That is nowhere near, in any universe, enough to make an MMORPG.
Their stretch goals show the story, honestly.
This campaign is really all about the stretch goals. The game has been in development since 2011. Part of the funding will go towards beefing up the current content team, but the main purpose of the campaign is raise enough money to get some of those fringe features into launch.
For example the first stretch goal is tameable mounts. The plan was to launch with vehicles (which are already in-game), maybe add mounts post-launch. But it is something that kept being requested. It allows us to contract out some things to squeeze these features into launch without delaying the game by pulling people off other things. Stretch goals which are not met, will become pushed into post-launch features. As a result setting a higher goal really would not have made much sense in this case.
Originally posted by Rizzit 250$ for a custom npc? screw you 350 DOLLARS!!! i should be able to buy a freaking SOLAR SYSTEM that I can completely customize for that money.
Every Kickstarter as well as Public Television pledge drive has these ridiculous top tiers where what you get is not remotely worth what you pay. It's basically the "I'm rich and really want to support this and give me some cool little token for it." tier. If you can't afford it or don't want to pay that much just back at the basic tier like most people do.
There's nothing wrong with offering the people the chance to donate more money if they want. You're treating Kickstarter as a straight up store when it isn't.
Exactly. People seem to forget that these campaigns are trying to raise money, not sell cash shop items. These are not Wal-Mart aisles where you compare prices, but rather the Santa outside begging for money. They are NOT buying a custom NPC for $250. They are GIVING $250 to the company and for thanks, are receiving a custom NPC. Remember, Kickstarter is a charity, not a bargain bin, though it seems many people forget this.
Does that help a little bit?
char·i·ty noun ?cher-?-t?, ?cha-r?- : the act of giving money, food, or other kinds of help to people who are poor, sick, etc.; also : something (such as money or food) that is given to people who are poor, sick, etc. : an organization that helps people who are poor, sick, etc. : the organizations that help people in need plural char·i·ties
-These are not charities...This is not charity. If you wish to think of it as a donation, that is fine- But this is not charity.
Donation and Investment are not even right- Someone on another thread said "patronage" and I think thats as close as we can get to a term for something like this. These are FOR PROFIT ventures. There is generally no altruistic cause behind making these game.
EDIT- Not trying to come across harsh. I donate my time and money to specific Charity that helps local people in financial trouble. When they are serving food on Christmas for free to the homeless or driving their personal cars to people in need- That is charity.
-Its a sore point with me the language being used here
Interesting. So, if I give a beggar a dollar and he then goes and buys a lottery ticket and wins, then I have NOT given charity, eh? What about the Christian (and other religions) belief about charity of love and kindness?
Here is what Wikipedia says about charity: Charity may refer to: Contents
1 Giving 2 Organizations 3 Places 4 Entertainment 5 Other
Giving
Charity (practice), the practice of benevolent giving and caring Charity (virtue), the Christian theological concept of unlimited love and kindness Principle of charity in philosophy and rhetoric Tzedakah, a Hebrew concept commonly used to signify charity Zakah, the Islamic concept of mandatory alms-giving, often translated as "charity" Sadaqah, the Islamic concept of voluntary alms-giving, often translated as "charity" Altruism Alms
Let's have a battle of definitions, OK? Charity, in its most basic sense is giving freely to another person.
Now, that being said, I will grant that true charity does not expect "rewards" (except maybe a place in the hereafter or a fuzzy warm feeling) and Kickstarter is chocked full of rewards for giving. That may be more akin to philanthropy
: the act of giving money, food, or other kinds of help to people who are poor, sick, etc.; also : something (such as money or food) that is given to people who are poor, sick, etc.
: an organization that helps people who are poor, sick, etc.
: the organizations that help people in need
pluralchar·i·ties
Full Definition of CHARITY
1
: benevolent goodwill toward or love of humanity
2
a : generosity and helpfulness especially toward the needy or suffering; also: aid given to those in need
b : an institution engaged in relief of the poorc : public provision for the relief of the needy
3
a : a gift for public benevolent purposes
b : an institution (as a hospital) founded by such a gift
4
: lenient judgment of others
Your example of giving a Homeless person a Dollar WOULD be charity. Giving a for profit company your money is not in any way, shape or form "charity"- These are not needy individuals but are people attempting to fund a start up company for profit. There is nothing altruistic about these game companies.
Definitions are important- Especially in this case.I have read your posts and you are a smart individual and I think you understand this.
-To take it a step further... Some Charities are total rip offs (many in fact) and I found out some pretty horrible facts about many National Charities when I was looking to donate time and money... Even the rip offs, however, are Charities as their stated goals are to help the needy (even if only 3 cents per dollar reaches the needy after "administrative costs") and giving time and money to these organizations would still be "charitable work".
By your definition any donation to anything would be charity- This is not the case.
Well, that explains that. I did not research how long it's been in development, but I did look at a few of the videos before commenting.
Still, there's some features in the stretch goals I'd expect to see in -any- newly released MMOG.
I put down the 750k number as that was above the listed engine (visual) upgrade, which I would hope ends up being more than just the visuals. The mass market will be looking at visuals first, explosive gameplay second, everything else after. If the game looks great, plays great, and has depth, then you've got a winner. (Compare Diablo 3 to a lesser ARPG; D3 looks very nice, has extremely satisfying gameplay, but its core depth is extremely shallow and restricted, but tons of people play it.)
Still, good luck to you. Sustaining a niche MMORPG is quite hard in present time; but at least you're starting out as F2P and not trying P2P, failing, then converting over as most recent games have done.
Already on it. I'm a "Private" at present, looking forward to the game. If they can get the housing and social aspects equal to or even better than pre-NGE SWG, I'm sold solely on that - everything else is gravy.
Already on it. I'm a "Private" at present, looking forward to the game. If they can get the housing and social aspects equal to or even better than pre-NGE SWG, I'm sold solely on that - everything else is gravy.
I miss pre-NGE SWG. A lot.
The housing may be superior since it looks like you can construct your own floorplans. From the patch notes and some dev videos, some recent changes entail some fine controls for decorating: scaling, rotation, copy/paste, etc.
They have entertainers, which are a fully functional skill line. That alone doesn't a "social game" make, but it is an indicator that the devs are considering the player interactions that SWG was so good at.
Stop by the official forums to ask the devs direct questions. They are very open with their design ideas and goals.
i really really want to play a 3D UO, but this is like 10th game that promises to be a 3D UO, so lets just wait and see how it pans out
sure it does look extremely promising, and i also have purchased the 25$ pack but then again ive spent that much on much lesser promising titles and id much rather support a promising indie company than some juggernaut that decided to spent 200m to outwow wow at... wow
i really really want to play a 3D UO, but this is like 10th game that promises to be a 3D UO, so lets just wait and see how it pans out
sure it does look extremely promising, and i also have purchased the 25$ pack but then again ive spent that much on much lesser promising titles and id much rather support a promising indie company than some juggernaut that decided to spent 200m to outwow wow at... wow
Looks interesting and I love sandboxes, but from all MMOs that I tried since EQ and UO I only stuck with 1 (EVE) and shelved everything else lol. So I just follow this one and wait till it goes Live.
"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"
Comments
50,000 initial goal.
That is nowhere near, in any universe, enough to make an MMORPG.
Their stretch goals show the story, honestly.
I would not trust it to not suck, so I will not be pledging. If it hits at least 750k, I might put money down.
This campaign is really all about the stretch goals. The game has been in development since 2011. Part of the funding will go towards beefing up the current content team, but the main purpose of the campaign is raise enough money to get some of those fringe features into launch.
For example the first stretch goal is tameable mounts. The plan was to launch with vehicles (which are already in-game), maybe add mounts post-launch. But it is something that kept being requested. It allows us to contract out some things to squeeze these features into launch without delaying the game by pulling people off other things. Stretch goals which are not met, will become pushed into post-launch features. As a result setting a higher goal really would not have made much sense in this case.
https://www.therepopulation.com - Sci Fi Sandbox.
Wikipedia is probably not the best source for the meaning of a word. I pulled my definition from Webster. http://www.merriam-webster.com/dictionary/charity
char·i·ty
noun ?cher-?-t?, ?cha-r?-
: the act of giving money, food, or other kinds of help to people who are poor, sick, etc.; also : something (such as money or food) that is given to people who are poor, sick, etc.
: an organization that helps people who are poor, sick, etc.
: the organizations that help people in need
plural char·i·ties
Full Definition of CHARITY
: benevolent goodwill toward or love of humanity
a : generosity and helpfulness especially toward the needy or suffering; also : aid given to those in need
a : a gift for public benevolent purposes
: lenient judgment of others
Your example of giving a Homeless person a Dollar WOULD be charity. Giving a for profit company your money is not in any way, shape or form "charity"- These are not needy individuals but are people attempting to fund a start up company for profit. There is nothing altruistic about these game companies.
Definitions are important- Especially in this case.I have read your posts and you are a smart individual and I think you understand this.
-To take it a step further... Some Charities are total rip offs (many in fact) and I found out some pretty horrible facts about many National Charities when I was looking to donate time and money... Even the rip offs, however, are Charities as their stated goals are to help the needy (even if only 3 cents per dollar reaches the needy after "administrative costs") and giving time and money to these organizations would still be "charitable work".
By your definition any donation to anything would be charity- This is not the case.
Well, that explains that. I did not research how long it's been in development, but I did look at a few of the videos before commenting.
Still, there's some features in the stretch goals I'd expect to see in -any- newly released MMOG.
I put down the 750k number as that was above the listed engine (visual) upgrade, which I would hope ends up being more than just the visuals. The mass market will be looking at visuals first, explosive gameplay second, everything else after. If the game looks great, plays great, and has depth, then you've got a winner. (Compare Diablo 3 to a lesser ARPG; D3 looks very nice, has extremely satisfying gameplay, but its core depth is extremely shallow and restricted, but tons of people play it.)
Still, good luck to you. Sustaining a niche MMORPG is quite hard in present time; but at least you're starting out as F2P and not trying P2P, failing, then converting over as most recent games have done.
Already on it. I'm a "Private" at present, looking forward to the game. If they can get the housing and social aspects equal to or even better than pre-NGE SWG, I'm sold solely on that - everything else is gravy.
I miss pre-NGE SWG. A lot.
The housing may be superior since it looks like you can construct your own floorplans. From the patch notes and some dev videos, some recent changes entail some fine controls for decorating: scaling, rotation, copy/paste, etc.
They have entertainers, which are a fully functional skill line. That alone doesn't a "social game" make, but it is an indicator that the devs are considering the player interactions that SWG was so good at.
Stop by the official forums to ask the devs direct questions. They are very open with their design ideas and goals.
i really really want to play a 3D UO, but this is like 10th game that promises to be a 3D UO, so lets just wait and see how it pans out
sure it does look extremely promising, and i also have purchased the 25$ pack but then again ive spent that much on much lesser promising titles and id much rather support a promising indie company than some juggernaut that decided to spent 200m to outwow wow at... wow
Looks interesting and I love sandboxes, but from all MMOs that I tried since EQ and UO I only stuck with 1 (EVE) and shelved everything else lol. So I just follow this one and wait till it goes Live.
"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"
Please. How is a handgun or even better two, not romantic?