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Why I'm taking a long break from this game

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  • GeezerGamerGeezerGamer Member EpicPosts: 8,857
    Originally posted by Hyanmen
    Originally posted by GeezerGamer

    I believe I will be canceling my sub. Not 100% sure yet but it looks that way. The main draw for me to this game was the crafting system. Crafting was supposed to be independent classes that were every bit on par with any of the combat classes. They were a massive grind and quite frankly a bitch to level. I had believed them to be worth it. But then to have them left out of the end game they are????

    I'm sorry the point of crafting completely flew over your head. Well, more profit for me 1-50 I guess.

    No, I probably just wasn't clear enough. I should have been specific about the part you highlighted. It's relative to their importance at endgame. I felt back at release and still feel now, that given the complexity and scope of FF14's crafting system, it should be one of the main focuses to separate FF14 from the other theme parks. And I am not saying that it's totally useless, but it's just not given the focus it needs.

    My Bard is also a Carpenter. The best I can hope for is Sarnga. It's not bad, but it's overshadowed by Allagan. So, getting back to your highlight of my post, Why is carpentry left out of the raid system. For all the work it takes to develop one's skill to level 50, and then for it not to be able to "keep up" is an issue to me.

    There should be raid drops that can be used to craft with that can either upgrade the crafted gear, or create level 90 gear.

     

  • amber-ramber-r Member Posts: 323

    Crafting is nothing but a mini game on FFXIV, it could of been something but the developers want to retain the WoW formula where raiding is everything.

     

    If you want a good crafitng game I'd suggest Archeage, when Trion finally release it this year sometime.

  • Pratt2112Pratt2112 Member UncommonPosts: 1,636
    Originally posted by Hyanmen
     

    If the devs feel differently then that would obviously be seen in the way the game is designed.

    That's all the proof you need. Unless your argument is that the devs have no control over their game?

    What a nonsense response.

    Nope, I'm asserting no such thing, nor would I. Unlike you, I don't claim to know the "facts" of  things I couldn't actually know. So, I'm glad you posed that as a question, and not a strawman.

    The point is, you have suspicions and opinions and perceptions of the game - just like anyone else. You do not, however, have facts. 

    The only people in possession of the facts regarding ARR's design and why things work as they do are Yoshi-P, the others working on it and anyone they choose to share such specific info with.

    Simply stating something is "fact" doesn't make it so. You can continue insisting otherwise, but again... you're only fooling yourself.

     

  • kaiser3282kaiser3282 Member UncommonPosts: 2,759
    Originally posted by GeezerGamer
    Originally posted by Hyanmen
    Originally posted by GeezerGamer

    I believe I will be canceling my sub. Not 100% sure yet but it looks that way. The main draw for me to this game was the crafting system. Crafting was supposed to be independent classes that were every bit on par with any of the combat classes. They were a massive grind and quite frankly a bitch to level. I had believed them to be worth it. But then to have them left out of the end game they are????

    I'm sorry the point of crafting completely flew over your head. Well, more profit for me 1-50 I guess.

    No, I probably just wasn't clear enough. I should have been specific about the part you highlighted. It's relative to their importance at endgame. I felt back at release and still feel now, that given the complexity and scope of FF14's crafting system, it should be one of the main focuses to separate FF14 from the other theme parks. And I am not saying that it's totally useless, but it's just not given the focus it needs.

    My Bard is also a Carpenter. The best I can hope for is Sarnga. It's not bad, but it's overshadowed by Allagan. So, getting back to your highlight of my post, Why is carpentry left out of the raid system. For all the work it takes to develop one's skill to level 50, and then for it not to be able to "keep up" is an issue to me.

    There should be raid drops that can be used to craft with that can either upgrade the crafted gear, or create level 90 gear.

     

    It takes like 2 days to level a craft to 50 if youve got a bit of money and have saved up some Leve allowances. It was even easier to level it pre-2.1 with the triple turn in rewards for HQ items and Charity leves. Not really sure why you would expect the crafted gear which only takes you a couple of days to be able to make to compete with the the very best gear in the game which can take weeks / months to get (due to RNG and Myth caps).

    I get wanting crafting to be useful, but being upset that those items which you can solo grind to make with extreme ease dont compare with the items you get from doing things which require well geared and highly organized groups just makes no sense. Adding drops for crafting like you suggested would only make it that people can be just as well geared buying stuff off a solo crafter as the people doing the entire raid. Even if they were to add such a system, how ridiculously priced do you think those items would be with people trying to maximize profit? It would likely wind up being faster & easier to just go do coil yourself instead of saving up the money it would cost to buy them, unless youre just really really bad and cant manage to get around pretty simple fight mechanics & gear checks to progress in coil.

    Crafting is already needed just to get your relic (both for the base weapon and the melds required), which is only a step down from your +1 (Zenith) / Allagan weapon. You're certainly not going to get very far in coil with a group of people who have less than a relic weapon and will never get that Allagan weapon to begin with. So basically crafting already is needed to obtain your end game weapons. It just isnt directly obtained via crafting, but rather crafting is a part of the entire process.

     

    BTW aboutyour GFYS comments in your previous post for some combat classes. They pretty much did that with CT for Bards at least. Pretty much all the gear in there is trash for Bards. Youre better off sticking with Darklght and upgrading directly to myth & allagan instead of farming CT gear due to the craptastic stats they put on the items for bards. Lots of skillspeed, hardly any crit at all.

  • WizardryWizardry Member LegendaryPosts: 19,332

    I think the OP smart to take a break if not having fun anymore but i also noticed something else.

    It seems to me that the majority,a high Majority are trying to play EXACTLY like Wow and NOT for FUN.

    I will agree most certainly that the housing is a sham,no excuse to make it so costly,ALL players should be able to enjoy it,i mean players in a RPG SHOULD be living somewhere,not likely they would be living on the ground in the bush lol.

    The purpose of gaming as some mention is to have FUN,then why are those people doing nothing but dissecting end game raiding and gear,that is NOT FUN,that is WOW type gaming,which is NOT role playing.

    The sink should be in the furnishings or other items to add to the housing plot.I feel Square is simply being real cheap on housing to save their own pocket book,exactly the reason other games are doing housing so cheap or totally an instance.In the one instance housing zone,there were only 5 plots sold,a whole lot of nothing and i would not bet against the probability that those 5 plots were bought with RMT money.

    One thing i know from past FFXI is that Square comes up with a lot of cool ideas but does not plan them out properly without thinking of all side effects or backlash.

    Bottom line is Yoshi is NOT as smart as i had hoped OR he has no power to do otherwise.reason i say this is because ANYONE with even remote common sense KNOWS that housing is a HUGE selling point for a game,to alienate so many from it,is NOT smart business.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • GeezerGamerGeezerGamer Member EpicPosts: 8,857
    Originally posted by kaiser3282
    Originally posted by GeezerGamer
    Originally posted by Hyanmen
    Originally posted by GeezerGamer

    I believe I will be canceling my sub. Not 100% sure yet but it looks that way. The main draw for me to this game was the crafting system. Crafting was supposed to be independent classes that were every bit on par with any of the combat classes. They were a massive grind and quite frankly a bitch to level. I had believed them to be worth it. But then to have them left out of the end game they are????

    I'm sorry the point of crafting completely flew over your head. Well, more profit for me 1-50 I guess.

    No, I probably just wasn't clear enough. I should have been specific about the part you highlighted. It's relative to their importance at endgame. I felt back at release and still feel now, that given the complexity and scope of FF14's crafting system, it should be one of the main focuses to separate FF14 from the other theme parks. And I am not saying that it's totally useless, but it's just not given the focus it needs.

    My Bard is also a Carpenter. The best I can hope for is Sarnga. It's not bad, but it's overshadowed by Allagan. So, getting back to your highlight of my post, Why is carpentry left out of the raid system. For all the work it takes to develop one's skill to level 50, and then for it not to be able to "keep up" is an issue to me.

    There should be raid drops that can be used to craft with that can either upgrade the crafted gear, or create level 90 gear.

     

    It takes like 2 days to level a craft to 50 if youve got a bit of money and have saved up some Leve allowances. It was even easier to level it pre-2.1 with the triple turn in rewards for HQ items and Charity leves. Not really sure why you would expect the crafted gear which only takes you a couple of days to be able to make to compete with the the very best gear in the game which can take weeks / months to get (due to RNG and Myth caps).

    I get wanting crafting to be useful, but being upset that those items which you can solo grind to make with extreme ease dont compare with the items you get from doing things which require well geared and highly organized groups just makes no sense. Adding drops for crafting like you suggested would only make it that people can be just as well geared buying stuff off a solo crafter as the people doing the entire raid. Even if they were to add such a system, how ridiculously priced do you think those items would be with people trying to maximize profit? It would likely wind up being faster & easier to just go do coil yourself instead of saving up the money it would cost to buy them, unless youre just really really bad and cant manage to get around pretty simple fight mechanics & gear checks to progress in coil.

    Crafting is already needed just to get your relic (both for the base weapon and the melds required), which is only a step down from your +1 (Zenith) / Allagan weapon. You're certainly not going to get very far in coil with a group of people who have less than a relic weapon and will never get that Allagan weapon to begin with. So basically crafting already is needed to obtain your end game weapons. It just isnt directly obtained via crafting, but rather crafting is a part of the entire process.

     

    BTW aboutyour GFYS comments in your previous post for some combat classes. They pretty much did that with CT for Bards at least. Pretty much all the gear in there is trash for Bards. Youre better off sticking with Darklght and upgrading directly to myth & allagan instead of farming CT gear due to the craptastic stats they put on the items for bards. Lots of skillspeed, hardly any crit at all.

    OK then, it's easy to level a craft. I'll believe you if you say so. But you are implying I have to spend a lot of money on it to do that, which would be the opposite reason for me, since I'd rather farm my own mats and make some money rather than spend it. Either way, it's a simple choice really.

    I am currently subbed to FF and WoW. Everything that FF is now doing is just like WoW only on a smaller scale. They have this awesome crafting system that stops at the doorstep of raiding and does not take you beyond. Same as WoW's inferior crafting system.  So rather than focusing on what FF14 has for it's own strengths, FF14 is focusing on being like every other Them Park.....OK. I mean, it's a good game. but if I want to raid.........WoW is better. It's unfortunate. FF14's crafting system can be a crowning Jewel in the Theme Park sub genre. But it's just. It's so frustrating because it would take next to nothing to change that.

     

  • BluewhitehellBluewhitehell Member Posts: 66
    Originally posted by Wizardry

    I think the OP smart to take a break if not having fun anymore but i also noticed something else.

    It seems to me that the majority,a high Majority are trying to play EXACTLY like Wow and NOT for FUN.

    I will agree most certainly that the housing is a sham,no excuse to make it so costly,ALL players should be able to enjoy it,i mean players in a RPG SHOULD be living somewhere,not likely they would be living on the ground in the bush lol.

    The purpose of gaming as some mention is to have FUN,then why are those people doing nothing but dissecting end game raiding and gear,that is NOT FUN,that is WOW type gaming,which is NOT role playing.

     

    Because they design the game using WOW formula, of course players would play the game like WoW.

    If they design the game for role playing, players would play the game like RPG. You can't really blame the players to play the game developers want them to.

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