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Am I the only one who reads about a mmorpg, then the second I find out its a browser mmorpg I just kinda turn my scoff at it and walk away? I've never personally played a browser mmorpg that was any good. If you know of any please link me, i need something to play and I will try pretty much anything at this point. I have played alot of mmo's thou. Though only tried a few broswer mmo's because well.. they sucked.
Anyway, I cannot be the only one who thinks like this am I?
Being a pessimist is a win-win pattern of thinking. If you're a pessimist (I'll admit that I am!) you're either:
A. Proven right (if something bad happens)
or
B. Pleasantly surprised (if something good happens)
Either way, you can't lose! Try it out sometime!
Comments
I admit I do the same, and I shouldn't. One of these days a browser game will be good - it's just a matter of time.
I am fine with 2d and playformers with rpg elements, but yeah I personally dispise arena/lobby based mmorpgs. Though dungeon fighter was pretty good. I enjoyed it, too bad its being closed. Hell I think Terraria and starbound are much better games than most of the AAA dev stuff that has come out in recent years. I have starbound beta and I have let me see. 65 hours played and its only phase 1 of a 3 phase beta, I defently got my 20 bucks worth, I view gameplay as 1/2 dollars an hour. Most if not all AAA games don't even last 8 hours. So I never buy them. Only exception being games like Skyrim, Fallout 3 and New Vegas and those types of games, the main story is short, but they aren't all about the main story, there is tons to explore and find. I got them on PC so i can mod the shit out of them and add alot more gameplay, My current fo3 install has 3 or 4 major mods, about 5 adventure mods that add new storylines and entirely new land masses, and a collection of misc mods totally over 90 plugin files.
Being a pessimist is a win-win pattern of thinking. If you're a pessimist (I'll admit that I am!) you're either:
A. Proven right (if something bad happens)
or
B. Pleasantly surprised (if something good happens)
Either way, you can't lose! Try it out sometime!
You can't reason someone out of a position they didn't reason themselves into.
For me its not so much they feel weird, its more they are just bad games as a whole, Half the time they have some wacky as hell keybinds that you cannot change that just make the game increadbly akward to play.
Being a pessimist is a win-win pattern of thinking. If you're a pessimist (I'll admit that I am!) you're either:
A. Proven right (if something bad happens)
or
B. Pleasantly surprised (if something good happens)
Either way, you can't lose! Try it out sometime!
MMOs currently playing: -
About to play: Lord of the Rings Online
Played: Anarchy Online (alltime favorite) and lots of f2p titles (honorable mentions: 9Dragons, Martial Heroes, Dekaron, Atlantica Online)
Thats funny because i am the same. If one of my "hated" or "ignore this" labels pop up, i simply hit the x to close.
This happens to me if i see the following labels on a game
But actually a developer i know for great games can change my standing. Like Blizzard (always great and polished games, regardless of how i feel about wow now), BlueByte, 2k Games. Also, as strange as it might sound... but also SoE as a publisher makes me check out games that id normaly avoid. I simply like their FTP system as it gives me the option to pay flat.
MMOs finally replaced social interaction, forced grouping and standing in a line while talking to eachother.
Now we have forced soloing, forced questing and everyone is the hero, without ever having to talk to anyone else. The evolution of multiplayer is here! We won,... right?
I try wartune before cause my friend invite , turn base RPG .
It had good ideas , but heavy P2W kill the mood too fast.
Dungeon rampage action RPG also good to spend time , but i turn off most of them after see some SS
I don't have problem with cheap graphic , as long as the art acceptable.
Sorry, but as a developer I can tell you that Browser based MMORPG's will NEVER take off unless some drastically fantastic tech is integrated into future browsers.
Web Browsers have resource limitations that every engine I have come across run into, and eventually stone-wall to death over.
Non-browser based games will always have the advantage of pure system-resource access allowing much more fidelity and control over BB-Games. Only PR spinning a game into levels of ludicrously high Hype would ever go anywhere. As only lies and frustrating promises will ever get a BrowserBased MMORPG off the ground.
Just saying...
If you want a browser mmo with 3d graphic there is City of Steam: Arcadia made in Unity.
I have not played much but what I have seen seems good for a browser mmo.
Good for a browser mmo, translates into: "Would be better if not in browser".
I think this is the issue we are facing. Why spend my time on a "good for being xy" type of game, if i can just play a better game? Not like there are not enough games to choose from. Spare time is valueable once you leave school age, so no point in wasting it on something with a "but".
MMOs finally replaced social interaction, forced grouping and standing in a line while talking to eachother.
Now we have forced soloing, forced questing and everyone is the hero, without ever having to talk to anyone else. The evolution of multiplayer is here! We won,... right?
Free Realms, Travian, Runescape and Evony are just a few reasons why you probably should dial back on your "I'm (supposedly) a developer, so I know" shtick.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
This. It's most likely going to be a woefully shallow experience and likely a gash grab. That won't be necessarily true forever, but I have yet to be impressed by a browser game.
gash grab? What the hell sort of games are you playing?
I did, right up until I played in the City of Steam beta. It can actually work. I still prefer a downloadable client though. It seems like the control scheme was a bit wonky, but I can't be sure if that was because of the web client, or if they just made a wonky control scheme.
I can not remember winning or losing a single debate on the internet.
I don't play them because so far none of them ever offer what I'm looking for. I don't like "cute" games or funny little time wasters. I hate facebook games and that style.
My wife on the other hand loves them and it's all she plays.
Like many games in the industry, they're just not designed with my interests in mind.
Might want to doublecheck your facts.
Neither of those games you listed is a MMORPG of any value to speak of. All of those games are near the "trash"definition and are FAR from being a good game. I am not even sure IF they are even considered MMORPGs, Travian for sure is not.
MMOs finally replaced social interaction, forced grouping and standing in a line while talking to eachother.
Now we have forced soloing, forced questing and everyone is the hero, without ever having to talk to anyone else. The evolution of multiplayer is here! We won,... right?
This gives an overview of what is mostly baked into the DOM http://w3schools.com/jsref/dom_obj_event.asp This gives it to you in nerd speak from the board that creates all the standards. http://www.w3.org/TR/DOM-Level-2-Events/events.html
That might give you info to decide if it was a limitation of the system or them being obtuse.
City of Steam uses the Unity engine, so it's not running in HTML5 or anything like that. They had a combination "click to move" & "standard MMORPG movement" scheme, that you could sort of switch between, but it was weird. It's been awhile so I can't remember the detail that kept making me think, "This is weird", but it was there. I've messed around with the Unity engine a bit, and there's on particular reason to have a wonky control scheme, but then again, I never had it running inside a webpage using the Unity web control. Maybe switching the Unity client from inside the web page to full screen* requires something specific and there's no way around it.
* That's what it was. Something with switching the client from full screen to back to the browser window seemed like a button or combo that should have been used for movement.
I can not remember winning or losing a single debate on the internet.