Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Add-ons?

So I saw when at the character selection screen there is an add-ons option.

What do you guys think this will include?

I'm hoping like hell it isn't like WoW's add-ons..

image

Comments

  • MMOGamer71MMOGamer71 Member UncommonPosts: 1,988
    Originally posted by Slyther_Zero

    So I saw when at the character selection screen there is an add-ons option.

    What do you guys think this will include?

    I'm hoping like hell it isn't like WoW's add-ons..

    I was wondering the same thing and have not seen anything mentioned.

  • bdewbdew Member UncommonPosts: 192

    The game runs some form of sandboxed LUA interpreter for the addons (pretty much like wow).

    One of the developers mentioned that the UI will be fully moddable. I don't think there were any official discussion about any specifics beyond that, but i think a model similar to wow is a fair guess.

     

  • rojoArcueidrojoArcueid Member EpicPosts: 10,722
    i hope the addons are little things like the small mods on TES games (skins, etc) and not WoW type addons. I use a lot of addons in WoW but the last thing i want in an Elder SCrolls game is my screen full of shit poping up with cooldowns and crap.




  • SuperDonkSuperDonk Member UncommonPosts: 759
    Originally posted by rojo6934
    i hope the addons are little things like the small mods on TES games (skins, etc) and not WoW type addons. I use a lot of addons in WoW but the last thing i want in an Elder SCrolls game is my screen full of shit poping up with cooldowns and crap.

    You know that you don't have to use them if you don't want to right?

     

    For every person on this forum who says they don't want addons, there are 10 people who do.

  • rojoArcueidrojoArcueid Member EpicPosts: 10,722
    Originally posted by SuperDonk
    Originally posted by rojo6934
    i hope the addons are little things like the small mods on TES games (skins, etc) and not WoW type addons. I use a lot of addons in WoW but the last thing i want in an Elder SCrolls game is my screen full of shit poping up with cooldowns and crap.

    You know that you don't have to use them if you don't want to right?

     

    For every person on this forum who says they don't want addons, there are 10 people who do.

    im not demanding that they dont add those types of addons. I stated my opinion about them in a TES game and of course i wouldnt use screen clutter addons in TESO. But of course if they add them then people who like it will use it. Your answer is correct, but you used it on the wrong post.





  • bdewbdew Member UncommonPosts: 192

    There are no cooldowns in TESO ;)

    I highly doubt they will allow mods to mess with skins/models like skyrim mods, pretty much no mmo did that.

    Also it's your screen - you can control how much stuff you want there... that's kinda the point of modding.

  • lunatiquezlunatiquez Member UncommonPosts: 381

    Yes, but it'll be limited to UI:

     

    WILL ESO BE MODDABLE?

    To a limited extent, yes. Since many players look at the UI as something they want to mod, we've added LUA functionality for modding the UI in The Elder Scrolls Online. This will be available to PC and Mac players.

    https://help.elderscrollsonline.com/app/answers/detail/a_id/1925/kw/mod

     

    Originally posted by bdew

    There are no cooldowns in TESO ;)

    I highly doubt they will allow mods to mess with skins/models like skyrim mods, pretty much no mmo did that.

    Also it's your screen - you can control how much stuff you want there... that's kinda the point of modding.

    Ultimate skills have cooldown.

  • IselinIselin Member LegendaryPosts: 18,719

    There is a separate small beta happening for interface add-one using Lua.

    I'm not linking the site I got this from because it seems to have links to old NDA breaking videos. But this is accurate and not under NDA:

    In terms of addon support Elder Scrolls Online are going with LUA addons. LUA is a wide spread programming language often used by MMO games to allow players to create their own tools and addons. If you have MMO experience you have probably played World of Warcraft. This MMO also uses LUA which allows for the creation of many useful and diverse addons. We expect to see just as many useful add-ons for ESO that will help players throughout the game. We plan to host the top addons from different developers and provide a one-stop page for all your addon needs.

     

    What kind of addons will be supported by the game?

     

    Maria Aliprando, one of ESO devs, has confirmed that the UI of the game is fully modable for LUA scripting. That means, if you have enough knowledge you can create different tools such as Damage Meters, Healing Over Time meters, tools for crafters, raiders and other useful programs.

     

     

    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • Slyther_ZeroSlyther_Zero Member Posts: 127

    I am most likely going to be getting this on PS4, do you think it will have add-ons as well?

    I can't see how they would work but just though I'd ask in case someone already knows the answer.

    image

  • MargraveMargrave Member RarePosts: 1,371
    I wouldn't mind an on-screen clock of some kind. Like real time clock too, not just in game time.
  • DeddmeatDeddmeat Member UncommonPosts: 387

    I'm of the annoying school that just uses the game I bought, no more, no add ons, no macro's

    image

  • flguy147flguy147 Member UncommonPosts: 507
    Originally posted by Deddmeat

    I'm of the annoying school that just uses the game I bought, no more, no add ons, no macro's

    I have never used add-ons in any MMO i play.  I have no interest in it.  I play the game the way its designed to play.  I hear people talk about some of the addons and stuff and that would completely ruin the game for me and not make it any fun.

  • DeddmeatDeddmeat Member UncommonPosts: 387


    Originally posted by flguy147
    Originally posted by Deddmeat I'm of the annoying school that just uses the game I bought, no more, no add ons, no macro's
    I have never used add-ons in any MMO i play.  I have no interest in it.  I play the game the way its designed to play.  I hear people talk about some of the addons and stuff and that would completely ruin the game for me and not make it any fun.

    I knew there must be others ;-)

    I just get told that you can't be a good player without them as you can't work out your damage etc etc and to be honest as long as the mob dies and not me, I don't really care what it was .. I DO care about how the effects looked, how it made me feel casting them etc

    I used to group a lot but after mmo population leaned towards numbers over fun I leaned towards soloing as then I had whatever I wanted and no moaning as to my choices and then comments on what I should get rid of.

    image

  • deakondeakon Member Posts: 583
    Originally posted by inemosz

     

    Ultimate skills have cooldown.

     

    They don't, they are resource based same as other skills they just use a different resource. There are even passives (listed on tamriel foundry) that improve the rate you build up "ultimate points"

  • KnotwoodKnotwood Member CommonPosts: 1,103

    MOD's and ADD-ON's!

     

    I'm guessing something like EQ2interface mods to mod your interface how you want and modify your maps how you want.

     

    This also is probably why they left the UI so bare, they plan on having a lot of people using UI mods and add ons.

  • brbrainerdbrbrainerd Member UncommonPosts: 19

    Someone on reddit mentioned that they wanted numerical pop-ups of the damage they're dealing, like in WoW.  I won't be using that addon myself but I'd imagine it will be pretty popular once it's coded.

    EDIT: Also a minimap

    NEW Exclusive Gameplay and Analysis: The Elder Scrolls Online

    Check out my channel for the latest TESO news and exclusive gameplay footage.

  • HengistHengist Member RarePosts: 1,315


    Originally posted by Deddmeat

    I used to group a lot but after mmo population leaned towards numbers over fun I leaned towards soloing as then I had whatever I wanted and no moaning as to my choices and then comments on what I should get rid of.


    You know, I never found investing my time in a group and wiping over and over because a couple of people could not fill their group roles to be all that fun. Maybe it's just me though......


    Seriously though, I'm all for having fun, and I'm not suggesting that people need to min/max, but if you are playing in a group, I think you also owe it to the people you are playing with to contribute your part, if you can't do that, then it isn't fun for anyone. Do it without meters, or certain spec's? Sure, no worries, as long as it get's done.

  • Slyther_ZeroSlyther_Zero Member Posts: 127


    Originally posted by Baikal
    Originally posted by Deddmeat

    I used to group a lot but after mmo population leaned towards numbers over fun I leaned towards soloing as then I had whatever I wanted and no moaning as to my choices and then comments on what I should get rid of.


    You know, I never found investing my time in a group and wiping over and over because a couple of people could not fill their group roles to be all that fun. Maybe it's just me though......


    Seriously though, I'm all for having fun, and I'm not suggesting that people need to min/max, but if you are playing in a group, I think you also owe it to the people you are playing with to contribute your part, if you can't do that, then it isn't fun for anyone. Do it without meters, or certain spec's? Sure, no worries, as long as it get's done.


    You both do have valid points. WoW was a good example of add-ons gone too far and people "leaning" on them to gauge a player before they even do a group activity.

    I wouldn't mind the non combat utilities like a mini map or crafting tools. But anything that takes away from the immersion of combat, especially a TES game, I will not be using.

    image

Sign In or Register to comment.