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World of WarPlanes is Wargaming's latest entry into the aerial combat genre. We've taken to the skies to check out WoWP and offer our official review. See if World of WarPlanes soars or crashes and then leave your own thoughts in the comments.
The idea behind World of Warplanes is easy to fall in love with. Who doesn't relish the idea of high skies dogfighting with a heady selection of World War II planes? Add to that an extensive set of realistic upgrades, crew members that can be trained and improved, and the ability to form a squadron of your real life friends, and you have a recipe which should spell success. Unfortunately for World of Warplanes, Wargaming.net has proven that a good game is much easier dreamed up than delivered upon.
Read more of Chris Coke's World of WarPlanes: Easier Dreamed Up Than Delivered.
Comments
Possibly worth mentioning under value that all your transaction/premium account time/premium currency etc. transfer to world of tanks as well. I even think in game currency earned(credits) transfer over. Its one giant wallet. If you get sick of grinding for credits in a plane just jump into a tank.
Currently playing : World of Tanks, LoL
Waiting for: The game of my dreams
Played: Everything
Favorites being Eve, UO and SWG Pre-CU
I know it's highly subjective, but I think the game looks great. I don't know how you could fault the graphics.
Faulting the controls seems silly also, since you can customize literally EVERY aspect of them.
The game isn't finished, but neither was WoT when it launched, and look what happened there.
Some of these reviews smack of serious politics.
It is interesting to see these different perceptions. For months many have said that the preview reports about WoWP have been biased toward Wargaming.net, and some of us have been shouting that the War Thunder package seemed better, I had asked in one thread that someone who had played BOTH games could give us their opinion. Well now I have, I have played something in the region of 20 - 30 hours in WoWP and many many hours in War Thunder and truely, even being kind, it is difficult to suggest that you should play WoWP if you only have the time to play ONE ariel combat game.
I am also a great supporter of WoT I think it is a game that has sucked litterally 100's of hours out of me. And whilst I now play it less than in the past I still think it is great. However with the Ground forces in War Thunder getting closer for release and the fact that the Aerial and Ground forces will be able to interact together in the same battles, I can see my tanking days in WoT tapering off, as long as the gameplay from Gaijin is good enough.
Do what thou wilt, and harm ye none. - Witches Rede
War Thunder has done a way better job of doing their aerial combat and the tanks is going to kill wargaming as wargaming.net seems to moving too slow to combine air,sea and land where War Thunder has done that and that part is now in the beta stage and launching shortly live.(land and air that is).
But to me War Thunder just feels better and looks as great or better especially with dx11 just added.
I think the game name looks more interesting if you respace it: World of Warp Lanes.
What? You want me to talk about the review itself? Well then, how do you complain in one sentence that everything has a soft, rounded edge, and then complain of too many jagged edges in the next?
I play War Thunder occasionally, but I don't like how it can't decide what it wants to be. The three different game modes are cluttered and unnecessary (to me). The game feels like it lacks direction. It does a few things better, but the whole package is somehow less than the sum of its parts. I will of course give the Ground Forces update a try when that happens, but the Air stuff is lacking to me. Maybe it's just personal preference.
What driver4hire said, I thing it all carries over to each other.
Other than that pretty accurate review IMO. One thing to remember is WT and Gaijin has roots in flight simulators WG does not and in fact turned down an offer to publish War Thunder.
I'm a big supporter of wot as well. After 10k+ battles ( including beta ) I've have had a lot of fun playing that game and would recommend it to anyone. But all along though beta "most" of the feed back about this game is it's simply not fun. Like always wargaming just blew it off as, you don't know what you're talking about we know better.
Well now they have this....a game very few people seem to even want to play.
They knew what they were doing with tanks dispite the very numerous people telling them to change things, they stuck to there vision and it works...and paid off. I don't think this time it's going to end the same way.
WoWP and WT are too arcade in their flight models to hold my interest. I'd rather play Aces High, despite its inferior but far superior flight model.
One is art style and the other is the rendering engine. Even with anti-aliasing, flying too close to any object in the environment reveals jaggies, over-use of curves or not.
Not that it's any indication of quality, but Wargaming is VASTLY more successful than Gaijin. They are basically World of Warcraft in this genre of gaming. I doubt Gaijin takes a single percentage point of their overall market share.
Where is lots of better games lol
For some reason in WoT and WoWP, when I max all the settings I get better FPS. The lower end settings can use improvement.
After playing both Warthunder and World of Warplanes, I think its safe to say they play differently. I think if we compare how these games play as Arcade Style flight combat games, Warplanes has the edge. The planes just move better, aim better, and shoot better. There are no helpers that prevent people from running into the ground as well. The progression system in Warplanes is also better in my opinion as it progresses in 3 areas in a more cohesive fashion. I also like the one plane per match gameplay. Its more focus driven on a particular way to progress.
In WarThunder I like the sheer amount of planes. I like the decal system. I like the mission objectives more. I like the interaction with the environment.
Well I've played both Wargaming.net first of course because it was out before War Thunder and I have tossed a few hundred dollars at both games
Also to the one poster talking about flight mechanics ...um well Arcade is exactly that arcade they do have relistic modes and mechanics and controls as well.
Another posted 3 maps or modes but with War thunder in each of those is a tier of maps and there are like in WOWP Missions events etc...
War Thunder will take more then a percentage fan bois:P as I said spent money in both in the end War Thunder is and will be for me and they combining the land sea and air elemtns better and much faster Wargaming.net
either way everything is subjective until you play it yourself and choose.
Merry XMAS
These types of games might be more interesting if they had actual MMO features instead of just lobby type gameplay.
Correct me if I am wrong but isn't this as much an MMO as Call of Duty online play?
You seriously have not played the game if you think faulting the controls are silly. They are bad no matter how you customize them.
The maps do get very repetitive. I think for once the reviewer got the score right.
I also like the controls of War Thunder a lot more. The gameplay seems a bit faster, too.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
I have played both WOWP and War Thunder, to cut a long story short. WOWP isn't even in the running, War thunder makes it look like a room full of monkeys wrote WOWP code.
Flight controls.. WOWP even after 3 hours I couldn't get the hang of the flight control system, I think high ping (around 170) might be an issue addin to it. meanwhile in War Thunder after ten minutes of tutorial I'm in dogfights shooting down planes and even landing.
Crew Training.. Not sure with WOWP but if it's the same as WOT then every plane you go to using crew from the previous means you need to retrain (even if you go back to the previous plane). In War thunder if you can fly it, you go to the next plane and retrain, Wow.. if you go back to a previous one you can still fly that one too. WOWP (as in WOT) they treat crew as brain dead and incapable of remembering how to drive a tank or fly a plane. War Thunder they at least realise that in reality once your trained in a tank or plane you never forget how to fly it (yes you may need a minute or 2 to reacclimatise but you NEVER forget).
Maybe WOT if they get there heads out of the dollar signs might realise were not stupid and that players realise in reality once trained in a tank a tank crew never needs to train full again. In real life tanks crews would move from one tank model to another, some of the German tank aces ended up commanding and crewing up to ten different tank types, from stug's to panzers, to tank hunters, to tigers and panthers. Some even moved back and forth between them. I don't see anywhere in the official records were they needed to retrain from scratch a tank they had already operated in.
WOT being Russian company might be using Russian crews as a guideline, but I think the Russian crews should be insulted at being portrayed as brain dead and incapable of remembering how to crew a past tank or plane.
So for me.. WOWP is a failure, even real life flight simulators were easier to fly than WOWP.
So for now I will stick to WT for my air combat fix.
I play only Full Real Battle in WT and Idk what's your problem with that. The three modes are great. If you wanna fly without much punish and "fly concept", just run to Arcade. Now, if you wanna fly with more physic and etc, go to Historical. And last, if you wanna an "almost full concept" of a combat flight, go to FRB mode. Isn't 100% precise, but do a great job giving to the player the feeling of what's happening to your plane, what's his performance allow you to do, etc, etc, etc.
WoWp is just the Arcade mode of WT. And I started with, before be invited to WT beta.
I've played WoWP since the start of closed Beta and, sadly, I doubt seriously that I will be playing it three months from now.
Pretty much most of the comments and the review are spot on. One thing the reviewer left out was the magical ability of wreckage to lose it's physical component (i.e if you kill him first you can fly through the flaming wreckage without damage) or, to me, the insane 2-tier spread that WoWP needs in order to get 15 planes on a team.
I know that a lot of people enjoy a challenge, but flying a tier 3 plane against a tier 5 opponent is never fun and it doesn't get any better as you move up the ladder. Add in the horrible lag which appears to be Wargaming specific (500msec ping at times with Speedtest.net reporting a 22meg download), the above-mentioned control and sighting mechanisms and mix it all up for a totally frustrating experience.
One thing though. My brother and I play both WoWP and Warthunder. He loves Warthunder and has pretty much stopped playing WoWP. To me, the flight model in Warthunder is like flying a "plane on a stick". Unlike the reviewer, I found the flight model in WoWP to be much more fluid and realistic. For the record my brother doesn't get what I mean either and maybe it's some weird glitch on my computer.
I've deleted WoWP once just after official release (don't even get me started on those lame "gift" planes that Wargaming gave us as a reward for beta testing their product) and will uninstall it again now that I've had an opportunity to try out their 1.1 patch. Stil not fun, just more planes to hot have fun in.
Comes down to this:
If you want a VERY arcade-y dogfighting game to mess around in and don't mind only using your mouse /keyboard, wowp might be for you.
If you want a slightly less arcade-y as well as nearly accurate flight sim-y dogfighting game to mess around with, with fairly realistic controls and terrain interaction, get warthunder.