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IN the face of all the criticism the game has received since it's announcement, a few things on paper and show have always kept me interested in the title.
General lore of course as a TES fan.. there's more to it than that though.
First and second would be the look and semi openness of the world. These factors are important to me as a general comfortableness with the world is key in my interest to stick around. Progression far past cap, as well as room for experimentation in builds is also key to this. Good PVP is one of the biggest factors for me personally.
I'm hoping with this game if nothing else a good PVP environment comes to be at end game. WHile I'm pretty sure the path there will be fun. It's the relationship between factions within the game and the dynamics between players that is key to success in this department for me. IF that's there I'll be hooked for a while. Especially if what I hear about their late game progression plans is reality.
Like TES or not in terms of gameplay, is far less important to me than how the game actually plays and it's capability of doing what it sets out to do.
How about you? what keeps you interested or turns you away?
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
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this game used to be something i followed closely but was actually second on my most anticipated mmo list......until the EQN reveal that is.
now it's the only game i am looking forward to right now that is in development. the gritty looking art style of TES universe is what appeals to me the most along with the Daoc style pvp and hopefully it feels a lot like an ES mmo for me.
there are other mmo's out there that look good on paper (EQN is still one of them for me, thankfully its gonna be F2P so i can at least give it a try) but i am one of those gamers that cares a lot about the look and feel of my character and the overall art style of the game i am playing.
this is why i don't play Asian or cartoony/ heavily stylized mmo's
just not my cup of tea. i want my character to look and feel menacing, i don't get that from playing a cartoon character.
I was very hesitant to get interested in ESO partially because of my fondness for Tamriel. I assumed that any foray into MMO development based on such a world would be caught with disaster. Part of this is Bethesda itself. I love the ES games, but they are fairly riddled with bugs (which I can live with) and design elements that I don't think would translate well into mmo development.
The more I learn about the actual design of the gameplay systems and the overall implementation of Matt and the gang's vision, the more I am impressed in a way that is entirely independent of my love for the IP. TESO is great game design in paper no matter what setting you assign it to. The fact that it is set in Tamriel is a huge bonus and makes me excited to build stories with other players within a world I love, but I would be into this game even if it were not.
I feel as you do about the high-end PvP, Distopia. I think it will be the deciding factor between this game being a fun ride through a world we love and being a dynamic, engaging game that stands the test of time. If they nail that, this game could be a great success in the long run even if the initial numbers are modest in comparison to other AAA MMOs.
http://www.mmorpg.com/blogs/PerfArt
This is also important to me, but we don't have enough information yet for levels 15+ just how open it really is or how big the zones really feel. If it feels like LOTRO, Ill be ecstatic. If it feels like AOC zones, I'll be disappointed (at least the zones at release), but something tells me it will be in the middle like EQ2 which to me isn't big enough. Hopefully Ill be wrong.The PVP area is quite huge,so for PVPers thats a big plus. The ability to explore is the #1 thing I look forward to. Take that away and the game will fail IMO, so we shall see.
There Is Always Hope!
Are you trolling? The graphics? The graphics are horrid! and i don't want to hear that excuse about 200 people on screen. ill wait for Star Citizen
How do you decide that a zone is big enough? Times it take to complete them, times it take to go across, level range of the zone?
Hmm... let me count the ways:
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
You might be dissapointed when i tell you that adventure zones are just their version of raids with a twist (most likely a story compontent)
And if there is no gear grind, character advancement, skillpoint grind, advancing personal stories, what ever means of advancing character and gear at max level.... --------------- >> the game will awayt the same fate at max level as GW2, and leveled some alts, when you find out there is nothing much to advnce, we move on, to find other games where we can start advancing all over again at level 1..
Its a lesson i learned from GW2, if there is nothing left to advance i loose interest in a character..
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
I'm in agreement with you here, if the character progression stops, (in terms of power) I lose interest in a game. (and I'm not interested when gear grinding is the primary or only component)
That said, my hope is that ESO will have some form of points/ abilities / skills that you earn from your RVR activities, a la DAOC and its Realm points/abilities.
If it doesn't, then I won't be playing as this really is the only strong draw I have for this title, not being a big fan of the IP or PVE centric content in general.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I'm in agreement with you here, if the character progression stops, (in terms of power) I lose interest in a game. (and I'm not interested when gear grinding is the primary or only component)
That said, my hope is that ESO will have some form of points/ abilities / skills that you earn from your RVR activities, a la DAOC and its Realm points/abilities.
If it doesn't, then I won't be playing as this really is the only strong draw I have for this title, not being a big fan of the IP or PVE centric content in general.
it doesn't. it has alliance points but you don't get benefits that make you more powerful in pvp like you did from realm points in Daoc.
as far as i know you use them to buy siege weapons, potions, and possibly armor and weapon upgrades.
i agree with you about needing to keep progressing after max level but i haven't seen too many mmo's do anything like that since EQ, EQ2, and Daoc.
There is also 3 PvP skill lines with active and passive abilities. Tamriel Foundry also mention Alliance ranks and buying character upgrades with the alliance points, but there is no specific.
Positive:
"I know I said this was my last post, but you my friend are a idiotic moron." -Shadow4482
After seeing leaked videos of the Beta, even though it was the first zone, I was disappointed with the lack of mobs to fight in the world. The zone felt empty as all hell. The zone looked great but it seems as if forced questing is their route for xp. I hope they have more mobs in the other zones so those of us who enjoy grinding on mobs have an option to grind or quest for xp/skill points. Also, the openess of the zones, I hope theyre definitely more open then previous MMO's being pure linear zones with invisible walls and BS restricting you. As in funneling you in a straight path.
For me personally and a couple buddies I know this is what will drive us to play TESO;
-Named mobs in the world that actually drop loot of some form(Gives us that fun, exciting feeling that were going after something other then just quest grinding or mob grinding. Something to go after in a zone)
-More openness to the zones(Less linear paths)
-Outdoor group content(Not dungeons. Every single mmo has the same recipe.... Quest, then dungeons) I hope these DAoC devs push in some Shrouded isle expansion type stuff where there were areas in the zones that were large, group oriented places to hunt for xp/loot. For the Albion side it was a broken down old city with a bunch of dragon'ish type mobs in it and went down underground into tunnels, etc. Was amazing. Lots of group stuff to do. Lots of fun memories there. This would promote communication on your side and form a better community because youll actually know ppl instead of these dungeon finders where you queue up, kill stuff and never see that group of ppl again.
One of the Dev interviews said that at level cap, you will only have about 30% of your skills. I am not sure if this is 30% of all the skills in the game or not, but at least you have a lot more skills points needed after reaching level cap.
There are also Veteran points earned after reaching end game for buying end game gear. You earn them by PvPing, plying in the Adventure zones, Master dungeons and the 50+ and 50++ content. Plus you will need to continue to earn points for crafting after level cap if you are into that. Crafting uses the same skill points you earn for skills because it is considered a skill line.
Should be plenty of character progression after level cap. We shall see, but the potential seems to be there for more than just alt to level cap and quit.
How many people long for that "past, simpler, and better world," I wonder, without ever recognizing the truth that perhaps it was they who were simpler and better, and not the world about them?
R.A.Salvatore
I know its very subjective, but for me its when I feel like I am able to explore looking way out into the distance, seeing something and deciding I want to run over in that direction to see something new. Where it feels like a world instead sectioned off discrete areas. Its very hard to qualify, its just a feeling I get when playing. Even though LOTRO was linear with quest based hubs, running around it felt like I was in a World, I could see things WAY out in the distance, and run to it and the world around me would slowly change as I ran in that direction to fit the mood or the story the game was trying to portray. That again made it feel like a world. In AOC, there was these breaks between zones where it felt like you were zoning to a completely different game, no slow transition between areas. Its that subtle transition coupled with consistent day night cycles and weather effects that for me make it feel more like a world to explore.
There Is Always Hope!
That's correct.
"Gear grind" is not all character advancement. It is just the WOW-like type of advancement that we have become accustomed to where you are forced to repeat content in order to upgrade your armor and weapon slots one by one.
Advancement through AvA (or even through exploring the other two Alliance areas that you unlock at level 50) is a totally different thing where you advance the Cyrodiil-specific skill lines and get alliance points to upgrade your character by doing something that is different every time you do it. This was the DAoC "Realm Point" system but here with the added skill line progression as well.
And @ Lord Bachus: I see a big difference between the scripted instanced raids that raid-progression MMOs have and the ones that happen in open world Adventure zones - even if they're not scaleable with a fluid number of raid participants, it can have spectators - i.e. everyone else who might be nearby doing something else in the Adventure zone. That's why I mentioned the original DAoC dragon raids that were added a few months after release. I'm guessing (a bit) here but I see Adventure zone raids as more like the boss events in some GW2 zones than WOW raids.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
I like the art style, I like the payment model, I like the IP. What I don't like is the mega-server concept - or rather the lack of one for the oceanic region.
Im just hoping that there is still a role playing element for rpg folks since there won't be role playing servers.
There Is Always Hope!
Yeah. I'm with you guys...skeptical about how the One Server will play-out.
From what they say, if you tick the RP box, you should find yourself playing in a phase of the server with other like-minded people...or them and the trolls who love to annoy RPers that also ticked that box just to be asshats
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
As always, for me it comes down to how well implemented the non combat aspects of the game are. It is usually the determining factor for how long I stick around. I like a diverse community of gamers: equal parts rp, pvp, raiders, crafting, mini gamers. Ive found that when I play an mmo where everyone has the same goals and is working towards the same thing, it feels very "gamey" and I tend to go looking elsewhere for my mmo fix.
I'm not used to agreeing with you from posts long ago, but this one I do. I think that was the problem that I eventually had with TOR. It just felt too gamey and not MMO like for me based on the type of things you and I both like.
There Is Always Hope!
I'm not used to agreeing with you from posts long ago, but this one I do. I think that was the problem that I eventually had with TOR. It just felt too gamey and not MMO like for me based on the type of things you and I both like.
Whoa you're agreeing with me? lol We'll keep this to a minimum