TSWs combat wouldn't be so bad if the animations weren't so horrible.
"People who tell you youre awesome are useless. No, dangerous.
They are worse than useless because you want to believe them. They will defend you against critiques that are valid. They will seduce you into believing you are done learning, or into thinking that your work is better than it actually is." ~Raph Koster http://www.raphkoster.com/2013/10/14/on-getting-criticism/
I would say Tera. Imagine if SWTOR came out with Tera combat (and obviously a better engine). And pretty much any non-tab target systems (GW2, Neverwinter, Wildstar). I have nothing against TT. I also realize there is a market for it. I just enjoy action combat more.
Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing. -Robert E. Howard
I like the feel of Anarchy Online. Felt fast, fluid, and good, despite the UI and not being able to press both mouse buttons to move.
I liked the feel of the AoC combat system too, once I got used to it, but only for melee.
I don't absolutely hate TSW combat, it just takes too long to down mobs solo.
I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.
Mabinogi - Seriously.. you might pass this game off because of the graphics or style, but I've never seen such an amazing combat system in an MMO before. You simply have to know what you are doing to survive in this game and the skill system / combat is unbeatable. I've played many many MMOs and none of them feel quite as good to me.
TSW is a decent game, but, "play how you want," does not describe it at all for what they advertise. Only specific builds will get you anywhere in TSW.
Interesting coming back after a week -- seems AoC and GW2 are the big preferences, and I'm actually kinda surprised TERA and some of the console systems rated lower. I still am coming away with the thought that it's not so much TSW's combat system but the animations and perhaps the builder/consumer mechanic that bugs people. Still think TSW has one of the most interesting combat systems around, but understand why it's not everyone's cup of tea.
Very few comments on GW2 combat. Is it mainly the animations that people like?
Mabinogi - Seriously.. you might pass this game off because of the graphics or style, but I've never seen such an amazing combat system in an MMO before. You simply have to know what you are doing to survive in this game and the skill system / combat is unbeatable. I've played many many MMOs and none of them feel quite as good to me.
That game actually looked very interesting but I couldn't really figure out what to do in it. I guess I should've followed the guide rather than trying to do my own thing. Will have to give it another try sometime.
Throwing my vote in for AoC as well. One of the best combat systems I've ever had the pleasure of playing. Collision detection +combos+fatalities. No other MMO can even come close. If only funcom had decided on a pvp focus instead of the pve crap Craig morrison made the game into.
While not without its faults the game simply was extremely fun to pvp in and around the first year (until patch 1.03 i think) the game was largely skill based. This was apparent by several players who could just demolish anyone without good gear and what not. Now if you were a caster class you didn't get to experience the true beauty of the combat system which largely was for melee. Even the fatalities were much more varied for the melee weapons.
No other mmo ive played has come close to the time I could literally get lost in playng AoC combat. When the game first came out there were no npc OP guards at each entrance/exit. You could choose to be a jerk and go gank lowbies if you wanted. This would cause them to call in their higher lvl friends or get their mains on and huge battles would erupt spontaneously. This was a great way to get involved in world pvp that was so organic you literally could spend hours and hours just in these sort of battles because a friend got ganked by some jerks or what not.
When Craig come on the scene all that changed and the pve carebears were held by the hand everywhere so as not to hurt their precious feelings. Despite the fact that it was supposed to be the "brutal" world of hyboria.
Now that game only has the most dedicated fans playing it and the grind happy pve carebears. What a joke. I tried to get into TSW and seems like a great game pve wise but the combat is totally bland. I'm still not sure why they went to such effort in AoC to get motion capture animations and fatalities only to make it a pve game. Obviously this was scrapped for TSW. And overall I do not have a high opinion of funcom based on their handling of the game in AoC and their customer service. Now for those who have followed the game, the original directior Gaute Godiger...something like that had a total pvp focus and his vision for the game seemed to go along more with the actual world of hyboria as created by REH but craig morrison just wanted to make another wow clone with conan skin.
(yawn) we all see the success in that you morons. FUCKING innovate for once and at least have the balls to follow the original concept of the game you fairies.
For example i like cs combat the way it is. Fast and responsive. I would not change it by turning it into an MMO. I mention this since some of the choices are not MMOs in the poll.
Therefore, if I want a combat system for something specific like an MMO, I definetly like how Wildstar did their combat with lots of movement and players do not have to be stationary for any of the abiltities.
1. Not rooted for animations
2. Dodge ability/ Active blocking (maybe even put mini game of pushing random keys for certain situations like snares/ stuns etc to break them)
3. Aim abilities - maybe like a large telegraph or a cross hair with a wider range to hit similar to Halo or the new War hammer MMO with what they had before ( not sure if changed)
4. Animations look unique, and not too flashy at the same time. The animations stand out from each in not just colors but actions that make the combat intuitive to react to animations rather than lets say telegraphs. Including acrobatic manovouers such as flips, leaps to target etc
5. Use of environment with destructible environment, flamable materials, water/electricirty etc... but also parkour movement
6. Something special, but have not seen in MMOs is allowing for example if there is instanced pvp, to have something that is dynamic in progression with stats. Players in a certain arena get points based on participation/kills (kills of players or other) and use that currency to get upgrades which could be in gear or in the arena such as tower etc. However, I am talking instanced so think similar to MOBA like dota and not a long term version in MMOs such as seiges.
7. Scenarios. Similar to 6, however with scenerios it involves so many things such as arenas, instances, historical situaions withing the game lore, and even open world scenarios catered for combat.
8. Mounted combat. This is very special. I beleive it should be in, and maybe in only certain designated areas.
9. Aerial combat that ties in with the world. If there is mounted combat becuase there are mounts, then if there are flying mounts there should be aerial combat.
10. Open world side quests and pvp. Securing resources, protecting caravans etc related to crafting.
11. Large scale pvp. similar to wild star and war plots. The thing i like about wild star is how accessible it sounds. I like the idea of a sand box, but similar to a gear grind, i just do not want to put that much time into getting everything ready which i assume 20 hours of grind and maybe a lot more. I would only experience such a grind once... thats just me... so I understand others enjoy this thrill, its just not for me to do that.
12. Player bounties. I beleive a successful end game allows players to use money in fun ways. Pay off NPCs, buy favor (poltiics of the game), put hits on other players, maybe there are investments (caravan ventures), fund an army, pay a group of NPCs to move shaping the world, pay for customizatioms for making the mount faster for racing, build a fort/structure.. etc etc but make it all affordable so a lot is happening in the world. It may sound that the more players there are the less likely this will happen, but these things can be treated as dynmic events and once hired they stay loyal unless certain very rare chances... and gambling as a mini game with cards etc... maybe it can be tied in with actual pvp and betting on matches or other possibilties in the open world.
13. Have leaders of large battle areas control NPC armies as if it were a strategy game. Many times people when playing online games are doing it for the fun, and might not have the experience of online play, and thus a leader given the tools can organize strategy much better when players following other NPCs to help them acheive their objectives.
14. Something mmos have avoided is gore and death animations. Maybe we are still behind in tech to make it playable for a mass audience in an MMO, but when the time comes, a mature rated MMO should definetly add this. It could be greatly exaggerated to be funny in its own way with rag doll physics.
15. mountain climbing and platforming, and jumping and latching onto other things. For certain pvp scenarios this will change the feel about combat and especially when the instance/mini game is about the objective rather than the duels.
Write bad things that are done to you in sand, but write the good things that happen to you on a piece of marble
Comments
I'm like rubber your like glue.....dammit!!!!
I second this. Best combat system by far but I wouldn't be playing a sin with a high ping.
Age of Conan!
.. .... .- - . - .-. --- .-.. .-.. ... .-- .... --- .-. . .--. --- .-. - .-.-.-
--------------------------------------------------------
Promote what you love instead of bashing what you hate.
Age of Wulin / Wushu probably has the best dueling system I've seen so far, convincingly so
I like GW2's combat quite a lot as well.
Traditional hotkey combat in WoW, SW:TOR or Rift still easily outdid the combat of TSW imo, as TSW lacked any good kind of "flow" for me.
Personally I'd probably like hotkey combat combined with some interactive actions like dodging, blocking, acrobatics etc. the best.
Feel free to use my referral link for SW:TOR if you want to test out the game. You'll get some special unlocks!
"People who tell you youre awesome are useless. No, dangerous.
They are worse than useless because you want to believe them. They will defend you against critiques that are valid. They will seduce you into believing you are done learning, or into thinking that your work is better than it actually is." ~Raph Koster
http://www.raphkoster.com/2013/10/14/on-getting-criticism/
SexuaLobster's Grease Portal
Civilized men are more discourteous than savages because they know they can
be impolite without having their skulls split, as a general thing.
-Robert E. Howard
I like the feel of Anarchy Online. Felt fast, fluid, and good, despite the UI and not being able to press both mouse buttons to move.
I liked the feel of the AoC combat system too, once I got used to it, but only for melee.
I don't absolutely hate TSW combat, it just takes too long to down mobs solo.
I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.
~Albert Einstein
Mabinogi - Seriously.. you might pass this game off because of the graphics or style, but I've never seen such an amazing combat system in an MMO before. You simply have to know what you are doing to survive in this game and the skill system / combat is unbeatable. I've played many many MMOs and none of them feel quite as good to me.
TSW is a decent game, but, "play how you want," does not describe it at all for what they advertise. Only specific builds will get you anywhere in TSW.
Interesting coming back after a week -- seems AoC and GW2 are the big preferences, and I'm actually kinda surprised TERA and some of the console systems rated lower. I still am coming away with the thought that it's not so much TSW's combat system but the animations and perhaps the builder/consumer mechanic that bugs people. Still think TSW has one of the most interesting combat systems around, but understand why it's not everyone's cup of tea.
Very few comments on GW2 combat. Is it mainly the animations that people like?
MMO - EVE Online
Non-MMO Temple of Elemental Evil or Neverwinter Nights 2
That game actually looked very interesting but I couldn't really figure out what to do in it. I guess I should've followed the guide rather than trying to do my own thing. Will have to give it another try sometime.
Hard to say out of the blue.
For example i like cs combat the way it is. Fast and responsive. I would not change it by turning it into an MMO. I mention this since some of the choices are not MMOs in the poll.
Therefore, if I want a combat system for something specific like an MMO, I definetly like how Wildstar did their combat with lots of movement and players do not have to be stationary for any of the abiltities.
1. Not rooted for animations
2. Dodge ability/ Active blocking (maybe even put mini game of pushing random keys for certain situations like snares/ stuns etc to break them)
3. Aim abilities - maybe like a large telegraph or a cross hair with a wider range to hit similar to Halo or the new War hammer MMO with what they had before ( not sure if changed)
4. Animations look unique, and not too flashy at the same time. The animations stand out from each in not just colors but actions that make the combat intuitive to react to animations rather than lets say telegraphs. Including acrobatic manovouers such as flips, leaps to target etc
5. Use of environment with destructible environment, flamable materials, water/electricirty etc... but also parkour movement
6. Something special, but have not seen in MMOs is allowing for example if there is instanced pvp, to have something that is dynamic in progression with stats. Players in a certain arena get points based on participation/kills (kills of players or other) and use that currency to get upgrades which could be in gear or in the arena such as tower etc. However, I am talking instanced so think similar to MOBA like dota and not a long term version in MMOs such as seiges.
7. Scenarios. Similar to 6, however with scenerios it involves so many things such as arenas, instances, historical situaions withing the game lore, and even open world scenarios catered for combat.
8. Mounted combat. This is very special. I beleive it should be in, and maybe in only certain designated areas.
9. Aerial combat that ties in with the world. If there is mounted combat becuase there are mounts, then if there are flying mounts there should be aerial combat.
10. Open world side quests and pvp. Securing resources, protecting caravans etc related to crafting.
11. Large scale pvp. similar to wild star and war plots. The thing i like about wild star is how accessible it sounds. I like the idea of a sand box, but similar to a gear grind, i just do not want to put that much time into getting everything ready which i assume 20 hours of grind and maybe a lot more. I would only experience such a grind once... thats just me... so I understand others enjoy this thrill, its just not for me to do that.
12. Player bounties. I beleive a successful end game allows players to use money in fun ways. Pay off NPCs, buy favor (poltiics of the game), put hits on other players, maybe there are investments (caravan ventures), fund an army, pay a group of NPCs to move shaping the world, pay for customizatioms for making the mount faster for racing, build a fort/structure.. etc etc but make it all affordable so a lot is happening in the world. It may sound that the more players there are the less likely this will happen, but these things can be treated as dynmic events and once hired they stay loyal unless certain very rare chances... and gambling as a mini game with cards etc... maybe it can be tied in with actual pvp and betting on matches or other possibilties in the open world.
13. Have leaders of large battle areas control NPC armies as if it were a strategy game. Many times people when playing online games are doing it for the fun, and might not have the experience of online play, and thus a leader given the tools can organize strategy much better when players following other NPCs to help them acheive their objectives.
14. Something mmos have avoided is gore and death animations. Maybe we are still behind in tech to make it playable for a mass audience in an MMO, but when the time comes, a mature rated MMO should definetly add this. It could be greatly exaggerated to be funny in its own way with rag doll physics.
15. mountain climbing and platforming, and jumping and latching onto other things. For certain pvp scenarios this will change the feel about combat and especially when the instance/mini game is about the objective rather than the duels.
Write bad things that are done to you in sand, but write the good things that happen to you on a piece of marble