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[Column] General: Five Lessons MMOs Can Learn From DayZ

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Comments

  • scrittyscritty Member Posts: 89
    No character progression and death almost daily means little or no empathy with your character. But glad a game is out for the PvP players. Not for me though.
  • scrittyscritty Member Posts: 89

    Care bear player and proud of it :)

     

  • blbetablbeta Member UncommonPosts: 144
    Page 2 link not showing up on mobile browser format.
  • BrokenSilenceBrokenSilence Member UncommonPosts: 321
    Originally posted by wangkom
    Originally posted by Marcelino

    The List : Eight Lessons MMO's should NOT learn from DayZ:

    1 - Lets charge people to buy a game client that is in pre Alpha stage, unfinished, bugged, very unstable, and very very badly programmed. (Simply saying its in pre alpha stage is not good enough)

    2 - Make a game with an engine created NOT this century

    3 - Release the game with clunky as **** controls and collision technology and subject the public to it

    4 - Only have one objective in the whole game

    5 - People should die who fall off the bottom step when it's essentially a perma-death game (seriously this like takes one line of code to fix, as far as I can see there have been 4 updates since I bought it. Where the **** is my money going???)

    6 - A single punch to the head is a valid reason to make you unconscious for long enough that the other person can loot all your belonging and be half way across town before you come to..

    7 - Let it take 30+ shovel swings to the head to kill a zombie, with very badly coded collision technology and frustrating clunky graphics.

    8 - Annoy the play base by letting them find water to drink,  drink 15 bottles to quench your thirst then find that 30 seconds later your dying of thirst again (serious wat da f***????)

    Doesn't the price you pay now cover everything in the future with the game as well? 

    I haven't played the game it looks like it would be a lot of fun from what I've seen on youtube. As for being being in Alpha.. you definitely have to expect that... expect that in beta as well. That's kinda of the point of letting people in the game early so you and the community can help shape the game, fix the bugs etc. etc. 

  • mids33mids33 Member Posts: 1
    The closest one to DayZ for me is Rust....which is in alpha also. This game is fun if you have friends or even try it alone. There are pvp and pve servers. Choice is yours.
  • OzmodanOzmodan Member EpicPosts: 9,726

    Another horrible article.  You would think that MMORPG would make people who write these articles at least have some familiarity with current game play.

    To give you a hint, the number one lesson of Dayz is learning to control the cheaters because the game is presently loaded with them.  How you could miss such an important fact just shows you have little or no knowledge of the game at present.

  • DarkEvilHatredDarkEvilHatred Member UncommonPosts: 229

    In the past 15 years of playing MMO's, no game has ever gotten my adrenaline up like Ultima Online did before Trammel was introduced. The Felucca gameplay was a rush and nothing compares to it since. I haven't tried Dayz so you have peaked my interest a bit.

    Brw.... what does Brw stand for, Agent_Joseph? Anyone?

     

  • ZanakilZanakil Member Posts: 5
    Originally posted by bobbyk45248

    In the past 15 years of playing MMO's, no game has ever gotten my adrenaline up like Ultima Online did before Trammel was introduced. The Felucca gameplay was a rush and nothing compares to it since. I haven't tried Dayz so you have peaked my interest a bit.

    Brw.... what does Brw stand for, Agent_Joseph? Anyone?

     

    I'm guessing because the T and R are next to each other on the keyboard it's a typo. Probably "Btw".

     

    Edit: Playing DayZ and enjoying it so far.

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