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General: Brad McQuaid's New MMO Named

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Comments

  • JeroKaneJeroKane Member EpicPosts: 7,098
    Originally posted by ITPalg
    Originally posted by JeroKane
    Originally posted by Lobotomist

    Anything he touches ?

    He worked on original EQ. Didnt see this go to hell.

    And he worked on Vanguard. That was overly ambitios and was first of AAA MMOs that failed.

    It was a big shock at the time. But than every other new AAA MMO failed too. And Vanguard proved to be the LAST real MMO attempted. In fact if his company was not closed and Vanguard sold to SOE , who kept it on ice so its not competing with EQ. Vanguard would probably be best MMO around.

    That being said - Braid is good designer , but horrible producer. He should not be in charge of the game , just its design.

     

    Are you serious? Where you even around during launch?

    If SOE didn´t step in and throw in an extra 25 million in funding, the game wouldn´t have even been launched!

    As Microsoft saw Braid was just burning Money and pulled out half way during Development!

    If SOE didn´t step in 5 months after launch and bought up his studio + game, Vanguard would have been shut Down 5 months after release!

    And in SOE´s defense. The first year and half they put quite a decent size dev team With experienced devs on the game and managed to fix most of the serious issues, like continious rubber banding issues and constant hanging when you crossed chunks! They also added quite a bit of content to make the game more Complete. They continue to do so.

    But no one came back and the server pops continued to decline, so at a given point SOE stopped throwing Money at it and removed most of the devs and put it on life support. The devs increased. You are sounding like reading an old newspaper.

    That is just the blunt releality of current day economics! You get one shot With Your games today! At launch and when you fail, you´re done for! You cannot expect SOE to just keep throwing Money at a game that didn´t attract any players but the hardcore few.

    Their last attempt was to create a New centralised experience With the Isle of Dawn to bring New players together in one big starter zone and even that didn´t help. The IoD is a more concise newbie experience. You can still start on the mainland without everything in a smaller, easier to find area. That is all IoD is for. Once on the mainland it is still the same.

    At one point, enough is enough.

    SOE simply doesn´t have the funds like Square Enix has to completely redevelop the entire game and release Vanguard 2.0.

    It´s too risky, especially in todays economic climate.

    For SE it turned out a success With FFXIV:ARR, but it could have easily tanked and caused a severe Financial blow to SE.

     

     

    The Dev team didn´t increase. The size of the dev team right after SOE took over will never be assigned to Vanguard anymore.

    After Isle of Dawn update tanked too and didn´t bring in the New wave of subs it hoped for, the dev team was downsized to a mere 1 to 2 devs lol.

    There was even a period of about a year or so (up to the F2P addition) there wasn´t a single dev on the game anymore.

    Yes, when they finally did the F2P Conversion last year they again added a few interns to Vanguard to do some stuff.

    When you have ZERO People assgined to a game, the team can´t get any smaller but only bigger lol. /shrug

    But that´s it.

  • UtukuMoonUtukuMoon Member Posts: 1,066
    Originally posted by asmkm22
    How is this guy still getting funding for his ideas?  Seems like anything he touches goes to hell.

    Your not funding the game so why would you care lol.

  • KyngBillsKyngBills Member UncommonPosts: 452
    Originally posted by Lobotomist

    That being said - Brad is good designer , but horrible producer. He should not be in charge of the game , just its design.

     

    Agreed...Let's hope he's learned his lesson from the Vanguard mess...Because the vision behind that game had serious potential...Incredible potential I think...Only to see that potential completely squandered my McQuaid's inability as a producer and manager...

  • CthulhuPuffsCthulhuPuffs Member UncommonPosts: 368
    For some reason I read the Title as "Panties On: Rise of the Fallen"

    Bringer of Eternal Darkness and Despair, but also a Nutritious way to start your Morning.

    Games Played: Too Many

  • LoktofeitLoktofeit Member RarePosts: 14,247
    Originally posted by Lobotomist

     

    And he worked on Vanguard. That was overly ambitios and was first of AAA MMOs that failed.

    If we don't count games like:

    • Motor City Online
    • The Sims Online
    • Auto Assault
    • Earth and Beyond
    • Asheron's Call 2
    • Shadowbane

    or the games that died before release like:

    • Ultima Online 2
    • Ultima X: Odyssey
    • Mythica 
    • Dragon Empires

     

     

     

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • LoktofeitLoktofeit Member RarePosts: 14,247
    Originally posted by CthulhuPuffs
    For some reason I read the Title as "Panties On: Rise of the Fallen"

    Is that the sequel to Scarlet Blade? :) 

     

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • UtukuMoonUtukuMoon Member Posts: 1,066
    Originally posted by Loktofeit
    Originally posted by Lobotomist

     

    And he worked on Vanguard. That was overly ambitios and was first of AAA MMOs that failed.

    If we don't count games like:

    • Motor City Online
    • The Sims Online
    • Auto Assault
    • Earth and Beyond
    • Asheron's Call 2
    • Shadowbane

    or the games that died before release like:

    • Ultima Online 2
    • Ultima X: Odyssey
    • Mythica 
    • Dragon Empires

     

     

     

    Lol the amount of uninformed people on this site is beyond a joke.

    "the first AAA mmo to fail" lmfao  has he had blinkers on for the last ten years.

    Let me remind him of another AAA title to fail and fail big time.

    http://www.darkandlight.com/en/

  • ConvoConvo Member UncommonPosts: 160

    So before this thread gets too big. Figured I'd post a QnA I had with Brad over at rerolled.. 

     

    Brad- will you be talking about your past in regard to VG and what you've learned in the KS? That seems to be a point of contention for a lot of folks.

     

    "If I need to, yes. I really don't want to dwell on the past -- it's time to be forward thinking and to get excited about the future. That said, you guys need to know that we've learned from our mistakes so some discussion may be appropriate. If we aren't honest and we don't learn from the past, then the past was simply a failure and a defeat. I refuse to look at it that way and we won't be defeated by the mistakes of the past, because we are going to learn from them and do a better job this time. I've learned so much, especially about myself, because of both my successes and my failures. 

    For me it all came in a frustrating sequence. 9 times out of 10 a person fails, fails, fails, and then succeeds (if he ever succeeds at all). For me it was 1. huge success (half a billion dollars of profit for Sony, etc.), 2. Commercial failure (I say commercial because I still think VG was awesome in many ways and I’m still proud of it)

    Anyway, the success first and failure second really jacked with my mind. I became extremely arrogant, thinking whatever I touched would turn into gold. And then when things didn't work out so well on my second try it was really quite a blow to me because I had deluded myself big time. I ended up in a bad place and I never want to be back there again, ever. 

    But also in learning more about myself over the years, I know this is what I want to do for the rest of my life: make MMOs that I and other gamers want to play. It's just who I am and it's the only thing that professionally makes me happy. 

    I just don't want to get bogged down in the past too much. If it makes sense to discuss something about the past, then I'll participate. But to be totally upfront and honest, I'm here primarily to promote my new game. It's a blast talking with you all, and I'm here for that as well, but let's spend most of the time here together facing forward. We will need your feedback and opinions in order to insure we make the game you guys want and that I want. It's about community building and being accessible. 

    Anyways, I hope that makes sense.

    -Brad"

  • UtukuMoonUtukuMoon Member Posts: 1,066
    Originally posted by Convo

    So before this thread gets too big. Figured I'd post a QnA I ahd with Brad over at rerolled.. 

     

    Brad- will you be talking about your past in regard to VG and what you've learned in the KS? That seems to be a point of contention for a lot of folks.

     

    If I need to, yes. I really don't want to dwell on the past -- it's time to be forward thinking and to get excited about the future. That said, you guys need to know that we've learned from our mistakes so some discussion may be appropriate. If we aren't honest and we don't learn from the past, then the past was simply a failure and a defeat. I refuse to look at it that way and we won't be defeated by the mistakes of the past, because we are going to learn from them and do a better job this time. I've learned so much, especially about myself, because of both my successes and my failures. 

    For me it all came in a frustrating sequence. 9 times out of 10 a person fails, fails, fails, and then succeeds (if he ever succeeds at all). For me it was 1. huge success (half a billion dollars of profit for Sony, etc.), 2. Commercial failure (I say commercial because I still think VG was awesome in many ways and I’m still proud of it)

    Anyway, the success first and failure second really jacked with my mind. I became extremely arrogant, thinking whatever I touched would turn into gold. And then when things didn't work out so well on my second try it was really quite a blow to me because I had deluded myself big time. I ended up in a bad place and I never want to be back there again, ever. 

    But also in learning more about myself over the years, I know this is what I want to do for the rest of my life: make MMOs that I and other gamers want to play. It's just who I am and it's the only thing that professionally makes me happy. 

    I just don't want to get bogged down in the past too much. If it makes sense to discuss something about the past, then I'll participate. But to be totally upfront and honest, I'm here primarily to promote my new game. It's a blast talking with you all, and I'm here for that as well, but let's spend most of the time here together facing forward. We will need your feedback and opinions in order to insure we make the game you guys want and that I want. It's about community building and being accessible. 

    Anyways, I hope that makes sense.

    -Brad

    And it does, you would think that Brad had killed some of these moaners loved ones or left them destitute with no money lol.

    The people who are not jaded and like what Brad has to offer will support his game the others moaning about Brad's past are just your typical bitter mmo players who will never be happy with any mmo.

    Like they haven't made mistake in the past, things is most of them throw their money at every new shiny mmo without question.

  • TibernicuspaTibernicuspa Member UncommonPosts: 1,199
    Originally posted by JeroKane
    Originally posted by Lobotomist

    Anything he touches ?

    He worked on original EQ. Didnt see this go to hell.

    And he worked on Vanguard. That was overly ambitios and was first of AAA MMOs that failed.

    It was a big shock at the time. But than every other new AAA MMO failed too. And Vanguard proved to be the LAST real MMO attempted. In fact if his company was not closed and Vanguard sold to SOE , who kept it on ice so its not competing with EQ. Vanguard would probably be best MMO around.

    That being said - Braid is good designer , but horrible producer. He should not be in charge of the game , just its design.

     

    Are you serious? Where you even around during launch?

    If SOE didn´t step in and throw in an extra 25 million in funding, the game wouldn´t have even been launched!

    As Microsoft saw Braid was just burning Money and pulled out half way during Development! 

    Had to stop reading there because that's not actually what happened. I'm not sure why some of you keeping latching onto rumors and false info in an effort to roast a founder of the genre, but...

    It's well documented and understood that when Sigil was being funded by Microsoft, MS went through a massive personel shift. The CEO who was in charge of the MMO division got ousted, and the new guy said "We don't want to develop an MMO", and cut funding. SoE agreed to finish the game, but then decided to try to launch the game 8 months earlier than agreed upon, the same week as the Burning Crusade.

    As for when SoE stepped in, it was not 5 months after launch. And they didn't have a sizable dev team, they had a skeleton crew. As for what they did, they didn't focus on releasing new content, they focused on making the game more like WoW, thinking that the problem was the gameplay, not the bugs. Then they never advertised the game again.

  • TibernicuspaTibernicuspa Member UncommonPosts: 1,199
    Originally posted by Kossuth
    The last real mmo... That's so laughable a statement that you made my day.

    I think almost all people who have been around since the start of the genre can agree, Vanguard was the last big budget MMO that

    a) Tried to innovate

    b) Tried to make a virtual world instead of an instanced hub game

    Yes, it was the last true MMORPG,in the sense of what MMOs were when that phrase was coined.

  • Thessik_IrontailThessik_Irontail Member UncommonPosts: 76
    Originally posted by asmkm22
    How is this guy still getting funding for his ideas?  Seems like anything he touches goes to hell.

    He touched Everquest 1 and it became a legendary success that inspired World of Warcraft.

    He touched Vangaurd and as you say, it went to hell.

    His track record seems very extreme on both ends, so your comment is simply not true and unfair to label him with, that being said... which extreme is Pantheon going to fall on?

  • HatefullHatefull Member EpicPosts: 2,503

    [quote]

    SOE simply doesn´t have the funds like Square Enix has to completely redevelop the entire game and release Vanguard 2.0.[/b][/quote]

    You are very seriously mistaken if you think SOE does not have the monetary horsepower to do whatever they want. Honestly.

    However, having the cash and wanting to throw it away on a product that did not return at all what is cost to produce, is another story. especially when you have several big fish cooking already. EQL/EQN - EQ2 is getting some fresh numbers since F2P got fixed, and EQ1 yes still has servers going.

    Dragons Prophet while not a huge success, last I checked was above water level, PS2 is doing fine, etc etc. SoE won't lose money and there is no reason for them to assume the risk. Besides anything they wanted to so with VG 2, they could do with EQN. Simple.

    However, them not having the money to afford it, is not the issue at all. More so they have enough sense to avoid the debacle.

    If you want a new idea, go read an old book.

    In order to be insulted, I must first value your opinion.

  • ConvoConvo Member UncommonPosts: 160
    nm.. misread post:-(
  • MargulisMargulis Member CommonPosts: 1,614
    We'll see how it looks - I liked EQ1 and Vanguard.  And I'm interested in playing good games not finding whatever personal flaws I can in the game creators themselves, lord knows I have them and so does everyone else.  If it's fun I'll play it.
  • DeadlyneDeadlyne Member UncommonPosts: 232
    Originally posted by Tibernicuspa
    Originally posted by JeroKane
    Originally posted by Lobotomist

    Anything he touches ?

    He worked on original EQ. Didnt see this go to hell.

    And he worked on Vanguard. That was overly ambitios and was first of AAA MMOs that failed.

    It was a big shock at the time. But than every other new AAA MMO failed too. And Vanguard proved to be the LAST real MMO attempted. In fact if his company was not closed and Vanguard sold to SOE , who kept it on ice so its not competing with EQ. Vanguard would probably be best MMO around.

    That being said - Braid is good designer , but horrible producer. He should not be in charge of the game , just its design.

     

    Are you serious? Where you even around during launch?

    If SOE didn´t step in and throw in an extra 25 million in funding, the game wouldn´t have even been launched!

    As Microsoft saw Braid was just burning Money and pulled out half way during Development! 

    Had to stop reading there because that's not actually what happened. I'm not sure why some of you keeping latching onto rumors and false info in an effort to roast a founder of the genre, but...

    It's well documented and understood that when Sigil was being funded by Microsoft, MS went through a massive personel shift. The CEO who was in charge of the MMO division got ousted, and the new guy said "We don't want to develop an MMO", and cut funding. SoE agreed to finish the game, but then decided to try to launch the game 8 months earlier than agreed upon, the same week as the Burning Crusade.

    As for when SoE stepped in, it was not 5 months after launch. And they didn't have a sizable dev team, they had a skeleton crew. As for what they did, they didn't focus on releasing new content, they focused on making the game more like WoW, thinking that the problem was the gameplay, not the bugs. Then they never advertised the game again.

    I was on the Vanguard Forums and watching that game on a daily basis for years pre-release.  That's exactly what I remember happening as well.  I was thinking I must have had a faulty memory because people keep saying all these conflicting series of events.

    All of that nonsense aside.  I really enjoyed Vanguard a great deal.  I did lag my ass off, my computer could barely handle it with lower settings.  I did find unfinished quests.  I did get one shot killed in PvP all the time until they set a damage limit.  But even with all of that the only game I enjoyed more than it was EQ.  Actually my top 3 of all time are in this order, EQ, Vanguard and WoW.  Seeing as how two of those were made by Brad I'd say this game will probably be something I'll play on release.

    I don't donate to Kickstarters or any other sort of crowd funding as a rule.  I will only pay for a product, not for promises.  I hope Brad and Co. gets the funding to release the sort of product I've come to expect from him though.  Enough for his team to be bold, inventive, avant-garde and "visionary".  

    Just to question the philosophy. Army of Socrates.

    image
  • TelilTelil Member Posts: 282

    Totally agree, those who never touched VG should steer clear of commenting on it.

    VG's game meachanics and style was a hit, the crafting system was great! even the diplomacy was fun and added another dimension to the game. The idea for the gme was sound. it was just simply not implemented correctly.

    I can see why some call it the last AAA true MMO. Since then games have become way to easy and more of a giant quest/instance hub. To call it a mediocre game is personal preference and fortunately not general concensus. I am interested in any game Brad  is involved in. i will look into it and if i get chance i will give it a shot.

    After all we are talking about the main man behind Everquest which is still in my opinion the greatest MMO ever made. and if thats due to my rose tinted glasses... then i simply wont take them off.

    if anyone knows of more info on this or somewhere i can to finds some please let me know.

  • ConvoConvo Member UncommonPosts: 160
    Originally posted by Telil

    Totally agree, those who never touched VG should steer clear of commenting on it.

    VG's game meachanics and style was a hit, the crafting system was great! even the diplomacy was fun and added another dimension to the game. The idea for the gme was sound. it was just simply not implemented correctly.

    I can see why some call it the last AAA true MMO. Since then games have become way to easy and more of a giant quest/instance hub. To call it a mediocre game is personal preference and fortunately not general concensus. I am interested in any game Brad  is involved in. i will look into it and if i get chance i will give it a shot.

    After all we are talking about the main man behind Everquest which is still in my opinion the greatest MMO ever made. and if thats due to my rose tinted glasses... then i simply wont take them off.

    if anyone knows of more info on this or somewhere i can to finds some please let me know.

    Well there isn't a whole lot of info out till the KS but basically it's a group focused, challenging MMO.  The game will not be designed to be all things to all players.  No feature creeps..  again.. very focused on a niche audience. 

  • TelilTelil Member Posts: 282

    that sounds like a good start... havent heard the word challenging used for an MMO in a good few years.

    Group based too? back to EQ roots i hope. EQ was a game that was group based but could be soloed by patient players. Remember being over 35 when i got into my first group in EQ, by that time i had learnt to play my character inside out. A group of good players was great fun in EQ.

    well heres hoping that Brad goe's back to looking at the Journey and not the destination again.

  • XthosXthos Member UncommonPosts: 2,740
    Originally posted by tawess

    That was perhaps the most generic title in 2014

     

    Did not really tingle my funnybone.

    As long as it is a successor to EQ/VG and a good mmo, I could care less what he calls it to be honest.  I play the game, not the name.  Names rarely ever do anything for me, if ever.  I mean think about it, without the earlier games, how generic is "World of Warcraft"....  If your being honest.

     

  • kevjardskevjards Member UncommonPosts: 1,452

    Vanguard was my favourite mmo of all time .but has far as brad went he screwed up big time.that being said we all screw up.just with it being that he had people buying a faulty game and losing money.he upset a lot of people.and some of those guys still hold a grudge..i just hope he doesn't have any control over the purse strings given what happened with vanguard.

    I was one of those guys on day 1 trying to play vanguard and I got pretty upset at the state the game was in.SOE did a good job bringing it up to a playable point and I played the game for 2.5 yrs.

    am I willing to give brad another shot-hell yes.if I screwed up I would want people  to forgive me and give me another chance.so why the hell not brad.but this time I wait til product release.i,m not throwing money up  front til I see what I,m gonna get..also I would want it the same difficulty has vanguard as well.

  • LobotomistLobotomist Member EpicPosts: 5,981
    Originally posted by UtukuMoon
    Originally posted by Loktofeit
    Originally posted by Lobotomist

     

    And he worked on Vanguard. That was overly ambitios and was first of AAA MMOs that failed.

    If we don't count games like:

    • Motor City Online
    • The Sims Online
    • Auto Assault
    • Earth and Beyond
    • Asheron's Call 2
    • Shadowbane

    or the games that died before release like:

    • Ultima Online 2
    • Ultima X: Odyssey
    • Mythica 
    • Dragon Empires

     

     

     

    Lol the amount of uninformed people on this site is beyond a joke.

    "the first AAA mmo to fail" lmfao  has he had blinkers on for the last ten years.

    Let me remind him of another AAA title to fail and fail big time.

    http://www.darkandlight.com/en/

    Dont be a joke.

    I was around when all these games were in production while you are just handy with Wikipedia.

    All the mentioned games were small fries for Vanguard. Like you would compare SWTOR with Origins of Malu.

    MMORPG.com was virtual battleground around Vanguard , like never before or since. I was here much before, than, and now. And I can tell you - as one of rare long time members - That Vanguard was the high point. The Peak.

    Never before or since there was as much expectation surrounding a MMO.

    And without a doubt its failing was the very first wake up call.

     

    So please take your Motor City Online back to Wikipedia and tell them that googling something to look smart often makes you look like an ass.

     

     



  • helothelot Member UncommonPosts: 121

    How much will you pledge for the kickstarter?

    http://strawpoll.me/962406

  • booskAbooskA Member UncommonPosts: 79
    I wish there was a way for me to put myself in the shoes of people that count Vanguard as a good game. It looks, feels and plays like the game w/ 1 year technical development it is. I extensively betaed the game and then tried it a few more times over the years after reading someone's pleadingly positive review of it. None of the systems in the game are fun, all are unwieldy, and the PCs all move like they're wearing Pampers(tm).
  • asmkm22asmkm22 Member Posts: 1,788
    Originally posted by Tibernicuspa
    Originally posted by asmkm22
    How is this guy still getting funding for his ideas?  Seems like anything he touches goes to hell.

    Haha what? EQ1 is still going and he almost singlehandedly created it. Him and ONE other person.

    And Vanguard's design wasn't why people stopped playing it. The design is largely why its still around and so well loved despite SOE's best efforts to kill it.

    I kind of wish this game wasn't so over the top cartoony, with high fantasy involving gods and (I assume) raids. Buuut, it seems like it's going to be a complex group based game, so it's automatically on my list to try.

    EQ1 was successful because it was the only choice for a while.  It started the modern MMO genre, and certainly deserves respect for that, but the game wasn't really as great many people seem to remember.  There were a lot of really weird design decisions made that never should have seen the light of day.

    It's Vanguard that really did it, though.  The guy released a broken game, sure.  He even said as much years later, admitting that they released before it was ready for "financial reasons."  But what's really bad is that the game design showed just where his priorities as a designer were.  Lots of high concepts like factions and reputations and things, most of which were half-implemented at best (the reputation system is rumored to have been coded by one of the programmers after hours a few days before release), with almost no attention paid to the core game experience.  Specifically, the animations looked like they were from the 90's, game performance was really bad and prone to stuttering on even the best gaming rigs, and combat was widely considered very  boring.

    But it looked good in screenshots, which was the main way to advertise a game back then.

    Be very very careful about getting too attached to the vision McQuaid want's to sell you.  He's the kind of designer / developer that has absolutely zero project management skills, and just enough reputation to make sure other actual project managers can't keep him in check.  If he starts advertising more grand visions about his game, run.

    You make me like charity

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