It looks like you're new here. If you want to get involved, click one of these buttons!
Having trouble finding a decent one. I know there's eve, but i don't have the money to pay for it at the moment. Wushu while great idea and i did play it for awhile just didn't have a lasting appeal, other then random ganking, which is fine and all but that's all there was aside from guild hall fights/school wars which was like once a day or something other the the host being terrible. Looking for something like Warhammer and GW2(while fun, it felt like it was missing something)
Looking for something like Warhammer and GW2. I know there's Dark age of camelot(was trying the origins server), but that game hates AMD drivers past 13.4, so i have to downgrade just to play it other wise the game runs terrible.
There anything else other there that's a decent, or should i just take the plunge and play Dark age?
Comments
Currently playing: Eldevin Online as a Deadly Assassin
Pick a few that look interesting, check the download size, and don't pay anything until you're certain a game is for you. It's also probably worthwhile to check what a publishing company's privacy policy is, how they encrypt user data, whether or not they require cc info up front, and whether or not they've ever experienced a data breach (google News for this last item).
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
Authored 139 missions in Vendetta Online and 6 tracks in Distance
In my opinion, there aren't any decent ones left out there.
"Back in the day" the terms open-world and PvP used to mean there was a world to explore and things to do while not being restricted by levels and PvP potential. UO did it right because everyone who was a gamer knew the Ultima franchise and what to expect and the company was large enough to keep the game fresh with updates.
That doesn't exist anymore.
Games either have no backstory to keep players even somewhat involved (Mortal Online) or so much story, the game play suffers (The Old Republic). The companies making them are also small with even smaller budgets, so content is added that fast and things aren't really kept fresh and new anymore.
PvP also used to be something that just happened naturally as you played the game. Exploring the content (or farming certain areas) was your primary goal, fighting with a player you saw in the process was secondary. Now, it's like a bunch of adolescents took over the niche industry and make games focused only on the PvP content and forgot the other reasons people play these types of games.
That said... you might want to consider DayZ when it's ready. It has enough atmosphere to keep you involved and eager to explore but still provides the open PvP experience. I hear Rust is about the same, although I haven't played it yet.
Also trying Wushu at the moment but getting annoyed by the game always wanting to remind me to spend money on it... or reminding me that I haven't spent any money on it.
Not true, UO was very rarely updated [at its best]. Hence all the pre-trammel 55i and RunUO servers.
What made UO truly special was a very simple approach that RG detailed when he described making it.
No one knew what an MMO was, no one even particularly understood it as a game. RG went into it knowing he could have multiple clients in the same Ultima world so he just designed a world.
That simple; he didn't go into it saying: hey I'm gonna make this PvP mechanic and that Dungeon system. he went in to it saying: if this was a world how would this act?
It's why every box/chest/bag opened in UO; why every item dropped on the ground sat on the ground, why items needed to be repaired, why houses decayed, why you could place a house in the world in the first place, why players could kill each other, loot each other, why you had karma and fame, etc, etc, etc -- it wasn't thought of as "systems" -- it was a translation of life.
Main Game: Eldevin (Plat0nic)
2nd Game: Path of Exile (Platonic Hate)