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What I would like in an MMORPG:
Battles that require some thinking/strategy, each time. Including using 'wits' in the middle of the fight. Even with the same fight that you've done a hundred times before.
Equipment/Weapons that are not strictly progressive but situational (the right tool for the right job).
Equipment/Weapon customization (think FFVII Swords with material to heavily customize what they can do).
Social Community (Fun/nice people to chat with while going out on adventures).
What I do not want in MMORPGs:
Forced PvP
Scary Zombies
My 'problem' with a lot of the MMORPGs out there now are they are too simple/straightforward, or just click-click-click-battle-won, or PvP.
Thank you.
Comments
eh, I dunno if it would be your style but, have you tried dragon nest?
It's not exactly like FF7 with it's gear but it's definitely action-combat based.
Unfortunately it's almost entirely instance-based too though.
can't win 'em all =/
(gotta warn you though, there are zambies and spiders at some points in the game)
[Nuclear Launch Detected]
DDO somewhat fits what you're looking for. There are many different weapon types that are good for different situations. I used to have one backpack filled with different weapon sets that i could swap to based on the type of creature i was fighting. Here is a list of different weapon enchants and their effects/purposes http://ddowiki.com/page/Weapon_enchantment_summary The crafting system also allows you to make weapons with the specific effects/enchants that you want.
Spell casters have limited spell points/mana that they can use in a dungeon. So you have to be wise about your casting, otherwise you could find yourself out of spell points/mana before the next regen location. PVP is completely optional in the game.
Main Game: Eldevin (Plat0nic)
2nd Game: Path of Exile (Platonic Hate)