Nirrtix ALPHAs: -Pantheon -Shroud of the Avatar -Camelot Unchained BETAs: -World of Warcraft -City of Heroes -Star Wars Galaxies -Saga of Ryzom -Homeworld -Starcraft II -Warcraft III -Hearthstone -Star Wars The Old Republic -Vanguard Saga of Heroes
It's looking bleak atm. Barely any info coming out aside from classes, occasionally. Hopefully, they're working on a decent gameplay demo or something. They need to jumpstart it somehow because they're not even halfway yet.
Maybe if Brad would come out and say he'll match the donations with his own money, instead of seeking outside help funding the project. Feeling a lack of confidence in their project so far.
Hahahaha , everyone who gave money to this project is tarded. Even if this wasn't a scam, you may not even be alive three to four years from now. 800k??? what the hell is that gonna fund for four years?? Fuck most programmers worth a shit make 200k a year in this industry. Are we simply paying brad 200k a year ? Who is paying the real workers? I apologize for saying fuck in this post.
And did you see how many times he blinked when he was talking? Dude is a crappy liar, probably the best take out of 40. What recourse do you think you have if in say six months from now they say umm we changed our mind and we aren't doing this. Reach into your pocket brad and pay for this yourself. Course knowing its a scam I wouldn't expect you to. I deeply regret saying fuck twice in the previous post.
Hahahaha , everyone who gave money to this project is tarded. Even if this wasn't a scam, you may not even be alive three to four years from now. 800k??? what the hell is that gonna fund for four years?? Fuck most programmers worth a shit make 200k a year in this industry. Are we simply paying brad 200k a year ? Who is paying the real workers? I apologize for saying fuck in this post.
Called people a tard for backing then actually displays some doubt about if he's right or not.. Gotta love it lol.. You haven't been following along but the reason why people are backing is the $45 buy in gets them alpha.. The plan is for a long alpha so they would get in closer to 2 years out.. I'm betting you're about to drop money on ESO tho..the irony of it all lol
I'm fairly confident the project will reach it's 800k goal. I'm more concerned with Brad leaving/selling the moment the chips are down, which he's already done twice.
I personally would back if this project had more substance, but this is not a normal KS. Normally KS is they have built the background out, know what they want to do and what aspects they will focus on.... they for sure have concept art, they have Lore all figured out, etc.
This KS feels like they started the project on KS day 1 and were like OK. Let's think about what we want to do with this game and what will be in it. They release the Lore with zero concept art. They don't even know what their KS addon's will be like as they can't speak on the specifics of most of them as they haven't decided on any yet. They haven't discussed a lot of the core mechanics other than it will be like EQ and Vanguard but newer and better. They said eh we may have 6 man groups, but maybe 8 man groups or more, we don't know. You don't know?? This is your game idea and you don't even know what you want??
These guys need to put in some blood, sweat and tears before they go to KS. They should invest their own time and money before begging for others'. I feel like they've done jack with Pantheon since September.
I really hope it doesn't. I like the spirit behind what they are trying to do, going back to the old days of MMOs. But everything about the setting, proposed mechanics and storyline fills me with some sort of inner rage and sense of wrongness that I want to projectile vomit like a bad family guy episode while drowning puppies in a church.
They've learned nothing over the last 10 years, there's too little pre-existing funding and their stretch goals should be BASIC requirements before entering the first lines of code in a game. This is the sort of mediocre planning and game design just screams bad to me. This is like the Uwe Boll of game design thinking here.
The best long term way is for this to benefit the market is for it to fail so hard that it will be held up as an example to never bring such a half assed idea to kickstarter.
I really hope it doesn't. I like the spirit behind what they are trying to do, going back to the old days of MMOs. But everything about the setting, proposed mechanics and storyline fills me with some sort of inner rage and sense of wrongness that I want to projectile vomit like a bad family guy episode while drowning puppies in a church.
They've learned nothing over the last 10 years, there's too little pre-existing funding and their stretch goals should be BASIC requirements before entering the first lines of code in a game. This is the sort of mediocre planning and game design just screams bad to me. This is like the Uwe Boll of game design thinking here.
The best long term way is for this to benefit the market is for it to fail so hard that it will be held up as an example to never bring such a half assed idea to kickstarter.
Learned nothing? Having a small feature list to prevent bloat, and a modest budget is the exact opposite of Vanguard.
Nobody has given money yet as Kickstarter doesn't take money unless a project gets funded.
And yes, this is more or less the same way Camelot Unchained went down, except Brad has much bigger press pull.
Not really, with CU MJ put millions in it himself. I don't see Brad giving any of his money. If he were confident in the project, he would, imo.
Not into the Kickstarter he didn't. And Brad has been working already without salary, thats putting money into it.
The two Kickstarters are night and day in comparison. With Pantheon Kick starter, it's dragging along with a class update here and there. The discussion part of Kick starter is lacking with Dev involvement as well. It's dull as tombs over there. They need to show some confidence in the idea and some interest in their backers and potential backers or it's not going to get funded. A lot of people are interested in this sort of mmorp, myself included, but they need to give us reason they can deliver on this project.
Hahahaha , everyone who gave money to this project is tarded. Even if this wasn't a scam, you may not even be alive three to four years from now. 800k??? what the hell is that gonna fund for four years?? Fuck most programmers worth a shit make 200k a year in this industry. Are we simply paying brad 200k a year ? Who is paying the real workers? I apologize for saying fuck in this post.
Called people a tard for backing then actually displays some doubt about if he's right or not.. Gotta love it lol.. You haven't been following along but the reason why people are backing is the $45 buy in gets them alpha.. The plan is for a long alpha so they would get in closer to 2 years out.. I'm betting you're about to drop money on ESO tho..the irony of it all lol
It's ironic that someone might purchase a game that actually exists and is about to release in two months?
That makes less sense to you than spending money on an idea that may or may not exist within the next 2-4 years? Let alone end up being what you expect it to be.
Hahahaha , everyone who gave money to this project is tarded. Even if this wasn't a scam, you may not even be alive three to four years from now. 800k??? what the hell is that gonna fund for four years?? Fuck most programmers worth a shit make 200k a year in this industry. Are we simply paying brad 200k a year ? Who is paying the real workers? I apologize for saying fuck in this post.
Called people a tard for backing then actually displays some doubt about if he's right or not.. Gotta love it lol.. You haven't been following along but the reason why people are backing is the $45 buy in gets them alpha.. The plan is for a long alpha so they would get in closer to 2 years out.. I'm betting you're about to drop money on ESO tho..the irony of it all lol
It's ironic that someone might purchase a game that actually exists and is about to release in two months?
That makes less sense to you than spending money on an idea that may or may not exist within the next 2-4 years? Let alone end up being what you expect it to be.
Doesnt take much digging to know what ESO will be... There is blind faith attached to every MMO.. regardless of release date. You just find out how much once you play it..
Hahahaha , everyone who gave money to this project is tarded. Even if this wasn't a scam, you may not even be alive three to four years from now. 800k??? what the hell is that gonna fund for four years?? Fuck most programmers worth a shit make 200k a year in this industry. Are we simply paying brad 200k a year ? Who is paying the real workers? I apologize for saying fuck in this post.
That's not true at all. I was previously looking for jobs in the game industry and worked on small apps and games for myself for mobile devices for a few years barely making any significant amount of money (I now work as a Software Developer for a large company not related to gaming). Pay in the games industry is FAR lower for programmers that it is in the tech industry.
Average starting salary of a Game Programmer: Little over $40,000
Average starting salary of a Software Developer: Little over $60,000
Average salary of a Lead Programmer for Game Development Studio: ~$90,000-$100,000
Average salary of a Lead Programmer at a Tech Company: ~$150k+
Almost no programmer in any industry makes over $200k a year. I'm not sure where you are getting those numbers.
In a few of the interviews they mention they will reach out to investors/publishers if they don't reach goal. They also said an ideal number of subs to keep the game alive would be 20-50k.
hate to say it while brad name carries weight i think a lot doubt his ability to run the game .
He's aware of that. I know first hand the guy would like nothing else to prove people wrong on that one.. Hopefully he gets the chance and succeeds. It's a win/win for us.
hate to say it while brad name carries weight i think a lot doubt his ability to run the game .
Yes, that is one of the stumbling blocks for a lot of people, they would of maybe been served better to have their CEO in place, but I imagine that they wanted to have a successful kickstarter behind them to maybe get a higher quality individual that can see the vision and has a plan to complete their funding, in whatever way they see it needs to happen. So money was probably a stumbling block to not making it happen yet, as Brad had mentioned they were still looking to announce/add them.
I hope it all works out, may be adding my wife to the KS, that way if it does fund/work out, we can both play, instead of only having earlier access to give feedback on one cpu. She will love that they added an Enchanter, the EQ Enchanter was easily her favorite class of all time. I am hoping to see a Necro myself, as it was mine.
I pledge to the project because they want to make the game I want to play. A modern version of an old school mmorpg. I like the fact that they want to slow things down, I am sick and tired of doing groups that are in a quest to finish a dungeon as fast as possible, and going emo when they wipe a time or two.
The truth of the matter is that even though I would love to play a game like that, it is now becoming obvious that its not gonna happen. Lets face it, there is simply not enough players wanting a return to old school gameplay. The failure of Vanguard (an excellent game these past few years that nobody played) and now the lack of interest in Pantheon's kickstarter, is making it obvious that there simply not enough people that actually WANT to play a game like pantheon, just many people who want to whine about games like WoW, Teso, Rift and SWTOR and remind people how older games where better.
I pledge to the project because they want to make the game I want to play. A modern version of an old school mmorpg. I like the fact that they want to slow things down, I am sick and tired of doing groups that are in a quest to finish a dungeon as fast as possible, and going emo when they wipe a time or two.
The truth of the matter is that even though I would love to play a game like that, it is now becoming obvious that its not gonna happen. Lets face it, there is simply not enough players wanting a return to old school gameplay. The failure of Vanguard (an excellent game these past few years that nobody played) and now the lack of interest in Pantheon's kickstarter, is making it obvious that there simply not enough people that actually WANT to play a game like pantheon, just many people who want to whine about games like WoW, Teso, Rift and SWTOR and remind people how older games where better.
I don't think has anything to do with a lack of players wanting to play that type of game. They launched the Kickstarter with almost nothing to show, it's obvious major design decisions are being made on the fly now and I'm personally losing confidence the Kickstarter will succeed though it's a still a possibility it will.
Updates have been frequent, but poor. Especially as of late with things like "Wallpaper" for advertising the Kickstarter campaign qualifying as an update. The Kickstarter is definitely out there across all sites, but people aren't willing to back unless they are sure they know what they are backing. We really need something concrete to save this Kickstarter before the last couple days. We aren't being provided with concept art, gameplay videos, gameplay details, or really anything besides basic class/race info (with no concept art behind it) and the beginning of a basic dungeon layout in Unity (which is the only solid thing we have on the game at the moment). People have lots of questions about the game, tiers, and add-ons, but it's all over the place right now and not readily available on the Kickstarter front page.
I'm not trying to be negative here, but they really should have done a bit more research before launching the Kickstarter and had much more of the game complete. I'm still backing it and hoping it succeeds. If the Kickstarter fails though, it's not indicative of how many people want this type MMO, it's more indicative of how badly the Kickstarter has been run and how unprepared Visionary Realms was.
Nobody has given money yet as Kickstarter doesn't take money unless a project gets funded.
And yes, this is more or less the same way Camelot Unchained went down, except Brad has much bigger press pull.
Not really, with CU MJ put millions in it himself. I don't see Brad giving any of his money. If he were confident in the project, he would, imo.
Not into the Kickstarter he didn't. And Brad has been working already without salary, thats putting money into it.
The two Kickstarters are night and day in comparison. With Pantheon Kick starter, it's dragging along with a class update here and there. The discussion part of Kick starter is lacking with Dev involvement as well. It's dull as tombs over there. They need to show some confidence in the idea and some interest in their backers and potential backers or it's not going to get funded. A lot of people are interested in this sort of mmorp, myself included, but they need to give us reason they can deliver on this project.
Brad, Salim, all of them have been working on this out of their own pockets, on their own time since September. It's all been pro-bono. They continue to do so while the KS is going on. I can think of no purer form of someone being fully invested and confident in something than in doing it for several months without a single penny, on a project that's not even guaranteed to get off the ground or succeed.
Important to remember, too, that while Mark Jacob said that if they didn't meet their Kickstarter goals, CU wouldn't get made, period. Brad and co. have said that if KS doesn't meet its goal, they'd just keep looking for more ways to get the funding to make it happen; that Kickstarter is their first option, not their only one. I think that shows a lot of drive and confidence in what they're doing as well.
It's pure passion and drive to create the kind of game they want that's doing this, and I think that speaks volumes, before a single dime is even invested from other sources. It seems like they are all working from their own homes, as well, so there's no office yet, either. At least not from what I've seen.
This is at the expense of time with family and other life responsibilities that need to be dealt with - like making money to pay the bills. I don't know how much money Brad or any of them have individually, but I know Mark Jacob is already pretty damn well-off on his own, so he has the money to invest.
So, I can definitely see where their situation is unique.
That said, however... I do agree that it's hurt their chances for this KS to work. They should have had more to show, more to discuss and more to work with. More art, more documentation and lore. In one video, Vu mentioned that he'd only started working with the Unity engine a couple weeks prior, and that video was only a couple weeks ago. He'd been learning his way around it still at that point, so there hasn't been much time for them to get anything concrete together in that area.
And I think that's going to hurt them, for now anyway. While I believe the game they're describing could be a hell of a lot of fun, and succeed quite well for its intended audience, I think their presentation out of the gate has been weak. Unless there are a number of people with very deep pockets waiting in the wings to swoop in and drive this thing to the finish line in the 11th hour, I just don't see the KS succeeding at this point. 13 days to go, the campaign well over halfway done, and they're not even halfway to their goal yet. I think they underestimated just how difficult a successful KS can be to run, or to turn a "No", or even a "Maybe", into a "Yes".
I think the way they chose to set up the stretch goals hurt them as well.
They're looking for other sources of income, and intend to set up a donation system via their own site, so maybe that'll be the way it has to go, including possible investments from other sources. The more they can show, the more confidence and interest they'll get, the more people will be willing to back it.
Crap situation they're in... There's a game there that people definitely do want to play, they've just gotta do a better job of getting it out there. There's been many people saying "I like what they're doing and it's exactly the kind of game I've wanted to play again, but the KS just isn't selling me on making a pledge". I'm backing it, purely on the principal that I want to see it made - but I don't see KS being the way it'll get rolling. But again.. I might be wrong, and I hope I am.
The problem with the Pantheon KS is the game is sooo far out from alpha/beta/launch that the rewards you get for a tier of donating aren't available for years....YEARS! I'm not even sure if I will be alive when my reward is finally available, let alone, whether I will want to play a game then. KS is successful when the alpha/beta is going to be in the next year so you have something tangible to see from donating within a reasonable timeframe.
I also am totally skeptical that a decent game can be built for 800K...I am more concerned that this is just a money grab to pull another Vanguard where he sells out to a larger/crappy publisher at the last minute. I would NOT donate money to have SOE develop the game and that is what I fear will ultimately happen here, due to Brad's fraternization with SOE staff.
Comments
Dont know.
Dont care.
I wouldnt give money to something that doesnt have gameplay footage anyways, no matter who it is.
I guess you miss the point of a kickstarter.... the kickstart is to get them to that point....
If I had no clue who Brad Mc Qauid was I would not donate a dime.... He was the lead Dev for Everquest.
Before WoW Everquest was the biggest MMO of the day.
If you want to worry about pictures, look at his old work... it may not look like much today, but back in the day EQ was the shiznight.
https://www.kickstarter.com/projects/1588672538/pantheon-rise-of-the-fallen
Nirrtix
ALPHAs:
-Pantheon
-Shroud of the Avatar
-Camelot Unchained
BETAs:
-World of Warcraft
-City of Heroes
-Star Wars Galaxies
-Saga of Ryzom
-Homeworld
-Starcraft II
-Warcraft III
-Hearthstone
-Star Wars The Old Republic
-Vanguard Saga of Heroes
It's looking bleak atm. Barely any info coming out aside from classes, occasionally. Hopefully, they're working on a decent gameplay demo or something. They need to jumpstart it somehow because they're not even halfway yet.
Maybe if Brad would come out and say he'll match the donations with his own money, instead of seeking outside help funding the project. Feeling a lack of confidence in their project so far.
What happens when you log off your characters????.....
http://www.youtube.com/watch?v=GFQhfhnjYMk
Dark Age of Camelot
Hahahaha , everyone who gave money to this project is tarded. Even if this wasn't a scam, you may not even be alive three to four years from now. 800k??? what the hell is that gonna fund for four years?? Fuck most programmers worth a shit make 200k a year in this industry. Are we simply paying brad 200k a year ? Who is paying the real workers? I apologize for saying fuck in this post.
And did you see how many times he blinked when he was talking? Dude is a crappy liar, probably the best take out of 40. What recourse do you think you have if in say six months from now they say umm we changed our mind and we aren't doing this. Reach into your pocket brad and pay for this yourself. Course knowing its a scam I wouldn't expect you to. I deeply regret saying fuck twice in the previous post.
Called people a tard for backing then actually displays some doubt about if he's right or not.. Gotta love it lol.. You haven't been following along but the reason why people are backing is the $45 buy in gets them alpha.. The plan is for a long alpha so they would get in closer to 2 years out.. I'm betting you're about to drop money on ESO tho..the irony of it all lol
Nobody has given money yet as Kickstarter doesn't take money unless a project gets funded.
And yes, this is more or less the same way Camelot Unchained went down, except Brad has much bigger press pull.
I personally would back if this project had more substance, but this is not a normal KS. Normally KS is they have built the background out, know what they want to do and what aspects they will focus on.... they for sure have concept art, they have Lore all figured out, etc.
This KS feels like they started the project on KS day 1 and were like OK. Let's think about what we want to do with this game and what will be in it. They release the Lore with zero concept art. They don't even know what their KS addon's will be like as they can't speak on the specifics of most of them as they haven't decided on any yet. They haven't discussed a lot of the core mechanics other than it will be like EQ and Vanguard but newer and better. They said eh we may have 6 man groups, but maybe 8 man groups or more, we don't know. You don't know?? This is your game idea and you don't even know what you want??
These guys need to put in some blood, sweat and tears before they go to KS. They should invest their own time and money before begging for others'. I feel like they've done jack with Pantheon since September.
I really hope it doesn't. I like the spirit behind what they are trying to do, going back to the old days of MMOs. But everything about the setting, proposed mechanics and storyline fills me with some sort of inner rage and sense of wrongness that I want to projectile vomit like a bad family guy episode while drowning puppies in a church.
They've learned nothing over the last 10 years, there's too little pre-existing funding and their stretch goals should be BASIC requirements before entering the first lines of code in a game. This is the sort of mediocre planning and game design just screams bad to me. This is like the Uwe Boll of game design thinking here.
The best long term way is for this to benefit the market is for it to fail so hard that it will be held up as an example to never bring such a half assed idea to kickstarter.
Learned nothing? Having a small feature list to prevent bloat, and a modest budget is the exact opposite of Vanguard.
Not really, with CU they put millions in themselves. I don't see Brad giving any of his money. If he were confident in the project, he would, imo.
What happens when you log off your characters????.....
http://www.youtube.com/watch?v=GFQhfhnjYMk
Dark Age of Camelot
Not into the Kickstarter he didn't. And Brad has been working already without salary, thats putting money into it.
The two Kickstarters are night and day in comparison. With Pantheon Kick starter, it's dragging along with a class update here and there. The discussion part of Kick starter is lacking with Dev involvement as well. It's dull as tombs over there. They need to show some confidence in the idea and some interest in their backers and potential backers or it's not going to get funded. A lot of people are interested in this sort of mmorp, myself included, but they need to give us reason they can deliver on this project.
What happens when you log off your characters????.....
http://www.youtube.com/watch?v=GFQhfhnjYMk
Dark Age of Camelot
It's ironic that someone might purchase a game that actually exists and is about to release in two months?
That makes less sense to you than spending money on an idea that may or may not exist within the next 2-4 years? Let alone end up being what you expect it to be.
Doesnt take much digging to know what ESO will be... There is blind faith attached to every MMO.. regardless of release date. You just find out how much once you play it..
That's not true at all. I was previously looking for jobs in the game industry and worked on small apps and games for myself for mobile devices for a few years barely making any significant amount of money (I now work as a Software Developer for a large company not related to gaming). Pay in the games industry is FAR lower for programmers that it is in the tech industry.
Average starting salary of a Game Programmer: Little over $40,000
Average starting salary of a Software Developer: Little over $60,000
Average salary of a Lead Programmer for Game Development Studio: ~$90,000-$100,000
Average salary of a Lead Programmer at a Tech Company: ~$150k+
Almost no programmer in any industry makes over $200k a year. I'm not sure where you are getting those numbers.
hate to say it while brad name carries weight i think a lot doubt his ability to run the game .
He's aware of that. I know first hand the guy would like nothing else to prove people wrong on that one.. Hopefully he gets the chance and succeeds. It's a win/win for us.
Yes, that is one of the stumbling blocks for a lot of people, they would of maybe been served better to have their CEO in place, but I imagine that they wanted to have a successful kickstarter behind them to maybe get a higher quality individual that can see the vision and has a plan to complete their funding, in whatever way they see it needs to happen. So money was probably a stumbling block to not making it happen yet, as Brad had mentioned they were still looking to announce/add them.
I hope it all works out, may be adding my wife to the KS, that way if it does fund/work out, we can both play, instead of only having earlier access to give feedback on one cpu. She will love that they added an Enchanter, the EQ Enchanter was easily her favorite class of all time. I am hoping to see a Necro myself, as it was mine.
I pledge to the project because they want to make the game I want to play. A modern version of an old school mmorpg. I like the fact that they want to slow things down, I am sick and tired of doing groups that are in a quest to finish a dungeon as fast as possible, and going emo when they wipe a time or two.
The truth of the matter is that even though I would love to play a game like that, it is now becoming obvious that its not gonna happen. Lets face it, there is simply not enough players wanting a return to old school gameplay. The failure of Vanguard (an excellent game these past few years that nobody played) and now the lack of interest in Pantheon's kickstarter, is making it obvious that there simply not enough people that actually WANT to play a game like pantheon, just many people who want to whine about games like WoW, Teso, Rift and SWTOR and remind people how older games where better.
I don't think has anything to do with a lack of players wanting to play that type of game. They launched the Kickstarter with almost nothing to show, it's obvious major design decisions are being made on the fly now and I'm personally losing confidence the Kickstarter will succeed though it's a still a possibility it will.
Updates have been frequent, but poor. Especially as of late with things like "Wallpaper" for advertising the Kickstarter campaign qualifying as an update. The Kickstarter is definitely out there across all sites, but people aren't willing to back unless they are sure they know what they are backing. We really need something concrete to save this Kickstarter before the last couple days. We aren't being provided with concept art, gameplay videos, gameplay details, or really anything besides basic class/race info (with no concept art behind it) and the beginning of a basic dungeon layout in Unity (which is the only solid thing we have on the game at the moment). People have lots of questions about the game, tiers, and add-ons, but it's all over the place right now and not readily available on the Kickstarter front page.
I'm not trying to be negative here, but they really should have done a bit more research before launching the Kickstarter and had much more of the game complete. I'm still backing it and hoping it succeeds. If the Kickstarter fails though, it's not indicative of how many people want this type MMO, it's more indicative of how badly the Kickstarter has been run and how unprepared Visionary Realms was.
Brad, Salim, all of them have been working on this out of their own pockets, on their own time since September. It's all been pro-bono. They continue to do so while the KS is going on. I can think of no purer form of someone being fully invested and confident in something than in doing it for several months without a single penny, on a project that's not even guaranteed to get off the ground or succeed.
Important to remember, too, that while Mark Jacob said that if they didn't meet their Kickstarter goals, CU wouldn't get made, period. Brad and co. have said that if KS doesn't meet its goal, they'd just keep looking for more ways to get the funding to make it happen; that Kickstarter is their first option, not their only one. I think that shows a lot of drive and confidence in what they're doing as well.
It's pure passion and drive to create the kind of game they want that's doing this, and I think that speaks volumes, before a single dime is even invested from other sources. It seems like they are all working from their own homes, as well, so there's no office yet, either. At least not from what I've seen.
This is at the expense of time with family and other life responsibilities that need to be dealt with - like making money to pay the bills. I don't know how much money Brad or any of them have individually, but I know Mark Jacob is already pretty damn well-off on his own, so he has the money to invest.
So, I can definitely see where their situation is unique.
That said, however... I do agree that it's hurt their chances for this KS to work. They should have had more to show, more to discuss and more to work with. More art, more documentation and lore. In one video, Vu mentioned that he'd only started working with the Unity engine a couple weeks prior, and that video was only a couple weeks ago. He'd been learning his way around it still at that point, so there hasn't been much time for them to get anything concrete together in that area.
And I think that's going to hurt them, for now anyway. While I believe the game they're describing could be a hell of a lot of fun, and succeed quite well for its intended audience, I think their presentation out of the gate has been weak. Unless there are a number of people with very deep pockets waiting in the wings to swoop in and drive this thing to the finish line in the 11th hour, I just don't see the KS succeeding at this point. 13 days to go, the campaign well over halfway done, and they're not even halfway to their goal yet. I think they underestimated just how difficult a successful KS can be to run, or to turn a "No", or even a "Maybe", into a "Yes".
I think the way they chose to set up the stretch goals hurt them as well.
They're looking for other sources of income, and intend to set up a donation system via their own site, so maybe that'll be the way it has to go, including possible investments from other sources. The more they can show, the more confidence and interest they'll get, the more people will be willing to back it.
Crap situation they're in... There's a game there that people definitely do want to play, they've just gotta do a better job of getting it out there. There's been many people saying "I like what they're doing and it's exactly the kind of game I've wanted to play again, but the KS just isn't selling me on making a pledge". I'm backing it, purely on the principal that I want to see it made - but I don't see KS being the way it'll get rolling. But again.. I might be wrong, and I hope I am.
My two cents, anyway.
The problem with the Pantheon KS is the game is sooo far out from alpha/beta/launch that the rewards you get for a tier of donating aren't available for years....YEARS! I'm not even sure if I will be alive when my reward is finally available, let alone, whether I will want to play a game then. KS is successful when the alpha/beta is going to be in the next year so you have something tangible to see from donating within a reasonable timeframe.
I also am totally skeptical that a decent game can be built for 800K...I am more concerned that this is just a money grab to pull another Vanguard where he sells out to a larger/crappy publisher at the last minute. I would NOT donate money to have SOE develop the game and that is what I fear will ultimately happen here, due to Brad's fraternization with SOE staff.