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Smedley on Reddit: PVP more than an afterthought

BidwoodBidwood Member Posts: 554

So exciting!!!

http://www.everquestnextnews.com/from-reddit-r-eqnext/pvp-more-than-an-afterthought/


ngeh

Tell us something about PVP in EQN.

j_smedley

It won’t be an afterthought. We are going to make PvP matter in an Everquest game or we’re going to die trying.

Synthtwo

I actually have two questions…

The thing that excites me most about ever quest next is the creation and destruction of cities. How open to our whims will the world truly be? Will we be open to build and modify anything or can we rampage across the countryside?

The reason i ask is the thing I’m most excited for in EQN is players coalescing to form towns and their own societies, and other player groups deciding for whatever reason they don’t want that player group to exist in that spot, and the political intrigue and eventual mass war it would take to fully level the original city.

I really hope there are “PvP” servers where everyone can create or destroy any terrain or house at any time. Perhaps something you can buy to place limited protection on a thing, but it would also need a way to be undone so the war isn’t stalled by one child’s home.

Creation and destruction is going to be the major selling point of this game. It has the glorious potential to be a medieval Eve Online in scope and scale of the player created content.

j_smedley

I agree completely and fear not.. this is the focus of PVP in EQN.

Phantomstrk

Question I have: I enjoyed playing Ultima Online back in the day, and in truth it was my first online mmo experience. I sense that in alot of ways EQN may follow along a similar path with regards to player experience, skill gain, etc (please god bring in a UO animal taming type system) which the thought of makes me very excited. question – for what i’ve said above, should i get excited for EQN

j_smedley

If you like UO, you’re going to love EQN. A whole lot.

Comments

  • ComafComaf Member UncommonPosts: 1,150

    Now, if they only understood the lore and immersion value of knowing that they care enough about pvp to allow for factions.  My elf killing your elf is sadly un-epic, no matter how many programming goodies the game has.  Had Tolkien had the imagination of most developers these days, the Hobbits would have never gotten out of the Shire, because they'd have join different guilds and would fight alongside orcs as they killed other Hobbit Orc teams. 

     

    I'm not expecting the brilliance of a 3 realm mmorpg build, very few folks understand why stalemates between 2 factions are game ending.  But In EQN it would be nice to have actual lore where RPG matters.  SO even 2 factions would be better than random gang bangery guild vs guild.

     

    Sony historically doesn't understand this sort of thing, however.  Shame, because I love what I've seen of EQN, but if you loved Dark Age of Camelot, you'll hate this.  Now, were they to announce one 2-faction server (again, 3 factions is too much to ask for), and if they don't do the WoW thing and merge the factions together nearly immediately over quest-lines (games do this to avoid actually building a real culture and geography for a faction or race), then this could be a game worth keeping an eye on for those who want depth in their pvp and RPG.

    image
  • CazNeergCazNeerg Member Posts: 2,198
    Originally posted by Comaf

    Now, if they only understood the lore and immersion value of knowing that they care enough about pvp to allow for factions.  My elf killing your elf is sadly un-epic, no matter how many programming goodies the game has.  Had Tolkien had the imagination of most developers these days, the Hobbits would have never gotten out of the Shire, because they'd have join different guilds and would fight alongside orcs as they killed other Hobbit Orc teams. 

    I'm not expecting the brilliance of a 3 realm mmorpg build, very few folks understand why stalemates between 2 factions are game ending.  But In EQN it would be nice to have actual lore where RPG matters.  SO even 2 factions would be better than random gang bangery guild vs guild.

    Sony historically doesn't understand this sort of thing, however.  Shame, because I love what I've seen of EQN, but if you loved Dark Age of Camelot, you'll hate this.  Now, were they to announce one 2-faction server (again, 3 factions is too much to ask for), and if they don't do the WoW thing and merge the factions together nearly immediately over quest-lines (games do this to avoid actually building a real culture and geography for a faction or race), then this could be a game worth keeping an eye on for those who want depth in their pvp and RPG.

    Given that it is going to be a more dynamic game (supposedly) and involve the Combine races going out to re-conquer a largely wild continent, it would be nice if it provided the structure for us to create our own player factions.  Have the sides in PvP defined by who you choose to ally with, a kind of fantasy wild west, rather than forcing us into pre-defined static factions.

    Peace is a lie, there is only passion.
    Through passion, I gain strength.
    Through strength, I gain power.
    Through power, I gain victory.
    Through victory, my chains are broken.
    The Force shall free me.

  • BidwoodBidwood Member Posts: 554
    agreed CazNeerg!

    in EvE even if there are factions you can still attack anyone anywhere with various levels of guard interference depending on how close you are to the capital area right?

    it seems Smedley is a huge fan of EvE and it will probably be like that.
  • AlleinAllein Member RarePosts: 2,139
    Originally posted by Comaf

    Now, if they only understood the lore and immersion value of knowing that they care enough about pvp to allow for factions.  My elf killing your elf is sadly un-epic, no matter how many programming goodies the game has.  Had Tolkien had the imagination of most developers these days, the Hobbits would have never gotten out of the Shire, because they'd have join different guilds and would fight alongside orcs as they killed other Hobbit Orc teams. 

    I'm not expecting the brilliance of a 3 realm mmorpg build, very few folks understand why stalemates between 2 factions are game ending.  But In EQN it would be nice to have actual lore where RPG matters.  SO even 2 factions would be better than random gang bangery guild vs guild.

    Sony historically doesn't understand this sort of thing, however.  Shame, because I love what I've seen of EQN, but if you loved Dark Age of Camelot, you'll hate this.  Now, were they to announce one 2-faction server (again, 3 factions is too much to ask for), and if they don't do the WoW thing and merge the factions together nearly immediately over quest-lines (games do this to avoid actually building a real culture and geography for a faction or race), then this could be a game worth keeping an eye on for those who want depth in their pvp and RPG.

    I enjoyed DAoC and the 3 realm battles, but I also loved the 2 FFA servers before they died. Player driven alliances, conflict, and politics where very exciting.

    Forcing people to choose sides based on race, god, or some other factional thing is fairly limiting.

    I'm not a big Elder Scrolls fan, but it sounds like ESO 3 realm thing is a bit forced and fans don't like it because it doesn't make a lot of sense with the years of game lore. They are doing it just to do it (and because some of the team made DAoC).

    Even in EQ, a Dark Elf could work up faction with a KOS faction over time. EQN is supposed to be the most "open" mmo yet, so I hope players are able to make their own decisions.

    We've yet to see any "current" lore, but when the races are off regrouping for their return, we have no clue what has happened. There could be inner race conflict, cross-race alliance, who knows. I could be traitor to my kind, just because I choose X shouldn't force me into anything.

    I think hard coded factions, be it 2, 3, or 10 just lead to issues down the line. Usually with imbalanced sides and complaints about balance and fairness. Toss that all out the window and let players run the show.

  • Crazy_StickCrazy_Stick Member Posts: 1,059
    The man is throwing down all kinds of cheesy fish crackers lately but I am waiting on the soup to back it up.
  • bleyzwunbleyzwun Member UncommonPosts: 1,087
    We'll see about that when the time comes.  
  • ZzuluZzulu Member Posts: 452

    Sounds good

     

    PvP always feels like an afterthought in MMO's. Even in supposedly PvP centric MMO's the PvP systems are underdeveloped and, well, bad.

  • BidwoodBidwood Member Posts: 554
    It's totally going to be like EvE...  high-security "space" where people will get destroyed by the authorities if they mess with innocent people. And the rest of the universe is open PVP. WITH "a life of consequence" to keep it sane.
  • drbaltazardrbaltazar Member UncommonPosts: 7,856
    hopefully the neutral faction idea from eq2 will stay ! this is one insanity I always loved in eq2 ! very underestimated and very fun for hard core pvp player looking for a challenge .advertise when and where to both faction and name the char you ll be on and let the fun begin at said time and place ! in eq next tho I hope they add a bait  feature to neutral faction ! this way if you bait both side they get to see where you are on map , maybe even make it a quest lol !
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