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http://www.superdataresearch.com/blog/us-digital-games-market/
SWTOR ranked 8th overall in additional revenues, second to only WoW in terms of western MMOs. These numbers don't include revenue from subs.
From the article:
"Despite its chronic subscriber loss, World of Warcraft managed to generate $213 million in micro-transaction sales in 2013. Similarly, Star Wars: The Old Republic earned $139 million in additional revenues, suggesting that both titles’ change to a hybrid monetization model succeeded to stem a more drastic revenue loss."
Good news for BW and SWTOR.
Comments
Who said it was dropped from any report?
Peace is a lie, there is only passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory, my chains are broken.
The Force shall free me.
People here who were trying to read bad things into their lack of ability to read. It was in there it just didn't come with pictures.
Someone on the Internet.
Boycotting EA. Why? They suck, even moreso since 2008.
Tell us about the fact that all those numbers are estimates and past estimates don't mean shit to investors.
Boycotting EA. Why? They suck, even moreso since 2008.
does this mean they will be upgrading the engine?
Survivor of the great MMORPG Famine of 2011
About Superdata:
"Founded in 2009, SuperData is the leading provider of market intelligence on free-to-play and digital games. By collecting behavioral data directly from publishers and developers, SuperData identifies key trends, establishes revenue estimates, and analyzes market changes for popular online games, including MMOs, mobile, and social games.
SuperData publishes industry-relevant key performance indicators. Using our proprietary data set—pulled directly from publishers and developers—on 2,850,000 paying digital gamers, we establish monthly benchmarks such as ARPPU, conversion rates, lifetime value, and revenues. Customers use our data to evaluate their performance, identify key growth opportunities, assess revenue potential, optimize their efforts, and better understand their audience’s wants and needs. SuperData’s client base includes brand owners, developers, retailers, publishers, VCs, and payment service providers."
Interesting disclaimer on the report, WoW and SWToR are "primarily" subscription driven. That would mean that the Cartel market is less than half of the revenue. Subscriptions must have gone up with Galactic Star Fighter incoming.
Now, if they would just take some of that money and add joystick support!
Do you mean to Hero Engine 2.0?
lol. I'm waiting for the SWTOR kickstarter. 200 mil goal, if reached we will add a new color for your breastplate.
Survivor of the great MMORPG Famine of 2011
It's clearly labeled as revenue, Cartel coins they give out with the sub aren't revenue. In other words they're not counting how many cartel coins were spent but rather how many coins were purchased.
All the kiddies that said SWTOR didn't make it's money back can go home now.
The advantage SWTOR has is it's selling Star Wars memerobilia. A tauntaun mount is going to be ridiculously more profitable than a generic fantasy weapon in GW2. It's a brand that appeals to an older market with much more disposable income than kids who would rather spend their money on a couple meals at Taco Bell than pay a sub fee.
My youtube MMO gaming channel
rainbow sparkle ponies sold pretty well in wow...almost twice as well /laugh
Survivor of the great MMORPG Famine of 2011
Originally posted by Arskaaa
"when players learned tacticks in dungeon/raids, its bread".
You should always be honest. Which, in the case of TOR, would mean admitting that even though you don't personally like it, it is an extremely successful product. It would also mean admitting you have no idea how many of the people who left TOR "went back to WoW," or even came from there in the first place for that matter.
Peace is a lie, there is only passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory, my chains are broken.
The Force shall free me.
Only it's selling pixels, not tangible items, that you can access as long as EA says you can. I don't know if it makes me more sad that there are this many people willing to waste money in such a way or that I could never be the one to fleece people of millions in this way because I would feel terrible about myself. Life would be so much easier with more flexible morals.
And the people that pay $180 a year in subs to play games are not being fleeced in the same way. People should sue.
There are approximately 7 billion people on this planet who are currently NOT playing WoW. Clearly it's a terrible game since billions of people simply refuse to play it.
Although it fun to see the argument shift from "SWTOR flopped big time" to "yeah, well it may be a success but it still sucks".
I see a lot of difference. A set $15 per month access fee on par with other content delivery services (Netflix and cable television are probably the most prominent) vs a completely uncapped purchase of non-existent goods, often in the form of gambling boxes with unlisted odds of "winning", that can be taken away from the purchaser with no reimbursement whenever the company offering said non-existent goods feels like, per their EULA.
I understand they are both methods of monetizing online content, but in my own opinion, I feel that I am getting what I pay for with a subscription fee and being scammed with the purchase of non-existent digital goods that aren't even really mine after buying them. Of course, people are free to hold whatever opinion they wish.
Regardless of how you feel about subscription only vs. freemium or F2P, the Netflix and cable television comparisons just don't work. In both of those cases, you are paying a subscription for access to a wide range of content. The only MMO company that offers more than one game for the price of a sub is SOE.
Peace is a lie, there is only passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory, my chains are broken.
The Force shall free me.
http://www.superdataresearch.com/services
"Methodology
Data:
Q: What type of data do we have and where do we get it?
A: Every month we collect the spending data of 2,850,000 paying online gamers directly from publishers and developers, totaling 50+ publishers and 450+ game titles."
In other words, it is a bogus list worth nothing because they are basing the numbers off of a very small segment of the gaming population.
450+ games. There are how many MMOs?
This next one here makes this entire thread worthless
"Analyzing
Q: How do we analyze data?
A: We combine the digital point of sale data with qualitative consumer INSIGHTS to speak to the "why" of the market. Total monthly audience X conversion rate X Average revenue per paying customer"
Bogus numbers boys and girls, they are taking the amount of players times the conversion rate of the shops times the AVERAGE PER PAYING CUSTOMER which blows the numbers way out of perportion. Also, guess what. BIG BUBBLE BURST COMING HERE EA themselves lists SWTOR and TWO FIFA games together in their last quarterly report as having the earnings on this chart. Not just SWTOR, all three games.
"People who tell you youre awesome are useless. No, dangerous.
They are worse than useless because you want to believe them. They will defend you against critiques that are valid. They will seduce you into believing you are done learning, or into thinking that your work is better than it actually is." ~Raph Koster
http://www.raphkoster.com/2013/10/14/on-getting-criticism/