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Does anyone have any firsthand knowledge of the Galactic Starfighter expansion? I just saw something about it and it looks really interesting. I have been away from SWToR for a while now though, so I'm not very up to date on what is going on. Dogfights in space is what I have been looking for with Star Citizen and Entropy though, so it would be great if one of these games could actually deliver the goods.
Currently playing:
Rift
Played:
SWToR, Aion,EQ, Dark Age of Camelot
World of Warcraft, AoC
Comments
I like it but since it's PVP only I can see why some players wouldn't.
Missiles are a bit more prevelant than they were in the movies although skilled dogfighters still get the most kills. Knowing the best killzones, escape routes and situational awareness can mean the difference between having a good game and getting raked over the coals. Some of the ship components are probably a bit underused, I've only see one beacon droppped by a player. Ion lasers seem to be used more often but most people just stick to regular lasers.
The freeloaders are going to be chopped liver when they show up in February...ship upgrades make a huge difference.
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Try the game entropy its still early acess on steam but it is pretty cool
I have been keeping an eye on this game, but the opinions of the people who are playing are all over the map for saying it is great or terrible. Also, I am not someone that gets excited to pay a company to test their game for them, so I am holding off for now.
Currently playing:
Rift
Played:
SWToR, Aion,EQ, Dark Age of Camelot
World of Warcraft, AoC
It's effectively an auto-target based hotkey PVP match, with stuns, one-key wonder target/shoot to kill, and a dodge button. Sort of the same as ground combat, but in space.
That part I don't mind much, since I prefer hotkey MMORPG's.
The 3D environment isn't utilized fully , though, IMO. A missile is avoided by hitting "dodge", for instance, instead of strategically using terrain (asteroids, etc) to avoid damage. Or performing excellent evasive flying maneuvers to trick hostile incoming threats. 3D obstacles don't matter much to Line of Sight.
..and then it's also just a small PVP arena. meh. I would have preferred a hybrid PVE / PVP expansion, especially on a PVP server, where stuff can get done PVE-wise, while PVP fights occasionally break out, all within context.
The whole patch seems to come off more as a necessary competitor to Star Wars: Attack Squadrons. EA is not associated with that game, so they needed to (at a minimum) keep up with other SW games. With SWTOR, I guess some wanted PVP. But from the vibes in-game and in the official forums, I think PVE was expected. I expected PVE as well if SWTOR was going to keep players interest.
The matches in SW:Attack Squadrons seem small, but it looks very viable for the PVP crowd as a good alternative :P [I don't get the complaints about the graphics - and if the controls are tight, it won't matter.]
Want a nice understanding of life? Try Spirit Science: "The Human History"
http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.
Have you played GSF? That doesn't sound anything like it.
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It's a broad overview to fit as much as possible into one statement. Not every good or bad point can be observed in what you chose to quote, as a result.
GSF also features the trinity, which I forgot to include. It's there, via "regeneration". Cleverly it was not called healing, for good reason.
The comparison was valid though, as a transition from 2D flat maps with planetary gravity, to 3D maps without.
The gameplay itself is very different from normal MMORPG PVP matches, to which you are correct. Different, yet very similar .......
Want a nice understanding of life? Try Spirit Science: "The Human History"
http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.
There may be readers here who might believe this BS so I'll just clear it up.
There are NO healers and there are NO tanks in GSF. If you want to mod your own ship to regen shields faster, you can. If you want a copilot who can repair your own hull, you can get one. At no point EVER can you heal someone else or play a tank in GSF. Period. There is NO similarity between the trinity and the gameplay in GSF.
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What? No.
It sounds like you haven't played it at all. You can tab target a ship since that will bring up info on his status (health and shields) and will bring up the targeting reticule but you don't attack with hotkeys like the ground game at all. Don't misinform people. There ARE skills that you can use during a fight but they do things such as buff your shields or transfer power to the engines. You actually have to aim, there is no auto attack. The closest thing to an auto-attack is using a missile which requires you to keep your target in your sights as you hold down the right button for a lock. Once you are locked on the missile will hit the target unless they use a defensive maneuver skill which is what you're confusing for a "dodge".
This is like saying you can't really feel how the drugs work by watching Trainspotting...
GSF looks terrible. It's actually all Karteli said. Tab-target, skill-smash with added aided mouse aiming to a reticle (aim-help?).
And, it's nothing a MMORPG game would house. But, I suppose it floats SW-junkies boat and as such it's probably the next best thing after a sliced bread.
I really wish Starcitizen will succeed. Not only because it will be a long waited space action game but to show that multinational companies like EA can't keep milkin gamers just because there's nothing else to do.
Again, no, that's is NOT how you play it.
It is my experience. You can sugar coat it, but that's the nature of games I guess - make it seem awesome so people will buy it.
btw: the dodge reference was a generality to reference an evasive maneuver. Deny it exists all you like. Call it a new name and say it is not dodge. Whatever. Lol .. it's dodge, buddy. Get over it =D [REF: post #9]
Same goes to the trinity. When anyone mentions trinity in PVP, they are not talking about TANKING, since Artificial Intelligence is at play during PVE. This cannot happen with real players. I am talking about healing (regeneration). Scouts have excellent abilities to heal (at least when I played it).
In PVP, if a class has healing abilities, then others tend to protect the healers, which leads back to the trinity. Healers usually die first, but the principle is there. Tanks protect healers .. DPS attack immediate threats .. healers run
Want a nice understanding of life? Try Spirit Science: "The Human History"
http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.
Please explain the process of how one goes about killing another ship in GS.
Give him a second. He needs to google it so he doesn't come off as having never played it.
With points you upgrade the ships. Points gained by doing missions.
To kill you take down shields and armor or you run into the walls.
wtf where do people come up with this BS. Do you make the lies up yourself or do you get it from 4chan or something.
GSF is NOT a Capture the flag PVP match. It's not even close to Capture the flag.
It's a Alderan King of the Hill/Capture and Hold style game play. NOT capture the flag.