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My initial understanding was that the only real game here was Next, and that Landmark was just a sort of Alpha/Beta/Demo to get people excited for the later release of the full game (Next). I also thought that the creation tools for Landmark would then carry forward into Next to use for your claim, but all the rest of the game outside the claim played like any other MMO.
Then I realized they were two separate games that would carry forward side-by-side once Next was released, but I thought that once something was built in Landmark it would instantly show up in Next.
Now I honestly have no idea and the videos I've watched don't seem to clarify. What exactly is the relationship between the two? Will Next have any of the same creation tools in it? Will Landmark have any sort of gameplay elements like monsters, NPCs, combat, and PvP?
Comments
From what I understand, Landmark allows you to build all kinds of buildings and other things that can be put into Everquest Next.
I think if you make some awesome stuff in landmark and the devs like it, they will take it and it can become a permanent places in the EQ Next game, so you are like a developer in a sense.
I also read that if the devs like what you make in landmark, that you can then put your creations in the EQ Next virtual shop and make money off of it when players buy stuff you designed.
So, I guess landmark is for people that like to build stuff more like a "minecraft" type game and then also for people to make creations to carry over to EQ Next.
GAME TIL YOU DIE!!!!
2 sources
http://www.forbes.com/sites/danieltack/2013/10/02/everquest-next-landmark-is-much-more-than-a-world-builder/
EverQuest Next Landmark will be deeply based in creative, building, and exploratory experiences whereas EverQuest Next itself will feature story driven aspects and progression. While these are completely dissimilar titles, they will share many of the same underlying systems.
“EverQuest Next is more of a focused narrative with story arcs and rallying calls, emergent AI pushing things around,” says Georgeson. “Landmark is very much an exploration in creativity and making things that are cool to show off to other players, but a lot of the systems developed for EverQuest Next will be put into Landmark.”
This has come up a lot – How will the integration work between games? What will you be able to take from one title to the next?
Players will be able to bring a Norrath approved parcel from EverQuest Next Landmark to EverQuest Next. There is some questing/tasking involved to get a plot of land and other details involved, but players will be able to bring elements in. Players will also be able to take their “Adventurer” class from EverQuest Next Landmark over to EverQuest Next.
http://massively.joystiq.com/2013/08/21/gamescom-2013-in-depth-looks-at-everquest-next-and-eq-next-lan/
Landmark will feature many common MMO functions. You'll be able to start guilds and make friends, along with creating temporary build projects with others. You can also gather resources, craft items (including better gathering tools), and man an in-game booth to sell stuff to other Landmark adventurers. You can even sell your real estate on the global marketplace or make a career out of crafting environmental items for other players to use.
One area of Landmark will be reserved for art in the Norrathian style. Players can use the game's tagging system to "like" content, and the most-liked content (that fits the art style) will show up in EverQuest Next proper on day one of its launch.
EQ2 fan sites
This is the way I see it:
EQ Next is a game in the spirit of EQ2. It will have quests classes, skills, items, dungeons, raids, instances, crafting, housing, guilds, etc. - all things you find in today's MMORPG's. It's that simple.
EQ Next Landmark is a building tool.
1) Think of a program like Photoshop, Blender or 3DSmax where you have a canvas/workspace and all the tools and textures are freely available to you to create whatever you wish.
2) Now take that program and add some time-sinks and progression, like you can't use the Crop tool without first cutting-and-pasting 100 objects in the program. Or you can't use the Paintbrush without first using the Text tool across 1000 files.
3) Then take all of those tools and place them into a virtual 3D worldspace where you have to find ink if you want to draw, find paint if you want to fill an object with color. Some objects you can not find, rather you have to make them by combining 100's of the base materials above. Combine 100 units of ink and 250 units of paint and you get to make a new paintbrush tip or a custom color.
4) Dress up that worldspace with a medieval theme in a confined procedurally-generated world and you get EQ Next Landmark
Anything you create in Landmark can be submitted to SOE for inclusion into the actual game of EQ Next. If approved, other players in EQ Next can purchase your creations for use in the game. You get a commission on the sale, either via real-world cash, SOE currency or in-game EQ Next currency (to be announced)
I hope the above analogy helps.
Well for me I am not interested in a new minecraft to put it simple, although I would love all the landmark features in EQ:next but for me its EQ:next thats importent.
So my question is do I need to own Landmark to be able to play Next?
Short answer, NO. They are different games.
Chi puo dir com'egli arde é in picciol fuoco.
He who can describe the flame does not burn.
Petrarch
Best way I can picture it is Landmark is the builder side of things. Build your house, craft, build a city.. whatever.
EQN is the game side of things.
Both will tie together, Landmark will be like your player housing system on steroids essentially.
I'm wondering, is there a way to own a plot large enough to build an entire zone in for your housing for EQ Next?
Every video I see, they have very small plots of land, I would love to be able to have a whole zone to myself, whats the chances of this, or a better question would be how large will the plots be for EQ NEXT launch. How much land can I buy with my real life wallet when Landmark releases?
I don't think I could be satisfied with just a building, I would want to build a town of my own or a zone if I could. Any options to pay for a whole zone for the futre plans? Kind of like in EQ2, we could buy housing in the store, are they going to have the same model with land?
it would make sense they would sell land instaed of housing like they did in EQ2 since you can build the housing on the land.
In the landmark live cast yesterday, they mentioned working on a way to extend current plots and also allow people to have multiple plots in other areas.
"Read Less, More TV." - Dr. House
I did a short vid on this question.
I completely get that EQN and EQN:L are two different games. Different servers, different objectives, etc.
My question is...why?
EQN:L is a sandbox building game. We're all on there, plotting areas, building things, crafting, etc. There will eventually be travel options, creatures to kill/breed/tame/harvest, etc., treasure and loot, hidden areas/dungeons, etc., fully open PvP, and ways to interact with each others' buildings. You could have a general store I can buy armor from, I could have an inn you rest at, etc.
The only things EQN will have that EQN:L won't is potentially more detail to character building (or not...we don't know yet), questing, and raiding.
I don't see a necessity for two games. Make EQN:L a zone you can go to with your EQN character much like any other zone. But, the EQN:L zone is open PvP and the only place you can settle and/or build. You could have multiple EQN:L zones throughout areas of EQN.
It seems like a no-brainer to mesh the two games together. Why wouldn't they?
Landmark and EQN are intertwined. They share systems, they are being developed together
EQN is a premade world with lore, dungeons, towns, etc. etc. and will have limited player building (keeping with the games lore) in predefined area's.
Landmark is EQN with an open slate, no premade world, lore, etc. etc. There will be mobs roaming the world. All content will be player created, player's can create anything-anywhere (not restricted by lore or predefined area's) Player's will have access to all the tools the developer's have to create EQN. My understanding is that Player's will be able to create there own dungeons, quests and encounter's.
Hope that kind of explains it
"Be water my friend" - Bruce Lee
Landmark: Primary focus: Creativity and building. You use resources to make items and other tools needed for construction, and you search the world's caverns, NPCs and Oceans (Not in yet) to get further recipies and items to allow you more survivability to gather more stuff, and build better.
Next: MMORPG driven by player interaction that has multiple races (landmark has one), multiple story arcs, group content, raid content, gear progression, multiple classes to find (Landmark only has explorer), Quests, player generated content imported from Landmark, emergent AI on both the NPCs and the world, and a whole slew of items unique to themepark games (even though Next is not themepark.).
So enough said, any bs question after this is a sign of moronism.
Landmark is going to be the realization of thier latest game engine. Landmark I expect will be the first of many prototype building games made with this engine. In fact I think that SOE will start spitting out games based on the engine very quickly.
Landmark allows the players like us to play in the developer's playground. Once they are done adding all the features the players will be able to build a dynamic thriving game world where the game is controlled by what the players can imagine.
First you will be able to secure a plot of land, then you can harvest and gather and build. You will spend a lot of time exploring to see what other people are doing.
Second you will be able to join a guild and build even bigger and better things together with people like you.
Third you will be able to build towns and cities. Then dungeons and crypts. You will be able to assign NPCs to mind a store or act out some scenario. You will be able to control the storybrick responses the NPCs abide to.
They came up with an idea for ppl to pay them? Yeah, cuz ppl paying for early access to a game has never been done before. Just how are ppl paying for the same game twice? This is a free to play game that ppl dont even pay for one time let alone twice. The only thing ppl are paying for, which by the way is OPTIONAL, is the privilege of having private access to the game at its current stage in development. They were completely transparent about this from the get go, and again its not required to pay, so where did they lie, cheat, or steal money in regard to EQN: L?
Sometimes I can't tell if people are trolling or are serious, really hope it is trolling in most cases, cause damn you are way off. I can't say that game companies are always the most upstanding entities, but really "lie, cheat, and steal"? So far SOE has done the complete opposite when it comes to Landmark.
Looking back at what SoE has said about Landmark it is clear to me that it was born out of a question that SoE asked itself.
Q:"How to generate enough content, at an affordable price, to keep people playing our new next mmo."
Maybe this was early in the life cycle of EQN, maybe even earlier. Maybe the answer came out of corporate brainstorming.
A: Tap into the creative ability of the masses; enlist and empower other people.
Anyone who has been keeping an eye on ESO will know that this is basically what Smedley said when he commented on ESO. ESO. In summary he basically said that he believed that ESO will be a success, sell lots of copies but that many people would subsequently leave when they ran out of content. Needless to say ESO "defenders" attacked his comments as heresy - some of whom didn't even realise who Smedley was! - but he was basically stating the obvious. Remember even Blizzard a while back said they couldn't create new content fast enough!
Everything else is simply a part of the answer: