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The Repopulation: PvP Rulesets Outlined in Latest Site Update

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129

The Repopulation team has been busy disseminating information about the upcoming title. In the latest site update, PvP gets scrutiny, both the regular PvP ruleset and the hardcore ruleset. For those who love PvP, this is a must-read for one of the most anticipated titles currently in development.

  This style of gameplay is a little too softcore though for many players who are coming from some other sandbox titles though. And that’s where the “Hardcore” ruleset comes in. It would have been easy to just add full looting, make a few minor changes, and call it a day. But we felt that approach would ultimately sink the server like an anchor shortly afterwards. Many elements needed to be examined to give the appropriate level of risk vs reward, and we’ve spent months collecting feedback and polls from larger PvP oriented guilds to try to find the right balance for this server. And we are now prepared to unveil the rules of this server.

Looting and safety is a core design element in any PvP oriented design, and finding the right balance is difficult at best. New Players need some semblance of safety to get a foothold in the game, but there still needs to risk if you are not careful or paying attention. The economic advantage has to be given to players who are willing to take the risk, and even more so in a more PvP oriented design. In order to accomplish this task, we decided to introduce a varying degree of security on the hardcore server. If you are familiar with the security setup of EvE it works in a similar fashion, but with a few wrinkles.

The post goes on in great detail about the hardcore PvP server ruleset so be sure to swing by The Repopulation site to check it out.

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¯\_(ツ)_/¯ 


Comments

  • IngvarIngvar Member UncommonPosts: 193
    whats the release date?
  • ste2000ste2000 Member EpicPosts: 6,194
    Darkfall should learn from them. That's how design a FFA PVP ruleset.

  • geelgeel Member UncommonPosts: 93
    I applaud this.
  • muffins89muffins89 Member UncommonPosts: 1,585
    Originally posted by Ingvar
    whats the release date?

    according to the kickstarter page.  November.

  • mCalvertmCalvert Member CommonPosts: 1,283
    Its a good start. Free for all in lawless zones, no rules needed.
  • plat0nicplat0nic Member Posts: 301
    Originally posted by muffins89
    Originally posted by Ingvar
    whats the release date?

    according to the kickstarter page.  November.

    Yea but when has a kickstarter ever come out on time?

    image
    Main Game: Eldevin (Plat0nic)
    2nd Game: Path of Exile (Platonic Hate)

  • PenneywizePenneywize Member Posts: 2
    F this game. Have we not learned from Darkfall that not having a skill cap leads to essentially zero player customization and endless grind?
  • azzamasinazzamasin Member UncommonPosts: 3,105

    PvP....Pfft who cares. 

     

    Finally a company that delivers a sandbox PvE environment.  So looking forward to the standard ruleset server.  Piddling away doing my thing without a care in the world all the while saying neener neener to all the would be gankers out in the world.  Shit's gonna be epic I tell ya, EPIC!

    Sandbox means open world, non-linear gaming PERIOD!

    Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!

    Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!

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