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James Phinney and his Motiga development studio have been working quietly on an as-yet-unnamed project for the past couple of years. We caught up with James to see what we could ferret out about the game, the studio and much more. See what he had to say in our exclusive interview.
MMORPG.com: Motiga was founded in 2010. Can you tell us about the studio’s journey over the last three years?
James Phinney: Through the first part of 2013, I was wrapping up State of Decay over at Undead Labs, so I’ve been here for only part of the journey. What I can say is that Motiga had already put together the core of a fantastic team.
Building the right culture at a company is incredibly important if you’re thinking about long-term success, and that starts with having the right people. I knew a lot of the crew from past work experiences and a few others socially or by reputation. It was clear right from the beginning that this was not only a very talented bunch, but a great group of people to work with.
Read more of Bill Murphy's James Phinney & Motiga - For the Love of the Game.
Comments
So many unanswered questions. Is this article even justified?
Yeah, I kind of don't understand the point of this interview either. Nothing is known the game such as if the game is in the MMO genre or something that even fits for this website (ARPG, Tower Defense, something)
Guess the company, that I believe no one here prior to this article has heard of, wants a bit of publicity.
Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
"Motiga was founded in 2010. Can you tell us about the studio’s journey..."
Speaking of Journey, doesn't he look like the guy that took over as lead singer of the band?
"People who tell you youre awesome are useless. No, dangerous.
They are worse than useless because you want to believe them. They will defend you against critiques that are valid. They will seduce you into believing you are done learning, or into thinking that your work is better than it actually is." ~Raph Koster
http://www.raphkoster.com/2013/10/14/on-getting-criticism/
At least it reminded me how I was able to debate with James on the placement of the gates in the first Ascalon mission during the alpha of Guild Wars 1.
Cool story, I know.
I read the interview and still don't know who this guy is, what he does / did, and have no idea what he's working on. A quick Google search answered the first two questions, but I shouldn't have had to do that in the first place.
Sorry, but it just seems kind of pointless to interview someone if the only questions asked are for the most part completely generic.
AN' DERE AIN'T NO SUCH FING AS ENUFF DAKKA, YA GROT! Enuff'z more than ya got an' less than too much an' there ain't no such fing as too much dakka. Say dere is, and me Squiggoff'z eatin' tonight!
We are born of the blood. Made men by the blood. Undone by the blood. Our eyes are yet to open. FEAR THE OLD BLOOD.
#IStandWithVic
"Game development’s always been a bit feast or famine, but with MMOs, casual games, and now more serious free-to-play online games, the mega-hits started to bring in so much money that, frankly, the business side of things often intruded on all aspects of game development. Planning meetings could end up focused more on business model and maximizing profit rather than on making the game fun."
This is what happened to the MMO industry but very few insiders want to talk about it, not surprising as it could put their job on the line. I have tried many times on here to link the changes in business model and the executive steering of gameplay to why we have reached this point in MMO land. Such honesty means I will keep an eye out for whatever this team goes on to produce.
"For the love of gaming" has been replaced by "for the love of money".
My Thoughts on Content Locust
BREAKING NEWS!
As-yet-unnamed and unknown project of the past couple of years remains unnamed and unknown as of yet.