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Every MMO is the same.

SwampRobSwampRob Member UncommonPosts: 1,003

I really hope I'm wrong in my title.

When I see a new MMO coming out, I immediately look for two things:

1.  How PvE-focused is it?

2.  How group-oriented is it?

= = = = =

1.  I care nothing for PvP.  I come from a world of tabletop RPGs and I've no desire to compete in one in any way, PvP, ladders, etc.   I don't mind if a game has some of that, but if it negatively impacts the PvE experience (I'm looking at you damage charts), it sours it for me.

2.  Group oriented, by which I mean group only.   I don't want to start a debate on the merits of group vs solo play.   Let's just say that for the way I like to play, if I HAVE to group up in order to maximize progression (read: earn the best possible gear), then I'm out before I start.

 

So what happens over and over is that there is always a lot of content I'll never see (raids, large group, pvp), and I have to play knowing that I'll never be able to max my character out in terms of gear.   I've done this for numerous MMOs in the past, and I just can't do it anymore.

Now I GET that lots of people enjoy both 1 and 2.  Nothing wrong with that.  But it seems like EVERY. SINGLE. MMO. follows this format.   I just watched a video on Elder Scrolls Online and it's the same as every other MMO.   Can't some of them, maybe 20%, not uset this pattern?  

Are MMOs simply done for me?  Is there no hope at all that I'll ever get to play in a consistent world, filled with life (other players), and not be limited to the content I can see and the progression I can make?

 

 

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Comments

  • NadiaNadia Member UncommonPosts: 11,798

    regarding your criticism that every new mmo is solo friendly

    it's true but i don't see that as a bad thing

  • theo5theo5 Member UncommonPosts: 21

    Pantheon: Rise of the Fallen
    http://www.rerolled.org/showthread.php?3460-Pantheon-Rise-of-the-Fallen
    https://twitter.com/Aradune

    Keep and eye out for the kickstarter soon.

  • Kevyne-ShandrisKevyne-Shandris Member UncommonPosts: 2,077

    You pose some good questions, and questions I don't see answered by developers much, if at all.

     

    If a player puts time in on something in the game that appeals to him/her, why can't they excel at it, instead of being forced to follow the herd? And if the "road less traveled" is what developers want, why is it so discouraged to pursue for a new shiny?

     

    What's discouraging for me is seeing so much wasted content left to hang dry, but that content is rarely updated to remain interesting in later expansions. Great examples are the cities in WoW, as soon as new one is made, the other is abandoned like an empty strip mall (and it's surrounding zones/continent is as barren).

  • Mors.MagneMors.Magne Member UncommonPosts: 1,549

    When you start playing computer games in general - not just MMOs / MMORPGs - PvE is great.

     

    However, with experience you begin to realise how repetitive PvE becomes. (SWTOR is one of the worst offenders - NPCs have the AI of a house brick and are just as static).

     

    With experience, you begin to prefer PvP because a human opponent is far more versatile than a computer could ever be.

     

    This is why MMOs tend to have PvE and PvP - they are hedging their bets.

     

    Having said all that, the OP is absolutely correct - every MMO is very similar.

     

    Generally speaking, it's very hard to find a game that is different.

  • Yyrkoon_PoMYyrkoon_PoM Member Posts: 150
    You may never see a themepark MMO that has solo, group and raid content where the best gear comes from all of the content types. Even in Sandbox MMOS there is a good chance that the best gear will be rare and one of the easiest ways to make it that way is to make it a random drop from the hardest content, which maybe only 10% of the games population even sees.
  • JJ82JJ82 Member UncommonPosts: 1,258

    They seem the same because of how many of them followed the clone line of EQ to DaoC to WoW.

    You really have to look for an MMO that isnt lacking in innovation with the same cheap bland play style those games brought to the genre.

    "People who tell you you’re awesome are useless. No, dangerous.

    They are worse than useless because you want to believe them. They will defend you against critiques that are valid. They will seduce you into believing you are done learning, or into thinking that your work is better than it actually is." ~Raph Koster
    http://www.raphkoster.com/2013/10/14/on-getting-criticism/

  • DarkcrystalDarkcrystal Member UncommonPosts: 963
    I see you have never played older MMO's like AC, or UO, or  have played any Indies.. Heck even Secret World, Fallen earth are way different... SO my guess is you only look at the common hyped up ones... Which is your problem right there..
  • iridescenceiridescence Member UncommonPosts: 1,552

    It's because I think modern MMOs are designed by business school graduates who've never played an MMO in their life. They just look at "well X game did that and succeeded" (usually WoW) "so let's just put that in our game!" and "Oh, maybe we need one new twist that other games don't have for our marketing! Let's get the intern downstairs on it!" Maybe they run some focus groups too but no one at the top of the company have an actual vision of the type of game they want to make. I really hope some of these crowdfunded MMOs explode in popularity just to encourage more innovation in the industry as a whole.

     

     

    It's sad the state of corporate MMOs now. 

  • KrematoryKrematory Member UncommonPosts: 608
    World Of Warcraft is not the same as Ultima Online, which is not the same as Lineage II, which is not the same as EVE Online, which is not the same as Age Of Wushu.

    "EVE is likely the best MMORPG that you've never really understood or played" - Kyleran

  • nariusseldonnariusseldon Member EpicPosts: 27,775

    Play ARPGs. You can get everything in the game solo-ing, and you can even group with others if you so desire.

     

  • Flyte27Flyte27 Member RarePosts: 4,574
    I also dislike how PvP impacts PvE.  My main gripe has always been how generic and boring skills/stats have ended up in games these days.  You can't have one race or class that is better at something.  They all have to be equal so that they always have a chance to win.  This basically means no fun abilities are allow as they might be exploited in PvP.  Skills can't have a long duration and need to have long cool downs in many cases.  It generally means all skills will be combat oriented in some way.  There can be no fun role play stuff like levitating and then nuking something from the sky or increasing movement speed in and out of combat, being able to breath underwater as someone could exploit that against someone who can't breath underwater.  You can't have things like illusion spells because it will allow for sneak attacks against other players.  I liked Ultima Online a lot, but PvP drove me away to EQ.  As much as I like a challenge I thought getting ganked by real players constantly and losing hours of work spending gaining items was so frustrating that I really didn't want to stick around.  It was so frustrating it is hard to explain.  I don't think any game in this age can replicate the experience.  My first experience in the game was walking out of town and getting killed by a players fireball I believe.  Then they looted my cloth robe and stick I believe so I was left naked lol.
  • KyleranKyleran Member LegendaryPosts: 44,059

    Originally posted by Darkcrystal
    I see you have never played older MMO's like AC, or UO, or  have played any Indies.. Heck even Secret World, Fallen earth are way different... SO my guess is you only look at the common hyped up ones... Which is your problem right there..

    Originally posted by Krematory
    World Of Warcraft is not the same as Ultima Online, which is not the same as Lineage II, which is not the same as EVE Online, which is not the same as Age Of Wushu.


    A more careful reading of the OP and not just replying to the title of the thread might be warranted.

    OP is saying that every MMO he sees these days follow similar design in terms that to achieve maximum progression, in terms of either gear or whatever, it requires him/her to group up to obtain it, and he's looking for a game that let's soloers obtain the same gear as the raiders.

    He also doesn't want the PVP design to impact the PVE experience, and since few modern MMORPG's come out without PVP, which almost always influences PVE design somehow he isn't finding the type of MMO he's looking for.

    Strangely enough, he could totally play EVE solo and with enough time train up to fly or craft the the best ships and gear all the while soloing, and have high level skills in many areas. (heck with enough ISK, he could buy a maximum level character, which some have done)

    I've met several EVE players who live totally on their own in wormholes and have more wealth than most people can dream of.  One had his own fleet of dreadnaughts and carriers which to mine or help defend his wormhole/station

    But I suspect EVE's PVP "interference" on PVE activities would be a non-starter for the OP so it won't work out.

     

    "True friends stab you in the front." | Oscar Wilde 

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    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

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  • deniterdeniter Member RarePosts: 1,438

    MMO, massively multiplayer online. That alone tells me what these games should be all about; to play with (or against) other people.

    I'm not a big fan of PvP, and i believe there could be MMOs with no PvP what so ever, but gearing up your toon only for PvE encounters becomes old pretty fast. And, if the game is mmorpg and not moba or similar pvp lobby game, your strength in pvp should depend on gear coming from PvE.

    Grouping is also a two-edged sword. On one hand, there has to be group content in MMO (see above), and it has to be rewarding to take part on it, but on the other hand everyone has moments when you want to play on your own, even in MMO. Sadly, most modern MMOs are almost single-player games these days, and therefore i gotta agree with OP they really are the same.

  • laokokolaokoko Member UncommonPosts: 2,004
    Do you think the game engine have something to do with it?  Maybe its part of the reason why every game play like the same.
  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by deniter

    MMO, massively multiplayer online. That alone tells me what these games should be all about; to play with (or against) other people.

    You are being too literal. There are lots of games classified as MMO that i can enjoy solo, without interacting with anyone.

     

  • Darknessguy64Darknessguy64 Member Posts: 233
    Originally posted by SwampRob

    2.  Group oriented, by which I mean group only.   I don't want to start a debate on the merits of group vs solo play.   Let's just say that for the way I like to play, if I HAVE to group up in order to maximize progression (read: earn the best possible gear), then I'm out before I start.

      

     

    Why do you need to earn the best possible gear if you choose not to fight content that requires a group?

     

    If you wish to limit yourself to solo content only, then you just need to find out what gear is available via solo only content and set the best as your objective. It won't be best in the game, but it will be best in YOUR game.

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by Darknessguy64

      

     

    Why do you need to earn the best possible gear if you choose not to fight content that requires a group?

     

    To show off? To rub his gearscore on someone else? To rank high on some toon ranking website? To feel good about getting the best gear?

    Don't tell me you think people only acquire things (virtual or real) that they need to use.

     

  • MultibyteMultibyte Member UncommonPosts: 130
    Yes, every MMO is the same to a great extend. Also, every FPS is the same, and every platformer and every strategy game etc. Maybe, it's time to try a different genre.
  • Kevyne-ShandrisKevyne-Shandris Member UncommonPosts: 2,077
    Originally posted by Krematory
    World Of Warcraft is not the same as Ultima Online, which is not the same as Lineage II, which is not the same as EVE Online, which is not the same as Age Of Wushu.

    They do share a common pedigree though: little solo content that isn't just centered around questing, which rewards are lackluster and soon forgettable.

     

    EQII was the only MMO I played that I could solo/raid/dungeon/grind for a nice piece of game gear at level, or could go back and solo it -- that beautiful Cloak of Flames. The one item in all the MMOs that I cherish upon cherish...because there were options, challenging enough, and memorable enough to keep me working for it for a year (4 months just killing Kobolds for a page). HQ quest line is A+++.

  • jdnycjdnyc Member UncommonPosts: 1,643
    Originally posted by SwampRob

    1.  I come from a world of tabletop RPGs 

    2.  if I HAVE to group up

    Oh really?

    Just how much tabletop RPG have you done solo?

    So you want the experience of playing a Tabletop RPG, but you want to experience that alone?

    What you want is an immersive single player RPG, not an MMORPG.

     

  • Kevyne-ShandrisKevyne-Shandris Member UncommonPosts: 2,077
    Originally posted by jdnyc
    Originally posted by SwampRob

    1.  I come from a world of tabletop RPGs 

    2.  if I HAVE to group up

    Oh really?

    Just how much tabletop RPG have you done solo?

    So you want the experience of playing a Tabletop RPG, but you want to experience that alone?

    What you want is an immersive single player RPG, not an MMORPG.

     

    He put the tabletop RPG conditional in there to explain he's not into PvP, and doesn't want to play PvP.

     

    And even if he did play RPGs like that, people can play solo in MMOs (I think it'll become the biggest trend in MMOs, especially as the "communities" tend to be more and more less desired, and devs can't give us enough /ignore slots for the trash that pollute games...all of WoW, millions of players, and only 50 ignore slots!). -_-

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by jdnyc

    So you want the experience of playing a Tabletop RPG, but you want to experience that alone?

    What you want is an immersive single player RPG, not an MMORPG.

     

    May be he is sick of talking to other people while gaming?

    Many MMORPGs *are* single player RPG now. I play many as such. There is no reason why he cannot do that too.

     

  • rodingorodingo Member RarePosts: 2,870
    I feel you OP.  I'm not a raider myself, so my endgame is almost always PVP related becuase lucky for me that's what I prefer anyways.  I have only seen a few games shake up the mold of the typical MMO a bit.  Luckily I found enjoyment in one of those.  Keep looking. You are bound to find something worth your while.

    "If I offended you, you needed it" -Corey Taylor

  • sunandshadowsunandshadow Member RarePosts: 1,985

    @swamprob If you find a pve-focused game that doesn't push you to group play, let me know, that's what I want too.  Preferably with a pretty world too, not one of these grimy broken undead-populated or war-torn depressing violent worlds.  Every time I think I've found a game like this, mainly crafting-sandbox type MMOs, it turns out that the crafting itself requires group play.  Yuck. x_x

    @jdnyc Maybe you might try to figure out what people think is unique about soloing in an MMO vs. playing a single-player RPG.  They are really NOT the same, and do not satisfy the same type of play urges.

    I want to help design and develop a PvE-focused, solo-friendly, sandpark MMO which combines crafting, monster hunting, and story.  So PM me if you are starting one.
  • QuizzicalQuizzical Member LegendaryPosts: 25,499

    I wouldn't say that every MMO fits that description.  I'm not sure that I'd even say that most of them do.

    Try Uncharted Waters Online.  It fits what you claim to be looking for, but it's a very weird game, so you have to give it a month or so or else you'll have given up before you have any clue what's going on.

    You could also try A Tale in the Desert as proof that not every MMORPG is the same.  For starters, it doesn't have combat.  At all.

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