I can come real close but what doesn't make it 100% I cannot help. My first MMO experience included the dynamic of sharing the world I was playing in with so many other people, which by definition was a first. That's not something that can be created again for the first time especially since sharing the online space now comes in so many forms.
Other than that yeah I can get pulled in but there needs to be something special and different about the title. One you've had steak at 5-10 different restaurants over 10 years it loses it's uniqueness that captured you before. Time for something different.
Yes, you can. I've done it 3 times. First MMO was SWG. Blew me away despite all of its flaws. Second MMO that had a ton of flaws but captured me in a different yet similar way was FFXI.
Then along came WoW and that captured me just the same.
However, since WoW, I haven't had the same experience I had with those 3 games. Hoping it comes back and I'm sure it will as I didn't have an awesome game before SWG for a good 5 years or more, basically FF 8 and that was in 1998/1999. So yeah, it can be recaptured. Sometimes taking a long break from games helps too, or playing a different genre for a while, like a year or 2. Helps change perspective a bit.
All 3 of those games were fundamentally different and yet successful in their own right. That's what we'd need. A new MMO that is fundamentally different and well designed. And not something that promises to be different by being an Anti-Clone.
Astonia 2 then Dransic Classic. Stuck with DC a long time until the dude sold the game. It might still exist these days. But my first MMO was Kingdoms of Drakkar. Runescape 1 was the best and stuck with that for awhile and left after all the monotization changes.
Answer is even if they made a game exactly the same as back then you wouldn't be able to recapture the moment as all you'll have is memories of what you used to play and you only get one chance to experience things for the first time. Eg: seeing actual other people online, being able to click a rock and get ore from it. That was a pretty big thing back then.
Originally posted by plat0nic It doesn't matter how much better the graphics get, how much better the UI, the gameplay, the PvP. No matter what I do and what game I play I can't seem to re-capture those first few sessions of logging in to play the original Everquest. Is it possible to get that same feeling again?
I don't know about Everquest but the mmorpg that did it for me was FFXI. There was nothing like FFXI and I have never experienced another mmo like it. Even the new FFXIV pales in comparison. I have given up on finding that same experience in any mmo. I take each mmo for what it is and find the best experience I possibly can but I don't believe any other game will make me feel the way I felt about FFXI.
I would not trade my second or third experiences for my first. not a chance. UO and AC1 were superior to Meridian 59 in every way imaginable, and SWG topped those 2 in many ways as well. The Genre didn't become stagnant until WoW took EQ and DaoC put it together with a few more ideas and started the clone wars.
"People who tell you youre awesome are useless. No, dangerous.
They are worse than useless because you want to believe them. They will defend you against critiques that are valid. They will seduce you into believing you are done learning, or into thinking that your work is better than it actually is." ~Raph Koster http://www.raphkoster.com/2013/10/14/on-getting-criticism/
When the tech advances to Snowcrash level I'll be as awed as I was the first time I logged into Anarchy Online. Until then, nah. And even then, people will still be people, and most of them won't be worth my time to interact with, online or offline.
I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.
My first "rpg" experience was with ronbinson's requiem if you can call it a rpg, and diablo...
But my first mmorpg experience was with lineage 2, and i didn't even knew what was a "mmorpg" before trying the beta in 2003.
It was just wonderfull, i... i never thought an online game could be so "complex", i already played complex "solo" games but lineage 2 was my first experience at a vastly / huge mmorpg, i didn't knew what i was doing, i didn't knew how the interface of a mmorpg worked, it was fucking interesting to me, every aspect of it, even if i didn't knew how to use soulshots to amplify my damage, even if i didn't knew crafting even existed, i remember wandering around discovering things at a verrry very slow "pace" and allways going like "what, you can do this in this game ? really ?" when i met players trying to explain how you do this, or that to me, or just, things like, "opening my map", seriously, i was getting lost everywhere and lineage 2 world was so huge, so huge... i reached level 20 on the first island (that felt pretty big to me) when i was still equiped with the top "no grade" stuff, just exploring, and feeling like being a survivor on this island, as everyone seemed to disapear after a while, only to understand later that character went to the "main" continent / land at level 15 by taking a boat...
Lineage 2 on it's early days and levels was something i remember dearly, as i took for the first time, a 30 minute trip on a boat to reach the mainland, you actually had to WAIT for 30 minutes between each of travel, as the boat was really, really traveling on the sea for 15 minutes to go from the island to the mainland and another 15 minutes to go back.
Everything felt so cool while discovering this game, everything seemed so "new" and so interesting at the same time, the sheer pleasure of exploration / discovering, as i had plenty of time to do it, i wasn't as "pressurised" or feeling like i have to "race" through the game at that time, i hadn't all these modern notions / corrupted notions by all the modern mmo's that feels like you have to be in a "rush" to compete with everyone, i had the most pleasurable time discovering something i had never done before...
It's something i can't find in any mmo nowaday, i kind of found it back in elder scrolls games like morrowind, or oblivion / skyrim, but as time passed, as trends in new mmorpgs were to give you very "little" / compressed areas that you can get across in the matter of seconds of running / walking... It became uninteresting fast, i mean, even when i played wow, little to no areas were as "customized" and vast / huge as lineage 2 or morrowind were, i don't know, it felt just like you had to walk hours on the first lineage 2 island to go to the other side of it, and days on the main land, where areas felt really "dangerous" and deep in some ways, i'm hardly able to feel that with nowaday mmo's, maybe a bit with the first year i played ffxi, but it had it's other problems, grouping problems mostly, not being able to do anything "solo" sometimes, it's boring to get "NO u, JAP only" messages.
I tried ffxiv... the 1.0 kind of gave me some of these exploration feelings back, even tho... even tho the map layout was pretty linear and you had to go certain paths / roads to get from there to there, not offering you real / true explorations of the world, lineage 2 was letting you go on the wild, almost everywhere, and die for your clumsyness or being too daring by entering some camps/ places / caves... I think it must be the same feeling for people that begun with the first everquest, or begun elder scrolls with morrowind.
Actual games feel dumbed down and take you by the hand, leave NO place for your brain, for it to be the victim, of your own intelligence, and imagination whatsoever.
in short :
What i like in a mmorpg, is the interactivity with a lot of things, the complexity of the world and systems in it, i like... the mmorpg to be able to let me make my own mistakes, but not in "raids" or dongeons groups, but even when i discover it "alone", i like it to let me play with my own brain, as stupid or as intelligent the things i can come up with in the games world, mostly, i want it to actually let me go everywhere on foot in the world, and for god sake, just not telling me everything i should, or must do, discovering myself that i missed a lot of the things in the game while i'm getting interested to it, even if it means i fucked up my character, or that i fucked up my stat points, let me take risks, just let me play the game and develop my own knowledge of it, while i also develop some cognition about the game.
So, no, the answer is no... "actual" mmo's almost, all failed at recreating this depth, this complexity, this feeling of "discovering" a world to me.
Yes, you can. I've done it 3 times. First MMO was SWG. Blew me away despite all of its flaws. Second MMO that had a ton of flaws but captured me in a different yet similar way was FFXI.
Then along came WoW and that captured me just the same.
However, since WoW, I haven't had the same experience I had with those 3 games. Hoping it comes back and I'm sure it will as I didn't have an awesome game before SWG for a good 5 years or more, basically FF 8 and that was in 1998/1999. So yeah, it can be recaptured. Sometimes taking a long break from games helps too, or playing a different genre for a while, like a year or 2. Helps change perspective a bit.
All 3 of those games were fundamentally different and yet successful in their own right. That's what we'd need. A new MMO that is fundamentally different and well designed. And not something that promises to be different by being an Anti-Clone.
I suppose that makes sense and am definitely with you on the "not being an anti-clone" aspect as that's what we've been getting recently and they still suck, lol.
99% of you probably never even heard of this mmorpg, but to me it was very special. It is still active with like 20 people on the server lol.
In this game, Archers had the "Peek" ability, which allowed them to inspect enemy's inventory contents. Also, archer could "Rob" other players if their Agility stat was high enough.
Top 1 archer on the server had the agility and level so high, no player on the server could peek, let alone rob him, he was basically untouchable.
Then, 1 time re-roll was introduced to the game, allowing you to re-roll to another class.
Given the fact that I was extremely bored with my mage, which was also extremely high level and in the top 10 on the server, I've decided to reroll to an ... Archer All my INT was now AGI and I knew I had a real shot at robbing & killing the number 1 guy.
Problem was finding him, I kept running through most popular spots in the game, and finally, there he was, standing:
A F K!
I could not not believe my luck, i got next to him, and robbed him of all his belongings and gold.
When he returned from AFK, the /region chat was absolutely priceless. He was in absolute rage and kept spamming threats.
I've played many many more mmorpgs after that one, but this moment is yet to be replicated.
Eh. I don't know. I think you can have similiar experiences. i really loved my first experiences with EQ. Maybe I didn't play EQ enough but my first experiences in WoW were pretty awesome too - the open world PvP stuff was great fun. I went through another long period where I felt I didn't really like gaming that much anymore but then I played Deus Ex:HR and that game felt really epic.
Gaming is a bit like reading a book though - you have to be willing to give the game a chance to prove its merit. You have to play through periods which may not be that exciting and keep trying things to it 'clicks'. Books are the same way they can be boring till you 'get it' and then they feel very interesting - and even some of that part you thought was slow had hidden depth.
This board is probably bad for gamers because they write off alot of excellent games based on a cursory appraisal made by people who were biased against the game. Go into say WoW hearing how "bad" it is and that its a boring 'themepark' and its likely hard to like it.
Yes you can:) I was crazy hooked on EQ1 like most back in the day, and AC was a lot of fun as well. Then Wow captured that feeling up to the Lich king then dropped the ball with Cata and lost that feeling I had with it. So three different games in the span of fifteen years. So it is possible if done right.
Comments
Other than that yeah I can get pulled in but there needs to be something special and different about the title. One you've had steak at 5-10 different restaurants over 10 years it loses it's uniqueness that captured you before. Time for something different.
All 3 of those games were fundamentally different and yet successful in their own right. That's what we'd need. A new MMO that is fundamentally different and well designed. And not something that promises to be different by being an Anti-Clone.
Astonia 2 then Dransic Classic. Stuck with DC a long time until the dude sold the game. It might still exist these days. But my first MMO was Kingdoms of Drakkar. Runescape 1 was the best and stuck with that for awhile and left after all the monotization changes.
Answer is even if they made a game exactly the same as back then you wouldn't be able to recapture the moment as all you'll have is memories of what you used to play and you only get one chance to experience things for the first time. Eg: seeing actual other people online, being able to click a rock and get ore from it. That was a pretty big thing back then.
This isn't a signature, you just think it is.
nothing come close to that ><
I don't know about Everquest but the mmorpg that did it for me was FFXI. There was nothing like FFXI and I have never experienced another mmo like it. Even the new FFXIV pales in comparison. I have given up on finding that same experience in any mmo. I take each mmo for what it is and find the best experience I possibly can but I don't believe any other game will make me feel the way I felt about FFXI.
"People who tell you youre awesome are useless. No, dangerous.
They are worse than useless because you want to believe them. They will defend you against critiques that are valid. They will seduce you into believing you are done learning, or into thinking that your work is better than it actually is." ~Raph Koster
http://www.raphkoster.com/2013/10/14/on-getting-criticism/
I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.
~Albert Einstein
My first "rpg" experience was with ronbinson's requiem if you can call it a rpg, and diablo...
But my first mmorpg experience was with lineage 2, and i didn't even knew what was a "mmorpg" before trying the beta in 2003.
It was just wonderfull, i... i never thought an online game could be so "complex", i already played complex "solo" games but lineage 2 was my first experience at a vastly / huge mmorpg, i didn't knew what i was doing, i didn't knew how the interface of a mmorpg worked, it was fucking interesting to me, every aspect of it, even if i didn't knew how to use soulshots to amplify my damage, even if i didn't knew crafting even existed, i remember wandering around discovering things at a verrry very slow "pace" and allways going like "what, you can do this in this game ? really ?" when i met players trying to explain how you do this, or that to me, or just, things like, "opening my map", seriously, i was getting lost everywhere and lineage 2 world was so huge, so huge... i reached level 20 on the first island (that felt pretty big to me) when i was still equiped with the top "no grade" stuff, just exploring, and feeling like being a survivor on this island, as everyone seemed to disapear after a while, only to understand later that character went to the "main" continent / land at level 15 by taking a boat...
Lineage 2 on it's early days and levels was something i remember dearly, as i took for the first time, a 30 minute trip on a boat to reach the mainland, you actually had to WAIT for 30 minutes between each of travel, as the boat was really, really traveling on the sea for 15 minutes to go from the island to the mainland and another 15 minutes to go back.
Everything felt so cool while discovering this game, everything seemed so "new" and so interesting at the same time, the sheer pleasure of exploration / discovering, as i had plenty of time to do it, i wasn't as "pressurised" or feeling like i have to "race" through the game at that time, i hadn't all these modern notions / corrupted notions by all the modern mmo's that feels like you have to be in a "rush" to compete with everyone, i had the most pleasurable time discovering something i had never done before...
It's something i can't find in any mmo nowaday, i kind of found it back in elder scrolls games like morrowind, or oblivion / skyrim, but as time passed, as trends in new mmorpgs were to give you very "little" / compressed areas that you can get across in the matter of seconds of running / walking... It became uninteresting fast, i mean, even when i played wow, little to no areas were as "customized" and vast / huge as lineage 2 or morrowind were, i don't know, it felt just like you had to walk hours on the first lineage 2 island to go to the other side of it, and days on the main land, where areas felt really "dangerous" and deep in some ways, i'm hardly able to feel that with nowaday mmo's, maybe a bit with the first year i played ffxi, but it had it's other problems, grouping problems mostly, not being able to do anything "solo" sometimes, it's boring to get "NO u, JAP only" messages.
I tried ffxiv... the 1.0 kind of gave me some of these exploration feelings back, even tho... even tho the map layout was pretty linear and you had to go certain paths / roads to get from there to there, not offering you real / true explorations of the world, lineage 2 was letting you go on the wild, almost everywhere, and die for your clumsyness or being too daring by entering some camps/ places / caves... I think it must be the same feeling for people that begun with the first everquest, or begun elder scrolls with morrowind.
Actual games feel dumbed down and take you by the hand, leave NO place for your brain, for it to be the victim, of your own intelligence, and imagination whatsoever.
in short :
What i like in a mmorpg, is the interactivity with a lot of things, the complexity of the world and systems in it, i like... the mmorpg to be able to let me make my own mistakes, but not in "raids" or dongeons groups, but even when i discover it "alone", i like it to let me play with my own brain, as stupid or as intelligent the things i can come up with in the games world, mostly, i want it to actually let me go everywhere on foot in the world, and for god sake, just not telling me everything i should, or must do, discovering myself that i missed a lot of the things in the game while i'm getting interested to it, even if it means i fucked up my character, or that i fucked up my stat points, let me take risks, just let me play the game and develop my own knowledge of it, while i also develop some cognition about the game.
So, no, the answer is no... "actual" mmo's almost, all failed at recreating this depth, this complexity, this feeling of "discovering" a world to me.
I suppose that makes sense and am definitely with you on the "not being an anti-clone" aspect as that's what we've been getting recently and they still suck, lol.
The answer is no.
99% of you probably never even heard of this mmorpg, but to me it was very special. It is still active with like 20 people on the server lol.
In this game, Archers had the "Peek" ability, which allowed them to inspect enemy's inventory contents. Also, archer could "Rob" other players if their Agility stat was high enough.
Top 1 archer on the server had the agility and level so high, no player on the server could peek, let alone rob him, he was basically untouchable.
Then, 1 time re-roll was introduced to the game, allowing you to re-roll to another class.
Given the fact that I was extremely bored with my mage, which was also extremely high level and in the top 10 on the server, I've decided to reroll to an ... Archer All my INT was now AGI and I knew I had a real shot at robbing & killing the number 1 guy.
Problem was finding him, I kept running through most popular spots in the game, and finally, there he was, standing:
A F K!
I could not not believe my luck, i got next to him, and robbed him of all his belongings and gold.
When he returned from AFK, the /region chat was absolutely priceless. He was in absolute rage and kept spamming threats.
I've played many many more mmorpgs after that one, but this moment is yet to be replicated.
Cheers.
Eh. I don't know. I think you can have similiar experiences. i really loved my first experiences with EQ. Maybe I didn't play EQ enough but my first experiences in WoW were pretty awesome too - the open world PvP stuff was great fun. I went through another long period where I felt I didn't really like gaming that much anymore but then I played Deus Ex:HR and that game felt really epic.
Gaming is a bit like reading a book though - you have to be willing to give the game a chance to prove its merit. You have to play through periods which may not be that exciting and keep trying things to it 'clicks'. Books are the same way they can be boring till you 'get it' and then they feel very interesting - and even some of that part you thought was slow had hidden depth.
This board is probably bad for gamers because they write off alot of excellent games based on a cursory appraisal made by people who were biased against the game. Go into say WoW hearing how "bad" it is and that its a boring 'themepark' and its likely hard to like it.