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Information about WildStar has come largely from Carbine Studios....until today. We have a full suite of articles that cover the game in general, PvP, crafting, the Medic and Engineer classes and housing. It's a ton of information that you simply do not want to miss. Read on!
We were next taken inside the house's cozy interior for a look at some of the items on offer. The ground floor had been set up with a nice portrait painting and a fancy bar, complete with cushy bar stools and shelves full of booze. Carbine is obviously proud of their free placement system which allows players to position things any way they like, rather than imposing restrictive grid-alignments. They're also proud of the sheer number of individual items players will have access to. Within the house, we not only saw scores of small, individually-moveable items like bottles and steaks, we were also told that items can be linked to other items for easy re-arranging.
Read more of Neilie Johnson's WildStar: Player Housing - More Than Just an Add-On.
Comments
Uhh... what?
Not sure where you came up with that, housing definitely per character.
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I'm guessing Senadina has it from the article, it says "Rather than being per-character, housing allotments are per-account and depending on the size of the house, there's a set limit to the number of items each housing plot can hold.".
Housing and the Settler path are the most interesting things about this game to me.
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No bitchers.
Write bad things that are done to you in sand, but write the good things that happen to you on a piece of marble
Love the housing system, looks like a lot of fun, and some neat perks to it. Housing is better per account, then the world dosnt need 3529582390584329054389543859435843958349584359438594389584309584305984395043859843590843905843590438905 plots
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