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Combat

Here's what we know so far:

  • Reactive combat where you can determine what the NPC is doing and react to it. (move, counter, deflect, etc.) .
  • Combat will be challenging and involved -- your decisions will matter and directly affect the battle's outcome. 
 
I'm personally hoping that combat isn't slaughtering mobs is a couple hits, but is actually engaging battles.  If the combat played out like a really fast game of Magic the Gathering or something, I would love it.
 
What are you guys looking for in regards to combat? I can make a summary.

Comments

  • UOloverUOlover Member UncommonPosts: 339

    I am looking for EQ combat brought into the year 2017. Sounds like a good catch phrase. There was only so much they could do with a simple tank engine in those days.

    I guess I want to to feel as smooth as an fps. This was the one thing WoW was very good at.

  • MightyUncleanMightyUnclean Member EpicPosts: 3,531
    This throw-back is jumping on the action combat wagon, too?
  • bloodystumpbloodystump Member UncommonPosts: 1
    EDIT:  It appears that the combat is action oriented (i originally thought it was more static)
  • wormedwormed Member UncommonPosts: 472
    Make the combat like TERA. 
  • JoomaJooma Member Posts: 25

    It's hard to say right now. My most recent MMO that I considered to have Action combat was Neverwinter.  I'm not a twitch FPS guy, and I'm not even sure it fits for Pantheon, but I did really enjoy the combat vs NPCs in that game.

     

    In relation to Pantheon though, they've stated it's an action reaction game, but also that you have an Auto Attack and passive dodge/parry/etc.

  • MawneeMawnee Member UncommonPosts: 247

    I'm with you on Neverwinter combat. I just picked this game up a couple days ago and I'm really enjoying the combat. Its got..."impact". And unlike most action combat games it doesn't have a delay. You can throw your shield up at the last second and still block. Today I spent 6 hours soloing a group dungeon meant for level 25s with a level 22 guardian(sword and board). The mobs were tough and fights took a while, but it felt rewarding and satisfying. Its impressive that the combat feels so good with so few skills, but it really works. Instead of 50 skill shortcuts to faceroll, you actually have to use some skill and pick your openings.

  • JoomaJooma Member Posts: 25

    Ya really fun game, but I was in at launch and you just get too much exp for things. Leveling was really fast, I got to the end and there was nothing to do. Taking a break to let them build some content.

    But part of the secret to their "Impact" feel that Pantheon could maybe look at was in their animations.  To get rid of the floaty feel that most games have in combat, Neverwinter made sure to have their characters plant their feet for big hits and blocks.

  • EldaranEldaran Member UncommonPosts: 23

    From what Brad has said, combat will be a little slower and more reactionary. I'm looking forward to things like spell reflect and counter spell. I dont need to be dashing to the side every 5 seconds to avoid enemies. 

    I like classic EQ combat but dont need it to be that uninvolved. It sounds like there will be a lot to do in combat in Pantheon even though it might not be circle strafing the mob until it dies kind of thing. 

    Co-Producer, Designer, Developer @ The Saga of Lucimia
    www.sagaoflucimia.com

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