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y warhammer and not 40k.
40k's way cooler, way cooler armys and people no what to expect since its got games out.
take what you can but not what isn't yours. "fight to the end and never give your enemy the satisfaction of victory"
Comments
How'd you get Lord of the Ring on that poll? I thought it was fantasy vs. 40k. Well just so you know, Lord of the ring is due to come out too.
40k was fun to play but it always seems like you couldn't put the same detail and time into each model. I had 13 full squadrons of just regular marines and I got tired of the red scheme after a while so I started modifying the models themselves giving them poses. Added battle scarring to all the tanks and dreadnoughts that I had and even used the ravenwing commander from the dark angels as a regular model in my blood angel group for added effect.
Now with fantasie each soldier could be a work of art. Blood angels took me an hour per model, fantasie 3 mininum. The 2 headed dragon took 6 months alone and has been my pride and joy for about 6 years now.
Now as a MMO I'm sure that mythic will come out with 40K within time. Games workshop usually has a little deal where if you want to sell one product, you must sell all. Although what would you consider for the realms? Naturally chaos and the empire but do you realize how many space marine factions and sub factions are out there? Necrons and tyranid are both hive mind intellegence so being a single minded character might be a little hard there. Would you set the map up on a specific planet like cachachen or spread it over various planets and even space hulks? Would you allow vehicles and if so what kinds. I like my 2 variations of the Land raider but they are nothing to those damn necron pyramids that spit out troops like a wal-mart store with cheap labor. would the empire be able to use atmospheric artillery which theyre imfamous for?
Oh I could continue with the questions all day. Lets get some ideas on these.
Necrons and Tyranids could be NPC mobs, that would eliminate the hive mind problem.
Factions and subs and variants of races/armies for the most part could be set to expansions.
Map set to planets.
Combat comparable vehicle for each race/army.
Imperials should have some sort of artillery (something to the effect of a balanced system though)
I suggest maybe having characters being allowed 1-4 pets simulating squads perhaps and the number of them balanced to the class/profession.
PIRATE LORDS
Personnally, I'm more inclined towards fantasy than 40k. Sure 40k has some cool stuff (Imperial guard ftw! ), but the background on Warhammer Fantasy is so much better, imho.
Personnally, I find most of 40k's factions to be boring and/or ugly.
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Basil Fawlty: [to telephone operator] I've been trying to get through to the speaking clock... Well, it's engaged... Well, it's been engaged for ten minutes. How is this possible? My wife isn't talking to it.
Warhammer is a great place to start, rather than 40k,
40k can get rather unruly and degenerate into a blood fest, especially when the nids are involved.
There was an excellent game by battleisle, called incubation that was very similar to 40k but not on line etc,
there was also a brilliant warhammer game called Dark omen on the pc, could never beat the tomb king at the end, but if that format is used it wll be awesome.
Games Workshop has actually developed a table-top game based on the LOTR series, which is probably where he got that option from. It's been quite successful in comparison to other games of the genre, though it isn't well known despite the huge success of the movies.
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