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Some questions.
What is the rvr progression like? Please give an example.
How is the CC? Can a small group take out a bigger group based on better skill and cc?
Is the RVR essentially GW2 or more like daoc with roaming pvp around the "instance" ?
Did anyone ever experience small group pvp without a zerg hitting you within 1 or 2 minutes? Meaning, did pvp happen, they died. You ressed the dead regrouped and ran off into the hills?
Comments
I will share some of my pvp experience so far, ive only played the beta weekend event with my 15 nightblade with bow
CC does matter, but it is difficult in mass, large group pvp, there is no "marking system" at this time to indicate what your friends are CC'ing, but im sure there will be an addon for that, if not already.
GW2 vs Daoc, id say alittle of both, yes there are roaming groups and waves or "zergs" of players, but if you stay out of the "Road" to keeps, you may not run into much traffic.
In beta i stuck with my friends in small group pvp and ganking. We did alot of stealth and blocking of reinforcments to keeps. We had 4 of us, and at times 6-9 of the enemy showed up.The goal of small group pvp, is killing as fast as possible, and getting back into "hiding" after playing for awhile, you will realize you need to be carful and choose the best moment to attack the target or "group" becaues normally if there is one or more, more players will not be far behind. Also try to have the high ground if possible, and if your playing defensive, have your dragonknights pull strays up to your group.
Best experience ive had pvping so far, was holding a gatehouse in between keeps on the main road, we would pick off reinforcements on the way back to the keep. We would gank 3-5 at a time, go back stealth, and rinse and repeat, untill more caught on and ended up overwelming us.
Everyone has a CC break ability that removes current CC and makes you immune for 8 seconds. It costs about 50% of your stamina though.
I take issue with "better skill" and "cc" being linked. If we're talking powerful Mezz, like the early days of daoc, that just came down to whomever fired off the mezz gun first. So there's a lot of luck mixed in with that. It came down to who saw who first. There's not much skill in /assist train killing one person at a time while your enemy can't even fight back.
You could take a look at this vid:
An organized group can do really well against bigger groups.
RvR progression is sloooow atleast it was form my Templar.
I did get a lot of solo play behind lines. The stealth mechanic is so pro.
It's not like a virtual world out there though. Battle is right around the corner. Not 2 minutes away, butyou know it's going to happen.
Yeah there is a decent scoreboard. It may only be campaign wide though.
You known when you come against someone of truly superior skill when you know what's coming, you how how to counter it and you still fail.
I would say most MMO players rarely if ever truly experience this. Unfortunately I found it not very productive to talk to people who have not had first hand knowledge of such a thing.
I was hoping for more of a virtual world where you could even PvE for greater rewards at the risk of being caught by the enemy. Maybe if you have a keep you could base yourself out of there, assuming you don't just flip keeps like you do in GW2?
CC break sounds good only because it costs a significant amount to remove.
Not sure if you played daoc around when it was first released, but certain classes (sorc, bard, etc.) had these extremely overpowered CC abilities like one minute plus mesmeration. It would essentially immobilize a large group of players in a large area of effect for a long period of time (1 minute is an ETERNITY in PvP). When I say "immobilize", I mean completely unable to react in any way (inability to move, no spells, etc.). In effect, you're a bunch of statues with Zzzzs over your head watching as this group takes its sweet time farming you one at a time with /assist. It's just such a bad game mechanic, in my opinion, since the only person in this situation that even remotely uses skill is the quick-draw-mcgraw mezzer who just happened to beat the mezzer on the opposing team. Everybody else is just a bunch of /assist monkies. Since it's so effective to kill large groups with this mezz-and-farm pattern, the vast variety of possible tactics in pvp gets dumbed down to exactly ONE.
Is stamina the attribute for Melee?
Easy counter, spread out. Worked for us from day 1, and still does.
So you expect every single member in a group and multiple groups of people to always stay at least 100 yards apart from each other so that they don't get caught up in the massive Mezz web? Not exactly a realistic expectation especially when you're taking keeps or you're clashing with enemy players. There's a reason they nerfed the hell out of mezz. The developers realized that the thing was way too overpowered which pretty much made all other pvp tactics (outside of mezz farming) not viable. People who expect developers to bring this mistake back (especially former daoc devs who regretted it, I'm sure) are living in Candy Land.
I take it, you won't be playing Camelot Unchained? CC is making a comeback in that game. I am sure it won't be long daoc vanilla..I mean everything changes and obviously somewhat for the better.I expect the CC to be worthwhile in CU, but obviously not minute long.
I have another question, can i level to cap just inside this instance, after level 10? Will i be as powerful as the guy who raids with their guild every night, if i put the same time in, inside the rvr zone?
Yes, you can level up in Cyrodiil, either on PVP quests/kills or PVE quests/kills. There are different locations through out Cyrodiil, like in the PVE areas, where towns, caves, dark anchors etc are and they have quests. And I believe the quests in the towns are repeatable.
At the 12min mark they go to a town.
I haven't been keeping tabs on the development of CU, but if they bring back those ridiculously overpowered CC abilities without any way to counter it, I'll be sticking with ESO. I've played enough of early DaoC to realize how it extremely limits the variety in PvP tactics to exactly one: Mezz and farm. And while a small minority may get all hot and bothered farming large groups of player statues who can't even fight back, I find it incredibly boring. We'll see how it turns out, but if they go down that path because of a tiny vocal minority, I'm out. I have a feeling that you may be right about that game's direction since there's probably a bunch of those statue chasers(tm) that invested the most in the kickstarter.