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MMORPG.com has teamed up with City-State Entertainment to bring our readers a brand new developer blog that gives insight into the design process behind one of Camelot Unchained's iconic heroes, Nuadha Airgetlám. Read the fifth installment of the series to find out more and let us know what you think in the comments. Then head to the Camelot Unchained site to read the lore.
Read more Camelot Unchained: The Becoming: The Trials of Nuada Part V.
Comments
Raids? borrrrrrrrrrring
All in due time my friend. This game was never pitched as a mostly complete project, but rather as a good idea they were looking to build from the ground up. They have been making great progress so far and are looking to start the first round of internal testing with backers this month. The game is not yet to the point of presenting gameplay and such, and to expect that is dumb and misinformed. If you don't like it, go elsewhere.
Well said. Raids and PvE in general are pretty much the same experience over and over until they release new content that becomes more of the same all over again, not to mention that PvE mobs/bosses are SO predictable. Don't stand in the fire, press this button when something pops up on your screen, etc.. it's just memorizing the fight. PvP brings challenge through facing off against another human, who is an unpredictable foe. You may get a complete scrub that only auto attacks you, or you may get the best player in the game that steamrolls you. Challenge is good.
Nicely said.
These articles are creating the world lore. Either you care about this kind of stuff or you do not.
You cannot provide gameplay videos and the like without building the network, client/server and game engine code and technology first. This is where CSE is at with this game. It is early development. Soon Founders will begin testing stuff like authentication, patching, server/network performance nad optimization, I suspect. Not exciting, but core technology built in-house to work how it needs to work to make the game play as desired. If more companies went this route we would not have so many sucky games built on compromises imposed by purchasing stale technology ill-suited to their game. SWTOR, I am looking at you.
If you need flashy trailers, well, then I recommend looking elsewhere now and check back in a year or so.
I'm fairly certain there are raids...
Grab a few friends, head into the enemy territory, burn down some crafted housing, taverns, shops, maybe a player town, as you try and make your way toward the capitol, all while trying to avoid the defensive forces looking to stop you in your tracks..
now that's a raid
This has already been addressed in this thread on the first page. This game is early in development and you won't be seeing any flashy gameplay trailers any time soon. If that bothers you so much, then stop following this game and come back in a year or so. People need to stop expecting things that shouldn't be there yet. It's not logical.
Nanulak
Hey eat me buddy , i know full well what they have been doing, my post still stands, have a good day sir.
Don't like me ? ignore me .
Go troll somewhere else
like pvp games dont just end up the same zergs over and over?
my admittedly rather short point wasnt if raiding is for everyone, but simply a game without a staple part of many mmos is limiting choice rather than expanding it
i will keep my eye on this game for a while but so far it doesnt appeal to me when other games coming out say they will do all this game will and more and look much more fun and varied, look at The Repopulation for example they will do raid bosses with a mixture of abilities so each time you fight them it isnt the same, they also do pvp, crafting and housing and much more (i really hope they can deliver on their promises)
Raiding in a sandbox rvr game?
I take it you are trolling?
You stay sassy!