Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

eso gamespot preview

2»

Comments

  • BeastnBeastn Member UncommonPosts: 111
    Is it me or do these "previews" feel like baiting....These videos by their very nature generate debate and conversation....all of which is hard to do WHILE UNDER A NDA.......
  • ste2000ste2000 Member EpicPosts: 6,194
    Originally posted by Lobotomist

    He makes a mistake quoting Bethesda as game developer.

    The game was developed by ZeniMax , company that own Betsheda (but has no experience with making games)

    It's not a mistake.

    Zenimax Media owns Bethesda Softworks.

    Bethesda Softworks owns Zenimax Online (ESO) and Bethesda Games Studios (TES)

    ESO is a Bethesda (Softworks) game developed by Zenimax Online.

  • AIMonsterAIMonster Member UncommonPosts: 2,059
    Originally posted by kotz

    There is one thing that the reviwers keep on forgetting.

     

    How people interact with eachother. And why.

    I was about to write a long story of how chat bubbles gives an mmo a real good boost.  But i dont have the  time or energy right now.

    To many mmos out there lack chat bubbles resluting in a non-communicative world between players.  

    So ask your self, why does for example  Swtor and the secret world feel like a single player game with people runing around in the background?

    Phasing is great for social interaction, right?  Because watching someone swinging wildly and take damage from things that literally aren't there in your version of the world is a very social event.

    Sorry for being sarcastic, but if you are looking for a very social MMO in TESO, it isn't it.

  • Raoul9753Raoul9753 Member Posts: 28
    Originally posted by AIMonster
    Originally posted by kotz

    There is one thing that the reviwers keep on forgetting.

     

    How people interact with eachother. And why.

    I was about to write a long story of how chat bubbles gives an mmo a real good boost.  But i dont have the  time or energy right now.

    To many mmos out there lack chat bubbles resluting in a non-communicative world between players.  

    So ask your self, why does for example  Swtor and the secret world feel like a single player game with people runing around in the background?

    Phasing is great for social interaction, right?  Because watching someone swing wildly and take damage from things that literally aren't there in your version of the world is a very social event.

    Sorry for being sarcastic, but if you are looking for a very social MMO in TESO, it isn't it.

     

    As soon as the NDA is lifted I will enjoy prooving you wrong!

  • Eighteen16Eighteen16 Member UncommonPosts: 146
    Originally posted by AIMonster
    Originally posted by kotz

    There is one thing that the reviwers keep on forgetting.

     

    How people interact with eachother. And why.

    I was about to write a long story of how chat bubbles gives an mmo a real good boost.  But i dont have the  time or energy right now.

    To many mmos out there lack chat bubbles resluting in a non-communicative world between players.  

    So ask your self, why does for example  Swtor and the secret world feel like a single player game with people runing around in the background?

    Phasing is great for social interaction, right?  Because watching someone swinging wildly and take damage from things that literally aren't there in your version of the world is a very social event.

    Sorry for being sarcastic, but if you are looking for a very social MMO in TESO, it isn't it.

     

    Phasing should not have much impact on social interaction if done right, as it is in Wow. None of the mainstream MMOs of past 3 years have much of an incentive to play in group over solo while leveling. Tera was a great example of how people are the reason social interaction is low rather than the game. Just about every area had quests to take down elites that require a group, but give far superior xp. However, after the first few weeks almost no one bothered with these quests since they required a group and just skipped them. You can't force the increasingly anti-social community into OPTIONAL gorup play. 

  • The user and all related content has been deleted.

    image

    Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
  • IselinIselin Member LegendaryPosts: 18,719

    Although this "first impressioner" (I don't even want to say "previewer" lol)  was 10 times more professional than the various "youtube celebrities" getting in on the act and there was an honest attempt to be fair, judging things in terms of its "Skyrimness" - good or bad, is the problem I'm having with all of them.

     

    I can't wait till next week when their PvP first impressions form this weekend  are released.... mentioning Skyrim then would have zero relevance... it'll be fun to see how many try to shoehorn that in anyway :)

    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • Neo_LibertyNeo_Liberty Member UncommonPosts: 437
    Originally posted by Mtibbs1989
    Originally posted by Raoul9753
    Originally posted by AIMonster
    Originally posted by kotz

    There is one thing that the reviwers keep on forgetting.

     

    How people interact with eachother. And why.

    I was about to write a long story of how chat bubbles gives an mmo a real good boost.  But i dont have the  time or energy right now.

    To many mmos out there lack chat bubbles resluting in a non-communicative world between players.  

    So ask your self, why does for example  Swtor and the secret world feel like a single player game with people runing around in the background?

    Phasing is great for social interaction, right?  Because watching someone swing wildly and take damage from things that literally aren't there in your version of the world is a very social event.

    Sorry for being sarcastic, but if you are looking for a very social MMO in TESO, it isn't it.

     

    As soon as the NDA is lifted I will enjoy prooving you wrong!

     Okay, but you can't edit out the hours of solo play you're going to endure. I don't want to see a highly edited video of grouping only.

    If that is the case.. then eso being solo only.. is a moot point because every mmo is pretty much solo.

    image
  • Raoul9753Raoul9753 Member Posts: 28
    Originally posted by Mtibbs1989

     Okay, but you can't edit out the hours of solo play you're going to endure. I don't want to see a highly edited video of grouping only.

     

    In vanilla WoW I soloed until I was Level 50...

    Until I reache dLategame cvontent I also asked myself "Why couldnt this be a solo game"

  • TokkenTokken Member EpicPosts: 3,651

    "spot on" review


    Proud MMORPG.com member since March 2004!  Make PvE GREAT Again!

  • augustgraceaugustgrace Member UncommonPosts: 628
    Originally posted by Nadia
    Originally posted by kotz

    There is one thing that the reviwers keep on forgetting.

    How people interact with eachother. And why.

    an omission that may not true - it seems ESO has no public quests  (from watching previews)

     

    Warhammer flopped but it did bring public quests to the mmo world

    Public quests are a fun way to interact w other strangers

     

    watching the ESO preview, i was reminded of some mix of DDO + GW2 for artstyle

    dated graphics but very nice lighting and everything seems like a solo quest

     

    disclaimer:  any mmo newbie area is going to be infested w solo questing

    its unclear if quests get better later

    Anchors are their version of public quests.  Starts around 2:24  

    Also open dungeons/open tapping allow strangers who meet to cooperate without being in a group; sort of GW2 style

  • BeansnBreadBeansnBread Member EpicPosts: 7,254
    Originally posted by Iselin

    Although this "first impressioner" (I don't even want to say "previewer" lol)  was 10 times more professional than the various "youtube celebrities" getting in on the act and there was an honest attempt to be fair, judging things in terms of its "Skyrimness" - good or bad, is the problem I'm having with all of them.

     

    I can't wait till next week when their PvP first impressions form this weekend  are released.... mentioning Skyrim then would have zero relevance... it'll be fun to see how many try to shoehorn that in anyway :)

    He was actually saying that by trying to please both the MMORPG fans and the Skyrim fans simultaneously they have actually created something that may not please either. In other words, it's a bit weak on both fronts, not just when it tries to be like Skyrim, but also when it tries to be an MMORPG.

     

    Once the PvP is out, there will be plenty of games to compare it to (DAoC/GW2/WAR). The argument may morph into something like - by trying to please the more traditional DAoC RvR fans and the more casual GW2 WvW fans simultaneously, they have created an experience that pleases neither party. 

  • ThomasN7ThomasN7 87.18.7.148Member CommonPosts: 6,690
    From all the reviews so far it seems that ESO is just a poor man's Skyrim with many issues. To me I think it is really disappointing because it seems the reviewers are trying so hard to like this game but they struggle with it. Doesn't sound very good at all long term.
    30
  • BadOrbBadOrb Member UncommonPosts: 791
    Originally posted by Crazy_Stick
    Originally posted by kotz

    There is one thing that the reviwers keep on forgetting.

     

    How people interact with eachother. And why.

    I was about to write a long story of how chat bubbles gives an mmo a real good boost.  But i dont have the  time or energy right now.

    To many mmos out there lack chat bubbles resluting in a non-communicative world between players.  

    So ask your self, why does for example  Swtor and the secret world feel like a single player game with people runing around in the background?

     

    I used to feel that way but times are changing. With today's games and each subsequent generation voice chat is becoming more and more the favored means of communication between players and in cases where the game shares platforms with consoles it is the best option. DCUO actually had a neat voice chat system for shared platform gaming that made chat bubbles irrelevant even for casual interaction (ie just have characters stand nearby one another.)

    All consoles can have keyboards and voice chat in an MMO ( in my experience )  is far inferior to using a keyboard  ( with or without chat bubbles ). In fact I have said many times that PSU should of released on the 360 with a keyboard , PSU on the PS2 was far far superior with a keyboard than the 360 voice chat version.

    Yes I do want chat bubbles in SWTOR. Also the fact ESO hasn't got them did put me off even trying it for a friends sake.

    Cheers,

    BadOrb.

    PSO 4 years , EQOA 4 months , PSU 7 years , SWTOR launch ongoing , PSO2 SEA launch ongoing , Destiny 360 launch ongoing.
    "SWG was not fun. Let it go buddy." quote from iiNoSkillzii 10/18/13
    The original propoganda pixie dust villain :[]

  • BadOrbBadOrb Member UncommonPosts: 791
    Originally posted by Itherael
    Originally posted by Axxar

    Those games have plenty of group content in the leveling phase.

    Sorry, but I disagree. I soloed all of WoW's starting zones, all of LotRO's starting zones, all of Tortage, all of Aion's starting zones, all of TOR's starting planets, and Gridania in FF14: ARR, and I never felt the need to group up with anyone, nor were there any remarkable incentives to do so.

    Apart from the heroic 2 / heroic 4's / Flashpoints / Warzones etc of course. Unless you did PVP or space missions then you would have been too low level to continue solo by a certain point but you did say starter planets.

    I'm pretty sure you would have been too low level to get your ship on a smuggler , that's if you had a smuggler. That mission on Coruscant is not easy even at level 15 or higher.

    Cheers,

    BadOrb.

    PSO 4 years , EQOA 4 months , PSU 7 years , SWTOR launch ongoing , PSO2 SEA launch ongoing , Destiny 360 launch ongoing.
    "SWG was not fun. Let it go buddy." quote from iiNoSkillzii 10/18/13
    The original propoganda pixie dust villain :[]

  • rojoArcueidrojoArcueid Member EpicPosts: 10,722
    Originally posted by Ineveraskforthis

    Wow, this review  from fricking Gamespot is surprisingly good!

    He is spot on with the identity issue and emphasis on longevity.

    he is also spot on with the stiff animations and unpolished combat (and no collision detection makes combat even worse on a TES game).





  • JJ82JJ82 Member UncommonPosts: 1,258
    Originally posted by RelGn
    http://www.youtube.com/watch?v=dyDF9lKmN7c

    Well that was unexpected...

    "People who tell you you’re awesome are useless. No, dangerous.

    They are worse than useless because you want to believe them. They will defend you against critiques that are valid. They will seduce you into believing you are done learning, or into thinking that your work is better than it actually is." ~Raph Koster
    http://www.raphkoster.com/2013/10/14/on-getting-criticism/

  • Crazy_StickCrazy_Stick Member Posts: 1,059
    Originally posted by Iselin

    Although this "first impressioner" (I don't even want to say "previewer" lol)  was 10 times more professional than the various "youtube celebrities" getting in on the act and there was an honest attempt to be fair, judging things in terms of its "Skyrimness" - good or bad, is the problem I'm having with all of them.

     

    I can't wait till next week when their PvP first impressions form this weekend  are released.... mentioning Skyrim then would have zero relevance... it'll be fun to see how many try to shoehorn that in anyway :)

     

    We disagree in this. In the same sense as putting Star Trek in a movie title establishes a set of expectations for content in the audience the moment they labeled this MMORPG as an Elder Scrolls game they established a set of expectations for play in their potential buyers. Being an MMORPG does not exempt them from being measured against the single player series experience and attempting to hide behind the idea that one can not replicate it in an MMORPG is simply an admission that they lacked the needed vision to do it rather than being a worthwhile justification for failing in the attempt. It is what it is and a thing they will have to live with. PVP commentary and Skyrim comparisons can wait until the previews hit the web.

     

    Edited: Because the NSA was messing with my spelling. ;) *That's what I am telling my old school teacher anyway.*

  • skyline385skyline385 Member Posts: 564
    Originally posted by BadOrb
    Originally posted by Itherael
    Originally posted by Axxar

    Those games have plenty of group content in the leveling phase.

    Sorry, but I disagree. I soloed all of WoW's starting zones, all of LotRO's starting zones, all of Tortage, all of Aion's starting zones, all of TOR's starting planets, and Gridania in FF14: ARR, and I never felt the need to group up with anyone, nor were there any remarkable incentives to do so.

    Apart from the heroic 2 / heroic 4's / Flashpoints / Warzones etc of course. Unless you did PVP or space missions then you would have been too low level to continue solo by a certain point but you did say starter planets.

    I'm pretty sure you would have been too low level to get your ship on a smuggler , that's if you had a smuggler. That mission on Coruscant is not easy even at level 15 or higher.

    Cheers,

    BadOrb.

    There is no story mission, Absolutely NO story mission which is very hard and requires grouping as long as you are leveled for it. Heroics, Flashpoints and Operations are meant for groups. Story missions were never made to force grouping and neither do they. And yes, i have played the mission to reclaim my ship on a Smuggler. There was nothing hard about fighting through the building leading to the ship port.

    The ONLY mission which i have found hard till now is on my Sorcerer where a Dark Lord on Nar Shaddaa disrupts the force in you before the fight. But even that i solo'ed, the point being all missions can be solo'ed.

    image
  • IselinIselin Member LegendaryPosts: 18,719
    Originally posted by Crazy_Stick
    Originally posted by Iselin

    Although this "first impressioner" (I don't even want to say "previewer" lol)  was 10 times more professional than the various "youtube celebrities" getting in on the act and there was an honest attempt to be fair, judging things in terms of its "Skyrimness" - good or bad, is the problem I'm having with all of them.

     

    I can't wait till next week when their PvP first impressions form this weekend  are released.... mentioning Skyrim then would have zero relevance... it'll be fun to see how many try to shoehorn that in anyway :)

     

    We disagree in this. In the same sense as putting Star Trek in a movie title establishes a set of expectations for content in the audience the moment they labeled this MMORPG as an Elder Scrolls game they established a set of expectations for play in their potential buyers. Being an MMORPG does not exempt them from being measured against the single player series experience and attempting to hide behind the idea that one can not replicate it in an MMORPG is simply an admission that they lacked the needed vision to do it rather than being a worthwhile justification for failing in the attempt. It is what it is and a thing they will have to live with. PVP commentary and Skyrim comparisons can wait until the previews hit the web.

     

    Edited: Because the NSA was messing with my spelling. ;) *That's what I am telling my old school teacher anyway.*

    Making an MMO out of movie IP is a whole different kettle of fish. They have all the room in the world to interpret it into a new medium. MMOS and SP games are very similar media and it's why games that attempt that are up against it.

     

    I'm not saying that people won't make the comparison - they do and they will - what I'm saying is that its competition is other MMOs and that's the better comparison. They will be second-guessed about how to do an online ES game forever.

     

    It's just that I and, I suspect, many other veteran MMOers don't care about the ES comparison nearly as much as we do about what kind of MMO it is and how it feels compared to the countless other MMOs we have played before.

     

    It's the same reason I tend to read more carefully what MMO reviewers say about MMO vs. the generic games press... and why I discuss this sort of stuff here instead of over at Gamespot. 

     

    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

Sign In or Register to comment.