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It is pretty obvious that there is lot of nostalgia in this forum, there are many lost players that live in the name of the good old times when MMORPGs were more social, more challenging and more rewarding, me being one of the worst offenders.
Most of the younger players do not understand this nostalgia and I don't blame them.
If they were to play the games we used to play they would probably go "WTF?!", those games are light years away from modern MMOs in so many ways.
So when people ask me "If you like EQ so much why you don't go and play it?", I say that's a reasonable question to ask.
Fact is that there are different reasons why I don't play them anymore, some reasons are because they didn't evolve enough, some others because they changed too much.
So I will explain the reasons why I quit my favorite MMOs and why I am not going back.
EQ
Quit: Because EQ2 came out, which I played on/off for almost 4 years
Why I won't go back: Because the UI is so ancient and after getting used to modern MMOs I just don't have the patience to fight the UI anymore, also the graphics is way too old. I am not a graphics whore but there is a limit.
Basically there is nothing wrong with EQ gameplay, it is still the best MMO for me, but taking ages to perform the most simple task and outdated graphics prevents me to get into the game again.
EQ2
Quit: Because of the RoK expansion (Thanks Scott Hartsman AKA Mr Rift) when the game officially became WoW 1.5. I liked Vanilla EQ2 but with the introduction of Quest Hubs it took away all the charm of the game.
Why I won't be back: Because at the moment the only content I want to play is End Game Raidinig, which is still the best of the bunch. But I won't pay $15 a month plus $40 for the expansion for the privilege, since I will only play roughly the 10% of the game.
WoW
Quit: Because of the Community and the Burning Crusade expansion making the game less challenging (I loved Vanilla version, just perfect)
Why I won't be back: Still because of the community. And I am not talking about the Barren chat language, but the way people became so Elitist that now when you try to group either for a Dungeon or a Raid if you haven't got the best Gear Score you won't be invited or you'll be kicked from the group as soon as you join without even the time to say "Hi"
What really annoys me the most is that players with high Gear Scores are actually terrible players and cause more wipes than good players with average GS.
Having to play with lots of Leroy Jenkins with high GS is not my cup of tea.
Darkfall
Quit: Lack of PvP flagging System, very little chance to PvE efficiently.
Why I won't be back: Same reason really. The game is gorgeous IMO but it desperately needs a flagging System like EVE.
There is no way you can play any PvE efficiently at the moment unless you are escorted by 10 guild mates.
So what are the reason why you quit your favorite MMO and why you won't go back?
Comments
1.
Tibia: Had a lot of flaws. But had a well established community that mattered.
Quit: I upgraded my computer and was able to play some thing better.
Why I won't go back: Old issues are still there and many changes have occurred that I couldn't keep up with.
2.
Rappelz: Awful. Just awful. Typical Korean grinder where I met some great people at.
Quit: Grinding mobs got boring.
Why I won't go back: It's pretty obvious.
3.
WoW: I have nothing to bad to say about WoW as a game.
Quit: Poor customer service handling with an in-game issue.
Why I won't go back: Poor account security. Not once. But twice. My accounts got "hacked" when I stopped playing (paying a sub) for a year. One being a EU account and the final straw being my US account. The same thing occurred to guild mates when they went inactive. Never have been "hacked" in any other MMO I've played.
Sure Blizzard restores your items. But I'm not going to pay a sub to collect it from my in-game mail box when the problem is clearly on their end.
That's pretty much my list. I have quit many other MMOs before. But there is a chance I may return to them for one reason or another. SWTOR after introducing its new Galatic Starfighter game play for example.
-Azure Prower
http://www.youtube.com/AzurePrower
I quit EQ2 because SOE is a big turn off right now,cash shop is a 100% no for me,i made a stance to not support it.Anything Founder's packs or kickstarter is also a big turn off.
I quit Vanguard simply because there was not enough players,same reason for AOC.However i recently went back to AOC and unless my eyes went bad seems they really turned the graphics down badly.it actually looks borderline bad.
I stopped FFXI but have a few times for various reasons.I would not say i would never go back but most likely not as i might finally make a move to FFXIV or Archeage or both.Also i don't liek the direction Square has gone with their ideals on game design,matter of fact,don't like it at all,so i might choose AA over FFXIV.
I do however feel like i got kicked in the face when Square changed FFXI so badly and SOE went all out cash shop,then the one game i had high hopes for is being run by Trion a dev i don't have a lot of confidence in.
Never forget 3 mile Island and never trust a government official or company spokesman.
Runescape: Because I graduated middle school.
Won't be back because it's too dated and just about everyone playing it now wasn't even conceived yet back when I played it.
SWG: SOE/LucasArts ruined it.
Won't be back because it was ruined + shut down.
WoW: Because I became bored of it, and it's existence laid the blueprint for SWG's demise.
Won't be back because it's overly casual/easy on top of boring.
SWTOR: Re-skinned WoW
Won't be back because it got boring, and it was the final nail in SWG's coffin.
Aion: Endgame grind
Won't be back because of endgame grind.
Age of Wushu: Because of a game breaking progression bug
Won't be back because the playerbase is almost completely gone.
EVE: I wasn't allowed to love this game. The griefers c*ckblocked my progression around every asteroid.
Planetside: I was so good at troll-killing that I was kicked from my favorite outfit due to complaints of hacking.
UO - I quit because they made it damn near impossible to reactivate or recover old accounts due to a rapid change of login systems (UO, Pogo, EA Store, Origin). I won't go back because I gave up on navigating their unnecessary padding of log in system.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
WOW - loved vanilla, hate what it has turned into. Quit at 70.
Rift- all got very samey after a while and I don't enjoy end-game gear grinds.
DDO- felt that I had completed it/ experienced all it had to offer.
AoC- simply got bored.
GW1- probably my longest on and off game, but then GW2 came out and the population crashed.
There aren't many other games out there that have lasted me more than one or two months- so for all of those (and there are a lot) I simply didn't like them that much.
@ All mmos
Community is broken. We have now the community of fps. The only way is to play with rl friends.
There are a so many good single player games out there, if you have the money you don't need mmos.
Step in the arena and break the wall down
Great thread!
EQ
Quit: Got tired of waiting around to find a group for hours on end. I wasn't in a raiding guild and no raiding guild would take me in because my gear sucked. Kinda of a catch 22. SWG came out so I went to play that.
Why I won't go back: See above plus my server seems pretty dead atm.Been thinking of playing Project 99 but not very easy to get going.
SWG
Quit: EQ2 came out. I left before the NGE dropped. I pretty much played the whole game so I was kinda bored towards the end.
Why I won't go back: NGE ruined my character I had worked so hard to build up. Then of course they shut it down. However! I do still play SWG but we can't talk about that here.
EQ2
Quit: Playing the same game for 4 years gets a bit repetitve. Lots of cool looking MMOs were coming out that year and so began my content lotcus phase jumping from one game to another, never staying longer than 6 months per game.
Why I won't go back: Terrible graphics engine gives me rage. To advance my toons from where they are now would require too much of a time investment. Plus I just feel lost whenever I boot it up.
Because some are not even good games? Because every piece of entertainment product becomes boring sooner or later? Case in point:
UO - horrible griefing .. quit at beta
EQ - horrible camping, too much down-time, quit after a year
WoW - getting boring after a few years. Expansion feels the same.
assorted other MMOs - fun for a while ... they last no worse than most SP games though.
Some games, like STO, is fun to go back once and a while though.
UO - Originally from the non-stop rubber band lag, when they introduced the extra land mass (went to EQ). 2nd time - Alternate way to play, not enough population and had a new mmo I was playing. 3rd time - Didn't like the new skill system setup among some of the other things they did with crafting, had some hope of an official classic server when I was playing, but they squashed it.
EQ - Played like a week after start I think, and stayed till DAoC came out. Came back after playing DAoC for a little over a year. Played again till some expansion like OoW or something and got fed up with the instancing, ran some mission for some SK to get boots like 40-50 times and my wife probably did it 90-100 times...Hate for instances grew during that stretch, would much rather camp or do a dungeon than do instances personally. Thought of going back now that I am a little more accepting of instances.
DAoC - Left a little after a year, got tired of the non-stop nerfs and changes, even a year into release. Was more, but that was probably the biggest. Best RvR fun I have ever had though. Played it a ton.
SWG - Left after the NGE, but the CU was even the start, wife played a medic and they took the crafting away from her and she pretty much lost interest in the game then. I started the game late, as I am not a big sci-fi mmo person and I did a ton of harvesting work to get our crafters fully stocked and get our skills up for doing stuff with people. So the CU/NGE hits and they changed all the materials and items stats that I already had, making a lot of it junk, put that with the wife already not being into it anymore, and the loss of skill trees and other things...The dumbed down stuff wasn't for us anymore.
VG - Started on the team PvP server, then it was merged with the FFA PvP server, then they seemed to have trouble not breaking PvE or PvP when they did fixes for one side or the other, so they decided that they were not going to work on PvP anymore, until they had PvE working right....Which meant never pretty much. PvP people left (right before AoC, so they all thought it would be what they wanted) and it became a ghost town on the PvP server. We could transfer, but it seemed like missing part of the game to do so. SoE also kept saying they were going to do a relaunch and support just kept getting less and less, so I figured no point in spending time in a mmo that it looks like SoE is abandoning.
Think that's my main stuff, obviously it was much more, but that's enough typing as it is.
Aion, I can legitimately say I put more than 1000 hours of game time into this game. I guess that would justify it being my favorite. I would never go back to it because it defines the term "Asian Grinder" I am at the point where I can literally play for 8 hrs straight and barely get 1/16 of the way to my next level. I just don't have the time or the patience for that type of game anymore. I could understand putting up with grinds in MMORPG's, hell, that's pretty much what the genre is. However, it should still be entertaining when doing so. If I wanted to do chores for 8 hours my house is plenty big enough.
1. Guild Wars 1
Why it was my favorite.
I remember looking through an edition of EGM and saw it talked about there. I was intrigued by the artstyle and the fact I didn't have to pay a monthly fee. I got into beta and it was love at first sight. The skills, the artstyle, everything about it was awesome to me. It wouldn't be long before I found a group that I loved playing with, and whose friendship I enjoy to this day.
Why I quit.
I played the game for over 2000 hours, beat the campaigns several times over, and had experienced all that I could. My friends moved on from that game and I had little reason to stick around. I'd occassionally pop in to get achievements for HOM.
Why I won't comeback.
There's no new content. I was pretty heartbroken when they announced the end of the development. There were so many stories left unfinished, I wish they would have kept on with the game. Guild Wars 2 is a great game, despite its fault, but it'll never have the magic of the first one.
2. Lord of the Rings Online
Why it was my favorite.
It was Middle Earth. I could explore my favorite fantasy world. The story of the game was fantastic, I loved being able to see Rivendell, and genuinely enjoyed the world and its content. I also find a nice guild in the game that made it worth sticking around. I loved my Elven house, the bands in the game, the Prancing Pony Inn, even the occasional excursion to Hobbiton. I enjoyed it because I could roleplay.
Why I quit.
The final straw was the free to play implementation. I felt really burned by how they wanted to charge for the SOA content again, I felt burned by the overall way Turbine handled it. The immersion that was there was gone with all of the BUY THIS TO CONTINUE crap that kept happening. I didn't feel the game was starved for money, and I didn't appreciate them switching because they had success with DDO's f2p. It was a lot like watching a wholesome girl slowly descend into becoming trashy.
Why I won't comeback.
The aging systems and the f2p ruined the love I had for that game.
Taking a game that I like... changing it into a game that I don't like.
I know, I know, I'm not in the target demographics. I figured that out a while ago.
Good responses, though this is not just a normal "why you quit x game".
Basically this thread gives the change to those nostalgics players to explain themselves, why praise a certain game yet they don't play it themselves.
For example, I always say that EQ is the best MMO ever made and new MMOs should follow its footsteps, yet I don't plan to play EQ myself.
I am interested to understand what keeps them from playing their favorite MMO, though they think is still the best in many ways.
Asheron's Call for about 5 years until I lost interest.
No blue bubble. If you haven't played AC then you won't know what that means.
great topic!
gotta do something my fav game bbl to comment
I have played more games than I care to list here, but I left all of them for the same reason - I became bored that I could not permanently affect the world and my frustration level grew so high my health was affected. Hope is good to have but hoping each new game will allow me to affect the world and then being disappointed... (sigh).
Grind, grind, grind, and each character does the same thing to progress. The same rats are where they were six months ago. My house has to be in a specific place and yes, I played SWG and yes I liked placing my house where I wanted to place it, but could I level the ground so it would fit?
I accepted a solo quest in the new Star Wars game, TOR, and it was impossible to complete. Why? Because there was only one way to solve the quest and there was no way I could defeat four gold stars on my own. So frustrating.
Rift was beautiful but why in the world could you ONLY do one thing. Running around responding to rifts that never stopped? That's considered fun? I would have loved to have done something else instead of running around the map trying to close a never ending string of rifts. Yes, I liked the fishing but that wasn't the game.
Guild Wars 2 is another beautiful game but the cash shop scared me away. Evidently I become addicted to spending my real money for make believe stuff in a game. They cut me off after I spent $300 in 30 days and I had to find a way around that, which I did.. but then I realized I had a problem and stopped playing. But it was a cool game with so much to do that my altaholic problem really didn't bother me so much.
What am I looking for? A beautiful game where I can create a unique character and explore the world while making permanent changes to the world. That's all.
So many games Lol been playing MMOs for so long
EQ quit when SWG came out also was a bit tired of the grind at that point otherwise perfect game back then. Won't go back to ruin the nostalgia it was great back when i was in high school loved all the expansions still best end game out there. been jaded by many of the newer games dont want that to happen to EQ
SWG one of the best i played till the nerfs rolled in played it off and on for years the end result wasnt a bad game class system was swtor .0 not as great as before but playble. i frist quit for Wow all my friends were going had high hopes at that point
WoW played this a good few years about as long as EQ quit cause at the time i wanted a soical life so i quit raiding then didn't have any interest in the rest of the game. going hardcore to not all can really kill the fun start to notice things you dont like hate the hand holding its too user friendly i like more depth in my games
EQ2 after trying many differnt games finally deicded to play this more than the first 30 days when it came out. Love the game has soooo much content great classes plus my all time favorite race Iksar. i played this for a year then all my friends got me to go tor played that for a year then came back would still be playing if i had the time at this point in my life just no time to raid which is sad
SWTOR all my friends were going to it gave me a chance to raid again with them. frist play though was wonderful, pvp raiding was fun for close to a year then only logged on for raids even those began to seem pointless. cool gear system but also horrible with being able to basicly buy the best raid mods armor had no real point to kill a boss was just for the sake of killing. if armor had it own stats along with the mods that be cool. but other than raiding and run though a normaly grp run once no point.
Age of Conan tried it when it came out then again then another time loved the expansion reason i quit same as eq2 no time
I have also played pretty much every major and non major counting the sandbox games still waiting on a real sandbox got high hopes for 2014 and 15 as much as a jaded person can be at this point. Currently playing marvel heroes it fun keeps me busy for now
Isn't that obvious? Even the greatest entertainment product gets old and boring with time.
U6 is one of the best RPG i have ever played. Do you think i will play it again today?
The Avenger is the greatest (to me) super hero movie ever made. Do you think i will watch it 100 times?
I would agree that in most cases you wouldn't try to relive the past. However, there are certain circumstances...
Best Batman Movie "The Dark Knight" - Have watched it 100x easy and would watch it again and again.
I tend to go back to my Ps2 quite frequently to play the old classics - GTA series, FF series.
Not only would I still praise them, I am still entertained by them to this day.
With all due respect it is the wrong comparison.
You can't compare a movie with a finite amount of content that last one hour with MMOs which have ever expanding content and it is supposed to be played for years.
If SoE would overhaul EQ UI and would update the graphics, I would go back and play it.
It is not that I am bored with the gameplay and the content but at the time it takes to accomplish the most trivial tasks (Like inventory management and stuff like that)
Generally speaking, most mmos dragged on in the game with story and being too much of the same, and was mostly being held by the appeal of simply being an mmo and the appeal of the combat pve/pvp.
For example single player games have good everything from a single player perspective. Sometimes the story drags on, and i would compare the same feeling in a single game with story and overall the game becoming old and tired, that in an mmo, its stuck like that. The story and a lot of the mechanics remain the same in an mmo without any change and even the same engine unlike single player games with the next version 2.0z
Also, even when the story drags on, a single player game ends, and that becomes the motivation to finish, and leaves a different overall impression. Especially when the second instalment of single player game is different, they change a lot of the mechanics, and add some new ones. Does an expansion in an mmo feel like a second installment of a single player game in the same game engine? No. Thats the major problem imo.
However, its also because a lot of mmos miss important content. Mmos have the potential to continue developing new content to stay interesting but I personally have not really seen that. Especially since i feel that expansions feel like less development than a single player game in the the time it would take to make a single player game.
Write bad things that are done to you in sand, but write the good things that happen to you on a piece of marble
For perma-quitting a favorite MMO the answer pretty much boils down to
It got too old.
1 Couldn't keep up with times. The engine got too dated to support many new features. Updating the game and it's graphics so extensively would cost more than making a new game.
2 Once completing all the static/dynamic content or replaying it to boredom there isn't much reason to play more. Or if it mechanic based content, you have exhausted all ways to play. PvP centric games hold up longer until 1 becomes true.