I don't know what is going on but there has been a resurgence in players in Darkfall UW this week.
A lot of people were unsubbing and playing other games like Rust or BF4 or Lol, but for whatever reason a huge amount of people have resubbed. Not to mention the sale AV put on brought in a bunch of new people.
Hopefully AV can respond in kind with timely game updates.
Last night was some awesome pvp on ice. About 5 large roaming groups running around that we came across looking for trouble.
5 large roaming grps in a map set the size of Agon and the amount of pvp targets that should be possible in a game like this is not good at all.
I remember 5-9 months after EU launch in DFO roaming around with 70 people and running into another 50 man grp and getting nailed from the flank by a random 40 man grp. Or the first few sea towers on NA having 30-40 boats in the water and grave stones flooding the seas. DF:UW is only 6 months old and we are already questioning why the "resurgence of players" when we should be talking about some expansion or epic battles or server wars. My guess with the resurrgence is because people typically come out of the wood works during the holidays and around patch times so they can see if the game got fixed or if its still a waste. If you still notice this resurgance and large player base after the next two months then the game is about where an 8 month old game should've been all along.
I don't know what is going on but there has been a resurgence in players in Darkfall UW this week.
A lot of people were unsubbing and playing other games like Rust or BF4 or Lol, but for whatever reason a huge amount of people have resubbed. Not to mention the sale AV put on brought in a bunch of new people.
Hopefully AV can respond in kind with timely game updates.
Last night was some awesome pvp on ice. About 5 large roaming groups running around that we came across looking for trouble.
5 large roaming grps in a map set the size of Agon and the amount of pvp targets that should be possible in a game like this is not good at all.
I remember 5-9 months after EU launch in DFO roaming around with 70 people and running into another 50 man grp and getting nailed from the flank by a random 40 man grp. Or the first few sea towers on NA having 30-40 boats in the water and grave stones flooding the seas. DF:UW is only 6 months old and we are already questioning why the "resurgence of players" when we should be talking about some expansion or epic battles or server wars. My guess with the resurrgence is because people typically come out of the wood works during the holidays and around patch times so they can see if the game got fixed or if its still a waste. If you still notice this resurgance and large player base after the next two months then the game is about where an 8 month old game should've been all along.
The thing is, even a double digit increase in players would be noticed in DFUW. But, I feel this is nothing more than an orchestrated push to make it appear more lively in hopes of duping a few this Holiday season. (along with the game being on sale)http://forums.darkfallonline.com/showthread.php?377261-Community-Mass-Recruitment
The same people that are praising the "massive resub" are the same ones that said the population has been "booming" for the past 6+ months.
Originally posted by -Zeno- Is it the 15k more players needed to keep the game afloat? I know people are re-subbing but it's not new players which is what DF needs.
You understand that this does not look good, right?
This is the problem with 3D PvP games. It is so much easier to coordinate zergs.
Ultima Online never had this problem. I've been asking for an updated version of it for years, with Diablo style combat, in a top-down isometric style view. You can't zoom too far back as to be able to control large groups of players, because you simply couldn't see them if they ran off screen. There would be more small groups and solo game play. You'd actually have a decent chance of defending yourself. The combat would be super fun.
Hopefully, that game doesn't end up being made by aventurine...
I never got into UO but why could you not zerg there? The camera angle in DF is not zoomable to any extent, and the only wide camera angle is when you're on sailing a ship.
because range was limited, basically. And aoe wasn't as effective... in fact it barely existed.
AoE existed very much both in smalltime fights against for example tamers in dungeons and in many different scenarios in factions.
AV is still a stupid for creation of the MVP forums instead of listen to the community.
Also AV has been proven to have poor moderators on their forums that warn/suspend and give people infractions for Disagreement with the MVP forums, I sent Ticket to AV, and to the Moderator on their forum I asked exactly what rule I broke they failed to highlight any rule broken within the post I made and to this day have not answer the question.
They have done nothing amazing, and I dropped my other accounts subscription because I only am keeping an active account because I have a house in the game and waiting to see if I am going to fully drop the game or not.
If people are resubscribe to Dark-Fall it is likely because a lot of players are bored just like I am with the current MMORPG community, lack of innovation, but just wait for Elder Scrolls & New RPG's to be released the subscription numbers will likely drop again unless AV can bring unique content to the game and changes that we all like instead of selecting just a few players making decisions behind all its customers backs with MVP forums like they have been doing.
They use trolling as an excuse for the MVP forums, but I fail to see any type of trolling.
AV can get some subscribers back if they manage to release the promised Dec updates, or atleast the GUI and the MVP ( player suggested solutions to problems)+monoliths. If those 3 things are in within Dec. i might also resub.
You understand that this does not look good, right?
This is the problem with 3D PvP games. It is so much easier to coordinate zergs.
Ultima Online never had this problem. I've been asking for an updated version of it for years, with Diablo style combat, in a top-down isometric style view. You can't zoom too far back as to be able to control large groups of players, because you simply couldn't see them if they ran off screen. There would be more small groups and solo game play. You'd actually have a decent chance of defending yourself. The combat would be super fun.
Hopefully, that game doesn't end up being made by aventurine...
I never got into UO but why could you not zerg there? The camera angle in DF is not zoomable to any extent, and the only wide camera angle is when you're on sailing a ship.
because range was limited, basically. And aoe wasn't as effective... in fact it barely existed.
AoE existed very much both in smalltime fights against for example tamers in dungeons and in many different scenarios in factions.
Originally posted by Holophonist Originally posted by Aragon100 Originally posted by Holophonist Originally posted by Maejohl Originally posted by DAS1337 Originally posted by Maejohl 5 large roaming groups.You understand that this does not look good, right?
This is the problem with 3D PvP games. It is so much easier to coordinate zergs.
Ultima Online never had this problem. I've been asking for an updated version of it for years, with Diablo style combat, in a top-down isometric style view. You can't zoom too far back as to be able to control large groups of players, because you simply couldn't see them if they ran off screen. There would be more small groups and solo game play. You'd actually have a decent chance of defending yourself. The combat would be super fun.
Hopefully, that game doesn't end up being made by aventurine...
I never got into UO but why could you not zerg there? The camera angle in DF is not zoomable to any extent, and the only wide camera angle is when you're on sailing a ship.
because range was limited, basically. And aoe wasn't as effective... in fact it barely existed.
AoE existed very much both in smalltime fights against for example tamers in dungeons and in many different scenarios in factions.
AoE was used alot but had little range.
What aoe was that? Fire field?
Blade spirit
fire and poison field
chain lightning
earthquake
meteor swarm
and wasnt energy vortex doing ae damage too ?
Chain lightning was basically never used. Meteor swarm was used to troll people in houses and was also just basically never used in actual pvp. Fire field and poison field were used sometimes but they didn't do too much damage. Also none of these were even really aoe. They were multitarget, which is different. In a 3d game you're typically gonna be able to hit more people with an aoe than in a tile based game like UO. Now compare those relatively weak and unused spells with salvo, blizzard, etc.
A ui update and chat update isn't the issues with that and that don't keep players around. It's minor updates that will temporarily lure a few back that will realize it's another stall update and didn't actually fix the gameplay mechanics and content that game lacks to keep people interested for the long haul.
You understand that this does not look good, right?
5 large roaming groups where they happened to be, in the same areas as them. It isn't like they were stating "5 large roaming groups in the entire world" so there could have been quite a few more. When I played (which was a while ago so it might not be the same) there were quite a few people everywhere I went.
You understand that this does not look good, right?
5 large roaming groups where they happened to be, in the same areas as them. It isn't like they were stating "5 large roaming groups in the entire world" so there could have been quite a few more. When I played (which was a while ago so it might not be the same) there were quite a few people everywhere I went.
These weren't random groups, they we staged and formed in collaboration by various clans. A player run "event" so to speak.
Didn't read the whole thread, but I know some people from GW2 are quitting as of today since they are putting Ascended Armor into the game. Those players who strictly play WvW are most effected. It will force them to grind for gear instead of doing what they enjoy. It is the last straw for many people, including me, as today is my last day playing GW2.
Ahh the internet. Where people can say anything without a a single fact to prove what they are saying.
Nice assumption OP. You see some folks playing and you come here to proclaim its an obvious sign of an increase in subs.
Arranging (in advance) to get people on the server in one spot is going to make the game look more populated. But, having to plan these "events" proves just the opposite.
Actually since I've made this thread I'm seeing more and more examples of a growing population.
I went to a siege yesterday and what I saw surprised me with the amount of people fighting. Everyone one in vent couldn't believe it. Fighting over the entire zone for a good four hours before I called it quits.
I also went through a starter city and saw about 20 newbs all in the same clan come riding in.
I'm not saying the population is booming, just that Darkfall seems to be growing...for whatever reason.
Propaganda may fool some of the people some of the time. Got burnt once and I'm no mug, they wont get my coin. Why because they full of BS always have been and always will be. All you people who claim to be having fun, well good luck but the game will be like the country lots of folks looking for a new mmo/work
Funny how some people went away from themepark games with organized PvP just to play a sandbox game with the so called "thrill" to never know what will come at you at anytime and they end up doing the same organized PvP just not in a battleground but in a open world without any objectives aside from killing the other team instead. Sure I understand that it's not always organized PvP but when it comes to a point where the player base need to organize their own fight, the game clearly lack players.
Sirfubar, maybe you didn't read the thread but none of the things I mentioned were organized pvp events. Yes there are organized events, but that is just par for the course for sandbox games.
Originally posted by Badaboom Sirfubar, maybe you didn't read the thread but none of the things I mentioned were organized pvp events. Yes there are organized events, but that is just par for the course for sandbox games.
The fact that they are already having player run events in a game that is only 8 months old in order to drum up pvp should speak volumes for everyone. Badaboom, you recently posted a pvp video from DF:UW, but it was a ffa that you and some clanmates had in one of your cities. The pvp videos I am seeing on youtube coming out of the EU and NA servers are mostly random 2v2 or 1v1 or 3v3 fights that people are recording or duels in alliance cities.
If AV delivered 40% of what they announced since the start of the DF2010 talks up to now then you would probably be seeing 100 vs 100 sieges on 4 different parts of the map on a given night while grps of 20-30 roam around to scroach. Now you don't even have scroachers because there is nothing to scroach. When there is a siege the remaining players on the server are so starved for pvp that they all flock to one zone in order to partake in the pvp.
AV needs to scrap the prowess system or make pve more rewarding then getting 2k prowess for 5 hours of your time and almost no loot to speak of. They need to scrap the current class system and either go back to the system they had with restrictions or come up with a more versatile class system that adds utility, and more skills/spells into the game. A 2.0 of a game should have more flash and fluff then the original....instead this game has 20% of what DFO once had as far as versatility in character progression, content, utility, group dynamics, and group tactics. Beargrim (I think) once said on the DF forums that there were so many things that one had to think about in pvp/sieges in DFO that made it intense....in DF:UW its like playing a deathmatch game with no real tactics that need to be played out.
The fact that a couple grps throughout the server makes people feel like the server health is going up should show that the game is in trouble. AV had a good game with a lot of rough edges. They seemed to be going down the right path with some of the announcements with DF2010. When it turned into a DF 2.0 talks and the wiping of the existing servers it started losing some people but still had a shot at maintaining the core aspect of DFO and refining those rough edges.....until they launched DF:UW and those rough edges that needed smoothing turned into jagged cracks that need fixed.
Originally posted by Badaboom Sirfubar, maybe you didn't read the thread but none of the things I mentioned were organized pvp events. Yes there are organized events, but that is just par for the course for sandbox games.
The fact that they are already having player run events in a game that is only 8 months old in order to drum up pvp should speak volumes for everyone. Badaboom, you recently posted a pvp video from DF:UW, but it was a ffa that you and some clanmates had in one of your cities. The pvp videos I am seeing on youtube coming out of the EU and NA servers are mostly random 2v2 or 1v1 or 3v3 fights that people are recording or duels in alliance cities.
If AV delivered 40% of what they announced since the start of the DF2010 talks up to now then you would probably be seeing 100 vs 100 sieges on 4 different parts of the map on a given night while grps of 20-30 roam around to scroach. Now you don't even have scroachers because there is nothing to scroach. When there is a siege the remaining players on the server are so starved for pvp that they all flock to one zone in order to partake in the pvp.
AV needs to scrap the prowess system or make pve more rewarding then getting 2k prowess for 5 hours of your time and almost no loot to speak of. They need to scrap the current class system and either go back to the system they had with restrictions or come up with a more versatile class system that adds utility, and more skills/spells into the game. A 2.0 of a game should have more flash and fluff then the original....instead this game has 20% of what DFO once had as far as versatility in character progression, content, utility, group dynamics, and group tactics. Beargrim (I think) once said on the DF forums that there were so many things that one had to think about in pvp/sieges in DFO that made it intense....in DF:UW its like playing a deathmatch game with no real tactics that need to be played out.
The fact that a couple grps throughout the server makes people feel like the server health is going up should show that the game is in trouble. AV had a good game with a lot of rough edges. They seemed to be going down the right path with some of the announcements with DF2010. When it turned into a DF 2.0 talks and the wiping of the existing servers it started losing some people but still had a shot at maintaining the core aspect of DFO and refining those rough edges.....until they launched DF:UW and those rough edges that needed smoothing turned into jagged cracks that need fixed.
Ok, it's been a while since I've been to this site, but seriously, people are still whining about DF1? Ahahahahahaha! I mean, I played DF1 too and liked it but, lol, wow dude. Get OVER it already!
Still? 90% of the people that come into Darkfall UW threads derailing them, sreaming about how bad the game is, are people who don't even play it and have these weird rose colored glasses memories about DF1. They're the same people that, during DF1, were constantly screaming about how awful DF1 was.
Originally posted by Tibernicuspa Still? 90% of the people that come into Darkfall UW threads derailing them, sreaming about how bad the game is, are people who don't even play it and have these weird rose colored glasses memories about DF1. They're the same people that, during DF1, were constantly screaming about how awful DF1 was.
Actually I was just as big of a fanboy of DF1 as you are of DF:UW. In fact I was once a fanboy of DF:UW during beta, hoping that and praying(like you) that one day they will get thier act together and introduce the content they have been talking about for so long. Alas, they failed to deliver at every turn.
You keep coming up with the statement that those that come here to "derail" the threads don't even play the game...who are you in game? And do you know everyone on here and their ingame names? I played DF1 from beta to close and played DF:UW from beta til mid October. So instead of just posting that everyone who dislikes DF:UW is wrong, come up with your own points as to why its actually good and be prepared to defend your reasons.
Comments
8 Wow! Things must really be looking up for your clan.
Where have all the "good" shills gone?
5 large roaming grps in a map set the size of Agon and the amount of pvp targets that should be possible in a game like this is not good at all.
I remember 5-9 months after EU launch in DFO roaming around with 70 people and running into another 50 man grp and getting nailed from the flank by a random 40 man grp. Or the first few sea towers on NA having 30-40 boats in the water and grave stones flooding the seas. DF:UW is only 6 months old and we are already questioning why the "resurgence of players" when we should be talking about some expansion or epic battles or server wars. My guess with the resurrgence is because people typically come out of the wood works during the holidays and around patch times so they can see if the game got fixed or if its still a waste. If you still notice this resurgance and large player base after the next two months then the game is about where an 8 month old game should've been all along.
The thing is, even a double digit increase in players would be noticed in DFUW. But, I feel this is nothing more than an orchestrated push to make it appear more lively in hopes of duping a few this Holiday season. (along with the game being on sale)http://forums.darkfallonline.com/showthread.php?377261-Community-Mass-Recruitment
The same people that are praising the "massive resub" are the same ones that said the population has been "booming" for the past 6+ months.
Where have all the "good" shills gone?
The definition of insanity: doing the same thing over and over expecting different results.
New players won't help if they can't keep them.
Where have all the "good" shills gone?
What aoe was that? Fire field?
AV is still a stupid for creation of the MVP forums instead of listen to the community.
Also AV has been proven to have poor moderators on their forums that warn/suspend and give people infractions for Disagreement with the MVP forums, I sent Ticket to AV, and to the Moderator on their forum I asked exactly what rule I broke they failed to highlight any rule broken within the post I made and to this day have not answer the question.
They have done nothing amazing, and I dropped my other accounts subscription because I only am keeping an active account because I have a house in the game and waiting to see if I am going to fully drop the game or not.
If people are resubscribe to Dark-Fall it is likely because a lot of players are bored just like I am with the current MMORPG community, lack of innovation, but just wait for Elder Scrolls & New RPG's to be released the subscription numbers will likely drop again unless AV can bring unique content to the game and changes that we all like instead of selecting just a few players making decisions behind all its customers backs with MVP forums like they have been doing.
They use trolling as an excuse for the MVP forums, but I fail to see any type of trolling.
Blade spirit
fire and poison field
chain lightning
earthquake
meteor swarm
and wasnt energy vortex doing ae damage too ?
This is the problem with 3D PvP games. It is so much easier to coordinate zergs.
Ultima Online never had this problem. I've been asking for an updated version of it for years, with Diablo style combat, in a top-down isometric style view. You can't zoom too far back as to be able to control large groups of players, because you simply couldn't see them if they ran off screen. There would be more small groups and solo game play. You'd actually have a decent chance of defending yourself. The combat would be super fun.
Hopefully, that game doesn't end up being made by aventurine...
I never got into UO but why could you not zerg there? The camera angle in DF is not zoomable to any extent, and the only wide camera angle is when you're on sailing a ship.
because range was limited, basically. And aoe wasn't as effective... in fact it barely existed.
AoE existed very much both in smalltime fights against for example tamers in dungeons and in many different scenarios in factions.
AoE was used alot but had little range.
What aoe was that? Fire field?
Blade spirit
fire and poison field
chain lightning
earthquake
meteor swarm
and wasnt energy vortex doing ae damage too ?
5 large roaming groups where they happened to be, in the same areas as them. It isn't like they were stating "5 large roaming groups in the entire world" so there could have been quite a few more. When I played (which was a while ago so it might not be the same) there were quite a few people everywhere I went.
These weren't random groups, they we staged and formed in collaboration by various clans. A player run "event" so to speak.
Where have all the "good" shills gone?
DF and AV are dead as a dodo...
If you are still using rose tinted glasses, then enjoy.
New players can get a welcome package and old/returning players can also get a welcome back package and 7 days free subscription time! Just click here to use my referral invitation
Ahh the internet. Where people can say anything without a a single fact to prove what they are saying.
Nice assumption OP. You see some folks playing and you come here to proclaim its an obvious sign of an increase in subs.
Arranging (in advance) to get people on the server in one spot is going to make the game look more populated. But, having to plan these "events" proves just the opposite.
Where have all the "good" shills gone?
Actually since I've made this thread I'm seeing more and more examples of a growing population.
I went to a siege yesterday and what I saw surprised me with the amount of people fighting. Everyone one in vent couldn't believe it. Fighting over the entire zone for a good four hours before I called it quits.
I also went through a starter city and saw about 20 newbs all in the same clan come riding in.
I'm not saying the population is booming, just that Darkfall seems to be growing...for whatever reason.
Asbo
The fact that they are already having player run events in a game that is only 8 months old in order to drum up pvp should speak volumes for everyone. Badaboom, you recently posted a pvp video from DF:UW, but it was a ffa that you and some clanmates had in one of your cities. The pvp videos I am seeing on youtube coming out of the EU and NA servers are mostly random 2v2 or 1v1 or 3v3 fights that people are recording or duels in alliance cities.
If AV delivered 40% of what they announced since the start of the DF2010 talks up to now then you would probably be seeing 100 vs 100 sieges on 4 different parts of the map on a given night while grps of 20-30 roam around to scroach. Now you don't even have scroachers because there is nothing to scroach. When there is a siege the remaining players on the server are so starved for pvp that they all flock to one zone in order to partake in the pvp.
AV needs to scrap the prowess system or make pve more rewarding then getting 2k prowess for 5 hours of your time and almost no loot to speak of. They need to scrap the current class system and either go back to the system they had with restrictions or come up with a more versatile class system that adds utility, and more skills/spells into the game. A 2.0 of a game should have more flash and fluff then the original....instead this game has 20% of what DFO once had as far as versatility in character progression, content, utility, group dynamics, and group tactics. Beargrim (I think) once said on the DF forums that there were so many things that one had to think about in pvp/sieges in DFO that made it intense....in DF:UW its like playing a deathmatch game with no real tactics that need to be played out.
The fact that a couple grps throughout the server makes people feel like the server health is going up should show that the game is in trouble. AV had a good game with a lot of rough edges. They seemed to be going down the right path with some of the announcements with DF2010. When it turned into a DF 2.0 talks and the wiping of the existing servers it started losing some people but still had a shot at maintaining the core aspect of DFO and refining those rough edges.....until they launched DF:UW and those rough edges that needed smoothing turned into jagged cracks that need fixed.
Ok, it's been a while since I've been to this site, but seriously, people are still whining about DF1? Ahahahahahaha! I mean, I played DF1 too and liked it but, lol, wow dude. Get OVER it already!
Actually I was just as big of a fanboy of DF1 as you are of DF:UW. In fact I was once a fanboy of DF:UW during beta, hoping that and praying(like you) that one day they will get thier act together and introduce the content they have been talking about for so long. Alas, they failed to deliver at every turn.
You keep coming up with the statement that those that come here to "derail" the threads don't even play the game...who are you in game? And do you know everyone on here and their ingame names? I played DF1 from beta to close and played DF:UW from beta til mid October. So instead of just posting that everyone who dislikes DF:UW is wrong, come up with your own points as to why its actually good and be prepared to defend your reasons.