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Mellee classes

Lord.BachusLord.Bachus Member RarePosts: 9,686

there are only 2 mellee classes in the game.... stalker and Warrior, and both are tanks...

And i favour to play mellee support classes, that heal while the connect to the ennemy with their mellee weapons.  And yes i know you can play Engineers in close combat, but it is anything but a real mellee class..

 

 

I really would have loved a mellee class with a heal option.

Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

Comments

  • DrSmaShDrSmaSh Member UncommonPosts: 454

    It's 'melee'

    *flies away*

    Every time I read your post, I die a little inside...
  • evilastroevilastro Member Posts: 4,270

    The medic is a close range healer. They don't have the range of spellslingers and espers.

    I know you meant something along the lines of battle warden, mystic or inquisitor from EQ2, but medic is as close as youll get for now.

    Maybe it could be on their to-do list for an expansion.

  • Lord.BachusLord.Bachus Member RarePosts: 9,686
    Originally posted by evilastro

    The medic is a close range healer. They don't have the range of spellslingers and espers.

    I know you meant something along the lines of battle warden, mystic or inquisitor from EQ2, but medic is as close as youll get for now.

    Maybe it could be on their to-do list for an expansion.

    Melee is not about getting close but about melee weapons connecting to the ennemy, its a feeling....  while the medic is just using stupid looking ranged weapons at close range...  its something totally different then the melee feeling.

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • Heavy-armor-warriorHeavy-armor-warrior Member Posts: 222
    Originally posted by Lord.Bachus

    there are only 2 mellee classes in the game.... stalker and Warrior, and both are tanks...

    And i favour to play mellee support classes, that heal while the connect to the ennemy with their mellee weapons.  And yes i know you can play Engineers in close combat, but it is anything but a real mellee class..

     

     

    I really would have loved a mellee class with a heal option.

    Dude.... yes i am getting TESO before i get wildstar, and maybe... you should to?

    Again, i am not saying wildstar looks bad but what kind of MMO will let you be a melee guy and a healer at the same time?

    Only TESO. So if you want hybrid type characters like that get TESO if you want the normal guys get wildstar.

     

     

  • monarc333monarc333 Member UncommonPosts: 622
    Originally posted by Lord.Bachus

    there are only 2 mellee classes in the game.... stalker and Warrior, and both are tanks...

    And i favour to play mellee support classes, that heal while the connect to the ennemy with their mellee weapons.  And yes i know you can play Engineers in close combat, but it is anything but a real mellee class..

     

     

    I really would have loved a mellee class with a heal option.

    I hear you man. I was hoping for some kind of Bear Shaman (AOC) style class but I think the medic will be the closest we get. While I know it's not melee it does seem to give that feel. Thing is I'm not too crazy about the animation look. But it may feel different when you're actually behind the controls.  

  • flameflame Member Posts: 31
    Due to the aiming / telegrapth aspect of Wildstar I really feel range and melee plays the same, with the only difference of how far/close you need to be to hit something. It's not necessarily a bad thing, but take the Medic and the Stalker i.e., they basicly have the same "telegraph range", which really makes the Medic more melee than ranged.
  • Lord.BachusLord.Bachus Member RarePosts: 9,686
    Originally posted by flame
    Due to the aiming / telegrapth aspect of Wildstar I really feel range and melee plays the same, with the only difference of how far/close you need to be to hit something. It's not necessarily a bad thing, but take the Medic and the Stalker i.e., they basicly have the same "telegraph range", which really makes the Medic more melee than ranged.

    Its the feeling of the connecting melleee weaponsi love, and that a medic can never give me.  There is something called immersion, that works way beyound simple game mechanics..

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • flameflame Member Posts: 31
    Originally posted by Lord.Bachus
    Originally posted by flame
    Due to the aiming / telegrapth aspect of Wildstar I really feel range and melee plays the same, with the only difference of how far/close you need to be to hit something. It's not necessarily a bad thing, but take the Medic and the Stalker i.e., they basicly have the same "telegraph range", which really makes the Medic more melee than ranged.

    Its the feeling of the connecting melleee weaponsi love, and that a medic can never give me.  There is something called immersion, that works way beyound simple game mechanics..

    Guess you are f00ked then ;(

  • Lord.BachusLord.Bachus Member RarePosts: 9,686
    Originally posted by flame
    Originally posted by Lord.Bachus
    Originally posted by flame
    Due to the aiming / telegrapth aspect of Wildstar I really feel range and melee plays the same, with the only difference of how far/close you need to be to hit something. It's not necessarily a bad thing, but take the Medic and the Stalker i.e., they basicly have the same "telegraph range", which really makes the Medic more melee than ranged.

    Its the feeling of the connecting melleee weaponsi love, and that a medic can never give me.  There is something called immersion, that works way beyound simple game mechanics..

    Guess you are f00ked then ;(

    I prefer to call it... Fracked..

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • RusqueRusque Member RarePosts: 2,785
    Originally posted by Lord.Bachus
    Originally posted by flame
    Originally posted by Lord.Bachus
    Originally posted by flame
    Due to the aiming / telegrapth aspect of Wildstar I really feel range and melee plays the same, with the only difference of how far/close you need to be to hit something. It's not necessarily a bad thing, but take the Medic and the Stalker i.e., they basicly have the same "telegraph range", which really makes the Medic more melee than ranged.

    Its the feeling of the connecting melleee weaponsi love, and that a medic can never give me.  There is something called immersion, that works way beyound simple game mechanics..

    Guess you are f00ked then ;(

    I prefer to call it... Fracked..

    BSG fan eh?

  • Lord.BachusLord.Bachus Member RarePosts: 9,686
    Originally posted by Rusque
    Originally posted by Lord.Bachus
    Originally posted by flame
    Originally posted by Lord.Bachus
    Originally posted by flame
    Due to the aiming / telegrapth aspect of Wildstar I really feel range and melee plays the same, with the only difference of how far/close you need to be to hit something. It's not necessarily a bad thing, but take the Medic and the Stalker i.e., they basicly have the same "telegraph range", which really makes the Medic more melee than ranged.

    Its the feeling of the connecting melleee weaponsi love, and that a medic can never give me.  There is something called immersion, that works way beyound simple game mechanics..

    Guess you are f00ked then ;(

    I prefer to call it... Fracked..

    BSG fan eh?

    Yes, but the late 70s version......  Tough the new one was pretty awesome too,  and the word fracked does not get blocked by any evil spellingtools

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • Lord.BachusLord.Bachus Member RarePosts: 9,686
    Originally posted by Aori

    The problem with melee healers is that they're hard to balance. They have to be resilient enough to take hits on the front line while being able to heal and do some form of damage that is meaningful. You give a class that, they usually require some severe drawbacks that can make the class broken in many encounters/situations. 

    Wildstar has a much larger issue though. Melee classes largest benefit is swinging awesome weapons, Warrior will only ever see 2handed swords while Stalkers will only ever get is hard to see claws.

    Warrior or any other melleee class in Wildstar is most about evasion and getting out of telegraphs harm..

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • Lord.BachusLord.Bachus Member RarePosts: 9,686
    Originally posted by Aori
    Originally posted by Lord.Bachus
    Originally posted by Aori

    The problem with melee healers is that they're hard to balance. They have to be resilient enough to take hits on the front line while being able to heal and do some form of damage that is meaningful. You give a class that, they usually require some severe drawbacks that can make the class broken in many encounters/situations. 

    Wildstar has a much larger issue though. Melee classes largest benefit is swinging awesome weapons, Warrior will only ever see 2handed swords while Stalkers will only ever get is hard to see claws.

    Warrior or any other melleee class in Wildstar is most about evasion and getting out of telegraphs harm..

    Well all classes have to avoid the red, nothings changed there. I think you were missing my point, it will get boring fairly fast for many.

    Thats your opinion, you can not decide for others... Whats boring to you might be exciting to others....

     

    but current day MMOs still havent enough of the right carrots packed to keep most people playing longer then 3 months.

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • snorechoresnorechore Member Posts: 4
    Originally posted by Lord.Bachus

    there are only 2 mellee classes in the game.... stalker and Warrior, and both are tanks...

    And i favour to play mellee support classes, that heal while the connect to the ennemy with their mellee weapons.  And yes i know you can play Engineers in close combat, but it is anything but a real mellee class..

     

     

    I really would have loved a mellee class with a heal option.

    Why would you be melee'ing if you are supposed to be the healer?   This is a trinity based game, a real MMORPG, that hybrid shit doesn't belong here.

    Originally posted by Aori
    Originally posted by Lord.Bachus
    Originally posted by Aori

    The problem with melee healers is that they're hard to balance. They have to be resilient enough to take hits on the front line while being able to heal and do some form of damage that is meaningful. You give a class that, they usually require some severe drawbacks that can make the class broken in many encounters/situations. 

    Wildstar has a much larger issue though. Melee classes largest benefit is swinging awesome weapons, Warrior will only ever see 2handed swords while Stalkers will only ever get is hard to see claws.

    Warrior or any other melleee class in Wildstar is most about evasion and getting out of telegraphs harm..

    Well all classes have to avoid the red, nothings changed there. I think you were missing my point, it will get boring fairly fast for many.

    All the MMOs have telegraphs, especially WoW.  They just do a piss poor job of displaying them, which is why WoW is actively designed to be played with things like DEADLY BOSS MODS.

  • Lord.BachusLord.Bachus Member RarePosts: 9,686
    Originally posted by snorechore
    Originally posted by Lord.Bachus

    there are only 2 mellee classes in the game.... stalker and Warrior, and both are tanks...

    And i favour to play mellee support classes, that heal while the connect to the ennemy with their mellee weapons.  And yes i know you can play Engineers in close combat, but it is anything but a real mellee class..

     

     

    I really would have loved a mellee class with a heal option.

    Why would you be melee'ing if you are supposed to be the healer?   This is a trinity based game, a real MMORPG, that hybrid shit doesn't belong here.

    If you think that ranged healers have something to do with the trinnity? 

     

    The only thing the trinnity says, there be healers, there be tanks and there be the rest of them ugly bastards...

     

    No where it does says, healers stand back in the ally while the rest of the crew fights for their lives...   I can give several great healer classes in a plethora of games that work best when they are close to their Tanks... Its a dirty Job, i know, but its fun to do..

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • IlimaruIlimaru Member Posts: 3
    Originally posted by Lord.Bachus 
    I really would have loved a mellee class with a heal option.

    I agree man but stalker can go support (ish)  you can go for a stun/cc build witch is support if u ask me . yes, i know no close range healing classes but we never know what will come out in future expansions.

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