer bonuses rather than unlocking things.

    Just playing Lotro earns you plenty of points to spend on things.  My one account has subbed just a couple months and has all the quest packages, and all the expansions.  So I might have spent $60 on the game for that account.  So your argument is ridiculous.

    As to Neverwinter, not a bad game, BUT the item shop is the worst example of f2p gone bad.  They could cut prices by 2/3 and it still would be extremely overpriced compared to other f2p games.  That is PW in a nutshell, gouge the player base as much as you can.  The entire focus of this company is on extracting the most money they can from you.

     

    Just playing the game can earn you plenty of AD to buy things with, since AD can be exchanged for Zen to buy cash shop stuff.

    Overall, I like the addition of collections - it's one of those systems I enjoy in a game.

    Hell hath no fury like an MMORPG player scorned.

  • gda1369gda1369 Member UncommonPosts: 3

    though I agree that the items in NW's cash shop are over priced and that the lock boxes are horible, I wouldn't call it a dirty cash grab.  I have spent less money in the equivalent amount of time then I have on SWToR, and I am having twice as much fun in NW.  I sub to SWToR and have since the launch, and even with the coin allotment that they give you are constently being pushed to spend real money.  If you have more than one toon you are forced to buy the same buffs over and over (ones that you have even before they went f2p) even though you are buying them in the legacy area (you know that area that is supposed to be for all your toons).

    Besides NW puts stuff on sale so, if you are inclined to spend real money, you can wait and get it for a better price (though now only slightly over priced).  Or you can use the auction house to buy the gear, keys or special items you want [proviede people aren't foolishly over paying for them (I'm looking at you people who spend 50,000+ ADs on an Item that will only at max give you 50,000 in return)]

    So if anything I would say that SWToR has more of a dirty cash grab mentality.

  • udonudon Member UncommonPosts: 1,803
    Originally posted by Torvaldr
    Originally posted by Ozmodan

    Just playing Lotro earns you plenty of points to spend on things.  My one account has subbed just a couple months and has all the quest packages, and all the expansions.  So I might have spent $60 on the game for that account.  So your argument is ridiculous.

    As to Neverwinter, not a bad game, BUT the item shop is the worst example of f2p gone bad.  They could cut prices by 2/3 and it still would be extremely overpriced compared to other f2p games.  That is PW in a nutshell, gouge the player base as much as you can.  The entire focus of this company is on extracting the most money they can from you.

    A player earns AD in Neverwinter as well. A couple months of TP does not buy all the quest packs and expansions. That assertion is ridiculous.

    Udon said that in EQ2 and LotRO that subbing opens access to everything. It doesn't. I play all three games. I have played LotRO since beta and I know how much it costs. Udon implied that because there is no sub in NWO that it cripples you where a sub in either one of the above opens the entire game. I'm subscribed to EQ2 right now and I can tell you it's not true. You have to purchase the xpacs in those games for access. There's nothing wrong with that. I bought EQ2 ToV and love it.

    NWO isn't F2P gone bad. It's a pretty good template. It's that Cryptic/PWE charges (over-charges imo) for their companions, mounts, and high end items. I cited Rift and Tera as games that have a much more friendly model than all of the other games mentioned.

    The entire focus of Turbine, SoE, PWE, Trion, EME, EA, Funcom, etc. are to generate as much revenue as possible. Collecting all this stuff will cost AD and probably Zen as well. I'm sure they're hoping to drive revenue sales with this collection thingy. So does SoE with EQ2 achievements you can only earn by spending SC, or Turbinie that sells trait slots at 100MC per. In a sense this is where all of those companies sort of cross over into "pw2" in that the only way you're realistically going to access those features is by spending money. Every mmo out there is like that. Want to access WoW's latest features? Pony up.

    I don't tend to count expansions in sub games as they are pretty much expected but your right in that if you are going to compare these games revenue models side by side you really should.

    I pay about $12 a month for EQ2 with a 6 month sub plus lets say $40 a year in expansions.  That come's out to around $16 a month by rounding up minus $5 a month in cash shop cash to spend on vanity items or XP pots if you need them.  Even if you go month to month your around $19 a month.

    Neverwinters model is much harder to average because the cash shop is built around annoying the crap our of you with walls until you just break down and buy AD's instead of grinding for them.  Also I'm sure some players like the ones that farm elite gear are able to generate AD's in game a lot easier than others.  Having said that I wouldn't doubt for a second that the "average" revenue per player is much closer to $30 a month as I have seen that number  thrown around a few times and it  seems to be a benchmark for F2P games.

    At the end of the day for me it's about personal perception of the cash shop in the game I play more than the revenue model.  If I can play a game and not feel like I have to open the marketplace every game session to keep pushing forward and advancing than I can live with the cash shop.  EQ2 with a SUB feels that way and the game I have been actually spending the most time in lately, TSW feels that way.  Neverwinter doesn't, the game integrates the cash shop and it's currency so deeply into the game that you have no choice but to interact with it.  That's a big turn off to me in what would otherwise be a pretty good game.

  • Po_ggPo_gg Member EpicPosts: 5,749
    Originally posted by Torvaldr
    Originally posted by Ozmodan

    Just playing Lotro earns you plenty of points to spend on things. 

    A player earns AD in Neverwinter as well.

    Well, since I posted before in LotRO's defense it's only fair to post one in Neverwinter's one as well :) Torvaldr and Rohn already stated that in Cryptic's games you can also earn store currency, I just want to add, that in a way their system is better than LotRO's.

     

    In LotRO the only way you can earn TP is through grinding. With regular play, following the story and leveling up you only get a handful, mostly from basic tier slayer deeds, the easier class deeds, a couple tiers of reputations, and occasionally a few exploration deeds (if you never go off from the questing path). And the questing deeds of course. There are no daily limits like in Cryptic's games, so the TP farmer no-lifers are more or less happy, but for the average player it's mostly just some additional fluff.

    With the 3 Cryptic games it's quite the opposite. AD / Dilly / Questionite farming is possible, but there's a daily limit anyways so it's not as effective as LotRO's. On the other hand, without any grind you can earn some too, which is great for the average players. For example in Neverwinter I have currently ~2mill on my 3 mains, after 6-7 months in the game, without any grind ofc since I loathe grinding. And I don't even play massively, there were weeks when I only logged in for a few minutes, just to say hi. And I already spent a couple hundred k's during these months. (btw that 2mill was around 5000 Zen a few weeks before, but lately the supply went up, prices down, so currently it's only like 4500 Zen. That's about 40-45 bucks worth of Zen)

     

    It's not much, but since I mostly leveling up, goofing with the builds, and playing the Foundry, it's a nice free gift from the game :) And if you try to earn the same 4500-5000 TP in LotRO without farming, just with casually logging in and leveling up ... well, good luck with that, we'll be waiting for you in Mordor by then, a few years from now :)

     

    edit: or more simplier, in LotRO: average play - few TPs, farming - much more TPs, massive farming - very much more TPs

    in Neverwinter: average play - decent amount of Zen, farming - more Zen, massive farming - a bit more Zen.

    I like this method better, down with the farmers :)

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