Originally posted by GeezerGamerAwwwww,Now you've gone and done it!You just had to go and swat the bee's nest with a broomstick!
Luckily the bees don't expect much and tend to lose interest rather quickly. I agree'd with the OP but this post will shift as all the others do, into some vaporware thread basket. Folks that play those games don't care about depth and quality. They might bs themselves or here and say there's some quality to their entertainment, sadly forgetting that it doesn't matter. If they enjoy the game then fine. I know I don't but that's my deal, I guess.
It's awesome when you think everyone should like the same things as you do...
But just to satisfy my curiousity, what "depth" do other mmorpgs have?
I've played a lot of mmorpgs and I started playing them since I was a kid but I yet have to find an mmorpg that did everything right and has every element in it set so that everyone likes it.
Hey, for some people camping same type of monsters in same area in a group = depth. Even better if while doing this you have to stop after each group to get mana/health back and if combat is as slow as a turn based strategy = builds comunity. Extra points if in case someone loses connection or is afk and the group wipes you lose one lv of experience for which you will have to redo the farming for 2 days. Ultimate depth is the freedom to gank and loot some noobs until they quit the game because they are not "real men" like you and your friends,hardcore gamers knowing what is a true mmorpg and what is just another wow clone. /sarcasm
Too bad that most people don't understand that the fun they had in their first mmorpgs didn't had anything with the antiquated gameplay but with the game being a new experience,in a small community of people which shared a lot of common interests and there are small chances of getting that feeling again in a new mmo. Vanguard failed and probably the same will happen with Rise of the fallen if it ever gets launched.
Nothings wrong with the game it's just different than what's been put out in the last 10 years. It is the only game that when I play I'm out in zones doing stuff, and it actually felt like a ever changing world. I don't really see this game as an MMORPG I see it more as a MMOAA (action adventure). This genre has peaked and everything else coming out is the same thing just with a different skin.
Absolutely, without repeating everything you typed, its why that game only kept me interested for about 30 days. It makes WoW look like EvE.
Everything quick travel.
Everything instanced
Meaningless crafting unless its for yourself, which is basically meaningless in an MMO, (play a singleplay game if that's all you care about.)
Auto leveling in PvP
Auto down leveling in zones
Cash Shop
No open world PvP servers
Real cash completely drives the economy
No roles, no class specialization, everyone fits in every role, grab whoever is standing around and ZERG
Every fight is just a ZERG, die run back until Boss is dead
No need to communicate with another human ever to get things done, everything is kind of on auto pilot
No penalty for death
etc
etc
etc
You don't have to do the first thing on your list. Why does everyone think that is such a big deal? If there wasn't quick travel the first thing on the list is "I can't quick travel".
That fact that ANYONE can quick travel removes people from areas of the map instantly they don't have to travel around the world, nobody is every running past you, it makes the game world empty and also blows immersion out the window. There are other reasons but I didn't plan on having to explain the negative effects each GW2 "feature" has on the immersion and longevity of an MMO. These things basically turn the game into a borefest. No challenge, no immersion, no community, game almost plays itself.
I think you kind of missed my point. You can't please everyone. Without fast travel the people that like it can't use it at all because its not there of course, but for those that don't like it simply don't use it.
Your use of the word immersion here makes no sense, since the world you play in has the ability to use portals. They were put there by an immersive race in the world. The Asura have lore and part of it are the portals. /shrug
Thats about all I'm saying on this because to me it makes sense.
I think this is bad logic and I've seen it by a lot of people. If you put in game mechanics like GPS people are going to use it. That's like saying in real life to go search through a library of books to find an answer instead of searching in google or to spend hours researching maps instead of using a GPS. The game has to force people to do things the tedious or hard way otherwise they won't do it. There can be mechanics put in place to get around fairly quickly. In Everquest you could get buffs like Spirit of the Wolf (increase movement speed) and certain classes had the ability to teleport people to different locations. All you had to do was ask them most of the time and they would comply. That seems to be too much for people these days.
Hey, for some people camping same type of monsters in same area in a group = depth. Even better if while doing this you have to stop after each group to get mana/health back and if combat is as slow as a turn based strategy = builds comunity. Extra points if in case someone loses connection or is afk and the group wipes you lose one lv of experience for which you will have to redo the farming for 2 days. Ultimate depth is the freedom to gank and loot some noobs until they quit the game because they are not "real men" like you and your friends,hardcore gamers knowing what is a true mmorpg and what is just another wow clone. /sarcasm
Who's definition of depth is this? Oh you were being sarcastic.
For me GW2 is one of the best MMOs I have played. It's not the virtual world/second life type of MMOs i used to play, but there are many elements in the game that I enjoy and make it a great casual MMO.
I can understand for someone that only looking for second life type of MMOs, GW2 does not appeal to them. But the MMO players are not what it used to be back in the MUD/EQ days and many of them have different tastes. So no, GW2 is not all that is wrong with mmos and actually is a great MMO for a lot of people in the market.
For me GW2 is one of the best MMOs I have played. It's not the virtual world/second life type of MMOs i used to play, but there are many elements in the game that I enjoy and make it a great casual MMO.
I can understand for someone that only looking for second life type of MMOs, GW2 does not appeal to them. But the MMO players are not what it used to be back in the MUD/EQ days and many of them have different tastes. So no, GW2 is not all that is wrong with mmos and actually is a great MMO for a lot of people in the market.
Right there is a group of people that like mmos, games. They don't care much for rpgs. GW2 was tailor made for them.
edit -because poster below second paragraph was said so well I don't want to forum pvp anymore. Gonna log into planetside 2
Hey, for some people camping same type of monsters in same area in a group = depth. Even better if while doing this you have to stop after each group to get mana/health back and if combat is as slow as a turn based strategy = builds comunity. Extra points if in case someone loses connection or is afk and the group wipes you lose one lv of experience for which you will have to redo the farming for 2 days. Ultimate depth is the freedom to gank and loot some noobs until they quit the game because they are not "real men" like you and your friends,hardcore gamers knowing what is a true mmorpg and what is just another wow clone. /sarcasm
Haha that brought back some old memories of doing those exact things year ago. I dont miss any of that except the community and friendships that sprung from spending hours with the same people camping. There was not shit else to do but talk with your group between pulls at the chosen campsite.
Ahhh those many many days spent in Lyonesse camping trees....... good times, but no way in hell I could do that again even if I wanted to. Thats why i think casual games like GW2 have a place in the market, some people dont want to spend life in an MMO anymore. There are games out there you can if you want to, one game does not have to meet everyone's idea of enjoyment to be good.
For me GW2 is one of the best MMOs I have played. It's not the virtual world/second life type of MMOs i used to play, but there are many elements in the game that I enjoy and make it a great casual MMO.
I can understand for someone that only looking for second life type of MMOs, GW2 does not appeal to them. But the MMO players are not what it used to be back in the MUD/EQ days and many of them have different tastes. So no, GW2 is not all that is wrong with mmos and actually is a great MMO for a lot of people in the market.
Right there is a niche group of people that like mmos, games. They don't care much for rpgs. GW2 was tailor made for them.
Well I actually spent 3 years playing a MUD that requires role playing at all times and no out of character chat in public places, so I would say I do care about rpgs. But I only care about RPG where the sense of immersion is there, which is not true for the themeparks out there given the amount of players. I have way more fun with the psudo sense of immersion with EVE or the server loyalty in GW2 than the bad immitation of single player RPG in most MMOs.
I agree the teleporting made things more comfortable but it wrecked a lot of the immersion as well I think. It's true that you had to travel to a place on foot before teleporting to it was an option though. Still, I would have prefered the implementation of mounts and taxi services over players clicking on the map and appearing there instantly. It kind of kills the journey
There's never any journey in modern MMO's anymore, it's always about the destination nowadays.
Originally posted by rodingo A person who has already stated several times that he doesn't like the game has to start a new topic to tell us he doesn't like the game. How interesting.
If that didn't go both ways, the thread would have died with 1 post
Comments
Hey, for some people camping same type of monsters in same area in a group = depth. Even better if while doing this you have to stop after each group to get mana/health back and if combat is as slow as a turn based strategy = builds comunity. Extra points if in case someone loses connection or is afk and the group wipes you lose one lv of experience for which you will have to redo the farming for 2 days. Ultimate depth is the freedom to gank and loot some noobs until they quit the game because they are not "real men" like you and your friends,hardcore gamers knowing what is a true mmorpg and what is just another wow clone. /sarcasm
Too bad that most people don't understand that the fun they had in their first mmorpgs didn't had anything with the antiquated gameplay but with the game being a new experience,in a small community of people which shared a lot of common interests and there are small chances of getting that feeling again in a new mmo. Vanguard failed and probably the same will happen with Rise of the fallen if it ever gets launched.
I think this is bad logic and I've seen it by a lot of people. If you put in game mechanics like GPS people are going to use it. That's like saying in real life to go search through a library of books to find an answer instead of searching in google or to spend hours researching maps instead of using a GPS. The game has to force people to do things the tedious or hard way otherwise they won't do it. There can be mechanics put in place to get around fairly quickly. In Everquest you could get buffs like Spirit of the Wolf (increase movement speed) and certain classes had the ability to teleport people to different locations. All you had to do was ask them most of the time and they would comply. That seems to be too much for people these days.
Who's definition of depth is this? Oh you were being sarcastic.
For me GW2 is one of the best MMOs I have played. It's not the virtual world/second life type of MMOs i used to play, but there are many elements in the game that I enjoy and make it a great casual MMO.
I can understand for someone that only looking for second life type of MMOs, GW2 does not appeal to them. But the MMO players are not what it used to be back in the MUD/EQ days and many of them have different tastes. So no, GW2 is not all that is wrong with mmos and actually is a great MMO for a lot of people in the market.
Right there is a group of people that like mmos, games. They don't care much for rpgs. GW2 was tailor made for them.
edit -because poster below second paragraph was said so well I don't want to forum pvp anymore. Gonna log into planetside 2
Haha that brought back some old memories of doing those exact things year ago. I dont miss any of that except the community and friendships that sprung from spending hours with the same people camping. There was not shit else to do but talk with your group between pulls at the chosen campsite.
Ahhh those many many days spent in Lyonesse camping trees....... good times, but no way in hell I could do that again even if I wanted to. Thats why i think casual games like GW2 have a place in the market, some people dont want to spend life in an MMO anymore. There are games out there you can if you want to, one game does not have to meet everyone's idea of enjoyment to be good.
Well I actually spent 3 years playing a MUD that requires role playing at all times and no out of character chat in public places, so I would say I do care about rpgs. But I only care about RPG where the sense of immersion is there, which is not true for the themeparks out there given the amount of players. I have way more fun with the psudo sense of immersion with EVE or the server loyalty in GW2 than the bad immitation of single player RPG in most MMOs.
I agree the teleporting made things more comfortable but it wrecked a lot of the immersion as well I think. It's true that you had to travel to a place on foot before teleporting to it was an option though. Still, I would have prefered the implementation of mounts and taxi services over players clicking on the map and appearing there instantly. It kind of kills the journey
There's never any journey in modern MMO's anymore, it's always about the destination nowadays.
If that didn't go both ways, the thread would have died with 1 post