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Every MMO is the same.

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  • JakdstripperJakdstripper Member RarePosts: 2,410

    why do you want to play mmos if you dislike grouping?

     

    The truth is that players, and not NPCs, is what breathes life in any game. take tabletop RPGs. try playing those with a computer...never as fun as with other people.

    once you get a taste of a huge world inhabited with other living players, single player games just aren't the same anymore. they feel dead, soulless, vacant. One of the most basic needs of us, as humans, is connections with other humans, even if it's an incredibly remote connection such as just observing or even just knowing they are around. there is no escaping that. And finding connections with people inside fantasy worlds that we love is hard to beat. 

     

    Now, if you are burned out with the good old "threadmill" that most mmos use to keep players addicted i totally understand. that feeling that you are just always playing catch up, that you are never quite "there", that there is always that next set of gear, or next achievement.....well, devs work hard to make you feel that way. once you don't feel that anymore you'll just get bored and leave. It's a proven formula that guarantees subscribers. Easy to copy and paste. 

     

    however, there are games that are different. Dayz comes to mind. Minecraft multiplayer. Wurm online. Mortal Online. they are far from perfect and even further from being popular but they do provide a different experience from the "threadmill" mmo.  

    i think you should just take a break from regular mmos and play some mobas, or lobby based games that have no "endless progression".  Your itch for mmos will return in time. 

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by Jakdstripper

    why do you want to play mmos if you dislike grouping?

     

    Why not? For the IP? For the combat? For showing off? There are plenty of reasons. Here are some of mine.

    http://www.mmorpg.com/discussion2.cfm/post/5903519/thread/393247#5903519

  • karbonistakarbonista Member UncommonPosts: 78
    Originally posted by Mors.Magne

    With experience, you begin to prefer PvP because a human opponent is far more versatile than a computer could ever be.

     

    Meaning no offense, but speak for yourself.  I've been online gaming since forever (I'll be 49 next May) and hate PVP just as much now as I did playing UO.

  • kjempffkjempff Member RarePosts: 1,760

    Op Your problem is very simply that what You are looking for is not a mmorpg. Well atleast what I read from Your post is that You want the rpg part of mmorpg. Oblivion/Skyrim style?. In my opinion what defines a massive multiplayer online game is that it involve other people, this could be through pvp, group play or other ways.

    Atleast You get much of what You want in every new "mmo", a railroaded storydriven singleplayer rpg to max level aka themepark. If like me You were looking for a living breathing world where pve and collaboration is in focus, free of story driven themepark features, then You would be out of luck.

  • sunandshadowsunandshadow Member RarePosts: 1,985


    Originally posted by Jakdstripper why do you want to play mmos if you dislike grouping?
    Why do people keep asking this when it's been answered so many times? *frustrated*

     


    The truth is that players, and not NPCs, is what breathes life in any game. take tabletop RPGs. try playing those with a computer...never as fun as with other people. No. Other players suck 80% of the time, and the other 80% of the time they are neutral to mildly positive, never awesome, unlike NPC characters and their stories which are often awesome, even if they can't be interacted with as much as we might like. 

      even if it's an incredibly remote connection such as just observing or even just knowing they are around. there is no escaping that. And finding connections with people inside fantasy worlds that we love is hard to beat.


    Observing other people and knowing they are around is fine, and pleasant, and COMPLETELY different from being forced to work directly with them or fight directly against them. I do not want to interact _closely_ with other players in an MMO. DO NOT WANT strangers in my face and ready to start criticizing my performance because it affects them somehow. I'm an introvert; an hour or two of conversation a day is all the social interaction I need. (And the same is true for many other people.) MMOs have the potential to be a great venue for introverts to interact with other people in a controlled way in moderate doses, but marketing people have decided that people who are forced to team up by the game are then pressured by their team to spend money on the game/keep subscribing even once they are bored by the game's content and their natural inclination is to move on to a new game. 
    I want to help design and develop a PvE-focused, solo-friendly, sandpark MMO which combines crafting, monster hunting, and story.  So PM me if you are starting one.
  • GuyClinchGuyClinch Member CommonPosts: 485

    GW2 fits the bill for the most part. You can get ascended gear without grouping with anyone, right? My guys only have exotic and some ascended so I am not the expert on this.

    But OP remember game designers want to give you something to shoot for. So they can make content 'grindy' or 'difficult' and difficulty will always come via groups working together to overcome a challenge.

  • Kevyne-ShandrisKevyne-Shandris Member UncommonPosts: 2,077
    Originally posted by Jakdstripper

    why do you want to play mmos if you dislike grouping?

     

    Do you play WoW? Play it and you will understand that 50 /ignore slots will never be enough. Play it to understand what raiding and PvP is *really* about -- kids being idiots and love bragging about their idiocy.

     

    Forced (yes forced) grouping is there so devs can say, "see this is a MMO by design". They know they can make MMOs for every play style but CHOOSE not too. They force people like cattle to do XYZ when those very cattle would rather just gotten their gear 3 years ago. They force people together in an idea it "fun and enjoyable", but you know they live in a bubble of "yes men" drooling at them because they're devs, because it isn't "fun and enjoyable" when Mr. Rogue loves to ninja loot; or Mr.TrollAsHat is there to cause a scene (then record it and upload it to YouTube for "more fun"), and the other navel gazers live off the bottomfeeding of that type of drama (and even make web sites for it -- EQ2Flames comes to mind here).

     

    Sick antics for sick people in games designed on to be sick from the ground up.

     

    How is that to like? With a lot of blinders? With a lot of ghettoing behind guilds to shield folks of the real masses of sickness?

     

    No.

     

    People don't like grouping because everyone comes from different backgrounds and mores. For bottomfeeders there isn't a group they didn't enjoy ruining. For Mr. Clean there's very few groups -- or even guilds -- that is worth his time, as the masses are foul, ugly and uncouthed (and I'm Mr. Clean who wasn't raised in a barn!). Being forced to play with Mr. Mouthbreather and Ms. Sighs is enough to crush any hope of humanity left. You may call it "get thicker skin", I will call it 90% of gamers need to be flushed down the toilet for their foulness alone. I don't want to know about your drug habits. I don't want to know who you screwed and why. I don't want to listen to your music that you wish to share with the raid at volume 10. And I don't want to listen to a 12 year-old who's balls haven't dropped yet screaming like he's the raid leader for hours, days, weeks, months and years.

     

    Get it yet???

  • VolkonVolkon Member UncommonPosts: 3,748
    Originally posted by SwampRob

    I really hope I'm wrong in my title.

    When I see a new MMO coming out, I immediately look for two things:

    1.  How PvE-focused is it?

    2.  How group-oriented is it?

    = = = = =

    1.  I care nothing for PvP.  I come from a world of tabletop RPGs and I've no desire to compete in one in any way, PvP, ladders, etc.   I don't mind if a game has some of that, but if it negatively impacts the PvE experience (I'm looking at you damage charts), it sours it for me.

    2.  Group oriented, by which I mean group only.   I don't want to start a debate on the merits of group vs solo play.   Let's just say that for the way I like to play, if I HAVE to group up in order to maximize progression (read: earn the best possible gear), then I'm out before I start.

     

    So what happens over and over is that there is always a lot of content I'll never see (raids, large group, pvp), and I have to play knowing that I'll never be able to max my character out in terms of gear.   I've done this for numerous MMOs in the past, and I just can't do it anymore.

    Now I GET that lots of people enjoy both 1 and 2.  Nothing wrong with that.  But it seems like EVERY. SINGLE. MMO. follows this format.   I just watched a video on Elder Scrolls Online and it's the same as every other MMO.   Can't some of them, maybe 20%, not uset this pattern?  

    Are MMOs simply done for me?  Is there no hope at all that I'll ever get to play in a consistent world, filled with life (other players), and not be limited to the content I can see and the progression I can make?

     

     

     

    Check out Guild Wars 2 then. None of those issues you don't like. PvP is completely segregated from PvE and there's no gear treadmill. 

    Oderint, dum metuant.

  • SwampRobSwampRob Member UncommonPosts: 1,003

    To further clarify, even if I solo 98% of the time, I want to be in an MMO world, not a single player one.  A living, persistent MMO world; one where players are running around doing their thing, people are using features like and Auction House, or setting up housing, or crafting gear to trade, and one where I have the OPTION to group, but it's never required for progress.

    Simply put, I want to play an MMO game where I can play it to the end!   Not one in which I hit a wall that says "You must find X friends..."   GRRRR.  

     

     

     

  • VolkonVolkon Member UncommonPosts: 3,748
    Originally posted by SwampRob

    To further clarify, even if I solo 98% of the time, I want to be in an MMO world, not a single player one.  A living, persistent MMO world; one where players are running around doing their thing, people are using features like and Auction House, or setting up housing, or crafting gear to trade, and one where I have the OPTION to group, but it's never required for progress.

    Simply put, I want to play an MMO game where I can play it to the end!   Not one in which I hit a wall that says "You must find X friends..."   GRRRR.  

     

     

     

     

    Right. Guild Wars 2. As a matter of fact, when you're out in the PvE world as you come across events you're automatically "soft grouped" with everyone else, working towards the common goal and everyone gets a share of the rewards, whether or not you're in an actual party. When you solo, the other players aren't competitors for resources or experience, they're allies. If you wish to group with friends you can, but if you wish to run solo you're never punished because some other group beat you to a mob, resource node, etc.

    Oderint, dum metuant.

  • ThomasN7ThomasN7 87.18.7.148Member CommonPosts: 6,690
    I think mmo developers have a meeting once a year where they all get together to pick straws to see who makes the same game first.
    30
  • DresbainDresbain Member UncommonPosts: 40
    To OP - Maybe you should just go outside and play.....

    "Life is pleasant. Death is peaceful. It's the transition that's troublesome."

  • pierthpierth Member UncommonPosts: 1,494


    Originally posted by SwampRob
    To further clarify, even if I solo 98% of the time, I want to be in an MMO world, not a single player one.  A living, persistent MMO world; one where players are running around doing their thing, people are using features like and Auction House, or setting up housing, or crafting gear to trade, and one where I have the OPTION to group, but it's never required for progress.Simply put, I want to play an MMO game where I can play it to the end!   Not one in which I hit a wall that says "You must find X friends..."   GRRRR.

    What is the difference- to you- if it's a MMO world or a single player one if you prefer to solo?

    I'm not asking to put down your choices, but rather to say that especially these days many single player games not only have aspects like character building/improvement via gear, skills, and traits that MMOs have but also allow the choice between solo or multiplayer modes so that you can play as you see fit when you feel like it. I honestly don't see what MMOs can offer someone who prefers solo play that single player games cannot provide as well- if not better.


    Also, what does a "persistent world" really offer? It would be one thing if the worlds in today's MMOs were dynamic but they aren't- it's the same mobs respawning whether it's bosses in instanced dungeons or mobs set to populate the world for grinding. In older games like EQ1 where you had mobs on long timers with players having to spend ridiculous RL hours camping I could see the difference but that's no longer the case.

  • trancefatetrancefate Member UncommonPosts: 146
    Go back to Skyrim. Did you miss that MASSIVELY MULTIPLAYER part? MASSIVELYMULTIPLAYERONLINEROLEPLAYINGGAMES(.com) is probably not the best place to bitch about grouping. Let me guess, you don't like role playing either?
  • trancefatetrancefate Member UncommonPosts: 146
    Originally posted by UNATCOII
    Originally posted by Jakdstripper

    why do you want to play mmos if you dislike grouping?

     

    Do you play WoW? Play it and you will understand that 50 /ignore slots will never be enough. Play it to understand what raiding and PvP is *really* about -- kids being idiots and love bragging about their idiocy.

     

    Forced (yes forced) grouping is there so devs can say, "see this is a MMO by design". They know they can make MMOs for every play style but CHOOSE not too. They force people like cattle to do XYZ when those very cattle would rather just gotten their gear 3 years ago. They force people together in an idea it "fun and enjoyable", but you know they live in a bubble of "yes men" drooling at them because they're devs, because it isn't "fun and enjoyable" when Mr. Rogue loves to ninja loot; or Mr.TrollAsHat is there to cause a scene (then record it and upload it to YouTube for "more fun"), and the other navel gazers live off the bottomfeeding of that type of drama (and even make web sites for it -- EQ2Flames comes to mind here).

     

    Sick antics for sick people in games designed on to be sick from the ground up.

     

    How is that to like? With a lot of blinders? With a lot of ghettoing behind guilds to shield folks of the real masses of sickness?

     

    No.

     

    People don't like grouping because everyone comes from different backgrounds and mores. For bottomfeeders there isn't a group they didn't enjoy ruining. For Mr. Clean there's very few groups -- or even guilds -- that is worth his time, as the masses are foul, ugly and uncouthed (and I'm Mr. Clean who wasn't raised in a barn!). Being forced to play with Mr. Mouthbreather and Ms. Sighs is enough to crush any hope of humanity left. You may call it "get thicker skin", I will call it 90% of gamers need to be flushed down the toilet for their foulness alone. I don't want to know about your drug habits. I don't want to know who you screwed and why. I don't want to listen to your music that you wish to share with the raid at volume 10. And I don't want to listen to a 12 year-old who's balls haven't dropped yet screaming like he's the raid leader for hours, days, weeks, months and years.

     

    Get it yet???

    Log off and go outside to play, before your juvenile diabetes gets worse kid.

  • Flyte27Flyte27 Member RarePosts: 4,574

    I never liked to group myself as I have always been an introvert, but I don't understand people who want to be able to achieve everything in a game by themselves while putting in less effort.  The more people you have the more of a challenge it is to organize and getting everyone working together.  It also takes a lot more time.  In my opinion more time/effort = more reward for the people investing that time/effort.

    The other good thing about having people around is that it makes the world far more interesting than any quest or NPCs.  There are real good guys and bad guys.  There are people out to ruin your game experience and there are people that want to help you.  There are also people who just go it alone.  It seems that having to interact with these people is much more of a good experience than to just play through a game with fake good guys / bad guys who are no challenge at all and will always react the same way.

    In EQ it seemed to suck that you had to interact with others, but that's what usually gave you the best memories and experiences.  Linear content tends to be forgettable at best.  Especially in an MMO where there are so many quests these days.  Far more then what you would find in a single player game and IMO that's not a good thing because they tend to get more and more generic.

  • JakdstripperJakdstripper Member RarePosts: 2,410

    dont listen to the GW2 fanboys. the single player pve content in that game is incredibly boring quests, and all end game content is group pvp. 

     

    What you are looking for is a strictly PVE sandbox game with almost no progression or grind (sort of like Dayz but without the pvp). I don't know any.

    There are sandbox games like that but they are all pvp centered games.

    the problem is that PvE in it'self needs to be created by devs in order for you to play it. creating content for a sandbox game that doesn't have any sort of progression, or "threadmill" , or pvp, would be an incredibly exausting task. Devs would pretty much have to live in the game and would have to be generate content 24/7, for it not to get repetitive and stale very fast.

    This is why 98% of sandboxes implement open pvp, and most of the time full loot pvp. That way the player themselves create content by fighting each other and stealing each other's things. people never get sick of killing each other, like CoD has proved over and over.

     

     

     

     

     

  • Kevyne-ShandrisKevyne-Shandris Member UncommonPosts: 2,077
    Originally posted by Volkon
    Originally posted by SwampRob

    To further clarify, even if I solo 98% of the time, I want to be in an MMO world, not a single player one.  A living, persistent MMO world; one where players are running around doing their thing, people are using features like and Auction House, or setting up housing, or crafting gear to trade, and one where I have the OPTION to group, but it's never required for progress.

    Simply put, I want to play an MMO game where I can play it to the end!   Not one in which I hit a wall that says "You must find X friends..."   GRRRR.  

     

     

     

     

    Right. Guild Wars 2. As a matter of fact, when you're out in the PvE world as you come across events you're automatically "soft grouped" with everyone else, working towards the common goal and everyone gets a share of the rewards, whether or not you're in an actual party. When you solo, the other players aren't competitors for resources or experience, they're allies. If you wish to group with friends you can, but if you wish to run solo you're never punished because some other group beat you to a mob, resource node, etc.

    Guild Wars 2 doesn't follow the trinity -- healers don't exist as a role there. That instantly nixed that game for me.  If you like healing how would a game like GW2 be worthwhile? It wouldn't be.

  • Kevyne-ShandrisKevyne-Shandris Member UncommonPosts: 2,077
    Originally posted by Flyte27

    I never liked to group myself as I have always been an introvert, but I don't understand people who want to be able to achieve everything in a game by themselves while putting in less effort. 

    Want to kill around 900 2.3mil HP Booty Bay Bruisers as a healer? Even my sis won't touch that. I think I can muster 30k DPS. But be warned it'll bring 4 faction reps to hated when I reach exalted with Bloodsail.

     

    They don't call the achieve "Insane in the Membrane" for nothing.

     

    Yeah, you don't need to run heroic raids to find challenge. You just have to do it without being hand held along the way.

  • VolkonVolkon Member UncommonPosts: 3,748
    Originally posted by UNATCOII
    Originally posted by Volkon
    Originally posted by SwampRob

    To further clarify, even if I solo 98% of the time, I want to be in an MMO world, not a single player one.  A living, persistent MMO world; one where players are running around doing their thing, people are using features like and Auction House, or setting up housing, or crafting gear to trade, and one where I have the OPTION to group, but it's never required for progress.

    Simply put, I want to play an MMO game where I can play it to the end!   Not one in which I hit a wall that says "You must find X friends..."   GRRRR.  

     

     

     

     

    Right. Guild Wars 2. As a matter of fact, when you're out in the PvE world as you come across events you're automatically "soft grouped" with everyone else, working towards the common goal and everyone gets a share of the rewards, whether or not you're in an actual party. When you solo, the other players aren't competitors for resources or experience, they're allies. If you wish to group with friends you can, but if you wish to run solo you're never punished because some other group beat you to a mob, resource node, etc.

    Guild Wars 2 doesn't follow the trinity -- healers don't exist as a role there. That instantly nixed that game for me.  If you like healing how would a game like GW2 be worthwhile? It wouldn't be.

     

    I didn't see him state anywhere that he wanted to be in a fixed healer role, so that didn't seem relevant. Yes, it's true there are no fixed trinity based roles, instead everyone is capable to varying degrees of dealing damage, providing support to allies and controlling the enemies movements and abilities. To me that creates a more flowing combat where you're not set into a rotation or staring at the UI but instead focused on the combat and reacting to the situation (or being pro-active) at hand. You can spec more heavily into a support role, but you won't be direct-cast healing any one individual, instead you'll provide stronger buffs for allies, removing conditions on allies, providing AoE heals where needed, etc while still contributing to the other areas of combat. 

     

    If all you like is pure healing then yes, it's not the game for you. If you think you may be interested in supporting your allies through means beyond direct heals though it may surprise you. You can find a lot more synergy, for example an elementalist can put down a water field and have a warrior blast the water providing everyone in the area with a regeneration buff.

    Oderint, dum metuant.

  • olepiolepi Member EpicPosts: 3,055
    Ryzom may have solved this in the best way: there are NO armor or weapons drops. All good things MUST be made by crafters. Bosses and mobs drop mats that can be used to make armor and weapons. You should be able to get as good of armor and weapons as anyone else, assuming you can afford it or make it yourself.

    ------------
    2024: 47 years on the Net.


  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by UNATCOII
     

    Guild Wars 2 doesn't follow the trinity -- healers don't exist as a role there. That instantly nixed that game for me.  If you like healing how would a game like GW2 be worthwhile? It wouldn't be.

    Given its success, it pretty much shows that not that many players want to just heal.

    sure you want to .. but not every game caters to you.

  • immodiumimmodium Member RarePosts: 2,610
    Try lotro, I'm sure you can craft gear that's equal to end game stuff.

    image
  • VolkonVolkon Member UncommonPosts: 3,748
    Originally posted by immodium
    Try lotro, I'm sure you can craft gear that's equal to end game stuff.

     

    Also in GW2, you actually do craft the best gear in the game.

    Oderint, dum metuant.

  • AmsaiAmsai Member UncommonPosts: 299
    SotA: FV? I think that's about as close as it gets. The problem is they didn't make a fully 3D world. But it will have other players if you desire and many MMO elements including continued content through xpacs.

    I do understand the OPS desire. Sometimes I want to solo high level content as well. Why not just play skyrim? Well I do but. I'd prefer a very large world with xpacs that never ends. That's the problem with single player games. You either beat the game and youre done or you run out of content and progression. MMOs don't really end.

    Imagine your favorite sprpg. It's a great game but you capped level at 50 and beat all the main and side quests. Sure you could replay it but that's not really all that great. What if the devs released dlc that gave a new continent to explore, 100 new quests, a new main story arc, raised the level cap by 50 levels and made it every 3 months (yep I realize that's unrealistic timeframe). I'd totally pay a sub for that. Now add in the option to play with friends or strangers if ya want...... perfect. And this is not to say I'd always solo. Sometimes ya feel like playing with others.

    of course sometimes you just want to play a group focused MMO.......


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