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An honest Review

Looking for an honest review, not a fanboi interpretation. Can someone please tell me what they like and hate about the game?

Myself, like many others, played this game years ago and would like to give it another chance.

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Comments

  • ZarcharienZarcharien Member Posts: 36

    Sorry, I'm a little confused. Even though you didn't state it, I'm assuming you don't want a slamboi review either, but more something in the middle which is generally hard to find despite what is said (the whole slamboi/ fanboi thing - **spits on the ground in disgust** ;) ).

    So I'll say this, much has changed about the game and some things have not changed since you have last played. My advice would be try the 14-day trail. Be sure do join the New Player and Marketplace chat channel and be sure to ask as many questions as you like to help you adjust to the game and get to know it (they are still working on an acceptable tutorail, so right now you will need to rely on player answers for most your questions and for help). Also join the community forums at http://www.community.istaria.com - there you will find some good answers to questions and take part in some fun heated debates :) .

    Goodluck to you, if there is anything specific your looking for I'd be glad to give you a con/pro answer of course based soley on my opinion which could be considered fanboism of sorts .

  • FinduilasFinduilas Member Posts: 377



    Originally posted by Deva-state

    Looking for an honest review, not a fanboi interpretation. Can someone please tell me what they like and hate about the game?
    Myself, like many others, played this game years ago and would like to give it another chance.



    Well, so few still play HZ so those that do ARE fanbois, mostly, and have been living inside the HZ world so long you'll not get any objectivity from them. Likewise any review will be way out of date or, if new, likely paid for by Tulga to boost new sales, and therefore not that objective either.

    Some new players might give a GOOD review, but not necessarily balanced, you need to play through many levels before you have a good jist of the game. This is also a rather devisive game. The way a player who has a dragon char views the game will be entirely different to a biped, a crafter different to an adventure class.

    I'd suggest the 14 day trail, but unless you play it during a 2 week vacation, you will STILL only scratch the surface.

    All I can say it, decide what you want from the game in terms of content, and what type of class you want to play. Then ask questions on the official site, on that basis. For example; "I want to play an elf Ranger, and do lots of quest, is this game for me?" Then make your judgement based on that.

  • FinduilasFinduilas Member Posts: 377



    Originally posted by Zarcharien

    So I'll say this, much has changed about the game and some things have not changed since you have last played. My advice would be try the 14-day trail. Be sure do join the New Player and Marketplace chat channel and be sure to ask as many questions as you like to help you adjust to the game and get to know it (they are still working on an acceptable tutorail, so right now you will need to rely on player answers for most your questions and for help). Also join the community forums at http://www.community.istaria.com - there you will find some good answers to questions and take part in some fun heated debates :) .



    You fail to say what server to start on, it is important. Unity? bah! Tutorial, which one, dragon or biped?
  • ZarcharienZarcharien Member Posts: 36


    Originally posted by Finduilas
    Originally posted by Zarcharien
    So I'll say this, much has changed about the game and some things have not changed since you have last played. My advice would be try the 14-day trail. Be sure do join the New Player and Marketplace chat channel and be sure to ask as many questions as you like to help you adjust to the game and get to know it (they are still working on an acceptable tutorail, so right now you will need to rely on player answers for most your questions and for help). Also join the community forums at http://www.community.istaria.com - there you will find some good answers to questions and take part in some fun heated debates :) .You fail to say what server to start on, it is important. Unity? bah! Tutorial, which one, dragon or biped?

    Oohh .. *ahem* sorry.

    Ok servers:

    Blight - test server, don't go there
    Chaos - my server, non roleplay, most populated, good choice
    Order - roleplay server, if you like to roleplay then go there, good choice
    Unity - EU server - things not good there from what I hear, but unless your fom the EU you won't have to worry about it

    Tutorials:

    Dragon tutorial was recently worked on and is suppose to be a fairly decent tutorial, although I've never tried it myself.

    Biped tutorial is very vague to say the least, hence why I say talk to players and check the community forums for questions and answers. Biped tutorial is suppose to be in the process of being redesigned atm.

  • nimkhazadnimkhazad Member Posts: 6

    Save yourself some time, money, and frustration.   Spend your 14 bucks on a case of cold beer.   Make a game of it.    Start drinking the beers, at same time that you attempt the free Horizons download.

    When you finish the 24 beers and the game still isnt downloaded or an error has occured.  More than likely you will be passed out.   Rack the bad 2 day hangover as a learning experience.   And move on.

    NimKhazad

  • KhoalKhoal Member Posts: 84



    Originally posted by Deva-state

    Looking for an honest review, not a fanboi interpretation. Can someone please tell me what they like and hate about the game? ...




    What I like about the game:  1) Very good community.  You treat others well, they'll treat you well; 2) A complex and in-depth crafting system, with player-owned structures for both bipeds and dragons; 3) World events involving both crafters and adventurers; 4) Highly responsive support staff (all of my support tickets have been answered within 24 hours); 5) a dedicated IRC network that allows players to interact with each other and with the developers and support staff of the game; 6) Character creation offers many, many variables to character appearance; 7) Multiclassing allows players to seek out their own role in the game, and not be permanently bound to a particular class.

    What I dislike about the game:  1) Performance is hit-or-miss on a lot of systems, and requires a lot of tweaking to run smoothly; 2) Lag is still a problem, especially in crowded areas; 3) A small development staff means some problems take longer to solve than others, which means some people end up getting the shaft while others get their problem solved quickly; 4) The game was released far too soon, with too many features not implemented, and was plagued by bullshit office politics prior to launch; 5) It has "dragons" as a playable race, which means you get a lot of new players jumping in with preconceived notions of god-hood, only to discover the race is nothing like what they had in mind; 6) Graphics engine and in game graphics are so-so, with landscapes and mountain ranges having a rather "sawtooth" appearance at times; 7) New features, when implemented, sometimes have an annoying habit of being broken, which kind of takes the icing off the cake until they're fixed (usually takes a week).

    In general:  Make up your own mind by trying the 14-day free trial.

  • WyrmeWyrme Member Posts: 5



    Originally posted by Deva-state

    Looking for an honest review, not a fanboi interpretation. Can someone please tell me what they like and hate about the game?
    Myself, like many others, played this game years ago and would like to give it another chance.



    Ok for starters I been part of this game since Alpha Stage 2. I seen it all as far as the best and the worste of it. As with all games you get burt some times take a break and then come back hopeing for to see a massive break though in things. For the LONGEST time I have to admit there was little to no client inprovement untill recently. They managed to finaly find a way to speed up loading  time over 500%. They managed to speed up port times to ware in most cases it loads with in 5-10 sec even in peak hours. They managed to make the game playable even in towns ware lag was a kliller. They added 1000's of fixes and new content. They expanded the map, Added new monsters, new quests, new schools, new unique weps armor jewlery, brought back crystlas, added lairs and missing dragon content,  Added more loot, Added Haord items, Added and fixed Confectioner schools and much mucn more They even have a working PvP arena in testing they claim wont ever go live but the gate to it is on the live servers. The lower levles of the map will be added now that  lairs have been added.

    What it boils down to is that if your into the Hack and Slash same old same old every one has it game then ya Horizons is not for you. Your after more realizum out of a day to day life in a fantasy world, more then just the killing then yes Horizons has lots to offer a player. Population numbers on these boards are by far WRONG. Chaos ( NON-RP Server) has any ware from 800-1000 players logged in durning peak hours EST and Order(RP Server) has from 600-700 steady players. We Do see the come and go of the 14 day trail people. Mainly people loking for a some tbing to do that free. Some stay. others are just passing though on there free time and go to the next free game they find. Horizons has a new 90 day offer for $26.95 for 90 days, and other deals to bring players in now, and the populations only getting larger with old players logging back into there accounts to rejoin the comunity. Now as far as Unity server goes, yes there is a MAJOR ISSUE with the company that run and controlls that server. it is NOT AE/Tugla that controlls it. There is NO Support and it is ashame for those Euro players getting the screwes put to them. if you are apart of that server I would strongly advise you to just start over on either Order or Chaos. You will find there are ALLOT of us older players willing to help the Euro players out with  things getting stareted out.

  • FinduilasFinduilas Member Posts: 377



    Originally posted by Wyrme


    Originally posted by Deva-state

    Looking for an honest review, not a fanboi interpretation. Can someone please tell me what they like and hate about the game?

    Myself, like many others, played this game years ago and would like to give it another chance.

    ______________________________________________________

    The OP asked for an honest review, you give a fanboi one.

    They managed to speed up port times to ware in most cases it loads with in 5-10 sec even in peak hours.  The memory leak/porting problem STILL exists 2 years into relaese.

    They expanded the map, Yes, they added a barren largely empty continent with a snow scape looking all the other existing snow scapes with golems that looked like all the other golems but fewer in number.

    Added new monsters, True, but how many? Most of them were just existing mobs with new skins, golems, pygmies, beatles...what about the spawn problem? You know, where mobs fail to show up unless you stand about a while.

    new quests, You mean tasks right? (Collect 10 of X) ALL pretty much based on the same theme, do one you've done them all. Unless you mean dragons. Bipeds LOST most of their quests. Especially to WD ones, they were good.

    new schools, dont remember this...

    new unique weps armor jewlery yep, blighted gear. Accordng to a thread I read on the official forums most players consider them junk, and just deconstruct them.

    brought back crystals, True, but only just, and a year and a half after they first removed them.

    added lairs and missing dragon content, True, great if you play a dragon but for bipeds? Dragons already had ALL the true quests, AND a major one. Bipeds are STILL waiting for their class/racial quests. Dragons EVEN got a new tutorial, bipeds are STILL waiting for theirs.

    Added Haord items,  for dragons

    Added more loot, such as? Not more craft forms, regents, ingredients?

    Added and fixed Confectioner schools hmm they are still working on that. Buffs to help you grind, great, but the grind remains.

    and much mucn more care to eleborate?

    The lower levles of the map will be added now that  lairs have been added. They are working on lower content, quests and areas. This is good. But many that left are in the mid game, after 40 before 80, not  heavily multiclassed, nothing added for them. Adding level 20, 30, even 40 quests are great, but if you are level 70 they are junk to you.

    What it boils down to is that if your into the Hack and Slash same old same old every one has it game then ya Horizons is not for you. What is boils down to is IF you want to be adventurer, not a crafter, hack and slash is ALL you have.

    Your after more realizum out of a day to day life in a fantasy world, more then just the killing then yes Horizons has lots to offer a player. Realism? Maggots drop copper ore, or cedar logs. Empty towns. Few NPCs. Unrealistic water you can't swim in. You have to spend hours each day grinding out ore, then making and destroying your items, JUST to reach a level where you can make good stuff. Hours more to get the formulas to make those items. Hours more to get the techs. And hours of grinding kills for the trophies. Maybe you should give an honest example of the level grind for an armorer to be able to make cobalt chainmail. ALL the time spent on the different ores, and mixes. I KNOW, I did it. It was not fun.

    Population numbers on these boards are by far WRONG.  Quote whatever numbers you like. I have seen several other, more reliable people post much lower figures.

    Now as far as Unity server goes, yes there is a MAJOR ISSUE. I would strongly advise you to just start over on either Order or Chaos. You will find there are ALLOT of us older players willing to help the Euro players out with  things getting stareted out.
    Absolutely true. And you know, sadly, I played on Unity. So I'll not be re-subbing, no matter how good the game gets, if I have to put up with GNs incompetence. Restart. No chance. Over 200 adventure levels. Well over 400 craft levels. 4 gold. Countless armor and jewellery sets, iron, steel and cobalt. Some unique items. LoL. YOU try restarting, easy to say, hard to do. And I quit a year ago. Think about those that stayed, they have WAY more to lose.

    What HZ still needs.

    Quests. (Not tasks) By race, class, and by area. There should be quests at Kion, Tazoon, newbie island, high level, ALL levels. Fetch quests, lore based, kill X, delivery, escort, find, explore, group needed, solo, multipart, epic and normal.

    Dungeons. Parts of the game that provde a linear group encounter.

    Endgame encounters, No, not more and tougher mobs. Triggered events, sequences, quest related.

    Some NEW areas to explore. Not more snow. Actually new areas, different in appearance and structure.

    Better way to level a craft class. Don't remove the complexity of the actual combines, but remove the grind through craft quests so you can level more quickly. Sure reaching level 75 as an armorer is an achievement but it only proves your sheer bloody mindedness. Besides, when I did it , I watched TV, read a book, anything to distract me from that figure on screen endlessly swinging his pickaxe.

    Broader range of loot though ALL levels, NOT just from WA, but other mobs, don't alienate soloers, that was one of HZs selling points.

    Biped tutorial, yes I know it's being worked on. The existing one is woeful.

    Starter Island revamp, see above.

    True dynamic blight where your actions matter. Big deal you can build houses, towns communties. That's for crafters. Let adventurers affect the world too.

    More new mobs, not NEW skins, actually new mobs. I know, being worked on.

    Mounts would be nice. And pets.

     

    There, now your review is fair.

  • snickelsnickel Member Posts: 41

    Hi Finduilas,

    being a crafter and not an adventurer, most of the disadvantages you mentioned do not affect me as much, even though I noticed them. I am a big fan of horizons, still I think your critical and sometimes negative review is a fair one.

    What I really do like are the ideas given in the end as to what could be improved. I am especially interested in your ideas as to how adventurers could affect the world (ideally as much as crafters do with their bridge- mine- and housebuilding).

    Best regards from a gnomish crafteresse

  • NasherUKNasherUK Member UncommonPosts: 480

    I recently started playing this game, after reading no reviews or hearing anything from anyone.  So I just downloaded out of the blue and played the trial.

    I found Horizons way to "stale" to keep most people interesting for any length of time, its not a bad game but it needs a LOT of work and a lot more content to keep people playing it.  Alot of people I met that started around the same time as me were already bored.  There arn't a lot of players playing the game either, I saw maybe 120 online at once at the most which for a MMO is not good and gives people the impression the game is deing (you could fit that many people into a modded tribes2 server, and that was free :P ).

    If you are coming from games like world of warcraft or city of villains/heros you will probably not find Horizons enough to keep you interested.  Horizons also seems to have serious memory and stability problems (aswell as VERY long loading times, even on a 64bit system with an x850xt!), even though the graphics are pretty simple.  Comparing that to WoW where I get upto 100fps all the time and loading times not going beyond a few seconds, and no crashes at all.

    The game does have some origional angles which other MMOs don't, but things just feel unfinished.  Basicly the ideas are there but the game isn't :(

  • WazzarWazzar Member Posts: 20

    Want to see a SERIOUS Tradeskill GRIND??

    Go spend 6 weeks to level your char to 50 in DAOC then with your huge fund build-up try getting over 500 skill in smithing or alchemy!!

    Man is that bloodletting for tradeskillers. That is one seriously bad tradeskill raise system ;-)  Takes hours of what you said, watch TV read a book etc. etc.

    The only saving grace there is you can buy ALL your components from a vendor but you will run out of dosh FAST once you reach 600-700 skill buying them.

    max 2 months to level your char to 50... 2 years to raise tradeskill to 1000 LOL

    Wazzar

  • TorakTorak Member Posts: 4,905

    oooo, DAoC is brutal. I hated the crafting failure sound!!!!

    In the old days, nothing was easy in DAoC including the leveling. To this day I still think DAoC had the hardest grind of all the games I played. (I know its different now with free levels and everything) 

  • FinduilasFinduilas Member Posts: 377



    Originally posted by snickel

    Hi Finduilas,
    do like are the ideas given in the end as to what could be improved. I am especially interested in your ideas as to how adventurers could affect the world (ideally as much as crafters do with their bridge- mine- and housebuilding).



    I quit a year ago, because I was fed up with waiting for numerous things to be added/fixed. I beta tested EQ2, and whilst is was not perfect it showed what kind of content new games need to have. 

    I hoped to come back in a few months, but as you know the dragon content took far longer than expected. Now a year later, I am still waiting. I notice that MANY big name players, some of the real hardcore fanbois and girls, have quit over the last year. I ended up playing WoW, as many HZ players did. I loved WoW, but hated the end-game, the lack of casual content which drew me to HZ from EQ.

    I'd like to see some of EQ2 and WoW in HZ, but NOT the end-game. Tulga have a unique game, and COULD have a unique end-game too.

    Below is my assessment (long) of what needs to done with Horizons, based on when I played, and what I have seen of the patches since. Feel free to correct me, if something I call for has in fact been added.

  • FinduilasFinduilas Member Posts: 377

    I think, in the planning of any game you need to devide it into three parts, beginning middle and end.<?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:office:office" />

    For a long time HZ had no real beginning, terrible tutorial, not very interesting starter islands. Way too much was not explained, where to get forms/techs and so on. Some people complain about "hand holding" but it's necessary, at least in the beginning, to attract and keep a constant influx of new players, and appeal to returnees. WoW does a great job of this, with it's almost linear path early on, unfortunately it does not get any harder, and it should.

    I understand that HZ now has a good tutorial for dragons, and one is in the works for bipeds.

    Once you hit level 10 or so, you venture out into the world. Before the merge patch you had Dalimond, Kion, and others, as well constructed hunting areas, less hand holding more adventure. Not a HUGE load of quests, but some, the class tasks, and others. As you ventured out of town the monsters got tougher, more interesting. After the merge that changed, but I hear that Tulga have improved at least some of the level 10 plus areas.

    Middle Game. Once you get into the 40s the game has settled into a steady grind. Before the merge I had class quests, kill X. and Imperial quests. Not much until I could start fighting in the Western Deadlands. Then I got the nature quests. Still not much though. From level 30-80 or 90 you need some goals, some things to achieve besides killing another 20,000 mobs to level up. However, after the merge ALL those quests were removed, replaced with trophy quests. The game went backwards.

    Some things would help during the grind to the end game. Instead of just getting them when you level there should be quests to get new or better abilities, for bipeds as well as dragons. Special racial quests at certain levels, sort of coming-of-age, like the dragon quests. An elf does not become adult as such, but gets a boost to racial skills like +20 to bow. These would be staggered, first quest line at 40, then 80, or whatever. Classes should get something similar, be required to kill a certain boss mob, complete a series of triggered encounters. The reward would be an armor set, or weapon, or unique ability. Ranger would get stealth, or track.

    This way the game would be fun through the long levels to max, and be slightly different with each class, better when levelling a second (multi) class too.

    End game. I understand this has been improved, with and since the merge, but still needs work. Just adding bigger, harder mobs is not the answer, nor is simply adding loot. You also have the multi-classing issue to think about. AE made a rod for their own back with it. In WoW it is simple to make end game content. You calculate the average level of each player, number per group or raid, and make encounters to challenge them. Give them loot that will be an upgrade, then make the next tier of content based upon said parameters adding in the new loot they will have gained. In HZ though you have no idea what level/rating a player will be. 90, or 100, or a lower level multi-class. And what about multi-level 100s, or 100, 90, 70?

    However, there are some things that would give endgame content and keep HZ unique. Someone once claimed, rightly, that HZ has the ability to change the world, through crafting. True. But why not allow adventurers to change the world too, as they did once before the merge patch.

    One idea would be castles, fortresses, and sieges. Let the players capture the Eastern fortress, open up the Eastern lands, and hold onto it. Send waves of WA to try to regain the fortress. Meanwhile crafters can first contribute to rebuilding the walls, doors, rooms, guard towers, and later a portal, landing pad, craft machines, npcs. Remember when Feladan was freed, and cleansed, allow players to do that as well. Cleansing the East blight, pushing the WA back. Once secured the castle can be strengthened by having crafters make weapons, armor, which are donated by players through quests, directly affecting the guards.

    Repeat this idea with more castles to capture, further east. Have portals in fixed locations, like the blight anchors but story driven, not random spawns, that generate WA undead, and other monsters, guarded by waves of mobs and supreme bosses. Destroy portal, keep area clean for a length or time, and move on. And instead of the Eastern continent being one large flat continent, break it up into areas, mini zones, themed, and separate them by bridges or chasms, large doors, or tunnels which must be captured, held, then rebuilt.

    Dungeons. You need some linear content, encounters that get progressively tougher. High end loot, armor sets, maybe some kind of multi-class set, epic weapon, and quest to match, and special loot such as legendary items or relics, only 5 per server. Cloak of invisibility, boots of speed etc. Remember the boars mask? Pets. Creatures that follow you around and provide a semi-permanent buff, such as increased run speed, or defence, as long as pet is out.

    At max level there should be more things to do. Some epic quests that allow you to upgrade some of your existing abilities, or spells. A mount you could quest for, or buy, with increased storage space.

    Just some ideas.

     

  • HadesprimeHadesprime Member Posts: 303


    Originally posted by Finduilas
    I think, in the planning of any game you need to devide it into three parts, beginning middle and end.
    For a long time HZ had no real beginning, terrible tutorial, not very interesting starter islands. Way too much was not explained, where to get forms/techs and so on. Some people complain about "hand holding" but it's necessary, at least in the beginning, to attract and keep a constant influx of new players, and appeal to returnees. WoW does a great job of this, with it's almost linear path early on, unfortunately it does not get any harder, and it should.Just some ideas.

    well said

    Having to be said as well.

    Tulga does not have the expertise know how nor resources to pull any of those ideas off. What you see now is pretty much what you are going to get. Too many fundamental issues that need complete replacing will not allow Horizons to go any further than it is. Now if a bigger dev bought it out than maybe we could see some of those concepts that Bowman spouted off and ultimately lied about in beta come to fruitition and maybe then Horizons can claim premier MMO title.

    Than again its now over 2 years old and is Im afraid doomed to being a small game with a small playerbase always just kind of existing. Till that is CP baker wants some of its money back...

  • Dragonboy79Dragonboy79 Member Posts: 11

    If you want an honest review from my point of view after playing over a year and returning after the SWG $OE disaster...

    Pro's
    - many races to chose from: Humans, Dryads, Satyr, Elves, Dwarves, Half Giants, Sslik and dont forget Dragons.
    - Diverse character modification at the start of your toon.
    - Great diversity for all none dragon players in the form of multiclassing, in theory one could lvl ALL schools from 0 - 100, not simultaniously, but by talking to trainers.
    - Plot building looks nice enough what I saw from it.
    - Recently lair construction (plots for dragons) active with that myself.
    - Epic weapons for both dragons and non-dragons (also refered to as bipeds) dropped by (atm) 3 super monsters.
    - Easy contact with the dev team through mIRC (when they feel like chatting they do, no set times).
    - From what I understand a good customer support team for US servers.
    - Large diversity of monsters per tier.

    Con's
    - Lot of lag (but improving every patch)
    - Lot of bugs (but improving every patch)
    - Not controlled multiclassing leeds to the existence of large amounts of what I call Demi-Gods -> Bipeds who play their toon so well and have so many schools up to 100 that they are nearly invincible thus nearly gods.
    - VERY bad customer service for the playerbase on the EU server.
    - NO way to change appearance of your toon after you completed the initial modifications.
    - Most monsters per tier only change in terms of size and color.
    - Bad loottable, supposedly rare loot drops from easy farmable monsters.

    The game has many pro's, but also many con's and it will most likely never become the biggest game around, but as a long term player I like the game a lot (although I really hate GN support).

    And so do many vets and some newbies with me...

    I welcome you to try the game although I suggest choosing US shard, not that I dont like to meet any new people, but like the cons states.
    GN support is none existent at the moment due to unknown reasons.

    => Horizons : Empire of Istaria <=
    Rvlion, Dralion, Sslion. (Retired due to bad management and service of GN)

    => Star Wars Galaxies <=
    Dralion the Human (Cancelled 2 hours after playing the "improved game")

  • scaramooshscaramoosh Member Posts: 3,424

    It's unplayable :P

     

    Performance is why i quit on release, came back and its still verybad.

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    Don't click here...no2

  • scaramooshscaramoosh Member Posts: 3,424

    It's unplayable :P

     

    Performance is why i quit on release, came back and its still verybad.

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    Don't click here...no2

  • FinduilasFinduilas Member Posts: 377



    Originally posted by Dragonboy79

    GN support is none existent at the moment due to unknown reasons.



    When a company files for bankcrupty, the administrators attempt to pay off debts owed to various creditors, by selling off various company assets, making people redundant, reducing costs, and if possible sell more product.

    When AE filed for Chapter 11 they still owed vast amounts for the development costs AND the running costs up to July '04 and had lost their financial backers, who were also supporting GN who would have signed a contract to run the EU servers expecting to make a profit, but they TOO were making heavy losses. I suspect that when AE became Tulga many creditors were left empty handed, and p**sed, including the service providers GN were paying money to. The money GN were expecting never arrived, leaving THEM to foot the bill.

    Ever since the merge of the EU servers into Unity, GN has quite possibly continued to lose money, especially after many players starting quitting when WoW and EQ2 were released. So Gn has a loss maker on it's hand, no financial support from Tulga, so they reduce their costs to the bare minimum, meaing next to no support whilst talks between the two parties continues.

    I would bet that Tulga cannot afford to support GN, nor have the spare cash to buy the intellectual property from them, or that GN is asking too much, maybe hoping to recupe some of it's losses.

    So Tulga say nothing, GN say nothing, and Unity slowly dies.

  • HadesprimeHadesprime Member Posts: 303

    [quote]Originally posted by Finduilas
    [b]

    Originally posted by Dragonboy79
    GN support is none existent at the moment due to unknown reasons.


    When a company files for bankcrupty.........[/quote]

    WoW someone who gets it...

    GN sucks I'm sure. But they have been given a bad rap and Tulga has been allowed to by its rabid fanboi base to not take its fair share of the blame. Why do you think that TulgaAE has said NOT ONE SINGLE word as to the state of unity ? Tulga wants the EU version to die. It makes them uncomfortable and puts them on the hotseat as to who was responsible for chapter 11 of AE. I'm sure the rabid fanboi types would like to believe it was the "uncooporative creditor's " fault for the filing but as the facts have already shown AE aka Bowman mislead them to buy time for a chapter 11 filing that resulted in Bowman and co. acquiring the game totally debt free. Which left many holding the bag for David Bowman's failing as an MMO dev and probably rightly P.O'ed ... which unfortunately for EU UNITY types was GN as well.

    Only a fool believes the state oif unity to be all GN's issues. If the game had been doing well and was good enough to keep players in the first place GN would be supporting it much better than they are now.

  • oakthornnoakthornn Member UncommonPosts: 863

    one thing I didn't like about Horizons is its "main focus"  I hate to craft,I think its pointless and very boring.. Its like watching paint dry to me.. I love to play MMO's to explore,find new adventure,kill that named mob and recieve great loot I can use,not some item used for "crafting"

    Thats one thing I personally didn't like about Horizons..There was no droppable loot you could use,all weapons and armor were crafted,no one looked different,and there weren't many places to hunt..My main was a level 20 shaman before I quit.. It was a shame to because I loved how the spells looked,the dryads and satyrs sounded like interesting and fun races to try out,the class/skill system was probably the best and most diverse I've ever seen in a MMO.. But there were to many things about the game which just made it dull and boring to play.. U have to look at what David Bowma was trying to create,,a game which the PC community is in charge and control of everything.. Well that sounds great to few people,but most people want diversity..

    Rallithon Oakthornn
    (Retired Heirophant of the 60th season)

  • KlausWKlausW Member Posts: 165


    Originally posted by oakthornn
    one thing I didn't like about Horizons is its "main focus"  I hate to craft,I think its pointless and very boring.. <SNIP> Well that sounds great to few people,but most people want diversity..

    So, game play involving something other than killing things and taking their stuff is not diversity, but making more things to kill and more stuff to take is?

    To the OP: Good luck finding an "honest review" that will satisfy you. Dismissing the 'fanbois' means that you have no actual interest in learning about the game. If you did really want to find out what it was like, you'd be doing the 14-day trial.

    PS - How ya doin' Nim? Found the Land of the Naked Bearded Dwarf Babes yet?

    Guildleader, Mithril Council, Chaos

  • anarchyartanarchyart Member Posts: 5,378

    Try the 14 day trial and find out for yourself. That's gonna be your best bet.

    I played Horizons for about 100 hours and I really enjoyed the community and world therein. It has its problems but there was a whole lot of game to play. Definitely worth your time on the free trial.

    image
  • TorakTorak Member Posts: 4,905

    Hey, well I don't know about a review but I can give you my honest opinion of the gameimage I played the game twice. Once about 4 months after release and once this past summer for 2 months. The technical issues of the game are greatly improved.

    Horizons has a few pro's and cons going for it.

    Pro's would be a large expansive, seamless world. It is important to note the seamless world. The only time you need to port is to reach islands. You can run anywhere after that without "zoning". Lots of classes, although a few are a bit repetitive (like the Monks). You can opt to be a primary crafter over an adventurer and you can play as a dragon. The world itself has a lot of character. The scenery is very nice. The Blight is a cool idea although underused as a world plot device. Blight areas look fantastic! They bring in a huge amount of atmosphere. Lots of races to play, some besides the dragons are unique like the dryads nice in depth crafting system and one of the best Housing systems on the market. You can build just about anything but a castle.

    Cons are just as numerous. Some technical issues still with lag and mobs not spawning for several seconds. The world "feels" a bit empty. Some cities and towns are almost devoid of even NPC's. The town of Tazoon is a beautiful city but is about empty. The adventurer class system is a horrible grind. To become a knight of Creation one must get to level 20 warrior then start as a level 1 mage and hit 18 then start all over again at level 1 as a knight of creation. You basically need to grind through levels 1-20 three times for 1 advanced class. A new streamlined system would be better. Something along the lines of EQ2 or L2 with new class choices at various levels rather then starting over. The Blight is underused as a story catalyst. Nothing really dramatic ever happens. A few new small blight areas appear a few are defeated. No PvP in any form. Even a dueling system would bring something exciting to Horizons. Many of the humanoid races are very badly done. Humans and Elves are almost identical. Dwarves and Gnomes are just plain ugly. (the Cats and the Lizard guys look really good however) The world has an empty, unfinished feel to it in places. The is some kind of spiraling mountain with a path that winds around it outside of one of the cities. I ran all the way up to the top to discover a city way up there. The city was completely empty. There was even an inactive portal up there. There are alot of places like this scattered around. No Dungeons of any sort. (this is kind of a no brainer) No cool epic quest and no good loot drops besides crafting stuff. Some of the humanoid armor and equipment is also just badly done. 

    Horizons has everything it needs to be a really fun cool game but the Devs have still not managed to get it all together. Very little new art would be needed just some mechanics need to be tweaked at this point. Seeing as the game has never really hit the point it should have been at release, I don't think its very likely any real mechanical improvements will be done.

    edit - spelling

  • LuthLuth Member Posts: 20

    So, im kinda ready to log on to Chaos, though im from europe.
    But how is the diversity of equipment?
    In endgame, is there like one set of items you should wear because that is simply the best?
    Or is it dictaded by playstyle? for example, if I choose to play like a crazy offensive idiot,
    Would some end-game gear be better than others? or is it just one set everyone should wear at level cap?


    Thanks in advance.

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