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With this new exciting decision to play any race with any alliance it has turned me totally off to the PvP game. I thought it was neat if they did that with the Imperial Race, but with every race it pretty much goes against everything they have been working for up until now. Figured they would cave anyway since all they have been doing since the game was announced was changing it to fit the masses and now they have a dull boring game with useless PvP.
Way To Go Zenimax.
Pretty much sealed the deal this is a 2-3 month and done PvE game with some boring PvP to do.
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It's not a deal breaker for me, but I do like the faction pride locked races gives, even in mainly pve games like wow, here was an unwritten law when I played wow and that is if its a gnome you kill it (or try) regardless of level difference or number advantage/disadvantage. I can no longer shout "kill the filthy dirty humans/elves/cats/lizzards/orcs!", or arrange lizard/human/cat/orc/elf hunting parties etc because we will have them in all factions, that takes some of the fun out of it for me
For PvE it's not a big deal for PvP it is.The ability to identify the enemy in large scale RvR by race and thus available classes and then gear to pinpoint that exact class was important in DAoC and Warhammer and was sorely missing in GW2 RvR amongst other things.
It also helps foster faction pride and hatred of the other faction races which in turn fuels PvP even more.
If this wasn't an RvR game and mostly PvE I wouldn't care.
Add to this the fact they many times justified their decision to faction lock races as part of their game design only to have that be a lie obviously.
I'm sure they will have alliance switching now in the cash shop, why the hell not, its more money they can make when people want to switch to the winning zerg sides. The majority of people were already going to go Pact, now even all the people who were going with other races are now going to go Pact and it will turn PvP in to a lop sided shit kicking mess.
All the previous Guilds formed can now go to any other alliance because they arent locked in with their races. Alliance pride really means nothing now since they are free to all go to one side.
It just seems like its going to be more of GW2 PvP pretty much fighting the same people on the other side for no apparent reason.
Oh well, I hope I can get a few months out of the PvE anyway.
Got to look for the next 3 faction PvP game instead of this turd.
The fact that any race can be any class and use any armour makes that kind of identification unavailable already, you would have to look for the kind of spells being cast to determine role regardless of race anyway.
It's the fictional bigotry I'm mostly going to miss for pvp
gw2 doesn't have factions. this game does. all that changed in the last 24hrs is now the races are mixed up a little bit. the factions are still in tact.
Agreed the player progression system in TESO does make class identification impossible though you should be able to narrow down what role they are playing still by gear they are suing.But being able to identify each faction by race would still of been useful.
Also agree the in game bigotry and insults...it helped build rivalry between factions and comadre within factions,something sorely missing in GW2 and now TESO it seems.
There is no point to the factions now though, anyone can be in any of them. All this did was just make them different colors instead of anything else, like I said before the writing is on the wall for a faction switch in the cash shop now.
I think people are forgetting that their will be way more races in their "normal" factions.
Any race in any alliance is only for the imperial edition. Far more people with the normal edition.
all pre-purchases can have any race/any alliance.
DAOC-style PvP has been boring and stale for 10 years. Why d'ya think nobody plays DAOC any more?
Nothing's changed. This is how TES should be.
No you get it for any pre-order, unlocking all races is part of "the explorers pack" which is the pre-order bonus (not CE)
You may be surprised to know that pre-order sales for video games are pretty low compared to the actual number of sales. Diablo III, the number one pre-ordered video game of all time, sold 3.5 million copies in the first 24 hours. I couldn't find exact numbers for how many of those were pre-orders. Lets say 3 million were for the sake of this example. By the end of the first week of release Diablo III sold 6.3 million copies, more than double that of pre-order sales. By the end of 2012, before console release, Diablo III sold 12 million copies.
So for the most pre-ordered game of all time, only around 30% of the total players who eventually purchased the game did so by pre-order. I don't think your going to be seeing completely jumbled factions but instead the occasional outsider fighting for / against your faction. I think that it will be great a few months or even a year down the road knowing that the guy approaching you is a dark elf of Aldamari dominion so obviously he's a veteran player and is more likely to know his stuff.
C
True only if they don't sell this in game shop which probably will happen sooner or later (of course using the excuse that so many people complained of not being able to preorder anymore ).
To those using the unbalanced faction as an excuse - since TESO uses megaserver technology they can make it that same number of players from each factions get into a campaign.
As others already said - without fixed factions and different faction armor, pvp will be another wvw - I wonder what other things are hidden behind the NDA.
Aesthetically this doesn't change the game as you could craft gear that looks like other factions design anyway. The only thing it does do is take away from the unique advantages each factions races brought to their character builds.
Like in all Elder Scrolls games, the racial skills offered by each race allowed it advantages and unique character progression options. Like an Argonian Templar that focuses on it's offensive skills and only minor focus in healing would have superior healing over any other race that had a similar build. That brought a unique advantage to the Pact to have builds more offensive in nature but having a race with a predisposition towards healing. Or building a Redguard Nightblade that focuses on their class abilities over their weapon abilities still passively benefiting from their racial skills allowing them to still do increased damage from melee weapons alone. Or in both cases having those races utilize classes that allowed them to go above and beyond others in regards to what their racials allow.
So along with what others have said about having people play within different factions in order to utilize the race they prefer from the lore and abilities. Now Each faction has lost it's....flavor, for the lack of a better term. I understand in every Elder Scrolls games just as with life. You have defectors or just indipendant people living within other countries. But lets be honest here, other than the main character in the Elder Scrolls games (possibly), how many high elves did you see fighting alongside the stormcloaks in the stormcloak rebellion? How many Bretons did you see dressed in redguard Alik'r armor and moved in their bands of bounty hunters? How many Imperials did you see wearing Elven armor and weapons marching with the Thrallmar? The Imperials were the only major faction to truly welcome multiple races into it's fold. All others were apprehensive at best.
That's why I feel that allowing Imperials to be in any faction makes sense if they're going to introduce them into the game since there's an odd number of races. But for them to allow all races into all factions doesn't work with how things are set up. Which is why the developers have gone on and on about everything being race locked. Someone above the developers heads made this call for financial reasons and it shows.
I can only hope that is the case, and I completely fine with this scenarion. However my biggest worry with this is that they'll probably start selling this in some cash shop. Pay 20 dollars and you get to play any race in any alliance, probably the same with the imperial race.
And what caused zenimax to go back on their word? They were pretty damn set on having the races be faction locked. These last minute changes just really don't sit well with me, it's usually a sign of bad things to come.
The name of the bonus is "Explorer's Pack". I'd count on it being in the shop from day one.
Actually the pvp on DAoC died down when new frontiers and trials of atlantis killed off the playerbase. Any game's pvp will become stale when the developers kill off the population. ESO will be swamped with people at the start, but after a month or two goes by the population will start to bleed itself out.
In a world of sharp knives, you would be a spoon.
They made a great decision to let people play like they want. This was the least difficult way to give folks that. I can guarantee you that the NPCs in each faction will include all the different races. Now so will the players.
The faction thing was just another PVP incursion on PVE play. I am pretty sure they got the message that a lot of people were not pleased. I know I voiced my opinion about exactly this. 'Racial Pride' meant squat to me, because I'm wouldn't be running aroumd Cryodil anyway. This change means that there's a chance I might get the game, where before, there was no way.
You can't bank on the Elder Scrolls ip and then ignore its fans, without suffering the consequences of your decision. This was a good move thematically, but cleverly evil bean counter way to do it.
If you are holding out for the perfect game, the only game you play will be the waiting one.
Since I was always of the mind that players should either be able to choose their alliance (or else have the game be ffa pvp) this only makes the game more enticing.
However, linking it to a pre-order does seem a bit smarmy.
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