There are more interesting things to read from this guy and these are really valueable informations:
-There's Cyrodiil with the whole alliance war and many set items you can get off the vendors and in random bags with alliance points + upgrade through crafting.
-There's 4-man instanced dungeons (6 of them for Veteran ranks in two tiers, 10 more normal ones exist in-game that will be quickly added as more tiers).
-There's Veteran alliance zones which take you from Vet 1 to Vet 10 (and shortly post-launch, higher) which is another 2x the quests of your 1-50 in in its entirety (you've only done around 25% of the solo PVE content once you hit level 50/Vet Rank 1).
-There are Adventure Zones which I know some info about but the general closed tester populace doesn't yet, so I won't share anything further until that time, but in short they are NOT the same thing as raids, rather there are raid entrances inside the adventure zones to what you would see as traditional mmo raids. The adventure zones are not raids and are different areas entirely.
-Economically there is craftable gear that is actually worth a damn, and most of the good stuff from both pve and pvp is bind on equip so there will be one hell of an economy around those items, item enchantments (which between them and crafting often results in 2-3 customized things when changing a dropped item, and more if you craft a set item from scratch), and consumable foods that give you a lot of stats (and persist through death).
This is being addressed in time for the next beta weekend. They are doing a lot of work on the starter areas that are, as you say, "should grab your attention" but currently are something you "have to force yourself to struggle through" (which I agree they are par for the course for starting zones in an mmo but do not show off what the game really is). Zenimax got that concept after the beta weekend feedbacks.
Yes you can dart/roll out of the way off attacks (for the most part). Like if projectiles are coming at you, you can jump out of the way. It's not as in-depth as you think.
Quote:
Originally Posted by ocellaris
ESO feels like Skyrim with even worse hit detection. Melee is a mess.
The funny thing is, they had a fairly well working system with a small soft ability queue, and then removed it in a patch note claiming to improve combat responsiveness. Since then the feedback's been unanimous that it's like you describe, except by the choir of outright "anything is right so long as the devs have done it" crowd
.......LoL
having played wildstar, if you LIKED gw2, you will like wildstar If you like action combat and constantly moving, you will LIKE wildstar If the telegraph system doesn't bother you after 10 minutes, you will like it If the color scheme of the world which is like being trapped inside a kaleidscope doesn't bother you, you will like it If you like clusterfuck pvp with no tactics whatsover, you will like wildstar If you like housing and decorate a house with all kinds of weird stuff, you will like wildstar If you are a solo gamer, you will like wildstar
if you asnwered no to any of the above, you will NOT LIKE wildstar
Originally posted by DMKano 1-50 in 65 hours. Sweet.
I sort of just skimmed through it, does that include heavy exploration, or just following the main story with the occasional side quest?
It's a bit vague, indeed. But he mentioned if you do level quickly, maybe that's it. He have also gone from 1-50 around 8-9 times so far during various phases, so he knew what he's doing in leveling.
Originally posted by Nzscorpion80 Damn get some sunlight.
Wow. No kidding, but it did reveal some nice end game information ... all I had to do was suffer through eye bleeds trying to read it.
What was clear and interesting to see though was how the developers are maximizing content by revitalizing old areas of the game into veteran content. They offer massive near-single player content and at end game open up the entire world once again to a more horrizonal progression playground and this extends into their open dungeon and raiding systems.
That is actually incredibly smart. Vertical expansion of content is the death of the themepark.
A Big Thanks to GoldenTiger for writing the only review that stuck to the facts and made me even slightly interested in the game. They provided a lightly detailed yet comprehensive overview of the entire game! Not once did I feel like some hype blinded madperson was shoving their ideology in my face. The emotional tone was even and the news - the facts - were the basis of its entire delivery.
I say fire one of your featherweights and get this person to bring some good old fashioned journalistic values to the site.
No MMO has that good an end game it is worth racing to get to top level. 90% of the content is pre end game, why race through so you can play the last 10%?
1-50 in 65 hours. Sweet. That's my priority #1 - get to 50 for unclamped AvA attributes.
Many people will be chasing that butterfly...
Hopefully ZOS will fine-tune the PVP level-adjustment process to make it less abrupt than it is currently. Rumour has it that currently a L50 can slaughter a L49 (everyone gets L49 attributes in AvA if lower than L50) simply because the adjustment cap is removed at L50.
That will be a massive lure for eager PVP'ers, because if things remain as they are, the handful of players that reach L50 first and hit Cyrodiil are going to have a massive advantage...
Originally posted by Scot No MMO has that good an end game it is worth racing to get to top level. 90% of the content is pre end game, why race through so you can play the last 10%?
What's end game in ESO though? Maxing to 50? He states that you've only seen 25% of the worlds content (excluding PvP) when you hit 50.
It really is a brilliant way of taking advantage of all the content you've created for the other factions AND creating endgame at the same time. Without seeing it first hands, it seems to me to be a fantastic design decision that takes into account the typical "rush to cap" and embraces it without sacrificing the initial 1-50 experience in the process. If it works out, you get the best of both worlds.
"Id rather work on something with great potential than on fulfilling a promise of mediocrity."
- Raph Koster
Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2, Firefall Currently Playing: ESO
Originally posted by Scot No MMO has that good an end game it is worth racing to get to top level. 90% of the content is pre end game, why race through so you can play the last 10%?
What's end game in ESO though? Maxing to 50? He states that you've only seen 25% of the worlds content (excluding PvP) when you hit 50.
Is the Vet rank system end game?
From what I gathered from his post, vet rank system is a mechanic of end game.
Elder game content is: PvP, crafting, Adventure zones, raids (?), Veteran (heroic) dungeons, questing in enemy territories as 50+/++.
I've never been a rush-to-endgame sort of a person in any game I've played. I dally too much, preferring to explore and wander around, crafting, harvesting. In DAoC I'd spend an inordinate amount of time in Darkness Falls farming seals and participating in 1-on-1 PvP encounters that you could stumble into. I was never a powergamer, or content locust, rather that person who just savored the experience who has a serious case of altaholicism.
It's good to see that they spent a lot of time and thought into fleshing out the game. It should keep a lot of people quite busy, and satisfied.
This would be pretty awesome if it's indeed true - so sick of everything being no-trade or BoP in recent games.
Also, I've always hoped for a game where you could get an amazing piece of gear in a dungeon/raid and then get a crafter to tweak/improve it. Again - best of both worlds.
"Id rather work on something with great potential than on fulfilling a promise of mediocrity."
- Raph Koster
Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2, Firefall Currently Playing: ESO
Race to max level, do the endgame content for some time, get bored, leave.
Why does this sound so familiar ?
Well, the ones who are doing this deserve it and should not wonder about it.
I never race to max in a game, I try to enjoy it the longest i can with a slow paced advencement. Stopping one character and playing a bit with another one...and so on.
I just worry about population and the Alliance war on console due to no cross-platforming.
I know I'm weird, but I definitely preferred Skyrim on my 360 to my PC, and would only really consider ESO on XB1 but not if it is going to be a ghost town and the AvAvA is going to be weak.
Thank you OP for sharing the link/story. Ive been going back and forth on this game for sometime now. I had already planned to buy it anyways, because frankly after trying both ESO and Wildstar, I just enjoy ESO more. One of the things that had me most worried was the lack of content options. Wildstar provides alot of different features, like small and large group PVE (dungeons and raids), arenas, battlegrounds, warplots and player housing. While ESO only seemed to have small group PVE and Cyrodiil.
I knew Adventure zones existed, but there has been zero info available for what they actually were, other than the devs telling us they are NOT raids. That had me worried, because if they arent raids, then where is the large group PVE content? And what are they. Even though what he says in that OP story isnt confirmed, I think its near enough to what they actually will be. And honestly its even better than what I expected. Sure, they are not raids, they are large zones, open public zones, that contain one or more raids within them.
This is all good news. And Im glad to see that progression continues, and they make smart use of all of their available content, reusing it again and again. It also means it will be that much easier to continue adding future progression.
I just worry about population and the Alliance war on console due to no cross-platforming.
I know I'm weird, but I definitely preferred Skyrim on my 360 to my PC, and would only really consider ESO on XB1 but not if it is going to be a ghost town and the AvAvA is going to be weak.
for what it's worth... from what i saw of the PvP setup in ESO, it clearly shows you the different campaigns available and the population each alliance has in any given campaign, so you can pick a campaign that is both populated and balanced (or neither, if that's your preference). This was on PC, but i assume that the idea of picking a campaign is the same on console.
"Id rather work on something with great potential than on fulfilling a promise of mediocrity."
- Raph Koster
Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2, Firefall Currently Playing: ESO
I just worry about population and the Alliance war on console due to no cross-platforming.
I know I'm weird, but I definitely preferred Skyrim on my 360 to my PC, and would only really consider ESO on XB1 but not if it is going to be a ghost town and the AvAvA is going to be weak.
The overall campaign size limit is 2,000...as long as there are 2,000 active XB1 players, you'll have no problems with ghost town campaigns... pretty low requirement.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
I just worry about population and the Alliance war on console due to no cross-platforming.
I know I'm weird, but I definitely preferred Skyrim on my 360 to my PC, and would only really consider ESO on XB1 but not if it is going to be a ghost town and the AvAvA is going to be weak.
The overall campaign size limit is 2,000...as long as there are 2,000 active XB1 players, you'll have no problems with ghost town campaigns... pretty low requirement.
Comments
I sort of just skimmed through it, does that include heavy exploration, or just following the main story with the occasional side quest?
There are more interesting things to read from this guy and these are really valueable informations:
-There's Cyrodiil with the whole alliance war and many set items you can get off the vendors and in random bags with alliance points + upgrade through crafting.
-There's 4-man instanced dungeons (6 of them for Veteran ranks in two tiers, 10 more normal ones exist in-game that will be quickly added as more tiers).
-There's Veteran alliance zones which take you from Vet 1 to Vet 10 (and shortly post-launch, higher) which is another 2x the quests of your 1-50 in in its entirety (you've only done around 25% of the solo PVE content once you hit level 50/Vet Rank 1).
-There are Adventure Zones which I know some info about but the general closed tester populace doesn't yet, so I won't share anything further until that time, but in short they are NOT the same thing as raids, rather there are raid entrances inside the adventure zones to what you would see as traditional mmo raids. The adventure zones are not raids and are different areas entirely.
-Economically there is craftable gear that is actually worth a damn, and most of the good stuff from both pve and pvp is bind on equip so there will be one hell of an economy around those items, item enchantments (which between them and crafting often results in 2-3 customized things when changing a dropped item, and more if you craft a set item from scratch), and consumable foods that give you a lot of stats (and persist through death).
This is being addressed in time for the next beta weekend. They are doing a lot of work on the starter areas that are, as you say, "should grab your attention" but currently are something you "have to force yourself to struggle through" (which I agree they are par for the course for starting zones in an mmo but do not show off what the game really is). Zenimax got that concept after the beta weekend feedbacks.
Yes you can dart/roll out of the way off attacks (for the most part). Like if projectiles are coming at you, you can jump out of the way. It's not as in-depth as you think.
Quote:
ESO feels like Skyrim with even worse hit detection. Melee is a mess.
.......LoL
having played wildstar, if you LIKED gw2, you will like wildstar
If you like action combat and constantly moving, you will LIKE wildstar
If the telegraph system doesn't bother you after 10 minutes, you will like it
If the color scheme of the world which is like being trapped inside a kaleidscope doesn't bother you, you will like it
If you like clusterfuck pvp with no tactics whatsover, you will like wildstar
If you like housing and decorate a house with all kinds of weird stuff, you will like wildstar
If you are a solo gamer, you will like wildstar
if you asnwered no to any of the above, you will NOT LIKE wildstar
The more "post-NDA" reveals I read from experienced long-term beta players, the bigger my smile is getting !
Could ESO actually be "The One" that I've been waiting for for such a long time ?
Be still, my beating hart...
It's a bit vague, indeed. But he mentioned if you do level quickly, maybe that's it. He have also gone from 1-50 around 8-9 times so far during various phases, so he knew what he's doing in leveling.
Wow. No kidding, but it did reveal some nice end game information ... all I had to do was suffer through eye bleeds trying to read it.
What was clear and interesting to see though was how the developers are maximizing content by revitalizing old areas of the game into veteran content. They offer massive near-single player content and at end game open up the entire world once again to a more horrizonal progression playground and this extends into their open dungeon and raiding systems.
That is actually incredibly smart. Vertical expansion of content is the death of the themepark.
You stay sassy!
A Big Thanks to GoldenTiger for writing the only review that stuck to the facts and made me even slightly interested in the game. They provided a lightly detailed yet comprehensive overview of the entire game! Not once did I feel like some hype blinded madperson was shoving their ideology in my face. The emotional tone was even and the news - the facts - were the basis of its entire delivery.
I say fire one of your featherweights and get this person to bring some good old fashioned journalistic values to the site.
Race to max level, do the endgame content for some time, get bored, leave.
Why does this sound so familiar ?
Many people will be chasing that butterfly...
Hopefully ZOS will fine-tune the PVP level-adjustment process to make it less abrupt than it is currently. Rumour has it that currently a L50 can slaughter a L49 (everyone gets L49 attributes in AvA if lower than L50) simply because the adjustment cap is removed at L50.
That will be a massive lure for eager PVP'ers, because if things remain as they are, the handful of players that reach L50 first and hit Cyrodiil are going to have a massive advantage...
What's end game in ESO though? Maxing to 50? He states that you've only seen 25% of the worlds content (excluding PvP) when you hit 50.
Is the Vet rank system end game?
Sounds like it and sounds pretty awesome tbh.
It really is a brilliant way of taking advantage of all the content you've created for the other factions AND creating endgame at the same time. Without seeing it first hands, it seems to me to be a fantastic design decision that takes into account the typical "rush to cap" and embraces it without sacrificing the initial 1-50 experience in the process. If it works out, you get the best of both worlds.
"Id rather work on something with great potential than on fulfilling a promise of mediocrity."
- Raph Koster
Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO
Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2, Firefall
Currently Playing: ESO
From what I gathered from his post, vet rank system is a mechanic of end game.
Elder game content is: PvP, crafting, Adventure zones, raids (?), Veteran (heroic) dungeons, questing in enemy territories as 50+/++.
Not sure if I added or missed anything.
Good read. Thanks, OP.
I've never been a rush-to-endgame sort of a person in any game I've played. I dally too much, preferring to explore and wander around, crafting, harvesting. In DAoC I'd spend an inordinate amount of time in Darkness Falls farming seals and participating in 1-on-1 PvP encounters that you could stumble into. I was never a powergamer, or content locust, rather that person who just savored the experience who has a serious case of altaholicism.
It's good to see that they spent a lot of time and thought into fleshing out the game. It should keep a lot of people quite busy, and satisfied.
This would be pretty awesome if it's indeed true - so sick of everything being no-trade or BoP in recent games.
Also, I've always hoped for a game where you could get an amazing piece of gear in a dungeon/raid and then get a crafter to tweak/improve it. Again - best of both worlds.
"Id rather work on something with great potential than on fulfilling a promise of mediocrity."
- Raph Koster
Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO
Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2, Firefall
Currently Playing: ESO
Well, the ones who are doing this deserve it and should not wonder about it.
I never race to max in a game, I try to enjoy it the longest i can with a slow paced advencement. Stopping one character and playing a bit with another one...and so on.
Really wish I could beta on XB1...
I just worry about population and the Alliance war on console due to no cross-platforming.
I know I'm weird, but I definitely preferred Skyrim on my 360 to my PC, and would only really consider ESO on XB1 but not if it is going to be a ghost town and the AvAvA is going to be weak.
Thank you OP for sharing the link/story. Ive been going back and forth on this game for sometime now. I had already planned to buy it anyways, because frankly after trying both ESO and Wildstar, I just enjoy ESO more. One of the things that had me most worried was the lack of content options. Wildstar provides alot of different features, like small and large group PVE (dungeons and raids), arenas, battlegrounds, warplots and player housing. While ESO only seemed to have small group PVE and Cyrodiil.
I knew Adventure zones existed, but there has been zero info available for what they actually were, other than the devs telling us they are NOT raids. That had me worried, because if they arent raids, then where is the large group PVE content? And what are they. Even though what he says in that OP story isnt confirmed, I think its near enough to what they actually will be. And honestly its even better than what I expected. Sure, they are not raids, they are large zones, open public zones, that contain one or more raids within them.
This is all good news. And Im glad to see that progression continues, and they make smart use of all of their available content, reusing it again and again. It also means it will be that much easier to continue adding future progression.
for what it's worth... from what i saw of the PvP setup in ESO, it clearly shows you the different campaigns available and the population each alliance has in any given campaign, so you can pick a campaign that is both populated and balanced (or neither, if that's your preference). This was on PC, but i assume that the idea of picking a campaign is the same on console.
"Id rather work on something with great potential than on fulfilling a promise of mediocrity."
- Raph Koster
Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO
Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2, Firefall
Currently Playing: ESO
The overall campaign size limit is 2,000...as long as there are 2,000 active XB1 players, you'll have no problems with ghost town campaigns... pretty low requirement.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
That is actually pretty good to know, thank you.